Empyrion restore ship godmode

[WTS] Shave set (Brush, Razor, Soap) random characters to make the 50 character limit for the title post.

2023.06.07 02:34 insolent_swine [WTS] Shave set (Brush, Razor, Soap) random characters to make the 50 character limit for the title post.

https://i.imgur.com/8svm8NA.jpg
Looking to sell this set. Restored brush from the 30’s, with a synthetic knot. 22 mm i believe. Used just once.
PAA Blue Phantom Slant
Central Texas Soaps *** Down at the River***, scooped but once. (Pea sized amount)
Looking to sell all three for 50.00 shipped.
Have a good day!
submitted by insolent_swine to Shave_Bazaar [link] [comments]


2023.06.07 02:06 just-in-time-96 [WTS] Price Drops on World Slabs

Everything must go!

Chat preferred over PM
Venmo, Zelle, PPFF, CA – $FREE First Class or $5 Priority Shipping
Proof/Album
$28 $25 - 1968Mo Mexico City Olympics S25 Pesos Even Rings NGC MS65
$25 $BASE METAL - 1946Mo Mexico 1c MS63 BN -MmmMMmmmmM Chocolately
$125 $100 - 1969 Dom Rep Peso Republic Anniversary NGC MS66 (CuNi)
$100 $95 - 1963 Dom Rep Peso Republic Restoration NGC MS62 (ASW .558, 26.7 g 65%). Waaaay cheaper than FeeBay comps.
$75 $65 - 1938 New Guinea 1 Shilling MS66
$150 $140 -(1279-1307) ENGLAND DURHAM S-1423 EDWARD I BISHOP BEC PENNY VF30I had trouble finding comps for this one. Only one details sold at Stacks 10 years ago, 7 total graded at NGC Pop 5/1 and none at PCGS. There is a similar, but more common variety in XF40 on eBay for $235 now. If you can find reasonable comps, please share.
🐋🐳 Whale Option – Take all silver for $385 shipped priority or $395 with base metal 🐋🐳 🐋🐳 🐋🐳 🐋🐳
submitted by just-in-time-96 to Pmsforsale [link] [comments]


2023.06.06 23:39 wolfyFTW [WTS] Vintage semiflex in a range of sizes - Parker Duofold Sr. Lapis, Esterbrook Dollar Pen, and Wahl gold-filled ring-top with a tiny #0 nib!

