College bound walkthrough & achievement guide

Dark Souls

2011.02.02 06:44 ChingShih Dark Souls

A community dedicated to Dark Souls I, game released for PC, PlayStation 3 and 4, Xbox 360/One, and Switch (Remastered).
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2015.01.07 23:00 JudgySheebs A place for financial aid info and assistance

A sub for financial aid info and assistance. Connecting students with resources and information. The main goal of this sub to help students help themselves find ways to reduce the expense of college and other forms of higher education.
[link]


2023.06.07 04:15 3j8km I don't know what to do in retail anymore

Hello guys, I am a fellow player who has been playing since end Draenor-beginning Legion, had achieved around 38k achievement points, 3 gladiator mounts, few cutting edges and gold farm for the brutosaur, I have done most of the content the game could offer me. But nowadays PVP is the only thing I enjoyed doing and the Mythic20's for the portals. Unlocking 13sets 1.8k pvp rating on every spec was the only thing motivated me to log in every day. But nobody plays pvp, mmr is horrendous, almost 4k arena rating players playing at 1.8 with alters, and soloshuffle queues are around 30-40' for DPS classes.
I feel meaningless, I have achieved things yeah... but I feel nobody cares (included Azeroth's Champion FoS I am proud of this one). Honestly, I feel wow retail is not fun for me, I log in, nobody talks to me, I get bored and I log into hardcore, Wotlk or other game. I used to farm dungeons for tmog to complete my female dwarf shaman Firenanajkm everything on her, but is not the same anymore, why?
In Legion I was heavily inspired by Asmongold & Anniefuchsia to get all the achievements, mounts, toys, pets, got my Loremaster achievement, The Chosen titles, got 40 characters to max level on both alliance and horde but they keep adding things to the game and none of them are relevant anymore.
I grew up so much from Cdews guides to arena, Skill Capped guides to pvp, casual guys making achievements videos to achieve them myself, gold videos from a lot of youtubers and streamers (Thanks for your effort, time and dedication you made me scape from reality and save my life in a way).
But at the end of the day none of that gives me power in the game, you either go for power or account cosmetic progression, and the power got reset every season feels pointless... :'(. Got over 700 mounts but only use 2-3, got thousands of mog but don't care anymore. I don't know, if any of you guys can give me any reason to try retail in a different way I will try but right know retail is not my game anymore :(.
https://www.dataforazeroth.com/characters/EU/Dun%20ModFirenanajkm I wanted to become number 1 but the amount of time and effort I need to put won't be rewarded, I started to play late that's all good luck to the rest of the fighters, I cba.
submitted by 3j8km to wow [link] [comments]


2023.06.07 03:20 Personal_Hippo1277 Clio Token Size As Text Size By Tier Comparison [Mega Text Wall For Enjoyers of Scrolling]

When I was brand new to NovelAi I had no idea how 2048 tokens really looked as text. So for anyone looking at the tiers, trying to decide how many tokens they want for Clio with the new update, I've tokenized Part of The Great Gatsby by Scott Fitzgerald (public domain since 2021).
That way new users can more easily visualize what the AI's maximum context is for each tier. According to the UI Clio uses the NerdStash Tokenizer, as different tokenizers will convert text to tokens their own way.
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In my younger and more vulnerable years my father gave me some advice that I’ve been turning over in my mind ever since.
“Whenever you feel like criticizing anyone,” he told me, “just remember that all the people in this world haven’t had the advantages that you’ve had.”
He didn’t say any more, but we’ve always been unusually communicative in a reserved way, and I understood that he meant a great deal more than that. In consequence, I’m inclined to reserve all judgements, a habit that has opened up many curious natures to me and also made me the victim of not a few veteran bores. The abnormal mind is quick to detect and attach itself to this quality when it appears in a normal person, and so it came about that in college I was unjustly accused of being a politician, because I was privy to the secret griefs of wild, unknown men. Most of the confidences were unsought—frequently I have feigned sleep, preoccupation, or a hostile levity when I realized by some unmistakable sign that an intimate revelation was quivering on the horizon; for the intimate revelations of young men, or at least the terms in which they express them, are usually plagiaristic and marred by obvious suppressions. Reserving judgements is a matter of infinite hope. I am still a little afraid of missing something if I forget that, as my father snobbishly suggested, and I snobbishly repeat, a sense of the fundamental decencies is parcelled out unequally at birth.
And, after boasting this way of my tolerance, I come to the admission that it has a limit. Conduct may be founded on the hard rock or the wet marshes, but after a certain point I don’t care what it’s founded on. When I came back from the East last autumn I felt that I wanted the world to be in uniform and at a sort of moral attention forever; I wanted no more riotous excursions with privileged glimpses into the human heart. Only Gatsby, the man who gives his name to this book, was exempt from my reaction—Gatsby, who represented everything for which I have an unaffected scorn. If personality is an unbroken series of successful gestures, then there was something gorgeous about him, some heightened sensitivity to the promises of life, as if he were related to one of those intricate machines that register earthquakes ten thousand miles away. This responsiveness had nothing to do with that flabby impressionability which is dignified under the name of the “creative temperament”—it was an extraordinary gift for hope, a romantic readiness such as I have never found in any other person and which it is not likely I shall ever find again. No—Gatsby turned out all right at the end; it is what preyed on Gatsby, what foul dust floated in the wake of his dreams that temporarily closed out my interest in the abortive sorrows and short-winded elations of men.
My family have been prominent, well-to-do people in this Middle Western city for three generations. The Carraways are something of a clan, and we have a tradition that we’re descended from the Dukes of Buccleuch, but the actual founder of my line was my grandfather’s brother, who came here in fifty-one, sent a substitute to the Civil War, and started the wholesale hardware business that my father carries on today.
I never saw this great-uncle, but I’m supposed to look like him—with special reference to the rather hard-boiled painting that hangs in father’s office. I graduated from New Haven in 1915, just a quarter of a century after my father, and a little later I participated in that delayed Teutonic migration known as the Great War. I enjoyed the counter-raid so thoroughly that I came back restless. Instead of being the warm centre of the world, the Middle West now seemed like the ragged edge of the universe—so I decided to go East and learn the bond business. Everybody I knew was in the bond business, so I supposed it could support one more single man. All my aunts and uncles talked it over as if they were choosing a prep school for me, and finally said, “Why—ye-es,” with very grave, hesitant faces. Father agreed to finance me for a year, and after various delays I came East, permanently, I thought, in the spring of twenty-two.
The practical thing was to find rooms in the city, but it was a warm season, and I had just left a country of wide lawns and friendly trees, so when a young man at the office suggested that we take a house together in a commuting town, it sounded like a great idea. He found the house, a weather-beaten cardboard bungalow at eighty a month, but at the last minute the firm ordered him to Washington, and I went out to the country alone. I had a dog—at least I had him for a few days until he ran away—and an old Dodge and a Finnish woman, who made my bed and cooked breakfast and muttered Finnish wisdom to herself over the electric stove.
It was lonely for a day or so until one morning some man, more recently arrived than I, stopped me on the road.
“How do you get to West Egg village?” he asked helplessly.
I told him. And as I walked on I was lonely no longer. I was a guide, a pathfinder, an original settler. He had casually conferred on me the freedom of the neighbourhood.
And so with the sunshine and the great bursts of leaves growing on the trees, just as things grow in fast movies, I had that familiar conviction that life was beginning over again with the summer.
There was so much to read, for one thing, and so much fine health to be pulled down out of the young breath-giving air. I bought a dozen volumes on banking and credit and investment securities, and they stood on my shelf in red and gold like new money from the mint, promising to unfold the shining secrets that only Midas and Morgan and Maecenas knew. And I had the high intention of reading many other books besides. I was rather literary in college—one year I wrote a series of very solemn and obvious editorials for the Yale News—and now I was going to bring back all such things into my life and become again that most limited of all specialists, the “well-rounded man.” This isn’t just an epigram—life is much more successfully looked at from a single window, after all.
It was a matter of chance that I should have rented a house in one of the strangest communities in North America. It was on that slender riotous island which extends itself due east of New York—and where there are, among other natural curiosities, two unusual formations of land. Twenty miles from the city a pair of enormous eggs, identical in contour and separated only by a courtesy bay, jut out into the most domesticated body of salt water in the Western hemisphere, the great wet barnyard of Long Island Sound. They are not perfect ovals—like the egg in the Columbus story, they are both crushed flat at the contact end—but their physical resemblance must be a source of perpetual wonder to the gulls that fly overhead. To the wingless a more interesting phenomenon is their dissimilarity in every particular except shape and size.
I lived at West Egg, the—well, the less fashionable of the two, though this is a most superficial tag to express the bizarre and not a little sinister contrast between them. My house was at the very tip of the egg, only fifty yards from the Sound, and squeezed between two huge places that rented for twelve or fifteen thousand a season. The one on my right was a colossal affair by any standard—it was a factual imitation of some Hôtel de Ville in Normandy, with a tower on one side, spanking new under a thin beard of raw ivy, and a marble swimming pool, and more than forty acres of lawn and garden. It was Gatsby’s mansion. Or, rather, as I didn’t know Mr. Gatsby, it was a mansion inhabited by a gentleman of that name. My own house was an eyesore, but it was a small eyesore, and it had been overlooked, so I had a view of the water, a partial view of my neighbour’s lawn, and the consoling proximity of millionaires—all for eighty dollars a month.
Across the courtesy bay the white palaces of fashionable East Egg glittered along the water, and the history of the summer really begins on the evening I drove over there to have dinner with the Tom Buchanans. Daisy was my second cousin once removed, and I’d known Tom in college. And just after the war I spent two days with them in Chicago.
Her husband, among various physical accomplishments, had been one of the most powerful ends that ever played football at New Haven—a national figure in a way, one of those men who reach such an acute limited excellence at twenty-one that everything afterward savours of anticlimax. His family were enormously wealthy—even in college his freedom with money was a matter for reproach—but now he’d left Chicago and come East in a fashion that rather took your breath away: for instance, he’d brought down a string of polo ponies from Lake Forest. It was hard to realize that a man in my own generation was wealthy enough to do that.
Why they came East I don’t know. They had spent a year in France for no particular reason, and then drifted here and there unrestfully wherever people played polo and were rich together. This was a permanent move, said Daisy over the telephone, but I didn’t believe it—I had no sight into Daisy’s heart, but I felt that Tom would drift on forever seeking, a little wistfully, for the dramatic turbulence of some irrecoverable football game.
And so it happened that on a warm windy evening I drove over to East Egg to see two old friends whom I scarcely knew at all. Their house was even more elaborate than I expected, a cheerful red-and-white Georgian Colonial mansion, overlooking the bay. The lawn started at the beach and ran towards the front door for a quarter of a mile, jumping over sundials and brick walks and burning gardens—finally when it reached the house drifting up the side in bright vines as though from the momentum of its run. The front was broken by a line of French windows, glowing now with reflected gold and wide open to the warm windy afternoon, and Tom Buchanan in riding clothes was standing with his legs apart on the front porch.
He had changed since his New Haven years. Now he was a sturdy straw-haired man of thirty, with a rather hard mouth and a supercilious manner. Two shining arrogant eyes had established dominance over his face and gave him the appearance of always leaning aggressively forward. Not even the effeminate swank of his riding clothes could hide the enormous power of that body—he seemed to fill those glistening boots until he strained the top lacing, and you could see a great pack of muscle shifting when his shoulder moved under his thin coat. It was a body capable of enormous leverage—a cruel body.
His speaking voice, a gruff husky tenor, added to the impression of fractiousness he conveyed. There was a touch of paternal contempt in it, even toward people he liked—and there were men at New Haven who had hated his guts.
“Now, don’t think my opinion on these matters is final,” he seemed to say, “just because I’m stronger and more of a man than you are.” We were in the same senior society, and while we were never intimate I always had the impression that he approved of me and wanted me to like him with some harsh, defiant wistfulness of his own.
We talked for a few minutes on the sunny porch.
“I’ve got a nice place here,” he said, his eyes flashing about restlessly.
Turning me around by one arm, he moved a broad flat hand along the front vista, including in its sweep a sunken Italian garden, a half acre of deep, pungent roses, and a snub-nosed motorboat that bumped the tide offshore.
“It belonged to Demaine, the oil man.” He turned me around again, politely and abruptly. “We’ll go inside.”
We walked through a high hallway into a bright rosy-coloured space, fragilely bound into the house by French windows at either end. The windows were ajar and gleaming white against the fresh grass outside that seemed to grow a little way into the house. A breeze blew through the room, blew curtains in at one end and out the other like pale flags, twisting them up toward the frosted wedding-cake of the ceiling, and then rippled over the wine-coloured rug, making a shadow on it as wind does on the sea.
The only completely stationary object in the room was an enormous couch on which two young women were buoyed up as though upon an anchored balloon. They were both in white, and their dresses were rippling and fluttering as if they had just been blown back in after a short flight around the house. I must have stood for a few moments listening to the whip and snap of the curtains and the groan of a picture on the wall. Then there was a boom as Tom Buchanan shut the rear windows and the caught wind died out about the room, and the curtains and the rugs and the two young women ballooned slowly to the floor.
The younger of the two was a stranger to me. She was extended full length at her end of the divan, completely motionless, and with her chin raised a little, as if she were balancing something on it which was quite likely to fall. If she saw me out of the corner of her eyes she gave no hint of it—indeed, I was almost surprised into murmuring an apology for having disturbed her by coming in.
The other girl, Daisy, made an attempt to rise—she leaned slightly forward with a conscientious expression—then she laughed, an absurd, charming little laugh, and I laughed too and came forward into the room.
“I’m p-paralysed with happiness.”
She
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laughed again, as if she said something very witty, and held my hand for a moment, looking up into my face, promising that there was no one in the world she so much wanted to see. That was a way she had. She hinted in a murmur that the surname of the balancing girl was Baker. (I’ve heard it said that Daisy’s murmur was only to make people lean toward her; an irrelevant criticism that made it no less charming.)
At any rate, Miss Baker’s lips fluttered, she nodded at me almost imperceptibly, and then quickly tipped her head back again—the object she was balancing had obviously tottered a little and given her something of a fright. Again a sort of apology arose to my lips. Almost any exhibition of complete self-sufficiency draws a stunned tribute from me.
I looked back at my cousin, who began to ask me questions in her low, thrilling voice. It was the kind of voice that the ear follows up and down, as if each speech is an arrangement of notes that will never be played again. Her face was sad and lovely with bright things in it, bright eyes and a bright passionate mouth, but there was an excitement in her voice that men who had cared for her found difficult to forget: a singing compulsion, a whispered “Listen,” a promise that she had done gay, exciting things just a while since and that there were gay, exciting things hovering in the next hour.
I told her how I had stopped off in Chicago for a day on my way East, and how a dozen people had sent their love through me.
“Do they miss me?” she cried ecstatically.
“The whole town is desolate. All the cars have the left rear wheel painted black as a mourning wreath, and there’s a persistent wail all night along the north shore.”
“How gorgeous! Let’s go back, Tom. Tomorrow!” Then she added irrelevantly: “You ought to see the baby.”
“I’d like to.”
“She’s asleep. She’s three years old. Haven’t you ever seen her?”
“Never.”
“Well, you ought to see her. She’s—”
Tom Buchanan, who had been hovering restlessly about the room, stopped and rested his hand on my shoulder.
“What you doing, Nick?”
“I’m a bond man.”
“Who with?”
I told him.
“Never heard of them,” he remarked decisively.
This annoyed me.
“You will,” I answered shortly. “You will if you stay in the East.”
“Oh, I’ll stay in the East, don’t you worry,” he said, glancing at Daisy and then back at me, as if he were alert for something more. “I’d be a God damned fool to live anywhere else.”
At this point Miss Baker said: “Absolutely!” with such suddenness that I started—it was the first word she had uttered since I came into the room. Evidently it surprised her as much as it did me, for she yawned and with a series of rapid, deft movements stood up into the room.
“I’m stiff,” she complained, “I’ve been lying on that sofa for as long as I can remember.”
“Don’t look at me,” Daisy retorted, “I’ve been trying to get you to New York all afternoon.”
“No, thanks,” said Miss Baker to the four cocktails just in from the pantry. “I’m absolutely in training.”
Her host looked at her incredulously.
“You are!” He took down his drink as if it were a drop in the bottom of a glass. “How you ever get anything done is beyond me.”
I looked at Miss Baker, wondering what it was she “got done.” I enjoyed looking at her. She was a slender, small-breasted girl, with an erect carriage, which she accentuated by throwing her body backward at the shoulders like a young cadet. Her grey sun-strained eyes looked back at me with polite reciprocal curiosity out of a wan, charming, discontented face. It occurred to me now that I had seen her, or a picture of her, somewhere before.
“You live in West Egg,” she remarked contemptuously. “I know somebody there.”
“I don’t know a single—”
“You must know Gatsby.”
“Gatsby?” demanded Daisy. “What Gatsby?”
Before I could reply that he was my neighbour dinner was announced; wedging his tense arm imperatively under mine, Tom Buchanan compelled me from the room as though he were moving a checker to another square.
Slenderly, languidly, their hands set lightly on their hips, the two young women preceded us out on to a rosy-coloured porch, open toward the sunset, where four candles flickered on the table in the diminished wind.
“Why candles?” objected Daisy, frowning. She snapped them out with her fingers. “In two weeks it’ll be the longest day in the year.” She looked at us all radiantly. “Do you always watch for the longest day of the year and then miss it? I always watch for the longest day in the year and then miss it.”
“We ought to plan something,” yawned Miss Baker, sitting down at the table as if she were getting into bed.
“All right,” said Daisy. “What’ll we plan?” She turned to me helplessly: “What do people plan?”
Before I could answer her eyes fastened with an awed expression on her little finger.
“Look!” she complained; “I hurt it.”
We all looked—the knuckle was black and blue.
“You did it, Tom,” she said accusingly. “I know you didn’t mean to, but you did do it. That’s what I get for marrying a brute of a man, a great, big, hulking physical specimen of a—”
“I hate that word ‘hulking,’ ” objected Tom crossly, “even in kidding.”
“Hulking,” insisted Daisy.
Sometimes she and Miss Baker talked at once, unobtrusively and with a bantering inconsequence that was never quite chatter, that was as cool as their white dresses and their impersonal eyes in the absence of all desire. They were here, and they accepted Tom and me, making only a polite pleasant effort to entertain or to be entertained. They knew that presently dinner would be over and a little later the evening too would be over and casually put away. It was sharply different from the West, where an evening was hurried from phase to phase towards its close, in a continually disappointed anticipation or else in sheer nervous dread of the moment itself.
“You make me feel uncivilized, Daisy,” I confessed on my second glass of corky but rather impressive claret. “Can’t you talk about crops or something?”
I meant nothing in particular by this remark, but it was taken up in an unexpected way.
“Civilization’s going to pieces,” broke out Tom violently. “I’ve gotten to be a terrible pessimist about things. Have you read The Rise of the Coloured Empires by this man Goddard?”
“Why, no,” I answered, rather surprised by his tone.
“Well, it’s a fine book, and everybody ought to read it. The idea is if we don’t look out the white race will be—will be utterly submerged. It’s all scientific stuff; it’s been proved.”
“Tom’s getting very profound,” said Daisy, with an expression of unthoughtful sadness. “He reads deep books with long words in them. What was that word we—”
“Well, these books are all scientific,” insisted Tom, glancing at her impatiently. “This fellow has worked out the whole thing. It’s up to us, who are the dominant race, to watch out or these other races will have control of things.”
“We’ve got to beat them down,” whispered Daisy, winking ferociously toward the fervent sun.
“You ought to live in California—” began Miss Baker, but Tom interrupted her by shifting heavily in his chair.
“This idea is that we’re Nordics. I am, and you are, and you are, and—” After an infinitesimal hesitation he included Daisy with a slight nod, and she winked at me again. “—And we’ve produced all the things that go to make civilization—oh, science and art, and all that. Do you see?”
There was something pathetic in his concentration, as if his complacency, more acute than of old, was not enough to him any more. When, almost immediately, the telephone rang inside and the butler left the porch Daisy seized upon the momentary interruption and leaned towards me.
“I’ll tell you a family secret,” she whispered enthusiastically. “It’s about the butler’s nose. Do you want to hear about the butler’s nose?”
“That’s why I came over tonight.”
“Well, he wasn’t always a butler; he used to be the silver polisher for some people in New York that had a silver service for two hundred people. He had to polish it from morning till night, until finally it began to affect his nose—”
“Things went from bad to worse,” suggested Miss Baker.
“Yes. Things went from bad to worse, until finally he had to give up his position.”
For a moment the last sunshine fell with romantic affection upon her glowing face; her voice compelled me forward breathlessly as I listened—then the glow faded, each light deserting her with lingering regret, like children leaving a pleasant street at dusk.
The butler came back and murmured something close to Tom’s ear, whereupon Tom frowned, pushed back his chair, and without a word went inside. As if his absence quickened something within her, Daisy leaned forward again, her voice glowing and singing.
“I love to see you at my table, Nick. You remind me of a—of a rose, an absolute rose. Doesn’t he?” She turned to Miss Baker for confirmation: “An absolute rose?”
This was untrue. I am not even faintly like a rose. She was only extemporizing, but a stirring warmth flowed from her, as if her heart was trying to come out to you concealed in one of those breathless, thrilling words. Then suddenly she threw her napkin on the table and excused herself and went into the house.
Miss Baker and I exchanged a short glance consciously devoid of meaning. I was about to speak when she sat up alertly and said “Sh!” in a warning voice. A subdued impassioned murmur was audible in the room beyond, and Miss Baker leaned forward unashamed, trying to hear. The murmur trembled on the verge of coherence, sank down, mounted excitedly, and then ceased altogether.
“This Mr. Gatsby you spoke of is my neighbour—” I began.
“Don’t talk. I want to hear what happens.”
“Is something happening?” I inquired innocently.
“You mean to say you don’t know?” said Miss Baker, honestly surprised. “I thought everybody knew.”
“I don’t.”
“Why—” she said hesitantly. “Tom’s got some woman in New York.”
“Got some woman?” I repeated blankly.
Miss Baker nodded.
“She might have the decency not to telephone him at dinner time. Don’t you think?”
Almost before I had grasped her meaning there was the flutter of a dress and the crunch of leather boots, and Tom and Daisy were back at the table.
“It couldn’t be helped!” cried Daisy with tense gaiety.
She sat down, glanced searchingly at Miss Baker and then at me, and continued: “I looked outdoors for a minute, and it’s very romantic outdoors. There’s a bird on the lawn that I think must be a nightingale come over on the Cunard or White Star Line. He’s singing away—” Her voice sang: “It’s romantic, isn’t it, Tom?”
“Very romantic,” he said, and then miserably to me: “If it’s light enough after dinner, I want to take you down to the stables.”
The telephone rang inside, startlingly, and as Daisy shook her head decisively at Tom the subject of the stables, in fact all subjects, vanished into air. Among the broken fragments of the last five minutes at table I remember the candles being lit again, pointlessly, and I was conscious of wanting to look squarely at everyone, and yet to avoid all eyes. I couldn’t guess what Daisy and Tom were thinking, but I doubt if even Miss Baker, who seemed to have mastered a certain hardy scepticism, was able utterly to put this fifth guest’s shrill metallic urgency out of mind. To a certain temperament the situation might have seemed intriguing—my own instinct was to telephone immediately for the police.
The horses, needless to say, were not mentioned again. Tom and Miss Baker, with several feet of twilight between them, strolled back into the library, as if to a vigil beside a perfectly tangible body, while, trying to look pleasantly interested and a little deaf, I followed Daisy around a chain of connecting verandas to the porch in front. In its deep gloom we sat down side by side on a wicker settee.
Daisy took her face in her hands as if feeling its lovely shape, and her eyes moved gradually out into the velvet dusk. I saw that turbulent emotions possessed her, so I asked what I thought would be some sedative questions about her little girl.
“We don’t know each other very well, Nick,” she said suddenly. “Even if we are cousins. You didn’t come to my wedding.”
“I wasn’t back from the war.”
“That’s true.” She hesitated. “Well, I’ve had a very bad time, Nick, and I’m pretty cynical about everything.”
Evidently she had reason to be. I waited but she
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didn’t say any more, and after a moment I returned rather feebly to the subject of her daughter.
“I suppose she talks, and—eats, and everything.”
“Oh, yes.” She looked at me absently. “Listen, Nick; let me tell you what I said when she was born. Would you like to hear?”
“Very much.”
“It’ll show you how I’ve gotten to feel about—things. Well, she was less than an hour old and Tom was God knows where. I woke up out of the ether with an utterly abandoned feeling, and asked the nurse right away if it was a boy or a girl. She told me it was a girl, and so I turned my head away and wept. ‘All right,’ I said, ‘I’m glad it’s a girl. And I hope she’ll be a fool—that’s the best thing a girl can be in this world, a beautiful little fool.’
“You see I think everything’s terrible anyhow,” she went on in a convinced way. “Everybody thinks so—the most advanced people. And I know. I’ve been everywhere and seen everything and done everything.” Her eyes flashed around her in a defiant way, rather like Tom’s, and she laughed with thrilling scorn. “Sophisticated—God, I’m sophisticated!”
The instant her voice broke off, ceasing to compel my attention, my belief, I felt the basic insincerity of what she had said. It made me uneasy, as though the whole evening had been a trick of some sort to exact a contributory emotion from me. I waited, and sure enough, in a moment she looked at me with an absolute smirk on her lovely face, as if she had asserted her membership in a rather distinguished secret society to which she and Tom belonged.
Inside, the crimson room bloomed with light. Tom and Miss Baker sat at either end of the long couch and she read aloud to him from the Saturday Evening Post—the words, murmurous and uninflected, running together in a soothing tune. The lamplight, bright on his boots and dull on the autumn-leaf yellow of her hair, glinted along the paper as she turned a page with a flutter of slender muscles in her arms.
When we came in she held us silent for a moment with a lifted hand.
“To be continued,” she said, tossing the magazine on the table, “in our very next issue.”
Her body asserted itself with a restless movement of her knee, and she stood up.
“Ten o’clock,” she remarked, apparently finding the time on the ceiling. “Time for this good girl to go to bed.”
“Jordan’s going to play in the tournament tomorrow,” explained Daisy, “over at Westchester.”
“Oh—you’re Jordan Baker.”
I knew now why her face was familiar—its pleasing contemptuous expression had looked out at me from many rotogravure pictures of the sporting life at Asheville and Hot Springs and Palm Beach. I had heard some story of her too, a critical, unpleasant story, but what it was I had forgotten long ago.
“Good night,” she said softly. “Wake me at eight, won’t you.”
“If you’ll get up.”
“I will. Good night, Mr. Carraway. See you anon.”
“Of course you will,” confirmed Daisy. “In fact I think I’ll arrange a marriage. Come over often, Nick, and I’ll sort of—oh—fling you together. You know—lock you up accidentally in linen closets and push you out to sea in a boat, and all that sort of thing—”
“Good night,” called Miss Baker from the stairs. “I haven’t heard a word.”
“She’s a nice girl,” said Tom after a moment. “They oughtn’t to let her run around the country this way.”
“Who oughtn’t to?” inquired Daisy coldly.
“Her family.”
“Her family is one aunt about a thousand years old. Besides, Nick’s going to look after her, aren’t you, Nick? She’s going to spend lots of weekends out here this summer. I think the home influence will be very good for her.”
Daisy and Tom looked at each other for a moment in silence.
“Is she from New York?” I asked quickly.
“From Louisville. Our white girlhood was passed together there. Our beautiful white—”
“Did you give Nick a little heart to heart talk on the veranda?” demanded Tom suddenly.
“Did I?” She looked at me. “I can’t seem to remember, but I think we talked about the Nordic race. Yes, I’m sure we did. It sort of crept up on us and first thing you know—”
“Don’t believe everything you hear, Nick,” he advised me.
I said lightly that I had heard nothing at all, and a few minutes later I got up to go home. They came to the door with me and stood side by side in a cheerful square of light. As I started my motor Daisy peremptorily called: “Wait!”
“I forgot to ask you something, and it’s important. We heard you were engaged to a girl out West.”
“That’s right,” corroborated Tom kindly. “We heard that you were engaged.”
“It’s a libel. I’m too poor.”
“But we heard it,” insisted Daisy, surprising me by opening up again in a flower-like way. “We heard it from three people, so it must be true.”
Of course I knew what they were referring to, but I wasn’t even vaguely engaged. The fact that gossip had published the banns was one of the reasons I had come East. You can’t stop going with an old friend on account of rumours, and on the other hand I had no intention of being rumoured into marriage.
Their interest rather touched me and made them less remotely rich—nevertheless, I was confused and a little disgusted as I drove away. It seemed to me that the thing for Daisy to do was to rush out of the house, child in arms—but apparently there were no such intentions in her head. As for Tom, the fact that he “had some woman in New York” was really less surprising than that he had been depressed by a book. Something was making him nibble at the edge of stale ideas as if his sturdy physical egotism no longer nourished his peremptory heart.
Already it was deep summer on roadhouse roofs and in front of wayside garages, where new red petrol-pumps sat out in pools of light, and when I reached my estate at West Egg I ran the car under its shed and sat for a while on an abandoned grass roller in the yard. The wind had blown off, leaving a loud, bright night, with wings beating in the trees and a persistent organ sound as the full bellows of the earth blew the frogs full of life. The silhouette of a moving cat wavered across the moonlight, and, turning my head to watch it, I saw that I was not alone—fifty feet away a figure had emerged from the shadow of my neighbour’s mansion and was standing with his hands in his pockets regarding the silver pepper of the stars. Something in his leisurely movements and the secure position of his feet upon the lawn suggested that it was Mr. Gatsby himself, come out to determine what share was his of our local heavens.
I decided to call to him. Miss Baker had mentioned him at dinner, and that would do for an introduction. But I didn’t call to him, for he gave a sudden intimation that he was content to be alone—he stretched out his arms toward the dark water in a curious way, and, far as I was from him, I could have sworn he was trembling. Involuntarily I glanced seaward—and distinguished nothing except a single green light, minute and far away, that might have been the end of a dock. When I looked once more for Gatsby he had vanished, and I was alone again in the unquiet darkness.
II
About halfway between West Egg and New York the motor road hastily joins the railroad and runs beside it for a quarter of a mile, so as to shrink away from a certain desolate area of land. This is a valley of ashes—a fantastic farm where ashes grow like wheat into ridges and hills and grotesque gardens; where ashes take the forms of houses and chimneys and rising smoke and, finally, with a transcendent effort, of ash-grey men, who move dimly and already crumbling through the powdery air. Occasionally a line of grey cars crawls along an invisible track, gives out a ghastly creak, and comes to rest, and immediately the ash-grey men swarm up with leaden spades and stir up an impenetrable cloud, which screens their obscure operations from your sight.
But above the grey land and the spasms of bleak dust which drift endlessly over it, you perceive, after a moment, the eyes of Doctor T. J. Eckleburg. The eyes of Doctor T. J. Eckleburg are blue and gigantic—their retinas are one yard high. They look out of no face, but, instead, from a pair of enormous yellow spectacles which pass over a nonexistent nose. Evidently some wild wag of an oculist set them there to
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2023.06.07 02:37 Ralts_Bloodthorne First Contact - Chapter 962 - The Shadows of Twilight