Hello! Please take a look at these vintage pens I've got for sale. I got bit by the vintage bug but (as someone on this subreddit once said) I'm finding out that I enjoy meeting pens more than I enjoy owning them. Hoping to send these off to new homes and refill the piggy bank so I can continue meeting new pens :).
Verification: https://imgur.com/a/dWg0rru
Albums (w/ videos and writing samples): Parker Duofold, Esterbrook Dollar Pen, Wahl Ring-top
  1. Parker Duofold Sr. in Lapis (white on blue) with 14k right oblique semiflex nib - D condition for vintage + new nib, otherwise a solid B. Asking $450 OBO + shipping. A beautiful oversize Duofold in the rare Lapis color (this is the relatively less rare white-on-blue). The nib is a size- and model-appropriate replacement right-oblique 14k "Z" Duofold nib that writes a very juicy medium with a touch of flex to add a little extra flair to your writing. Measures 5.5" / 5.3" / 7" capped/uncapped/posted. Overall, the pen is in excellent condition. I replaced the sac and nib and gave all the hardware a good polishing. There is some darkening of the celluloid with age but it is still very clearly and richly blue. The imprint is deep, crisp, and fully legible. Mild brassing on the top and ball of the clip. Cap-top, blind cap, and section all have kept their rich black color and are free from any visible oxidation. Microscratches as expected for a ~100 year old pen, but no other scratches, cracks, or warping of any kind. A great pen for a collector or someone who just likes big vintage pens. Wasn't sure how to price this since they don't come up very often, but I did find listings on PSP and Antique Digger with fairly higher asking prices.
  2. Esterbrook Dollar Pen in Copper with #2788 steel medium semiflex nib - D condition for vintage, otherwise a solid B. Asking $75 $65 $50 OBO + shipping. This is a pretty neat pen - an Esterbrook Dollar Pen in a very pretty copper pattern, with an uncommon #2788 "flex" medium nib. I would call this a semi-flex, at best, but still a wonderfully smooth writer that just glides across the page (please see writing sample for expected degree of line variation). Measures 4.75" / 4.5" / 6.25" capped/uncapped/posted. Overall in excellent condition. The hardware is excellent. The clip is a little wobbly - about 2mm of play. The body has few small scratches and some tooling marks closer to the section (best seen on the photo showing the imprint). I think the beautifully chatoyant copper pattern masks these blemishes well. No cracks or warping of any kind. I gave the pen a polish and a new sac; the J-bar it came with works well and is very springy.
  3. Wahl gold-filled ring-top pen with 14k #0 fine semiflex nib - D condition for vintage, otherwise a solid B. Asking $125 OBO + shipping. This was a total 1am impulse buy because it was tiny and cute and I wanted to try restoring a smol boy. The pen itself is tiny and nib is as small as they come - a #0 size 14k Wahl nib with a heart-shaped breather hole that writes a crisp fine with a touch of flex. Check out the video to see it in action. Not a very practical pen, but a very unique one that is just plain fun to hold and play with. Put it next to your largest pens and try not to smile. Measures 3.15" / 2.9" / 4.2" capped/uncapped/posted. Overall in excellent condition, free of dings or dents. Caps and posts securely. All I had to do to get it working was replace the sac. I also rotated the lever to line up with the nib because I enjoy that sort of thing.
Open to offers, especially if buying multiple pens. Usual sub rules apply (Post here first, Paypal G&S, etc.). Will ship USPS priority, CONUS preferred, and combine shipping if buying multiple pens. Please feel free to message me with any questions!
submitted by wolfyFTW to Pen_Swap [link] [comments]


2023.06.06 21:39 Scott_Jenkins-Martin [US] [Selling] New and used 4K/Blu-ray/DVD/VHS