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There are some deeds, some crimes and horrors even our Mother, the Universe itself, loathes beyond all. And when this is the case, neither time, nor space, nor reality itself can deny her vengeance.
Because time is a flat circle... and we all dance on its twisting disk. - kwong879, Pukan philosopher, Post Second Precursor War Reconstruction Era
For three days and three nights did the Lady Lord of Hell, the Detainee herself, in all of her fearsome matronly glory, tempt the First Biological Disciple, Daxin Freeborn, Enraged Phillip.
And for three days and three nights did he deny her.
And thus did he pass into memory and legend. - The Book of Telkan
And before I took the lives of the damned, He did appear before us and commanded my hand still.
His glowing blue form a radiant mercy. For us.
For them. - Glory, Failure, Temptation, & Redemption, Magnus Oathsworn
There is no doubt of the fact of malevolence. The very universe itself reaches out to crush what she has birthed in an eternal struggle of hatred. There are, however, some sins which even in the face of annihilation cannot be countenanced. Some acts which even this malevolent universe will not tolerate. Protect the infants at all cost, for they are survival, and to sacrifice survival for the sake of survival shall bring only suffering and doom. - Wisdom of the Traveler, Tribulations, Chapter 5 Verse 1.
In the Age of Paranoia, Humanity's leadership ordered terrible things done. Not because they knew they were necessary, but because they might become necessary. Never realizing that the existence of those terrible things would drive them to find a reason to use them. — Prof. Kuruka N'anga, University of the Sacred Bough, Terra Nuevo
While many things enrage the Lady of Hell, in fact most things seem to, certain crimes and sins earn her personal wrath. The many men who took everything from her. The idiotic creatures who thought themselves masters of everything. And those who commit cruelties upon the innocent. For she sees all of mankind's many many sins and knows very few are clean of them. Wise beings fear when cold gray eyes turn upon them.
We were desperate, and in our desperation we reached for things that will haunt me for all eternity. We could have stopped at anytime, we should have stopped before it was too late. We ignored the warnings, in our hubris we were assured that what we were doing was necessary. We were right, but it was still wrong and there is not enough time in the universe to pay for what we did. We ignored all the warnings and applauded ourselves on our success...only moments later the shouts of joy and celebration became screams of terror as the gray-eyed one illustrated why the warnings of these dark sciences should be heeded. --Words found in a blood-soaked journal at dark site research station, this was the only document recovered. Site glassed and all traces of the research were redacted.
It was misty, with a little bit of rain. The anomaly was hidden behind artificially generated cloud cover so that it looked more like an overcast sun than the strange globe of psuedo-reality it was. The starwalk station was empty, no bones, no shades, no scars from the furious fighting that had taken place after the Glassing had driven the SUDS personnel insane.
Holos flickered, some advertising restaurants or stores, others with directions, some with safety warnings, and still others with just public service holograms. The mist made the holograms flicker and fade in and out as the focused laser systems were scattered by the tiny water droplets suspended in the air.
There was a beep and the gate opened, allowing Surscee to step from the starwalk to the platform. She was wearing revealing leathers, a bustier, a short skirt with copper strips for reinforcement, tight weave fishnet stockings, and polished black leather boots with silver buckles. Around her shoulders was a gauzy sheer cape that shed the moisture even as it gleamed and sparkled.
She stopped to examine a few of the public service announcements. Some making her smile, others making her shake her head.
"You are a window to the world of my ancestors, nine thousand years gone," she said softly, touching the base of the holo. She moved to another and watched it. "We are not so different, you and I," she said, her voice full of wonder. She watched a PSA to remind everyone not to bring plants from Earth in case of seed contamination. "Your lives were full of danger that eventually became mundane," she said softly.
"That's humanity in a nut shell," the voice from behind her was low, rough, a woman's whiskey and cigarettes voice.
"Although ever changing, thus, we are," Surscee said, straightening up. She turned around and looked over the short matron in her dark charcoal gray skirt and blouse. "Greetings, fearsome one."
"Greetings to you, sorceress," the Lady Lord of Hell said. She looked Surscee up and down slowly. "Huh."
Surscee raised an eyebrow.
"Nice to see the Great Value Red Sonja look isn't just an act," the Lady Lord of Hell said, turning and walking into the mist. "Magic, science, mysticism, technology, all the same to the ignorant." Her voice faded as she walked away.
Surscee watched the short woman walk away, then turned and went back to following the path.
She was startled to discover that the vending machines were not VI driven, but just mechanical with a few holograms.
One of the vending machines that normally dispensed energy drinks and fizzybrews was ripped open, like someone had hacked on it with a blade. Surscee noted that most of the Liquid Hate was gone.
She got a lemon-lime fizzypop and followed the softly glowing holographic line of the ground until she finally came to a small park.
She stopped at the playground, leaning against a cement post, and stared at it.
The swings moved slightly back and forth at the almost unfelt breeze that stirred the mist. Droplets of water ran down the slide. The swinging rings just rocked slightly in the air current. The seesaw and the spring horses, the jungle gym and the wooden playhouse all sat quietly, damp from the mist.
Surscee closed her eyes, cocking her head slightly, listening for any echoes of happiness gone by.
"I would bring them here to play, once I had soothed their trauma to where they could interact with one another, to the point they could do more than run and scream and claw at themselves," the voice of the gray eyed matron sounded behind Surscee.
The sorceress turned, seeing the darkly clothed matron standing under a tree, barely visible in the fog, lighting a cigarette.
"I recreated it in Hell, just for them. To let them be children again, to remember," her voice said. She took a drag off her cigarette and Surscee saw the stern planes of the smaller woman's face illuminated for a moment. When she exhaled smoke, Surscee could still see her gun-metal gray eyes.
"I set fallen angels to watch over the park with sword of burning sin and tridents of icy treachery," she said, then turned and walked into the mist.
Surscee frowned as the matron vanished into the mist.
She waited a moment, but the other woman was gone.
Surscee moved on, making no sign of effort as she brought up her defenses. Her fingernails twinkled slightly as the microscopic piezoelectric systems came online. The targeting reticles and the HUD elements appeared in her vision. She brought up the passive acoustic mapping and changed the hardness of the heels of her boots so that her boots clicked with each step.
The fog muffled the acoustic map slightly, the water droplets absorbing and redirecting sound, making the map fuzzy here and there.
She passed by a vending machine and smelled cigarette smoke. The onboard systems broke it down for her, putting it up in the tiny window beyond her left hand peripheral vision. No manufacturer signature, no trace elements from other worlds. Her onboards told her that it was Old Earth brand, the tobacco lacking any genetic engineering and the cigarette containing nothing but an asbestos filter, paper, and tobacco. No flavors, no genetic smoothing, no flavor enhancements. No record in the database she always carried loaded.
She frowned slightly.
"You are unmoved by human suffering, making you suitable for this task," a tired sounding man said from just past a set of benches. He was leaning against a fountain. He had shaggy cut dark hair, a simple pair of pants and shirt without decoration, and dark circles under his eyes.
Two steps and the figure vanished.
The echolocation acoustic mapping told her that there was a solid bipedal humaniod form there for a split second but it vanished just when she got in range of it.
Surscee followed the arc of the path, curiosity filling her.
She knew if the being that had manifested as a five meter tall demon with bat wings and a whip of burning warsteel links woven with barbed wire, or the short matron with the nasty steel knife, wanted to kill her, the being simply would.
Surscee was curious what the purpose of this was.
"Enemies never rest. That's why they're called the Enemy, you blithering morons. I swear, dealing with the two of you is like dealing with particularly naive and ignorant children who are shocked, shocked I tell you, that they can't ziptie a plastic bag around their head and dance in the middle of the Interstate during rush hour," the matron's voice was cruel and full of disdain. "Of course millions are dying, that's what happens when you act like atomic weapons are no more dangerous than sparklers."
Surscee didn't bother to look around, her onboard bioware systems letting her know that the point of origin for the voice kept moving and shifting.
A trivial trick with nanites and one she had used often to confuse and harry foes.
"Your weakness disgusts me," the woman's voice hissed from between two food vending machines. "If you spent less time crying and more time fixing the system you'd be done by now, you pathetic puling weakling."
Surscee smiled slightly.
The voice reminded Surscee of her mother mocking her lessers.
There was a small basket with berries and small fruits sitting on a bench and Surscee's smile got wider. She moved over and sat down, picking up the basket and setting it on her lap.
If the being wanted her dead, she would be dead, simple as that.
The berries were blackberries, strawberries, and raspberries. Clean, sweet and tart.
After a moment the matron came walking out of the fog, opening a breast pocket to remove a pack of cigarettes and a flint-steel lighter. The woman sat down, crossing her legs at the knee and smoothing her skirt. She then lit the cigarette, the flare of the lighter lighting her face with the warmth of the flame without making the face seem any warmer.
Surscee slowly chewed a blackberry as the cigarette was lit, puffed on, and the lighter clinked shut. The pack and the lighter went back into the top pocket, the matron's fingers nimbly buttoning up the pocket.
They sat there for a long moment.
"All of that power, all your knowledge and mastery of exotic and esoteric disciplines, and here you sit eating freshly picked berries and fruit," the matron said.
"I am a simple woman who enjoys simple pleasures," Surscee said, smiling.
"I could use someone like you on my team," the matron said, exhaling smoke. "Power, the will to dominate, the means to achieve the goals I set out for you."
"An enticing offer," Surscee said carefully. She picked up strawberry and bit off the tip, chewing slowly.
"With your brother as one of my Hell Knights, you would make an excellent Hell Storm," the matron said.
This time when she exhaled the smoke was tinged with a slight tang hot freshly spilled blood and a taint of brimstone.
"Acting as the agent of the Lady Lord of Hell herself," Surscee said. She picked up a black cherry and looked over it. "Empowered, strengthened, by the Lady Lord of Hell, to punish the wicked for their sins."
The matron nodded slowly.
"With you as the judge, myself as the jury, and my brother as the executioner," Surscee said, still smiling.
"At times," the matron said. She exhaled smoke and glared at the mist that surrounded them. "Do you know what sin mankind has fallen into?"
Surscee shook her head. "Pride, perhaps? My mother often spoke of sloth and gluttony, perhaps that?"
The matron shook her head. "No. Far far worse."
"I would hear your words, fearsome one," Surscee said, making sure her voice was respectful.
"An anecdote," the matron said. She sighed. "Later, in my life, as more and more people became enamored with being ethical, more for status than to be truly ethical, philosophers and those who called themselves ethecists began posing questions, providing answers, each of the seeking to be recognized as the pinnacle of ethics and morals that would guide humanity into a Golden Age."
"That smack of wickedness," Surscee said. "Of pride and arrogance."
The matron nodded. "One question, posed by academics to students, always enraged me. Asked by academics who had never traveled beyond their ivory towers or guarded enclaves, asked to pampered students who had spent their lives dwelling in luxuries beyond imagination to the people of my youth."
The matron reached down into the mist that covered her feet, lifting up a bottle of beer and popping the cap with a talon that immediately returned to a manicured nail.
"The question, put forth, involves a situation. I will explain it thusly: You are at a village in a war torn nation. A warlord arrives with his men, intending on killing the village. The reasons do not matter. However, the warlord makes you an offer, handing you a gun with a single bullet. Shoot one person, of your choice, and he will spare you and the survivors. Kill him, and his men will kill you, and allow the village to survive. Kill none, and he will order his men to kill all the villagers, man, woman, and child, but leave you to live," the matron said.
Surscee frowned. "A terrible choice."
The matron snorted. "The academics and ethical philosophers then asked their students: What is the most moral choice?" the matron looked at Surscee. "Care to make a guess?"
Surscee thought for a long moment. "Shoot one of his men. He did not say you had to kill a villager."
The matron laughed. "A choice fitting for a Great Value Red Sonja," she laughed. She shook her head. "But, you would be wrong. You see, you make the unethical choice to take a human life."
"Then what?" Surscee asked.
"To stand aside. That you do not make a choice. The philosophical correct answer was to stand aside, that the warlord and his men make their own decisions and it is not your responsibility nor your moral failing whatever they choose to do," the matron looked out at the mist, taking a swig of her beer. "Do nothing, let the trolley kill five, because for you to decide who lives and dies is unethical."
Surscee snorted. "Choosing to make no choice is a choice in and of itself. You should always seek to do the least harm and the greatest good."
The matron nodded.
"The cowardice disgusts me," the matron said. She took another swig of her beer and then a drag from her cigarette. She exhaled smoke tinged with blood and brimstone. "I need those who will not back down, who are willing to get in the mud and the blood and the beer to get the job done."
The matron held up a red apple. "Take the apple, accept my offer. Be my Hell Storm to your brother's Hell Knight."
"Your offer humbles me," Surscee said. "It does not matter if my brother took your offer, I am Oathsworn to Lady Nakteti the Traveler. My duty is clear, it lies with my sworn liege."
"But what of your duty to your people?" the matron asked. "What of your duty to humanity?"
"I represent humanity wherever I go. Shall my actions, my decisions, lead the people's of the galaxy to believe that humanity are oath breakers? That our word, our bond, our oath, carries no meaning other than to further our own aims and goals? That we will abandon them, no matter what oaths we swear?"
The matron was silent.
"I am tempted by your offer, but I must, respectfully, refuse," Surscee said.
"Very well," the matron said. She blew on her fingertips and the apple dissolved. She stood up, taking a moment to smooth her skirt and tug the cuffs of her sleeves.
"You would have made an excellent Hell Storm," the matron said, exhaling smoke.
When it cleared, she was gone.
Surscee closed her eyes and heaved a great breath.
"I have passed the test, I hope," she said softly.
Only the dripping of water in the mist answered her.
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2023.06.07 02:16 florvas Problem getting Space Exploration wiring setup

Hi folks. Quick question - I've only just started dabbling in mods for Factorio now that I have all the achievements (genuinely blown away by how in-depth some of these are!), and I've gotten going with Space Exploration & Krastorio to start.
I've never really messed with wiring too much before, but it seems almost required here, so I'm jumping into it. You'd think with a background in development I'd have a better knack for this stuff. I'm following the cannon circuitry guide from the wiki here, but I don't appear to be receiving a signal. Screenshots of each part of the setup can be found here.
I've got the chest connected to the combinator & signal transmitter (and pole) in orbit, with the input set to 500 minus the iron quantity. From what I can see, it's currently transmitting that full 500 value on network 25. The channel for the transmitter and receiver is both set to 'Test', and these are my only two. However, no signal is being received, and my inserter is on network 55. Would anyone be able to help me figure this out by chance? Does the order in which you apply the wires matter? I know color does, they're all red.
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2023.06.07 01:26 FormalSmoke The Air Jordan 2 Wings Honors Howard H. White Drops This Week

Check out Amazon Gold Box Daily Deals
Check out the Top Deals on Sneakers for Sale on Amazon!
The Air Jordan 2 Wings Honors Howard H. White Drops This Week
Jordan Brand is set to drop a brand new Air Jordan 2 in June with the arrival of the Air Jordan 2 “Wings”. Part of the annual Jordan Wings Program, this Air Jordan 2 honors Howard “H” White, Vice President of Jordan Brand for Nike, Inc., and founder of “Believe to Achieve,” a national Nike youth movement.
Taking on a simple and clean color combination of White, Malachite, and Black, this Air Jordan 2 features a White leather construction all over the upper which is then joined by Black accents on the eyelets, laces, inner liner, and midsole. Malachite (green) is then seen on the heels and Wings logos on the tongues as well as on the outsole. Standout details include side panels made to resemble a pair of wings covered in feather print, a translucent heel piece with an “H” to pays tribute to Howard “H” White, as well as more “H” logos on the insoles. To cap off the look the sneaker comes with extra sets of laces with “Power” and “Belief” printed on the tips.
The Air Jordan 2 “Wings” is currently expected to release on June 10th for $210 via SNKRS (North America, EMEA and Greater China), and will be available in W 5/M 3.5 – W 19.5/M 18. For a complete guide including official photos, release dates, pricing and where to buy, visit: Air Jordan 2 Wings.
In release news, will you be going after the Air Jordan 1 High OG Washed Black on June 10th?
ABOUT THE RELEASE: As a founding figure of the Jordan Brand with deep ties to the game, Howard “H” White is uniquely part of the Jumpman DNA. He was a key voice in challenging the formula that there was no brand without the man on the court – that the limits of Jordan Brand could only be defined by our own vision for excellence. And, while his journey with basketball may have started after building his own homemade hoop from trees in his Hampton, VA backyard – it was his commitment to inspiring the next generation that laid some of the earliest foundations for the brand’s community programming – including Jordan Brand Wings. Now, he’s known as the inimitable legend and multi-generational mentor who helped Air Jordan — and countless others around the world — take flight.
DESIGN INSPIRATION AND DETAILS:
• The shoe has been crafted to the original 1987 design specs, including the shoe’s shape, fit, and sock liner
(which is fully molded for enhanced comfort).
• The color inspiration for the shoe: White/Green/Black is inspired from the Kecoughtan High School
basketball team in Hampton, Virginia, where Howard “H” White famously started on his first basketball
team (becoming an All-American and eventually an NBA draft pick).
• The heel counter is constructed with a translucent finish with a gold foil “H” logo, representing both
Howard “H” White’s iconic college jersey and setting a gold standard for oneself.
• The upper quarter panel is crafted with a hand sketched wings graphic (designed by Israel Mateo, Jordan
Brand Special Projects Footwear Designer). This is both a nod to the Jordan Brand Wings program, but
also to the belief it requires to take flight.
• The lace tips contain the words “Power” and “Belief” on each respective tip, inspired by “H” and what he
has brought to the Jordan Brand (and new generations).
• The shoe will come in the original 1987 Air Jordan 2 packaging.
• The lower quarter panel and upper are crafted in all premium leather.
• The heel collar is constructed with a green metallic finish, with a white NIKE logo.
• The internal collar and tongue lining is constructed with a satin finish.
UPDATE (6/6): Here is another look at the Air Jordan 2 Wings. There are set to drop on June 10th for $210 via SNKRS (North America, EMEA and Greater China), and will be available in W 5/M 3.5 – W 19.5/M 18.
images: Nike
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2023.06.07 00:32 smartybrome List of FREE and Best Selling Discounted Courses

Courses for 07 June 2023

Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.
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2023.06.07 00:32 smartybrome List of FREE and Best Selling Discounted Courses

Courses for 07 June 2023

Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.
submitted by smartybrome to udemyfreeebies [link] [comments]


2023.06.07 00:28 AutoModerator Paul Xavier and Anthony Gallo - 14 Day Filmmaker (Here)

Chat us on +44 7593880762 (Telegram/Whatsaap) if you are interested in Anthony Gallo - 14-Day Filmmaker.
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2023.06.07 00:12 Quiet_Yard_5048 Dead Effect 1 (PC) Story Mode Mission 4 Data Fields 1080p HD Walkthrough (100% Collectibles)

Dead Effect 1 (PC) Story Mode Mission 4 Data Fields 1080p HD Walkthrough (100% Collectibles)
Hey... Welcome to Gaming Zone. Welcome to our immersive Dead Effect 1 Story Mode Mission 4 walkthrough! Join us as we delve into the thrilling world of this sci-fi horror FPS game. In this episode, we embark on a mission to retrieve crucial data fields, navigating through dark corridors and encountering hordes of terrifying enemies. This game got stunning graphics and best music, gameplay and atmosphere. In this story mode mission 4 Data Fields we collected all collectibles (Secret Orbs, Tablets & Credits) and most achievements and the credits. Fight for your life in the indie sci-fi fps game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare.
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2023.06.06 23:56 williamsus The state of glaives- a guide and a lifestyle

The state of glaives- a guide and a lifestyle

INTRODUCTION

Nine months ago I posted a simple guide to glaives in celebration of my 1,000th kill on my Enigma and as a way of shining a light on a weapon class with a lot of potential. I know DFP and likely various other content creators have cracked 10K kills on their glaives, I was still particularly proud of my achievement as a largely casual player and I'm sure I'm still among the few who still use them. Nine months later and glaives have received numerous nerfs in both the Crucible and PvE, we've been showered with new glaives every season and we've even had two new archetypes of glaives introduced. Since then glaives have seemingly become even less popular in both usage rates and popular sentiment. With a new Trials glaive hot on the market and another 1,000 glaive kills under my belt, I figured now would be a good time for an updated guide to glaives. And perhaps we can decipher why they're so despised, how effective they are in the current sandbox and if they're worth your time.