PayPal accepted, add $4.50 shipping for any quantity of discs.
New/Used 4K/BD
Used BD #1
Used BD #2
New/Used DVD/VHS
For Sale/Trade
$11 - The Celluloid Closet
$33 - Ran (steelbook)
$43 - Starship Troopers (Dolby Vision Steelbook)
$22 - True Romance (steelbook)
Used 4K UHD *
$8 - Doctor Sleep
$5 - Jumanji Steelbook (damage to back of steelbook
New Blu-Ray *
$16 - Weird Science (Arrow steelbook)
$4 A Clockwork Orange
$4 - Fringe S1 (lenticular slip)
$4 - Game of Thrones S2
$4 - The Matrix 4 Films collection (Matrix 1-3 + The Animatrix)
$14 - Mallrats (Arrow)
$4 - Men in Black
$5 - Moon (slipcover)
$17 - Naked Lunch (Criterion)
$4 - Observe and Report (slipcover)
$4 - The Shawshank Redemption
$17 - Short Cuts (Criterion)
$25 - The X-Files Season 5
$25 - The X-Files Season 6
$30 - The X-Files Season 8
$30 - The X-Files Season 9
USED BLU-RAY *
$9 - Dazed and Confused (Criterion)
$4 - Scott Pilgrim w/slip
$10 - The Godfather Trilogy (The Coppola Restoration)
$14 - Westworld season 3 w/ holographic slip
$9 - Chernobyl
$4 - Wolf of Wall Street w/slip
$2 BLU-RAYS: *
Casino Royale (Craig)
Chappie
Deep Impact
Elf
Ender’s Game
Ghost in the Shell (2017)
The Gift
The Hitman’s Bodyguard
The Hobbit - An Unexpected Journey
Hotel Transylvania (split from 2 pack, cover is cut)
Jurassic World (printed custom cover)
Legend of the Guardians: The owls…
Men in Black 2
Men in Black 3
Monster House (printed cover)
Teenage Mutant Ninja Turtles
Pan’s Labyrinth
The Prestige
Quantum of Solace
Robocop (2014)
Skyfall
Spectre
Star Trek: Into Darkness (clear plastic art slip)
Star Trek: Into Darkness (paper slip, no DVD)
Superman: The Movie
Transformers: Age of Extinction
The Usual Suspects
V for Vendetta
X-Men Apocalypse
$3 BLU-RAYS: *
Avengers Infinity War (slip)
Batman Begins
The Dark Knight (slip)
The Dark Knight Rises (slip)
Deadpool
Deadpool 2
Dredd w/slip
Ex Machina
Harry Potter and the Deathly Hallows (slip)
The Hunger Games
The Hunger Games Catching Fire
Interstellar (slip)
Jurassic Park
The Lost World: Jurassic Park (slip)
Jurassic Park III (slip)
Looper (slip
A Quiet Place
Ready Player One (slip)
Unsane (unused, no code)
New DVD * $55 - Transformers: Victory (sealed, OOP)
$18 - Lucas
Used DVD * $12 - Kids (OOP)
$8 - Piranha (Shout Factory lenticular slip)
$70 - Beast Wars complete series (hard box with all inserts/comic book, OOP)
USED VHS * $100 - Nightmare (1981)
$35 - Alone in the Dark (side-loader, former rental)
$50 - Sonic the Hedgehog movie
------------------_-
*BELOW THIS LINE IS NOT FOR SALE
------------------_-
My Wants (Will Trade or buy, depending on title)
Blu-Ray: * Dragnet (Shout)
Gravity 3D
Super Mario Bros (1993, Australian)
Biloxi Blues
Project-X (1987)
Matinee
American Splendor
Clue
Borat
Golgo 13
Dead Alive
A time to kill
Meet the Feebles
Super Troopers 1&2, or 2 alone
Heavenly Creatures
Welcome to the dollhouse
Glengarry glen ross (shout)
Mars Attacks
Mean Girls
Honey I Shrunk The Kids
Honey I Blew up the kid
The Mist
Drunken Master
The Fugitive
Jackie Brown
Little Shop of Horrors
Bachelor Party
The Fall
Once Upon a Deadpool
How to Train Your Dragon(s) 3D
Criterion Godzilla Showa collection Envy
4K UHD:
* Babylon
Boyhood
Naked Lunch
War Dogs
Elvis
Okja
Scott Pilgrim
Dazed and Confused
Fear and Loathing in Las Vegas
Karate Kid trilogy
X-Men trilogy
Annihilation
Westworld (all seasons)
I am legend
District 9
Peanuts holiday collection Super 8
Bill & Ted's Excellent Adventure
Frighteners
Tremors
King Kong (1976)
In Bruges
Uncut Gems
All Quiet on the Western Front
The Adventures of Baron Munchausen
Time Bandits
Three Billboards Outside Ebbing, Missouri
Home Alone
Gladiator
Bubba Ho Tep
T2 Trainspotting
Texas Chainsaw (Second Sight)
The Princess Bride
Mad Max box
Coco
Man of Steel
It 1&2
Batman
Batman Returns
Fargo
submitted by Scott_Jenkins-Martin to MediaSwap [link] [comments]


2023.06.06 21:22 LN404 Reda's Weekly Items 06.06.2023 & FREE Weekly Item

FREE Weekly Item

Don't forget to claim your free weekly item! After loading a saved game, go to the Exclusive Offers section in the Helix Store and claim your reward.

Reda's Weekly Items

Draugr (Back) Tattoo Part of Draugr Tattoo Set Part of Tattoo Pack A Price: 35 Opals
Sinner Skull (Raven) Flail Rune: - Increase Attack every time Health is Restored
Part of Gothic Pack Regular price: 350 H Price: 120 Opals
Hearthweru Hood (Wolf) Cloak Full set runes: - Increase Attack for 3 Hits after a Block - Additional increase to Speed
Part of Hearthweru Set Part of Hearthweru Pack Price: 120 Opals
Knight of the Round Table Tailpiece Longship cosmetics Part of Knight of the Round Table Ship Props Part of Knight of the Round Table Ship Pack Price: 35 Opals
Angel Wing (Bear) Bearded Axe Rune: - Heavenly light shines down after a Kill, dealing area damage
Part of Blessed Warrior Pack Regular price: 350 H Price: 120 Opals
Dragonguard (Bear) Heavy Shield Rune: - Increase Armor after a Block
Part of Knight of the Round Table Pack Regular price: 350 H Price: 120 Opals
submitted by LN404 to RedasItemShop [link] [comments]