PLAYSTYLE

In case you missed out on my previous guide I will briefly go over the general overview of how to play a glaive. Fortunately we have also gotten more insight as to Bungie's design philosophy regarding their newest special weapons. Bungie has described the glaive as fulfilling a "riot shield" type of fantasy. Already we have a partial answer as to the derision that glaives can cause. People generally seem to hate riot shields in first person shooters because they slow down the gameplay and can feel frustrating to fight against. Nobody likes feeling like they are not doing the damage they should be.
All three special ammo archetypes of glaives kill in two projectile hits at 10 resilience as well as three melee swings. I will caution you to mainly stick to shooting, rather than poking. A shame, I know. It's also important to note that a glaive projectile is not hitscan and instead has travel time that is influenced by the range stat of the glaive. This means that the projectiles landing can feel inconsistent at times.
So the gameplay loop of a glaive involves building shield energy through landing projectile hits. This shield gives you 50% damage reduction at the cost of slower movement. Playing around your shield is the goal of a glaive, not stabbing with it. Carrying this damage reduction into the next fight can be a powerful tool and catch enemies off gaurd. This however means that landing the first shot of the engagement is crucial to success and highly punishing if you miss. I recommend aerial playstyles and sneaky movements to get the first shot off. The skill ceiling of a glaive comes in it's game of resource management. Positioning, shield energy, ammo, and health all command your attention in combat.

ARCHETYPES, PERKS & ROLLS

We now have available to us 7 different legendary glaives. 5 Adaptive Frames, and one for each of the other two families. While every glaive has different perk pools which can change their value, some have a more obvious PvE focus. I will discuss each archetype and rolls to look for. Let's start with the OG:
ADAPTIVES-
The king here is quite new. The new Trials glaive- Unexpected Resurgance. It has the best stat package, will be able to take adept mods, has a pretty stellar perk selection, and has a useful origin trait to boot. Second place here will be The Enigma- the first glaive. It can roll the most desirable PvP perks and has great stats as well. Any other Adaptive glaive is inferior to these two for the sake of the Crucible.
Perk selection on glaives is fairly homogenous unfortunately. There isn't that much that helps them find success, so the few feasible perks are essentials. With both of these glaives I have to recommend Impulse Amplifier. The increase to velocity is a must-have for consistency. Landing that first shot for the shield is so important, anything to help secure projectile hits is too good to pass up. In the other column things are more up in the air. I'd recommend Unstoppable Force. The perk gives a 20% damage bonus when blocking damage with your shield, which comes up quite often. This perk can ocassionally lead to hilarious multikills. However, there are other notable perks. Joltshot could be fun, Vorpal is likely undervalued as glaives are surprisingly already pretty decent at knocking out supers, Swashbuckler sounds great but you may not find success when going out of your way to melee. Same goes for the perk Close To Melee.
Speaking of, if you're trying to conserve ammo, the Adaptive family can use one projectile followed by one melee to automatically kill any guardian with resilience 9 or lower. Also worth noting that each archetype shares the same melee damage at 68 per swing. The projectile damage for this archetype sits at 132 damage per shot.
RAPID-FIRE-
Currently there is one glaive in this family- the new dungeon glaive, Greasy Luck. As the name suggests, it shoots faster with lower damage output. Each projectile hits for only 106 damage. So it can secure a two projectile kill at any resilience, but just barely. Overshields and healing may hinder this glaive moreso than usual. However, getting those shots off faster is quite the boon. Honestly, I haven't played with Greasy Luck much. I plan to and if I learn anything unique about it besides the new archetype, I'll be sure to update this guide. As it sits, the best PvP roll is the same as the Adaptive family's top contenders- you're looking for Impulse Amplifier and Unstoppable Force. There's some good PvE play here too with other perk combinations. This glaive seems unable to kill higher resiliences in one projectile and a melee, so if you're lower on ammo, be prepared to swing two melees after your projectile lands.
AGGRESSIVE-
Judgement of Kelgorath is the only available Aggressive Frame glaive currently available. And I have to admit I think I undervalued it at first. I was disappointed that the premier glaive perks both sat in the last column and I felt the extra damage wasn't enough to make up for the slower fire rate. I'll say now that I was wrong and this glaive offers some explosive play and consistency that some glaives don't. Each shot lands for 147 damage. The archetype as a whole can secure the one projectile/one melee combo on any resilience. And while I first turned Judgement of Kelgorath into a PvE glaive with Demolitionist and Incandescent, I now plan on pivoting not into either Impulse Amplifier or even Unstoppable Force in the last slot, but to one of the highest damage buffs in the game- Surrounded. This allows Judgement of Kelgorath to kill a full health guardian in one projectile. The only glaive to be able to accomplish this. I know being surrounded by that many gaurdians in PvP may not be very common, but if you've ever gone on a kill streak with a glaive, you know they can be explosive playmakers and turn fights around. On a close range weapon, it just makes sense. Use your first shot to instantly kill one of your opponents and you now have shield energy with a hard hitting glaive for the next couple of guys.
Now, I haven't much discussed barrel, magazine, and masterwork options, and I'll say it's largely dependent on the weapon I generally like to go for shield energy, especially since I normally have Impulse Amplifier. Since we won't for Judgement of Kelgorath, you may be looking for a combo of shield energy and range to increase that projectile velocity. The first main trait slot is users preference but Shot Swap is there for handling, then several perks to help with the slow reload, and a couple to help your shield's viability like Immovable Object or Tilting at Windmills. The Ambush origin trait is excellent as well.
MOD SLOT-
Honestly I'd love to do more testing as to the efficacy of speccing into Airborne Effectiveness on a glaive, but currently I wouldn't recommend Icarus Grip. Faster handling can always be useful but I actually normally go with Radar Booster which I find surprisingly uncommon.

BUILDS

SUBCLASS & STATS-
Generally speaking I notice that glaives do best when paired with highly mobile builds that add in elements of healing or overshields. This automatically makes solar and void my favorite subclasses to pair with a glaive. Healing grenades on solar are fantastic and throwing one right at your feet when you're low and coming back out with full health and a your glaive shield up is highly potent. Then with void you can get overshields or devour going quite nicely. I'm sure arc hunter with blink and arc titan with a thruster are good alternatives, but they lack safety from healing. I stray away from Stasis and Strand with a glaive but I'm sure there are specific builds and exotics you can pair with any subclass to give them some glaive viability. Before we move on to specific exotic armor that pairs well with each class, I'll also recommend the chest piece mod Lucent Blade on any build to help the glaive with shield energy.
With a glaive build I lean into recovery with some resilience, while I treat both mobility and strength as dump stats to lower as close to 1 as possible. Mobility matters a little less (unless you're a hunter) and I'm being slowed down by the shield anyways. Strength is less valued because you cannot use your powered melee with a glaive equipped. Discipline and intellect can be adjusted freely for different builds.
TITAN-
Titans don't have many exotics that directly tie into a glaive playstyle, and the ones that do mostly buff the melee. Pretty useless in PvP. So, instead we look to any number of useful neutral game exotics. One Eyed Mask since you're blocking damage anyways, Anteus Wards to help guarantee the first shot for shield energy, Crest of Alpha Lupi for quick healing, ACD0 Feedback Fence to help out with anybody who gets too close, etc. The options are limitless, I'd be interested to hear any other ideas for a Titan's glaive build!
HUNTER-
Hunters have access to the only glaive specific exotic in the game- Triton Vice. Too bad it doesn't seem particularly great or useful. I'd actually rather go with Wormhusk or Bakris for conventional, everyday use. However, I will say that I could have fun pairing Triton Vice with the Hunter specific exotic glaive- Edge of Concurrence or an Incandescent or Volt Shot glaive for extra explosions, plus since you're encouraged to match the glaive and subclass element, you would be on arc with Edge of Concurrence so you could use blink as well. Unlikely to be overwhelmingly efficient though.
WARLOCK-
My main class. So I speak with the most experience here. Again, neutral game exotics are going to be most appealing, though it's hard at times to reject the allure of posion melees with Necrotic Grips... but no. I recommend going with Transversives with any subclass because the sprint speed to close the distance or run with a close range weapon is valuable, and the auto reload actually saves my skin constantly believe it or not. Alternatively, Wings of Sacred dawn for extra damage reduction and to throw off your enemies with aerial play is surprisingly good, hilarious fun. Lastly, Astrocyte Verse blink with a devour focused build is absolutely nuts at times and I need to use it more as I have a hard time leaving solar and icarus dash alone.
WEAPONS PIARINGS-
While glaives are fairly versatile and can reach out and touch mid range, I wouldn't highly recommend rocking anything too close range. SMGs and Sidearms are largely off the table (though you can make it work, a lot of SMGs also touch mid range anyways). Instead bows and scouts offer some appeal but the main draw here is hand cannons and pulse rules. If we're talking straight up usefulness, it'd be hard to ignore how good High-Impact pulses specifically are. No Time To Explain, The Messenger and numerous others will serve you well. Lately I've personally been trying out Randy's Throwing Knife and it's been a blast. Most good glaives also don't take up the exotic slot, so the world of exotic primaries is open to you. I personally also scored hundreds of kills with Lumina while using my glaive, and the damage bonus is substantial.

EXOTIC GLAIVES

We now have access to 5 exotic glaives. Three class specific glaives, Vexcalibur and the heavy slot glaive- Winterbite. We will briefly review them.
EDGE OF ACTION-
The Titan exotic glaive. Functioning as a normal glaive, the unique function is exchanging a fully charged glaive shield into a mini-Ward of Dawn. While absolutely hilarious and amazing, it's pretty bad.
Though it has some PvE utility since it works with Helm of Saint 14 now, it isn't useful in PvP. And I'll just go ahead and say that all three of the exotic glaives are pretty bad and it's mostly because the trigger to the unique function of each is full glaive shield energy. Not only does this mean that you must land at least 4 shots to fully charge your shield, but it also means that you cannot even use your shield energy because you're so busy consuming it for the special function. I'm sorry, but I'd rather use my entire shield to fight than to pop a small and short lived Ward of Dawn.
EDGE OF CONCURRENCE-
This might be the best class exotic glaive for PvP (which isn't saying much at all). This one at least offers an interesting choice between your defensive natured shield energy and your offensive natured exotic ability to shoot a tracking bolt of lightning at someone. I could see this one making some fun clips with limited utility, but let's be honest, if you can make this glaive work then you could make most legendary glaives work better.
EDGE OF INTENT-
I want to love this glaive so bad. I use Lumina and Boots of the Assembler so much, so the idea of using a healing glaive is so appealing. But it's just not good. In fact, it's downright terrible. In exchange for full glaive shield energy you can deploy a healing turret that shoots allies. Even with it's buff, I've never seen it used. Not in PvE and especially not in the Crucible. This might be the worst glaive in the game.
VEXCALIBUR-
What a fun, unique exotic. I have limited use with it in PvP and I must say I like normal glaives better just for the added range and longer glaive shield, but I could see some potential here. The Vexcalibur shoots 5 pellets like a shotgun with limited range. Each pellet does 29 damage for a total of 145 damage if they all land. The shield is then also quick to drain, but grants an overshield instead. Melee kills refresh and extend your void overshield. This could have potential with void specific builds. All in all this is more of a PvE weapon, but I will be keeping my eye on it and upgrade it further soon to see it's full potential. If all pellets land the Vexcalibur can indeed pull off the one shot/one melee combo against any resilience.
WINTERBITE-
The first heavy glaive. So I actually had no idea as to how this thing worked in PvP until I started doing testing for this write-up. Turns out it seems pretty fun and surprisingly potent. So without any ammo the Winterbite actually still retains the standard 68 melee damage per swing. Not insanely useful but it's already doing more than any other heavy weapon without ammo. With ammo, the exotic perk gives it added melee damage which allows it to kill in two melees instead of three with each swing doing 101 damage. Each heavy brick give only one ammo (like a rocket launcher). This projectile is better than I thought it'd be. It's a little slow but seems to find it's target well enough and does a whopping 381 damage. I'm unironically going to rock this glaive more in PvP.

THE META

My last guide had an entire section dedicated to glaive counters. Glaives have been hit with repeated nerfs in PvE and PvP since then. So instead of only talking about specific counters, I figured I could wrap things up by talking about the history of glaives and their place in the meta as a whole. As far as counters go, I don't feel the need to point many out specifically because you don't need anything specific to counter a glaive. Even with 50% damage reduction, in all likelihood you will kill any glaive used with your special weapons or plinking away with a primary. When glaives dropped with Witch Queen, glaive shields carried a hefty 75% damage reduction. While still not topping usage charts, they were actually very potent in this state. They were kept at bay by the underwhelming ammo economy. You would only gain one ammo back per special brick. Given that it takes two shots to down a guardian, this annoyed players and steered them away. However, with the starting ammo reserves of around 4 shots, I actually found this to be the healthiest glaive meta. They were absolutely explosive playmakers that could wipe out entire teams, but you had to be very careful with your ammo. And this is a point I need to iterate that I believe many fail to consider: half the ammo means half glaive shield buildup. Not only does more ammo mean more potential kills, but it's also double the glaive shield buildup and it's far less punishing to miss a shot. This also made the one projectile/one melee combo to be "canon" and legitimately useful when low on ammo, truly leaning into the hybrid firearm/melee fantasy.
When they doubled the amount of ammo received per brick to 2 and the community was starting to really talk about damage reduction in PvP more, Bungie got scared and nerfed glaives several times before usage rates even got high. Now, I will admit, glaives were very powerful when they first changed the ammo economy. But the nerfs we received were numerous. Ignoring the many PvE nerfs, they still nerfed projectile damage, Unstoppable Force's damage bonus and of course reduced the 75% damage reduction from the shield to 50%. One or two of these changes were warranted. But all of them combined lowered the utility to nothing. Glaives are not good in the current meta. I find some success with them, but it's through building into them, practice, and doing everything I can to trick and outsmart my opponents. I play on console. I've done some PC lobbies and can also guarantee that it's even more difficult to make work against opponents on mouse and keyboard. I've seen reaction times that kill me in the time between my projectile landing and my glaive shield coming up. And special weapons just chew through the shields regardless.
My thoughts on buffing glaives in the Crucible would be either reverting many changes including the ammo economy changes. Higher damage reduction with special ammo bricks only giving one shot. Alternatively, if they're going to do less damage, with less damage reduction then other aspects of the glaives should be changed. Perhaps faster strafe speed at base to move easier from cover to cover. Perhaps a base velocity or range buff for all glaives or even converting them into hitscan weapons. Perhaps more melee damage. It's Bungie's world and we just live in it. Speaking of, where's my stasis glaive with chill clip, BUNGO?!