2023.06.06 20:53 TheOnlycorndog A Brief Rundown on the New Lore from ESO: Necrom for People who don't play ESO

What the title says. Since lots of folks like TESLore but don't play Elder Scrolls Online I've decided to make a post listing some of the major lore developments revealed in the new expansion. Note that this is a new release and only the first part of a developing storyline so we don't have all the answers yet. There are still unanswered questions. Also note: there is lots of new stuff on the city of Necrom, the Keepers of the Dead, and House Telvanni in this expansion as well but I haven't played much of that yet so this post will mostly focus in the Apocrypha/Hermaeus Mora side of things.
I'm also not going to spoil the BIG thing at the end of the main plot because it totally wrecks the entire narrative of the DLC if you learn the secret ahead of time. Also, the nature of the BIG thing is such that you not knowing what it is is actually more lore-friendly. Strange but true.
Here we go, lore revelations in bullet point and in no particular order.
1.) Hermaeus Mora may have literally invented knowledge. A loading screen for a region in Apocrypha called "The Mythos" states that this is the place where Mora created Apocrypha after first conceiving the concept of knowledge. One of the daedra who accompanies you to the Mythos explains that it's a sacred place which is absolutely forbidden to everyone (even the Seekers) and only agrees to let you in because she heard Hermaeus Mora personally give you permission to enter. She says that she and the player are unworthy of even beholding the memory of the Mythos, let alone actually going there.
2.) Seekers (probably) aren't mortals who lost themselves to Apocrypha. You learn that mortals who spend too long in Apocrypha without an invitation from Hermaeus Mora passively start losing themselves to the realm as Apocrypha starts devouring their personality. Mora calls this "the Hush" and people whose minds are totally consumed become The Hushed and shamble around aimlessly desperately trying to reclaim what Apocrypha stole from them. Mora himself says it's theoretically possible to restore a Hushed but so far nobody's managed it. We don't learn where these stolen personalities go but we do see a LOT of Hushed so it seems like the vast majority of mortals who enter Apocrypha end up this way. Also, we still don't learn exactly what happened to Morian Xenas but there are hints that he may have Hushed by the time the events of the DLC take place.
3.) There is an organization of mortal scholars who aid the Seekers in maintaining Apocrypha called "the Ciphers". These are mortals who've made a deal with Hermaeus Mora; help his Seekers care for the Endless Library and, in return, are allowed live inside Apocrypha and are given free access to study its contents. Being immune to the Hush alsk appears to be part of the agreement but the Ciphers don't seem able to leave Apocrypha once the deal is made. Apparently Ciphers mostly do menial tasks like fetching parchment, brewing ink, and organizing catalogs and seem to think they got a pretty good deal all things considered.
4.) Hermaeus Mora has a place where he unmakes knowledge that doesn't fit in his collection anymore called "The Underweave". It's left ambiguous as to what sorts of knowledge gets sent to the Underweave but this is where things that are part of the collection but don't fit anymore get sent to be "unwoven" in gigantic "Nemesis Looms".
5.) Hermaeus Mora is interested in collecting potential fates and potential truths in addition to knowledge and secrets. These he stores in the form of Glyphics which Mora says are essentially concepts given a physical form. More powerful fates and truths must be stored in more powerful Glyphics. Some Glyphics are mundane enough that Mora doesn't really seem to care if mortals get their hands on them while others are so powerful and dangerous they are locked in interdimensional vaults accessible only to Mora himself.
6.) Miraak is active in the 2nd Era and probably already plotting his escape from Apocrypha. Also, he's almost certainly a prisoner of Hermaeus Mora at this point and Mora doesn't seem to be actively helping him anymore. In a quest one of the Ciphers tells the player about a mysterious figure called "the First Herald" who was a Dragon Priest who swore fealty to Mora in exchange for power but was imprisoned in Apocrypha ages ago. Apparently Hermaeus Mora told the Ciphers that the First Herald is just a myth and forbade them from investigating it any further, making it one of the few mysteries of Apocrypha that the Ciphers aren't allowed to study. We never learn why Mora is so serious about making sure Miraak isn't found or what plans he has for the First Dragonborn. No, the Summit of Apocrypha isn't visible in-game.
7.) Hermaeus Mora's daedra are actually pretty friendly (by daedra standards). Compared to dremora the Watchers and Watchlings (those big floating tentacle-eye things) are pretty darn friendly and most of the ones you encounter in Apocrypha are fairly open and helpful. You learn from one Watchling that Hermaeus Mora decreed that mortals who manage to find their way into Apocrypha should be encouraged to stay so most Watchers and Watchlings do their best to help mortals find their way whenever they encounter one. The Seekers, however, are explained to be single-minded in their task of caretaking for the Endless Library and the Watchling cautions the player to avoid them. Lurkers seem to fill the role of foot soldiers and shock-troops, spending most of their time just sort of laying around waiting for something to attack. They aren't ever shown to be capable of higher thought and seem to be about as intelligent as atronachs. Interestingly Hermaeus Mora has a clan of dremora serving him called "the Remnants of the Great Eye" whom Mora has freed from service to other Princes. They're MUCH friendlier than other dremora and the one you meet in-game is happy to answer questions but explains that he and his order are the "Sword and shield of Apocrypha, the deadliest of the Great Eye's servants and guardians of the Endless Library's most dangerous secrets".
8.) Confirmation that Hermaeus Mora is worshipped as a sea god. Sailors (specifically Altmer sailors, not sure about other races) venerate him as Herm'us Mora: the Gos of Tides and the Deep. They say he is the one who wrecks ships, dragging them down into the depths and claiming some for himself by pulling them and their crew into Apocrypha.
submitted by TheOnlycorndog to teslore [link] [comments]