CLOSING THOUGHTS

Glaives offer one of the most unique and involved playstyles in Destiny 2. While not the most effective in the Crucible, they have a high-skill ceiling that can be fun to climb. They draw the ire of many in the first person shooter genre and will guarantee twice as many hate messages and t-bags. Despite it all, they stay glued to my inventory and are my favorite weapon class. I hope that this write-up made you consider taking a glaive for a spin for one or two matches and maybe even changed some hearts and minds. If any information I provided is inaccurate or you have counterpoints, I welcome discourse. I don't often do stuff like this but I noticed a distinct lack of glaive information out there and wanted to bring some attention to the weapon type I most wanted to master. I'd love to hear or see your favorite glaive moments and plays. Build ideas, weapon pairings, and perk combos I didn't mention are all welcome. Thank you so much for reading and I hope to cross paths or cross glaives. - Lupus_Bellator
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2023.06.06 23:46 JoseanGames When Is The Update Gonna Launch Officially?

When Is The Update Gonna Launch Officially? submitted by JoseanGames to btd6 [link] [comments]


2023.06.06 23:19 eldestdaughtersunion How do fundie homeschoolers end up at Harvard? A case study of Baylor University.

[This is adapted from a comment here, but I thought it would make a good post.]
The quality of a fundie homeschool education is typically terrible. We all saw the ATI booklets in the docuseries. Some of us are intimately familiar with the quality of ATI, ACE, Abeka, Bob Jones, etc. So how do these Joshua Generation kids end up at Harvard, clerking for Supreme Court justices - positions that are hard to get even for well-educated, upper-class people?
Because there's a system set up for them.
This was alluded to very briefly in the documentary, when the Christian Homeschool Speech and Debate League was brought up. But they didn't really explain what was going on. So I'm going to do my best to explain it. However, I wasn't actually raised in this community. I was raised adjacent to it. People who lived it, please correct me or elaborate.
Not all fundie homeschoolers totally neglect their children's educations. Many fundies are first-generation converts who have real educations and successful careers outside the home. They may not be well-equipped to educate children, but they do understand what children need to know to succeed in the real world. Part of the reason the Duggar kids are so uneducated is that JB and Meech are also not well-educated. But that's not always the case. Some homeschool kids end up getting pretty rigorous educations, at least by fundie homeschool standards. Especially earlier-born boys. The Jeub family is a good example of a family that is like this. They're highly involved in homeschooling and homeschool speech and debate circles. They produce curriculum and run summer camps. Or at least, they did. Most of this seems to have been scrubbed from the internet, and the Jeubs now run a "glamping" business and don't about Christian homeschooling or debate at all anymore.
Many homeschooling families don't stick strictly to one curriculum. They might use a primary one, but they'll supplement with others they feel are stronger in certain subjects or for certain age groups. One thing they often supplement with, and that is emphasized in some curriculums, is a "classical education." This is an education that emphasizes grammar, logic, and rhetoric. It usually uses classical literature, philosophy, and theology to support this education. Math and science are not emphasized. In a classical education, math focuses on arithmetic, algebra, and geometry. Science is usually limited to the history and philosophy of science, rather than scientific concepts themselves. You might learn about Isaac Newton, you might even read his writings, but you're not actually gonna learn physics or calculus the way you would in a typical education. History is often not explicitly taught, with the justification that the curriculum itself is a historical education.
This emphasis on rhetoric and logic - always contextualized within a Christian philosophy and theology - is where you get Christian homeschool speech and debate. It's very similar to public school speech and debate. Here is the NCFCA's resolutions for LD and Policy debate this year. At a glance, these seem like normal topics. The LD resolution seems pretty typical. You can see where that emphasis on a classical education comes in, but that's not unusual in LD. What sticks out to me are the recommended resources under the policy resolution. They're almost all right-wing think tanks. The other thing that sticks out to me is that they just hand you everything. Topicality, background, relevant sources, and arguments. Even when they're pretending to be promoting logic and reasoning, they're telling you how to think. Think critically - but only within these narrow confines.
The kids who participate in this kind of thing are college-bound. And there are colleges set up to receive them. One such college is Baylor University in Texas. Baylor University is a private Baptist university. It is a "real" college, an R1 research school, and a fairly prestigious one. It is very welcoming to Christian homeschoolers. They have pages on their website guiding homeschooling parents through the process of application, including providing a "transcript" template. (Their example of a completed transcript includes an "apologetics" credit.) They accept the Classical Learning Test in lieu of the SAT or ACT. The CLT is a standardized test based on a classical education, described above. Here's an example test. If you ever took the SAT or ACT, you might notice that this looks a lot easier.
Baylor University caters heavily to this demographic. Their core curriculum includes chapel requirements and courses on theology and scripture, but notably does not include math or hard sciences. They have a "formal reasoning" requirement that can be fulfilled with an Intro to Logic class. It can also be fulfilled with a broad-review "theory of math" class that focuses on mathematical concepts for politics and business, like "the mathematics of elections," population growth models, and compound interest. Their "scientific method" requirement does require science classes, but there's no requirement for hard sciences like physics, chemistry, or biology. You can fulfill it with classes like "Exploring Environmental Issues" or "Earthquakes and Other Natural Disasters." (By the way, that "earthquakes" class is also offered at most public universities in Texas, where it is famously a blow-off class. It's basically just a NatGeo documentary about earthquakes and volcanos stretched across a semester.)
Baylor is a legitimately good school. It is a top choice of school for students interested in going into law. They have a nationally competitive policy debate team, a huge and highly supportive pre-law program, and their own law school with a direct-feeder program. Baylor pre-law students often end up at prestigious law schools, including Harvard and Yale. They also have a large network of highly involved, highly successful alumni. Check out their list of notable alumni on Wikipedia and notice just how long the "politics" section is.
If you are a Christian homeschooler looking to move into the world of law and government, Baylor is gonna give you that opportunity. They will give you the prestigious education necessary to move into that world without ever challenging your religious beliefs or setting you up to fail because your Baptist homeschool education never actually taught you how to do fractions.
I'm using Baylor as an example here because I know it best. There are quite a few universities like this. Wheaton, mentioned in the documentary, is one of them. I'm also using Baylor as an example because it's one of the biggest and most mainstream. You can't throw a rock in Texas without hitting a Baylor graduate. Plenty of normal people, even people who aren't religious, attend Baylor for the quality of the education. Baylor can be a gateway from the insular world of fundie homeschool into the real world.
Baylor is not an option for a lot of fundie homeschoolers. You are probably not gonna survive at Baylor - or even get into Baylor - if your only education was ATI wisdom booklets. (It also has exorbitantly expensive tuition.) But this is a viable way to get slingshotted into the halls of power with nothing but a fundamentalist homeschool education and a Christofascist political agenda.
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2023.06.06 21:51 katelovesmeiu A Professional Challenger Coach Verified Metafy Partner Seven Years of Proven Coaching Expertise Over 6.500 Sessions Held Over 3.000 Individual Clients US Collegiate Coach Guaranteed Improvement Personalised Coaching Plans Shelbion#8832

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Hey there, my name is Shelbion and I've been an avid League of Legends player for over a decade. In Season 4, I reached Challenger for the first time and even considered pursuing a professional career. However, after much reflection, I decided to pursue other challenges within the game itself.
Some of my notable achievements as a player include:
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As a coach with over 6.500 hours of experience, I have a passion for helping others improve and reach their goals. By studying the techniques of renowned coaches such as LS and MagiFelix, I have developed my own unique coaching approach that has helped countless individuals and over 20 teams advance their competitive play across 5 different continents, including members of various College and University E-Sports Teams.
Some of my notable achievements include:
I am dedicated to continuously honing my skills and providing the best coaching experience possible to all of my clients, regardless of their rank or location.
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We will schedule an initial Interview during which we can discuss your goals and I can provide a more detailed explanation of my coaching services. This interview will typically last for 3-5 minutes.
The First Session is designed to assess your current level of gameplay and identify areas for improvement. After conducting an analysis, I will create a Personalized Coaching Plan tailored to your specific needs. This plan will outline a series of sessions designed to maximize your improvement.
The Coaching Plan may include various session types, such as:
All sessions will be personalized and created specifically for each student's needs. By following this plan, you can feel confident that you are taking the most effective steps to achieve your goals.
Personalized Support (Available 24/7)
In addition to the structured coaching sessions, I offer personalized support to my clients on a 24/7 basis. Whether you have a specific question or just want to debrief after a tough game, I am always available to help. Simply message me and I will respond as quickly as possible.
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I am able to cover any server and any timezone! Rates for both Private and Team coaching are negotiable. We will easily get the sessions to fit your budget and your needs. Payments are usually done through PayPal, however other forms of Payment such as Direct Transfer can be discussed.
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2023.06.06 21:50 Falconerelectronics Mina Miller Edison: A Powerful Force

Mina Miller Edison lived an incredibly inspiring life. She thrived in numerous aspects. Especially since she played many roles throughout her impressive lifespan. Highly educated, confident, ambitious and determined represent the characteristics that describe Mina.
She displayed a deep committed to her family. This includes being the loving wife to inventor, entrepreneur and American icon Thomas Edison. She was also a loving and dedicated mother.
In addition, Mina demonstrated a strong passion for her community with the endless organizations that she contributed a tremendous amount of time and energy.
Mina was born into an entrepreneurial family on July 6, 1865. As the Miller family continued to grow, Mina was the seventh of eleven children born to inventor Lewis Miller and Mary Alexander. Her parents had a love for education. Mina attended and graduated from Akron High School in Ohio. After high school, she went on to study at a home and day school in Boston.

Mina’s Father the Inventor and Founder

Mina Miller Edison was born into a family that was used to being in the spotlight. Lewis Miller was a successful inventor. He also became one of the founders of Chautauqua Institution. The Miller family spent summers in their home along Chautauqua Lake. Her families love for Chautauqua was passed down to Mina. Therefore, when she had a family of her own she brought them to her family home at Chautauqua Institition.
Mina’s father and husband both had a passion for inventing. However, what they chose to invent was different from one another. While Thomas concentrated on technology and electronics, Lewis focused on farm equipment. They shared the common goal of making life easier with their inventions.

Chautauqua Institution

Chautauqua Institution sets on the shores of beautiful Chautauqua Lake in southwestern New York State. The Institution was originally called the Chautauqua Lake Sunday School Assembly. It was founded in 1874 as an educational experiment in out-of-school, vacation learning by industrialist Lewis Miller and Methodist Bishop John Heyl Vincent. Hence, a place where spirituality meets continuing education.
“The original scheme was a Christian educational resort . . . [where] pleasure, science, and all friends of true culture should go side by side with true religion.”

Chautauqua Institution

We call Chautauqua County home which is also the birthplace of the National Historic Landmark, Chautauqua Institution. Chautauqua Institution is a 750-acre community on Chautauqua Lake that attracts 100,000 visitors each summer who explore spirituality, philosophy, cultural vitality and the arts.
President Theodore Roosevelt once called Chautauqua Institution: “the most American thing in America“.
The mission of Chautauqua Institution (or as locals call it, CHQ):
CHQ is dedicated to the exploration of the best in human values and the enrichment of life through a program that explores the important religious, social and political issues of our times; stimulates provocative, thoughtful involvement of individuals and families in creative response to such issues; and promotes excellence and creativity in the appreciation, performance and teaching of the arts.Each summer season celebrates four program areas: The Arts, Religion, Education and Recreation. A summer at Chautauqua is loaded with lectures, concerts, religious services and as well as amazing displays of literary and performing arts. Chautauqua Institution attracts world-class talent that performs ballet, theater, opera, symphony and dance. Click here to check out this season’s exciting events.

The Multiple Achievements of Mina Miller

Marriage to Thomas Edison

When Mina Miller met Thomas Edison, she was promised to her gentleman suitor, George Vincent, the son of Bishop Vincent. Edison learned that Mina would be staying the summer at Chautauqua, he arranged to spend time there to win her and meet her family. Thomas Edison’s hearing was badly compromised by this time from when he was a child so he taught Mina to send and receive Morse code. That summer, he used it to ask her to marry him. He tapped “Will you Marry Me?” on Mina’s hand, and she said “Yes.”
The next step was getting permission from Mina’s Father Lewis, to which Thomas wrote this:
“I trust you will not accuse me of egotism when I say that my life and history and standing are so well known as to call for no statement concerning myself. My reputation is so far made that I recognize I must be judged by it for good or ill. I need only add in conclusion that the step I have taken in asking your daughter to entrust her happiness into my keeping has been the result of mature deliberation, and with the full appreciation of the responsibility and the duty I have undertaken to fulfill. I do not deny that your answer will seriously affect my happiness, and I trust my suit will meet with your approval.”
This letter won the approval of Mr. Miller. The date for the wedding was set for February 24, 1886, hardly more than a year after they met. She was only 20 years old. Oak Place, the Miller home in Akron, was to be the site of the wedding. Father Miller and his Mary Valinda spared no expense in seeing that the nuptials were an occasion to be remembered.

Managing a Home Full of Staff and Children

When Mina and Thomas Edison got married she was much younger then her husband. She became the stepmother to his three children. Still being young herself she was not fully ready for motherhood. However, Mina Miller Edison took charge of the household. Often times Thomas was not around due to his work. This left Mina in charge of hiring the house staff as well as raising the children. Furthermore, she gave herself the title of “home executive”. Mina also held ownership of Glenmont. The home she shared with Thomas. Owning and managing her own home was the first of many successes for Mina.

Children of Her Own

Two years after their marriage Mina and Thomas added to their family with their first child, Madeleine. This started the same pattern of children Thomas had with his first wife. Their daughter was soon followed by two sons, Charles and Theodore.

Madeleine Edison

Madeleine was born on May 31st, 1888, the first child born to Mina. She was born in Glenmont, the Edison Family home in New Jersey. Madeleine married John Eyre Sloane. She married him in the Drawing Room at Glenmont on June 17, 1914. Madeleine and John had four sons, who happened to be Thomas Edison’s only grandchildren from either marriage.
Madeleine briefly ran for Congress in 1938, she sadly lost. During World War II she gave much of her time to blood drives for the New Jersey Red Cross. She also administered the Edison Birthplace in Milan, Ohio after her mother’s death. She died on February 14, 1979.

Charles Edison

Charles Edison was born into the Edison Family at the Glenmont on August 3, 1890. He married Carolyn Hawkins, whom he had met in 1912 then married on March 27, 1918. Finally, he became president of his father’s company, Thomas A. Edison, Incorporated, in 1927. He ran the company until it was sold in 1959.
Charles is the best known because of his second career, in public service. In the mid-1930s he served in the cabinet of President Franklin Roosevelt. First as Assistant Secretary of the Navy, then as Acting Secretary. New Jersey voters elected him as their governor in 1940. He also founded a charitable foundation that now bears his name, the Charles Edison Fund. He died on July 31, 1969

Theodore Miller Edison

Theodore Miller Edison was the last to be born at Glenmont on July 10, 1898. He attended the Massachusetts Institute of Technology, from which he earned his physics degree in 1923. He was the only member of the Edison family to graduate from college.
Theodore did work for his father’s company after graduation. After starting as an ordinary lab assistant, he worked his way up to technical director of research and engineering for Thomas A. Edison, Inc. He eventually founded his own company, Calibron Industries, Inc. Also, he built his own smaller laboratory in West Orange. Theodore earned over 80 patents in his career. In 1925 he married Anna Maria Osterhout, a graduate of Vassar. He became an ardent environmentalist. Theodore lived in West Orange with his wife Anna until his death on November 24, 1992.

Mina’s Step-Children

With the marriage between Thomas and Mina, she took on his three children from the first marriage. Marion, twelve years old, Thomas, Jr. ten years old, and William Leslie eight years old. She continued to struggle with her relationship with her stepdaughter. Mina’s stepchildren did not take education as seriously as she did. They believed that Edison’s fame could make their future for them. Finally, due to this belief, Mina’s stepchildren went on to live less acclaimed lives as the other Edison children.

Marion Estelle Edison

Marion was the first born of Thomas Edison’s children. She was born on February 18, 1873, and gained the nickname “Dot” as a child after Morse Code. In 1895 she married Karl Oscar Oeser, a German army lieutenant. They lived in Germany through the First World War. Unfortunately, her marriage ended in divorce in 1921. Finally, she then returned to the United States, where she died on April 16, 1965.

Thomas Alva Edison Jr

Thomas Alva, Junior, was born on January 10, 1876. He had the nickname “Dash” after Morse Code like his sister. He went on to marry stage actress Marie Louise Toohey in 1899. However, the marriage ended within a year. He next married Beatrice Heyzer. Thomas Jr sold the use of his name to advertise “quack” medicines and dubious inventions. His father disapproved of this and eventually asked him to change his name. Thomas Jr. briefly went by the name of Thomas Willard. His efforts at inventing and starting a mushroom farm failed. Finally, he died on August 25, 1935.

William Leslie Edison

William Leslie was born on October 26, 1878. He went to school at St. Paul’s School, Concord, New Hampshire. Then also attended J.M.Hawkins School on Staten Island. He later studied at the Sheffield scientific school at Yale. William soon married Blanche Travers. William Edison served in the military during the Spanish-American War in 1898. He also served again in the First World War. Like his brother he turned to farm life, breeding chickens. Finally, he died on August 10, 1937.

Chautauqua Institute and Mina’s Influence

Mina’s father’s love for Chautauqua was passed down to his daughter. Mina dedicated herself to many organizations locally. She supported many land and wildlife conservation. Often times Mina would donate her own funds to projects for Chautauqua. Mina became a trustee of the institute. Others involved in Chautauqua held Mina in high regards. Also much like her father, Mina continued her involvement with her beloved Institute until her passing in 1947.
Mina was active in many different organizations and clubs including:

The Thomas Alva Edison Foundation

After Thomas Edison passed away, Mina started The Thomas Alva Edison Foundation in his memory. The foundation combined both Thomas’s and Mina’s passions. Mina’s love for education and Thomas’s love for science. However, later on, the nature of the foundation changed. It was no longer dedicated to advancements in science and education. Finally, it became a foundation aimed at preserving Thomas Edison’s name and accomplishments

Wrapping It Up

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submitted by Falconerelectronics to Ground_Wires [link] [comments]


2023.06.06 21:40 ResearcherDistinct11 First-League-Player in need of help

TLDR; newbie player needs advice, can't make builds work, too dumb (?) to farm currency and make progress - waves of wanting to quit

As the title states, this is my first league of POE. I love it, spent plenty of money on tabs to be able to play comfortably and also support the devs - BUT
Either I'm too dumb, or I'm overwhelmed - (or both) - but at points I really feel like quitting and today was one of those moments again.At the moment I have roughly 600h including loads of AFK time, so I'm a baby still and I know that - my expectations aren't high, I just want to run T16s comfortably, with good movement speed or shield charge / whirling blade and NOT DIE every or every other map.When people recommend certain builds to me ingame and I only have a POB to look at, I have no clue how to follow it so that I can achieve the performance of said character in the POB.My biggest problem is that I jump from char to char (I have played 5 classes through the campaign and tried builds for each of them to find what playstyle suits me) so i spend most of the little currency I have on a build, finding out it doesn't work, and then having to sell of that gear or farm super low tier maps for some chaos scraps which isn't worth anything at this point of the league, sadly - so i feel like I haven't even touched the "real endgame" for farming currency, buying scarabs, sextants and all that good stuff to juice my maps.
So what am I asking for here?TBH, idk - probably some general tips for the newbie I am, some easy builds to put together for low currency to get the stone rolling that are FAIL SAFE, preferably with a written guide or at least some notes and different stages of skills & gear in a POB. Or just someone to tell me it's normal, next steps to take - at this point I will take anything to keep the fun up, because I really do want to enjoy and learn the game
Classes I've leveled up and builds I tried with them:
If there's anything else needed, or something that I didn't mention - please let me know. Thank you guys in advance <3
submitted by ResearcherDistinct11 to PathOfExileBuilds [link] [comments]


2023.06.06 19:36 JohnT_RE Brass Leopard Patch Notes (1.1.5 PC Update)

Brass Leopard Patch Notes (1.1.5 PC Update)

https://preview.redd.it/y0aicaagof4b1.jpg?width=1200&format=pjpg&auto=webp&s=2fde3b28d5c7f75ba40240dfc922a9de92efc985
This update focuses on several quality-of-life improvements, gameplay changes, bug fixes and more. We feel these changes should provide many iterative improvements to the overall feel and experience of CoH3. You can find all of the changes below, or an overview here, along with a video summary here.
In this update, you will find the following
  • Audio improvements
    • Additional intel warnings
    • New sound effects audio mixes
  • Gameplay feature improvements
    • Camera height
    • Event cues
    • Player names and colors
  • Gameplay changes
    • Plane and loiter changes
    • Mignano Gap and Gazala Landing Ground map fixes
  • A new 3 vs 3 map available in:
    • Skirmish
    • Custom games
    • Co-Op vs AI
  • Several improvements to the single player experience
    • Italian campaign bug fixes
NEW CONTENT
Catania Crossing - 3 vs 3 Map
Adding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.
  • A return to classic CoH bridge maps, based on the Allied Landings in Sicily.
  • Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.
GAMEPLAY CHANGES
Audio
British Forces – War Cry ability
  • All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.
Camera
  • The camera now allows players to zoom out an additional 5 meters using the scroll wheel increasing the overall zoom level.
Event Cues
  • Event Cues are now aligned over top of the minimap.
  • Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.
  • Event Cues now allow players to click and select units behind them.
  • Event Cues are now limited to how many can display on screen at the same time
  • The background transparency of Event Cues has been reduced to improve readability
  • Event Cues lifetime on screen will adapt based on player interaction. Event Cues that are not interacted with will be unchanged. Event Cues that are clicked will be considered “seen” and their total lifetime will be reduced by 5 seconds. For example:
    • A ‘grenade incoming’ event cue appears on screen. The player clicks on it after 10 seconds, the event cue immediately disappears as its total lifetime has been reduced to 5 seconds when becoming ‘seen’.
    • The same event cue appears on screen again, this time the player clicks on it after 1 second: the event cue will be considered ‘seen' and will remain for 4 more seconds, as its total lifetime has been reduced to 5 seconds.
Maps
Gazala Landing Ground
  • Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.
Mignano Gap
  • Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles
  • Removed cover from Greek staircases to prevent unintended balance issues.
  • Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team's HQ areas.
Planes
The intent of the changes to airplanes and loiters is to deliver more believable-looking visuals along with better responsiveness and game feel. When a player clicks, it’s essential that the feedback on the ability be more immediate. As always, we are looking into new ways to bring you an immersive experience, so we’ve adjusted the visuals and deformation on airplane crashes, dives, and projectile speeds.
  • Standardized airplane arrival times:
    • Utility based airplanes (includes smoke & recon runs): 3 seconds
    • Strafing runs: 5 seconds
    • Bombing runs: 7 seconds
  • Airplanes now start their dives earlier to allow for a less aggressive angle.
  • Airplanes speed increase while loitering from 36 m/s to 72 m/s.
  • Airplanes turn angles are increased from 25 degrees to 60 degrees.
  • Adjusted Airplane crashes to create deformation and include a new effect.
  • Adjusted Airplane crashes to damage environmental objects.
  • Adjusted Airplane debris to last longer.
  • Adjusted Airplanes doing dives to only drop the projectile when at a distance from the target as opposed to only when on top of the target.
  • Adjusted Airplane abilities flares to match the center of the ability reticule.
  • Adjusted Airplane abilities reticule colors to match the proper intention of the ability (green for utility, red for damage)
  • Airplanes performing paradrop abilities are now invincible.
  • Airplanes performing Mark Target abilities now show a proper indicator on the target.
Airplane Weapon & Projectile Changes
  • Adjusted projectile speeds overall to be 2x to 3x times faster.
  • Adjusted bombs to have a 1.5x damage modifier against buildings and emplacements.
  • Adjusted deformation to better match the area of effect of some of the explosions.
  • Adjusted strafing runs to have an area of effect of 45m length.
  • Adjusted strafing runs to cover the area within 1s as opposed to 3s.
Loiter Changes
  • Loiters no longer acquire new targets in base sectors.
  • Loiters now display a ground indicator that reflects the target acquisition area.
  • Loiters now display an indicator on top of the unit they are targeting.
  • Loiters now properly display the time left for the ability to end.
  • Loiters now take longer in between passes.
Afrikakorps
  • Stuka Dive Bomb munition cost from 250 to 150.
Wehrmacht
  • Fragmentation Bomb now drops 6 bombs instead of 4.
  • Fragmentation Bomb now has two airplanes in formation.
Plane Bug Fixes
  • Airplanes performing a Mark Target will now leave the field properly if the target is destroyed.
  • Loiter airplanes no longer leave the field pre-emptively which was causing instances where instead of two airplanes loitering there would be only one.
  • Various Audio fixes missing voiceovers in different airplane abilities.
Player Names
  • A new bindable hotkey has been added to the Controls settings, allowing players to customize the button to temporarily toggle player names. Default has been set to CTRL.
  • A toggle for player names has been added to the game settings both while in a match and in the main menu
    • ON: Player names will be permanently displayed under the unit decorator.
    • OFF: Player names will not display under the unit decorator permanently, but players will still be able to toggle them temporarily using their assigned hotkey.
  • Player names will be displayed on unit information cards.
  • Player names will be using player’s selected color scheme in the UI (compatible with both team and unique colors). This will apply to names displayed in the RTS layer, on the unit card and in the player list.
Unique Team / Player Colors
  • Team and Unique colors now apply to player names.
  • Team and Unique colors now apply to units' health bars on the unit cards.
  • Territory point flag and capture UI now uses team colors rather than unique colors.
Player List
  • Added a tooltip when hovering with the mouse on Battlegroups in the Player List, containing the Battlegroup name and a brief description.
  • All Battlegroups from each player’s loadout will now be visible in the player list: it will no longer be possible to check which Battlegroups other players have picked.
  • Player names will respect the color scheme chosen by the player in the Gameplay settings: when Team Colors are enabled, the player will be assigned the blue color, allies the yellow color and opponents the red color. When enabling Unique Colors, the player’s team will be assigned the cold color palette, and the opposing team will be assigned the warm colors palette.
  • Team 1 and 2 background colors standardized to blue for player team and red for opponents’ team.
Bug Fixes & Improvements
  • Fixed a save issue where the objective UI language was incorrect when loading a save that was made in a different language.
  • Fixed an issue with the main menu background not appearing.
  • Improved indication of resolution on the settings screen when borderless Fullscreen window mode is selected.
  • Improved mouse compatibility and clamping while in windowed mode.
  • Textbox now properly displays when chatting with friends.
Audio
  • Added a new sound effect to campaign map captures.
  • Added an intel announcement for allied-controlled points that are attacked or taken by the enemy.
  • Afrikakorps Mortar Units have found their voice. Fixed an issue where recrewed Afrikakorps Mortar Units would have no voice lines.
  • Capture point now always plays capture sound when neutralized.
  • Fixed audio sound effects when capture points are neutralized.
  • Fixed certain British vehicles not using American lines after being restored by the American recovery vehicle.
  • Fixed unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Paratrooper Squad's M1 Carbine now uses unique firing sound effects.
  • Recon ability sound effects will no longer be heard in the fog of war.
  • The Humber 15mm turret's sound effect now correctly matches fire rate and animation.
  • US Forces halftracks now uses different audio after being upgraded.
  • US Forces Intel referred to pathfinders as scouts when deployed from HQ. They are now correctly referred to as pathfinders.
  • Victory and Defeat music on the results screen is now no longer affected by the muffling effect on remaining battle sounds.
Voice Over
  • Fixed silent voice over line at the end of the Defend Potenza mission.
  • Intel voiceover warnings for weapon crews such as Anti-Tank guns and Mortars did not play when the unit was lost. Warnings now play correctly.
  • M2A1 Howitzers now has working voice over lines.
  • Refined the voiceover selection logic to reduce the repetition of memorable lines.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • Victory and Defeat screen voiceover will now always play.
Art
  • Afrikakorps Panzergrenadiers now understand how boots work, therefore their legs no longer clip through their boots. It’s leg day!
  • Anzio Annie crew now stands on the gun, where they should be.
  • British Forces M1 Pack Howitzer Team now uses the correct models and portrait.
  • Colors on the Afrikakorps Bersaglieri squad rifles have been adjusted to better match the unit.
  • CWT AA Mount seat no longer clips through benches.
  • Fixed smoke trails to match team colors.
  • Flame attacks correctly apply charring to vehicles.
  • Heavy machine guns no longer floats when the M8 Greyhound is destroyed.
  • Kattenkrad Recon Vehicle now produces debris when destroyed.
  • US Forces M1 carbine now uses the correct semi-automatic animation.
Gameplay
  • Fixed a scaling issue where unit paths would be the wrong size on the minimap.
  • Fixed an issue where the cover dots indicators would be rendered floating in the air.
  • Fixed an issue where the game was not updating the player correctly when an enemy neutralized one of the player's team-controlled sectors, and still showing the neutralized territory as player owned. With this change, after a point is neutralized by the enemy team, the player would correctly see it as neutral on both the RTS and the minimap/tactical map layers.
  • Fixed an issue where the minimap did not orient north correctly.
  • Fixed an issue where units got stuck when trying to exit certain buildings while retreating.
  • Fixed an issue with some environmental vehicles being targetable as if they were enemies.
  • Fixed A.I. players not supplying a direction to directional targeted abilities. This A.I. will now be using directional targeted abilities, such as the German Wespe Creeping Barrage veterancy ability.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues related to bridges not correctly having cover.
  • Loiter planes no longer disappear off map while performing abilities.
  • Updated Line of Sight generated by capture points to be more consistent with past CoH games.
Localization
  • Added Japanese text display improvements.
  • Adjusted and simplified tooltip text throughout the game.
  • Fixed several typos and inconsistencies in texts.
  • Fixed an issue with subtitles in Campaign not appearing at the correct time.
  • Improved localization in all languages and integrated missing translations.
Maps
  • Added missing cover to several objects in the environment.
  • Fixed an issue on Aere Perennius where the map zone/territory would be drawn incorrectly between ruined buildings.
  • Fixed an issue where certain buildings would make units garrisoned inside invincible.
  • Fixed an issue where territory lines did not display correctly on stairs.
  • Fixed missing collision on large standing fuel container on L'Aquila map.
  • Fixed several issues with indestructible hedges.
  • Fixed several issues with small objects taking up too much space and blocking unit movement.
  • Updated balustrades to provide cover as expected (identically to stone walls).
  • Updated hangar assets to no longer provide cover. Suspended sections were wrongfully providing cover to units beneath them.
  • Updated map edge visuals on Torrente, including railway tunnel and rail lines.
  • Improved width of impasse around some cliff areas across multiple maps to reduce clipping.
Modding Tools Improvements & Bug Fixes
  • Added first ability archetype “equip_and_fire_weapon”. This archetype is intended primarily for infantry to replicate the functionality of abilities such as grenades or panzerfausts. It will equip a weapon of the chosen name or hardpoint index and fire it X times at the target. The caster entity(ies) must have the weapon assigned to that hardpoint in order to cast.
  • Introduced “custom properties”, which allow modders to adjust the variables that will be read by state tree scripts to allow variations of existing ability archetypes. Custom properties are only used for a specific ability state tree script, however any ability that references that state tree script can re-use the same variable names to create the same effect.
  • Introduced the concept of an “ability archetype” -- These are template abilities that can be cloned to easily create variations using custom properties. For now, this is just the “equip_and_fire_weapon” ability with the potential to release more in the future. Previously, if you modded an ability like the rifleman’s grenade, it could only ever throw that specific grenade. Now a modder could adjust which weapon to swap in and how many shots to fire by copying the equip_and_fire_weapon ability and changing those properties.
  • It will also be possible to use custom properties to adjust values on some of the abilities that do not yet have a formal archetype created, such as any of the flight abilities we reworked this patch and abilities such as Repair, which now exposes several tuning handles to adjust the repair amount.
  • Tuning pack mods can now have their files reference each other without crashing on load
  • Updated the default atmosphere to the latest day lighting version, this should improve the modding experience with default settings.
Performance
  • Fixed a crash that would sometimes occur when skipping a cutscene.
  • Fixed an issue where capped fps was higher (by as much as 10fps) than the set cap due to sometime not being accumulated frame-to-frame.
  • Reduced memory increases across missions.
Single Player
  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after creating a skirmish game in single player.
  • Fixed a crash that sometimes happened when loading a save game.
  • Fixed mission failed dialog in certain campaign missions.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
Dynamic Italian Campaign
  • AA Emplacements can no longer shoot at Supply Crates.
  • AA emplacements no longer attack ships in the single player campaign.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Fire with Fire mission.
  • Added Relevant requirement text to the Heal, Repair, Encircle abilities when out of range.
  • Adding correct portraits to Supply Drop Crates.
  • Displaying correct description text on Supply drop Crates.
  • Adjusted description for the following UK Artillery company abilities/upgrades to more accurately match their functionality in-game:
    • Battle Hardened - Raises minimum Veterancy Level of Gurkha Rifles to 2.
    • First Class Fighting Men - Raises minimum Veterancy Level of all infantry squads to 1.
  • Adjusted out of bounds vista in Salerno to make for a smoother transition in the distance.
  • Adjusted timing of Conti's Voice Over so it no longer overlaps with the sitrep.
  • Assassinate Baumann object will no longer auto-complete and the mission can be played.
  • Campaign Map A.I. no longer uses bombardment abilities from its ships and howitzer emplacements outside the playable area.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal and Repair abilities.
  • Disabled the forward artillery ability in Salerno until the player gets access to a base.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the 'Recover Discarded Supplies' bonus objective.
  • Enemy companies in the single player campaign now use recon abilities more consistently.
  • Errant intel no longer plays before Corporal Conti's objective outline at the beginning of random encounter skirmishes in the Italian Campaign.
  • Fixed a bug in the Italy campaign that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a bug in which narrative lines in the Ice Cream event could play out of order.
  • Fixed a narrative bug in the Winter Line mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the Operation Morning Glory mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the The Great Ammo Robbery mission where a line's audio was missing and assigned to the wrong character.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases
  • Fixed an issue in the Anzio mission in the Italy campaign where enemy units would spawn during a cutscene.
  • Fixed an issue on certain campaign missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue where Paratroopers would get stuck in specific areas of Ortona.
  • Fixed an issue where Partisan capture ability would sometimes not do anything
  • Fixed an issue where the British Armoured Company Fuel Airdrop tooltip was incorrect when it was upgraded to drop 3 fuel crates and still referred to 2.
  • Fixed an issue where the Destroying the Gun's objective in the Italy Campaign mission in Gela would not complete properly before ending the mission.
  • Fixed an issue where units could have more movement points than their max movement points upon a new turn if they lost some supply on the previous turn
  • Fixed an issue with certain bridges on River Crossing Rescue not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed German Mechanized Company that retreated on the Campaign Map near Camino that would get stuck and become un-targetable.
  • Fixed an issue that would make a company unusable if they were paradropped onto a destroyed town.
  • Fixed an issue where C-47 transport aircraft that were spawned in airfields that were captured by companies with the Air Support trait weren't displaying in the airfield management page.
  • Fixed an issue where planes were spawned hovering over Foggia if it was captured on the same turn as the objective to capture it was started.
  • Fixed an issue where ships moved via the Transfer Seaports ability weren't able to move on following turns.
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue with the Campaign map torpedo ability when used from Carriers that allowed it to be used against enemy land units and friendly ships.
  • Fixed lighting on battleships.
  • Fixed Partisan support ability sometimes not being selectable in skirmish/mission
  • Fixed post mission death animations for defending company playing on top of the initiating company
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters/icons correspond with their Company Type
  • In the Anzio mission in the Italy campaign, aircraft can now be used without being shot down if the Destroy AA Guns objective was previously completed.
  • In the Enigma retrieval mission, added a small lump sum of manpower when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando fixed force feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • Italy Finale Mission - Fixed an issue that prevented description text from appearing on the Swap Company ability button.
  • Navy Salvage and Repair abilities have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run in the Campaign.
  • Repair and Heal cost no longer increase on Save/Load
  • Re-trimmed boundaries in Calabria prologue so mountainous regions are more reliably recognized as impassable terrain.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • Some missions in the Italian campaign now only trigger once.
  • The enemy territory that exists directly East of the player base in Gela now becomes player owned once the territory point to its north is captured by the player.
  • The Foggia mission now correctly registers when intel has been destroyed.
  • The Paratrooper tooltip has been updated to reflect that Paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
North African Operation
  • Corrected historical facts on a loading screen that claimed Italian and German troops clashed with British forces in 1940, when German forces did not arrive until February 1941.
  • Finale Mission - Fixed units clipping into each other during the introductory camera pan.
  • Fixed an issue where players had access to battlegroups from other factions in the desert village ambush mission.
  • Fixed an issue where destroying enemy vehicles for an optional objective would complete the primary mission objective and end the mission early.
  • Fixed an issue where sometimes victory cinematics at Tobruk would play twice.
  • Updated minor timing issues with camera sequences.
Skirmish
  • The Panzergrenadier Unit from the mechanized reserve can no longer equip MP40 in campaign skirmishes.
Tutorial
  • Adjusted the first few steps of the tutorial to restrict what the player can interact with. This change should improve clarity, limit confusion and guide new players more directly.
  • Fixed a minelaying tutorial tooltip staying active indefinitely.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that prevented some hint messages from appearing.
  • Minor additional instruction hint added to the aid post tutorial sequence.
Stability
  • Improved desync handling to only remove the desynced player allowing the match to continue.
  • Fixed a crash that occurred when a voice over line was unavailable.
  • Fixed a frequent Italy Campaign crash triggered by a deleted capture point.
Store / Cosmetics
  • All soldiers in Captain's Retinue squad will get appropriate cosmetics instead of just the Captain.
  • Fixed a bug where the granted item window does not show the correct rarity color.
  • Winter Tundra Panzer IV’s turret accessories no longer flicker.
  • Winter Tundra Wirbelwind no longer leaves floating objects behind when destroyed.
  • Fixed issue with UK truck bed not getting camo.
  • Fixed issue of DAK Left Behind StuG III D not being available as an offer in the store.
  • Amazon Night Fighter vehicle crews now have their intended camo.
submitted by JohnT_RE to CompanyOfHeroes [link] [comments]


2023.06.06 19:28 AutoModerator Paul Xavier and Anthony Gallo - 14 Day Filmmaker (Here)

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2023.06.06 18:24 aswinr4work Unlocking E-Commerce Success: A Comprehensive Guide to Building a Profitable Online Store

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2023.06.06 16:15 GummyPop Kingdoms and Empires rp

Immerse yourself in a captivating world where imagination knows no bounds. Inspired by the enchanting realm of Minecraft SMP, we invite you to embark on an extraordinary role-playing adventure like no other. With influences drawn from captivating manhwa and the whimsical creations of LDShadowLady, prepare to be swept away into a universe brimming with limitless possibilities.
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Disclaimer: This is not a server. It's just based on the idea of one.
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2023.06.06 15:36 YaaliAnnar NoP: Lost and Found (58)

First Previous
Memory Transcription Subject: Vichak, venlil school principal
Date [Standard Human Reckoning]: 2136-10-23
I told my vice principal that I didn't come to this predator planet for a vacation, so I need some knowledge or study results to bring home. Johan, my possible future brother-in-law, suggested that I could perhaps observe a human school. Keristian, the human coordinator for the refugee apartment, assured me that he had contacted an elementary school and came up with a schedule. For now, he told me to familiarize myself with the amenities in the apartment.
Besides their blocky design, human apartments had the same general functions as venlil ones. The staff provided us with a stepping stool to account for the larger dimension of the furniture, but other than that it has all that we needed.
Well... we could use a full-body dryer.
I found some alien features too in the apartment, such as the artificial pond, which humans use for recreation. They call this activity 'swimming', something that translates into "moving in water". Their First Contact package insisted that they came from arboreal lineage. Yet, their movements in water betrayed a hidden skill. After considering it, it made sense in a way. The water in their world is teeming with life, and they would benefit from aquatic hunting skills.
Adjacent to this 'swimming' pond, the apartment also had a gym. We have gyms back in the home world, but here on Earth, a wide range of humans frequented them, not just their armed forces personnel. They perform a variety of body movements such as lifting and putting things back down or running on a conveyor belt.
Does this dedication to simulated hardship serve as a means to channel their inherited predatory aggression? They didn't turn themselves from savage beasts into civilized people without some way to temper that excess.
We expected to meet a lot of gojids in the apartment, but it felt sparser than I had imagined. Keristian explained that the gojids here had entered into employment within the Capital. A large number had secured work on the farms. Some had brought seeds from their homeworld, which they planted back in the camp. After the human experts determined it safe enough for Earth, they transplanted the sprouts to one of the farms around the city.
I wondered if any venlil plant species had established themselves on this foreign soil. After Timür explained the concept of invasive species, I realized that I misinterpreted their cautious approach as predatory territorialism. On the other paw, the unspoiled wilderness that I witnessed on my journeys to and from the camp made me appreciate the inherent beauty of preserving such a wild landscape.
Some other gojids chose careers in logistics, serving the complex system that kept the goods in the region moving. Right now, humans directed most of their effort into alleviating the ruined cities. Some of the gojids had even volunteered to help the human, despite the presence of arxurs in the affected cities.
For our last meal of the day, we had gojid dishes made out of earth ingredients. I have to admit that I have not tried gojid cuisine before, but it grew on me just like human cuisine did.
The midday heat on Earth felt milder compared to the scorching intensity of a Deep Day in Venlil Prime's sunward section. Unlike our homeworld, where night temperatures could plummet beyond freezing, Earth's night felt comfortable.
I spent my first night on Earth sitting on the rooftop garden of the apartment. The blanket of darkness that stretched all around us sparked feelings of unease. However, the glimmering towers of the Capital provided a comforting backdrop, their lights twinkling like terrestrial stars. One of the staff members commented on how the city's light pollution obscured all but the brightest celestial bodies.
The staff member was a human after all and would do insane human things like complaining about their city not being dark enough.
Nevertheless, humans did appreciate the necessity of artificial lighting. As night fell, we could illuminate our room with the voice command, a comforting alternative to the deep night outside. I shuddered at the thought of enduring a night in such complete darkness.
Yesterday, I decided to explore the downtown capital to familiarize myself before I visited the school today. Mom insisted on tagging along and Keristian wanted Sukma, his aide, to guide us. We wanted a self-guided exploration, so as a compromise, the human equipped us with wrist-worn devices. These gadgets allowed him to track our whereabouts and also functioned as a means of payment. While the coordinator insisted we needn't worry about finances, he explained a rough price guide to prevent any possible exploitation.
Humans, in stark contrast to the lone arxurs, put heavy importance on socializing. While we waited in the station, the rhythmic cadence of Bahasa, their local language, filled the air. Thanks to Vani's provision of a language model, I could comprehend their dialogues, and snippets of human conversations drifted toward my ears.
"Do you see those domba?"
"Shhh... don't call them that. But yeah... I thought we had just one here?"
"Maybe Vani's relatives came to visit?"
However, even with the additional language model, my translator couldn't decipher all of their voices. Vani informed me that Bahasa serves as a trade language for the region and they had a plethora of other tongues that our translation device has yet to have the data for.
Once aboard the train, the humans adopted a collective silence. Being surrounded by humans aboard the train felt daunting, but this discomfort came from me standing out in this setting. I would feel the same on any other planet inhabited by a different species, carnivorous or not.
When we came to the downtown station, we plunged right away into an endless sea of humans.
Timür's unapologetic display of his face had acclimatized us to humans. We learned to perceive them not as threats but as just xenos with weird faces. It also helped that the humans in our vicinity maintained a respectful distance. However, they almost always locked their curious gaze onto us, averting their eyes when they figured out that I noticed them from my peripheral vision.
Distinguishing individual humans posed a challenge due to their similar appearance, but I soon learned to note the distinctive fabric of their clothing and the accessories they adorned.
The bustling capital of Nusantara presented us with new experiences and opportunities to learn about human culture. Mom and I took full advantage of our time there, immersing ourselves in the vibrant atmosphere provided by the city.
We first stopped at a local market, a bustling hive of activity that operated around the clock. Here, we observed humans haggling over the prices of fruits and vegetables, inspecting textiles, and purchasing a bewildering variety of cooked foods. The rich aroma of exotic spices and prepared meals filled the air.
We had a pleasant experience in the market until we stumbled onto the flesh section. Mom caused some embarrassing commotion when she vomited at the sight of the flesh.
So we decided to visit something less challenging and found ourselves going to museums and galleries. The tour guides in each institution we came to explained the history of this island while showing a collection of historical artifacts and artworks. It offered a captivating glimpse into the ancient human civilizations that once inhabited this region, and their struggles and triumphs.
We decided to have our last meal of the day in the city. With many of the buildings crammed in the city center, the place we had access to the open air lay at the top of the building. We watched the sun setting on the horizon.
As we ate through a platter of addictive fritters, Mom said that we venlil did construct similar dense settlements. Her explanation surprised me at first, as I almost forgot that Mom used to work as a civil engineer. She then explained that dense arrangements for habitats like this only made sense in colonies that lacked land or breathable air.
Humans seemed to have other motivations. They prefer gathering close to one another, creating bustling metropolises to allow for large swaths of untouched land for their wildlife.
So today, having learned to navigate the urban labyrinth of the Capital, I bid a temporary farewell to my mother at the outskirt station. Her exploration of this city would take her further out, where she would visit one of the human agricultural facilities. On the other paw, my destination lay at the heart of downtown.
Once I arrived at the downtown station, I switched on my visual overlay, allowing it to project directional instructions across my visual field. It painted a pathway to my destination through the tunnels and covered walkways. The direction landed me in one of the city's gargantuan towers.
The visual overlay translated the name of the school in venscript. Since humans write horizontally, the resulting translation turns a quarter circle. The sign above the entrance says:
"State Elementary School #1"
Number one? I suppose in a city this big, they did need more than one school. Under the sign, I spotted a human figure standing. She waved her arms and I could tell that she had waited for me. When I got closer, I made out the warm and inviting expression on her face
"Hi, I'm Andin, and you must be Principal Vichak?" Her voice sounded melodious and soft for a human. The human clasped her hands in front of her and bowed.
"Hi Principal Andin, nice to meet you," I replied to her with the same gesture. "I can't wait to see your school."
"Excellent! Follow me," she said. Her billowy one-piece dress twirled around her when she turned around.
Andin led me through the lobby and toward a balcony overseeing the heart of this educational facility, an internal atrium spanning three stories in height. The humans embedded the school inside one of their superstructure, and due to the lack of outdoor space, this architectural feature provided a simulated outside area where young humans could engage in physical activity and socialize. A synthetic material replicating grass covered the atrium's floor. Simulated sunlight streamed projected from the ceiling bathed the area in warm daylight.
An assortment of colorful play structures and exercise apparatuses dotted the periphery of the atrium. I presume they provided the students with ways to release those predator energies. Balconies jutted out from each floor, giving educators an overview of the bustling space and enabling effective supervision during playtime. The classrooms and learning spaces surrounded the atrium. As we walked past, I noticed that several of the glass panes had turned opaque.
"I read from the sign that this is an Elementary School. How old are your students?"
"Our elementary school caters to students from the first through fourth grades, so they are between six to ten years old. However, we sometimes admit older students. For instance, we have a few twelve-year-olds in the fourth grade."
Something felt a bit off from her answer. "What's next for them after this?" I probed.
"After completing their time here, students move on to four years of middle school, followed by another four years of high school. During high school, they can choose a specialization before they move on to university."
Her response left me flabbergasted. "Twelve years of education?" I said in disbelief. "It takes a full twelve years to complete education here?"
"Uh... yeah. That's pretty much the standard timeframe for education all over the planet. Just... how long does it take for you to finish your mandatory education?"
"Seven years," I responded. "By the age of thirteen, kids can start two years of vocational school and most venlils started working at fifteen."
Andin's eyes widened, "Wait, you have children working full-time at fifteen?"
"No, they're not children. They're adults." I realized that humans might have different lifespans. "What's... your age of majority here?"
"In this country, people can vote at the age of seventeen. But in our local culture adulthood starts at twenty." Andin explained.
"Alright, maybe we have a different lifespan?" Andin suggested, echoing my thought. "What's the typical lifespan of a venlil?"
"The average life expectancy hovers around ninety years, although many people live past one hundred," I explained. I wonder if perhaps humans live much longer? I didn't expect predators to live long, but humans tend to defy the norm.
"We had the same lifespan," Andin admitted.
"Wait... what?"
"Maybe we have a different education system?" She suggested again. Andin offered me her pad. "Feel free to observe any class that interests you. Here you can see the schedule for today." The contents had been translated into Ventongue. It presented a timeline of various subjects that took place throughout the day.
As my eyes skimmed over the list, one caught my attention. "Can you explain physical education?"
"In this class, we teach children how to exercise." she explained, "In fact, a PE class should begin now."
An adult human arrived on the field, followed by human children chattering and making all sorts of kid noises. They sounded just like venlil juveniles. At the command of the teacher, the students aligned themselves into a tidy grid pattern. A rhythmic melody started to play, filling the atrium with an energetic ambiance. The teacher at the front began to move in sync with the music, demonstrating a series of actions that the children mirrored.
"What are they doing?" I asked, intrigued.
"They're warming up to prepare for the activity ahead."
They performed various movements, the fluidity and synchronization of which appeared almost like a dance to my venlil eyes.
Once the 'warm up' concluded, several large, blocky objects rolled into the atrium. With a series of arm gestures from the teacher, these objects positioned themselves around the area. Some expanded to form rudimentary structures complete with roofs, transforming the atrium into some sort of tiny city.
The children gathered in a circle. Following a brief, excited chatter, they each presented a hand, some with palms facing upward, others showing the backs of their hands. According to some unspoken rule, those showing the backs of their hands stepped back, causing the circle to contract. This ritual continued and I figured out that the group with the most members excused themselves until one kid remained.
"Ah, it seems they're playing 'Hide and Seek' today," Andin commented, watching the unfolding scene with a warm smile.
"Hide and Seek? What's that?"
"One child plays as the 'cat' while the others will play as the 'mice'," she explained, her expression turning somewhat hesitant. "Ah... perhaps this wasn't the most appropriate activity for you to observe."
My translator didn't quite capture the nuances of 'cat' and 'mice', but I gathered they referred to Earth animals. The child designated as the 'cat' stood in the center of the atrium, standing near a pole with their eyes covered, while the 'mice' scattered, seeking shelter behind the fabricated structures and blocks.
The 'cat' began a loud countdown. Upon reaching zero, they removed palms hands from their eyes and commenced their search. A realization struck me as the 'cat' started prowling around.
"This... is," I murmured, taken aback by the implication of the game. "You're simulating a hunt."
From time to time, the humans can't help but remind me that despite their friendliness and civility, they had a history as predators.
"Well... yeah, when you put it like that…" she paused. "But, the children didn't see it as a hunting simulation. I mean… I doubt that none of them will become a hunter when they reach adulthood. Most of us nowadays don't hunt."
"I understand." I looked down and the cat had found a mouse, chaos ensued as the two of them rushed to the pole. The mouse touched the pole first and laughed. "You humans do need an outlet for your aggression to maintain a civil society."
"What? No…" Said Andin. "We have Physical Education to encourage a habit of fitness."
"So, you don't feel the urge to get violent, sometimes?"
"Most of us don't. Those with that kind of urge receive treatments so they don't harm themselves or other people."
I looked down at the human children below. Despite their concerning activity, they looked like they enjoyed it.
"But if this display makes you uncomfortable, we can see other classes."
I looked at the pad, where another class intrigued me.
"You have an art class? In elementary school?"
"Yeah, it encourages creativity… you don't have art classes?"
"No, those with the aptitude will go to art colleges after they graduate from school."
"Oh…" She gave me a look that I think signifies pity? "Are there other things you don't see in Venlil school?"
"The English class seems interesting. I noticed that most of your people can speak in English when needed."
"Heh, that one is contentious." She chuckled. "English is waning now, and people proposed that we teach our kids Chinese, Hindi, or Swahili for the foreign language class. I take it… you don't have a foreign language class?"
"We do, but… like art school, you learn it at the university level, usually as part of a Foreign Relation Studies. Because foreign languages are spoken by other species."
"Interesting." Again, she gave me that concerned look. "So, do you want to see the art class or the language class?"
"Art class. I think."
"Sure, let's go," Andin said, guiding me down the stairs toward the art classroom.
Upon entering the room, chaos greeted us. An eclectic array of children's artwork adorned the walls, showcasing vibrant landscapes, portraits, abstract shapes, and depictions of what I assumed were various earth creatures.
"Ah, Principal Andin," the art teacher greeted us with an inviting smile as we entered. "And we have Principal Vichak as well!"
"Meet Harta, our art teacher," Andin introduced me.
The moment we entered the room, a sea of young faces turned towards us. It felt like a forest of eyes scrutinizing us.
"Children, say hello to our visitor today, Principal Vichak."
"Good morning, Principal Vichak!" They speak in harmony. The children then refocused on their tasks, their hands returning to their brushes and colored pencils.
Some students here worked alone, while others collaborated in small groups. In one corner, I spotted a screen displaying 3D artwork, sculptures made from what looked like recycled materials, clay, and even intricate artwork made of folded paper.
"Today we have a free-form class," Harta explained. "With your visit, I asked them to make something about our two species."
Several children gathered around a large screen at one end of the room, using it to sketch out their designs before replicating them on canvas. They drew scenes of humans and venlils with a level of technical skill and creativity that amazed me, considering the young age of these kids. In one section, busy children molded a piece of clay, their tiny hands trying to create something that looked like a venlil.
"But how do you evaluate their work?" I asked, confused. "And for that matter, how do you grade students in the Physical Education class?"
"In this school system, we don't include art and physical education to determine if a student has what it takes to continue to the next grade," Andin clarified.
"We do give individual feedback to each child," Harta chimed in. "We aim to ensure their personal growth and development, not just their academic achievement."
"Indeed," Andin asserted, her voice reflecting a sense of profound conviction. "The role of the school has evolved over time. These days, we don't work just as a hub for academic instruction, but as a second home where children learn essential life skills. We work hand-in-hand with parents to nurture these young minds, helping them develop into thoughtful and responsible individuals."
This notion brought back memories of my own school back on our homeworld. People would often refer to our school as a "nursery" due to our additional class on socializing and communication. I remember Renata, the human psychologist stationed in our homeland, said that my school had the basis of a well-rounded education. Here I learned just how more "rounded" we need to be.
Throughout the day, we ventured into different classrooms, each offering a snapshot of the subjects covered in human elementary education. The STEM classes felt lackluster by my standards. However, I soon appreciated their teaching approach which encouraged students to arrive at their conclusions.
On the other hand, the social studies and citizenship curriculum appeared more intricate, which made sense, given the complex social structures of the human race, a species as varied and divided as the primitive yotuls.
Midday brought a meal break, during which I had the chance to mingle with some of the other faculty members. I learned that a significant portion of the adults currently abstained from food and drink, on account of what they called the "fasting month". Andin observed the fast as well, but she kept me company in the cafeteria despite her abstinence from eating.
"Are you sure it's alright for me to eat while you're fasting?" I asked, somewhat.
"Of course," she assured me, her face warmed by a gracious smile. "Self-restraint is a fundamental aspect of being human."
Self-restraint, a quality I found woven into the fabric of human nature. Despite the invasion hurling their world into chaos, humans displayed remarkable restraint, refraining from lashing out in anger.
Post-meal, our educational exploration resumed. The sheer number of classes devoted to non-academic skills struck me. For instance, they had a class dedicated to environmental education, where they instructed young learners on how to care for their planet. Another class, called Health and Wellness, focused on areas such as hygiene, nutrition, safety, emotional well-being, and mental health. My visit coincided with a session of "meditation", a peculiar human practice to calm themselves. When I observed the children sitting in tranquil silence with eyes closed and serene music enveloping the room, I realized that they do have a method of quelling aggression, by nurturing a peaceful disposition.
The complexities of human pedagogical methods began to dawn upon me. The length of their educational journey lasted longer than ours because of this multifaceted curriculum. They didn't focus just on the injection of academic knowledge, but they also introduced human development in theirs. Even their academic lessons went beyond feeding students with facts and figures. Instead, they encouraged a more gradual learning pace that fostered independent thinking.
Such an extensive approach to education daunted me. Could we even implement such a model in our venlil school? Considerable obstacles lay on our path, given the expectations of parents and our society at large, who were accustomed to a quicker, more streamlined education.
In any case, my day reached its conclusion, and my time to depart came. When I bid her farewell, Principal Andin provided me with a binder filled with artwork created by the students, along with personal messages for me and the students back at my own school.
I had time to reflect and consider as I walked toward the downtown station. I recalled how Andin and Harta viewed the institution not as a place of learning, but as a secondary caregiver, working hand-in-hand with parents to nurture the holistic development of their young ones.
On my way to the station, my mother called. She informed me she would be coming downtown so we could share a last meal of the day together.
"How did the farm tour go, mama?" I queried, eager to hear about her day.
"It was enlightening," she replied, leaving me curious about her experience. "And what about your day?"
"Oh, mama," I began, a sense of excitement rising in my voice, "I had an extraordinary day."
Afterwords: Humans with their 22nd century education.
Somehow this is the longest chapter I have ever written. Also note on my update schedule. I'm posting update on every date divisible by 3. That means some updates can appear 96 hours later when the last post is on 30th and the month ends in 31st,
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2023.06.06 14:39 adm-exp Admission Consultancy in Patna: Admission Expert

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2023.06.06 14:38 redlaire How to Write a Podcast Script

If you're a novice to podcasts, you're definitely no stranger to these struggles: How to write a podcast script? Should I write the script for the interview podcast? Should it be word-for-word? Should I use the script for a solo show? How to write one?
No worries — many aspiring podcasters face this.
If you've googled these questions at least once, you're at the right place. In this article, we'll share best practices for writing a podcast script as well as give you script templates based on the podcast format. So whether you're going to write a word-for-word script or just leave some touchpoints in it, we've got you covered, so let's delve in.

What is a podcast script & must I use it?

Well, you definitely must not. However, all great shows that flow like a casual off-the-cuff conversation are, in reality, well-prepared beforehand. It doesn't mean, though, that the script should have every word you're about to say — a word-for-word script isn't a necessity. It's up to you whether to plan every word before hitting the record button or just have a few notes.
What's more, using no podcast script whatsoever doesn't mean your show will sound rusty, or your talk will feel inarticulate. Sometimes, you can do perfectly well without a script, but that requires practice, knowledge of some recording tips, and long hours of podcast hosting experience. If you're just starting out, it's always useful to have a script as a backup.
So what is a podcast script? This is an outline of ideas and touchpoints you're going to speak about in your show. Only you decide how detailed the script will be. A well-thought-out podcast script brings your show's episode structure, direction, and cohesiveness. When you have a script at your fingertips, you'll feel more confident to get back to the initial route if something goes not as planned, sparing you a bit of nerves and post-production time.
The script helps you stick to the focus of your show and not to deviate from it, prepare transitions, and keep the talk within the planned recording time. So even if you mustn't have a podcast script, you definitely should.

Podcast script outline templates (for common podcast formats)

Firstly, let's take a solo show episode as an example and see which podcast segments it includes. Note that it's not necessary to strictly stick to this template; for instance, you can eliminate the sponsor part or reduce it to a couple of mentions. You can also change the order of the points.
💡If you don't have a podcast sponsor yet or don't know how to monetise your show, check our article that covers exacyly that.

Solo podcast script template

  1. Introduction
  2. Sponsor message
  3. Music jingle
  4. A more detailed explanation of the episode
  5. Topic 1
  1. Segue
  2. Topic 2.
  1. Segue
  2. Outro
  3. Call to action
  4. Sponsor message
  5. Music jingle
This is the basic outline that you can customise the way you feel right and align with your show structure and topic.
As for the podcast firmats, there are several common types; each has its own stricture and, thus — a podcast script. Whether you're going to record an interview, a solo show, or a talk show with co-host(s), the scripts will differ.

Interview podcast script template

Interviews typically require more preparation than solo shows, and the scripts of the upcoming interviews are more detailed and thought-through. When you host an interview, it's essential to know exactly what you're going to ask your guest.
💡 We've covered how to prepare the questions for the guest, so check that piece before making the interview podcast script.
Once you've researched your guest and prepared the list of questions, start making points that'll help keep the line of what you're going to say. It's essential to be prepared for the interview and know what you'll talk about not only for your comfort but for the comfort of your guest as well. The latter will create an atmosphere of two friends talking, making the show sound easy and conversational.
To achieve it, the script is important, so here's an example of the interview podcast episode:
  1. Introduction.
  2. Guest introduction.
  3. Sponsor message.
  4. Music jingle.
  5. Question 1.
  1. Question 2.
  1. Question 3.
  1. Recap.
  2. Outro.
  3. Sponsor message.
  4. Call to action.
  5. Music jingle.
You can customise this plan to your own interview.

Co-host podcast script template

If you're about to have a talk show with one or several co-host(s), the most optimal approach would be to prepare some script with the general conversation structure and touchpoints but generally keep the organic conversational flow.
You might wonder why to have a script for the talk show with a co-host, as it's supposed to be a natural conversation. Preparing the script beforehand will allow you to avoid the issues like interrupting each other, repeating things, one host talking too long, and awkward jumping from one topic to another.
Transitions (or segues) are super important for a co-hosted show. So in such a case, it might make sense to have scripted transitions.
  1. Introduction
  2. Sponsor message
  3. Music jingle
  4. A more detailed explanation of the episode
  5. Topic 1
a) Answer by Host 1. Question to Host 2.
b) Answer by Host 2 to Host 1.
  1. Segue
  2. Topic 2.
  1. Segue
  2. Outro
  3. Call to action
  4. Sponsor message
  5. Music jingle
With a co-host, it's crucial to record each person on different tracks. This way, you can edit your voices independently later on. Waveroom, a virtual recording studio, can do exactly that — it records audio and video tracks of each participant individually and automatically merges audio and video tracks in your personal working dashboard.
💡 Give it a shot — Waveroom is a perfect solution for podcast recording, whether solo shows, remote interviews, or co-hosted talks.
🔴 Tip: To steal a sneak peek of other podcasts' scripts, check services like Happyscribe that share transcribed scripts of various shows!

Essential podcast script segments with templates

From the outlines above, you've noticed that it contains segments that will be relevant to any show, regardless of its format and structure: Introduction, sponsor message, segue, outro, and call to action. Let's briefly touch on each of these.

Podcast introduction (Intro)

A podcast intro is the first thing listeners hear when opening an episode on a podcast directory like Spotify or Apple Podcasts. So it's essential that your intro has these qualities: it's short, welcoming, and explains what the podcast is about. To be consistent and recognisable, use the same script for introductions of each of your episodes. Here's the general and easy template for a podcast intro script.
"Welcome to [podcast name], the show that [short podcast description]. I'm [host name], and today we're talking about [episode topic] with [guest name, if any]."

Guest introductions

If you have an interview, it's vital to introduce your guest(s) as well, so after the intro we give you above, you can elaborate on your guest(s) and add this:
"Welcome [guest name] to [podcast name]. She/he/they are here to [why? Provide expertise, answer questions, tell their story, etc.]. Hi, [guest's first name]; thanks for joining us today."

Sponsor messages

Scripts of your sponsor messages may vary depending on how much the brand controls this message. Sometimes, brands write them on their own and ask you to just voice the scripts. Others give podcasters merely the main points to touch on. Either way, talk to your sponsor to come up with an engaging sponsor message that will resonate with your audience.
Here's a simple example of how you can mention your sponsor:
"Today's episode is brought to you by [sponsor name]. [Sponsor name] is [brief benefits of the sponsor's product or service and why the listener should try it].

Segue

Podcast episodes, especially interviews, typically touch on several topics. To go from one to another topic cohesively without sudden jumps and keep the steady episode flow, it's important to think through natural transitions (segues). Segues can be jingles, sounds, or spoken phrases.
"Now that you know [previously discussed topic], let's jump right in to [next topic to discuss]."

Podcast outro

Use the podcast outro as a way to thank your guest for participating, recap what you've talked about, and thank your audience for listening. During the outro, you can also announce some upcoming events or episodes.
"Thank you, [guest name], for being with us today for our discussion of [brief recap of the discussion]. Thank you for listening to our show, and stay tuned for more episodes of [podcast name]."

Calls to action (CTAs)

Calls to action can be a part of the outro or an individual segment of a podcast episode. During a CTA, you can ask your listeners to follow you on social media, subscribe to a newsletter or your show on Apple Podcasts or Spotify, write a review, or become a premium listener.
"Thanks for listening to [podcast name]. Before we go, show some love for our show by leaving us a review on Apple Podcasts and following us on [platform name with the handle]. Stay tuned for next week where we [next episode's topic]."

How to write a podcast script: Tips & best practices

If you're just at the beginning of your podcast journey, we recommend preparing a detailed script. You will reduce the number of details over time as you gain some practice talking smoothly without preparation.
Let us cover a few tips that'll help you write a captivating podcast script, even if you've never done it before.

Keep it conversational

Having a script is super helpful, but when you read it during the show word by word, it will sound flat and monotone. So always try to sound conversational as if you're talking to a friend.
To practise conversational sound, record yourself before the actual show with some text-to-speech tool to dictate your words. Then just edit this new 'script,' smooth it out, and use it as a basis for the show.
💡 With Waveroom, you can record yourself talking for 120 minutes free of charge — enough time to practice! You can record an audio-only track or a video. Here in our guide, we explain how to record yourself with Waveroom.

Mind delivery notes

Delivery notes added to your screen indicate pauses, laughs, sighs, emphasis, dramatic effects, pronunciation of certain words, and other elements that bring some conversational tone to your podcast. It's helpful to rehearse reading with these delivery notes before you get to recording.

Maintain a reasonable pace

Don't speak too quickly nor too slowly. Find the ideal talking pace and maintain it. There should not be any long pauses or moments when you talk so fast that it's impossible to comprehend what has been said.
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