2023.06.06 20:41 Mscottlogan1979 Photon torpedoes vs quantum torpedos

After watching Picard Season 3 again I noticed that when the Titan battles the Shrike, and also on the fleet attack against Spacedock, and last when the Enterpise D battles the Borg Cube they are all using photon torpedo and not quantum. Wouldn't you suspect that all the ships would have quantum torpedoes standard at this point? Obviously in the case of the Enterpise D it was an older ship restored to her original condition it makes more sense for her to use photon torpedo, the others I'm suprised about. Just a thought...
submitted by Mscottlogan1979 to startrek [link] [comments]


2023.06.06 19:50 HawkEye1000x FREIGHTOS BALTIC INDEX UPDATE — June 6, 2023

FBX Overview — Excerpts:

Asia-US West Coast prices (FBX01 Weekly) increased 1% to $1,324/FEU. This rate is 88% lower than the same time last year.
Asia-US East Coast prices (FBX03 Weekly) ticked up 1% to $2,351/FEU, and are 84% lower than rates for this week last year.
Asia-N. Europe prices (FBX11 Weekly) fell 7% to $1,319/FEU, and are 88% lower than rates for this week last year.

The latest breakdown in ILWU - PMA negotiations, now focussed on wage levels, resulted late last week in the shutdown of Long Beach’s largest container terminal, TTI, and slowdowns at many terminals in Long Beach, LA, Oakland, Tacoma, Seattle and Hueneme. TTI remained closed through Monday afternoon, and though it was meant to reopen Monday night, closure of other terminals at Long Beach and disruptions elsewhere will reportedly continue Tuesday.

Shipper groups are already urging the White House to intervene, but if operations do not resume soon, the impact of the actions will ultimately depend on how widespread and prolonged they prove to be.

Prolonged action will significantly impact truckers’ ability to both pick up and drop off containers, and cause delays and increased storage fees for export containers and for imports already at container yards or unloaded during a possible slowdown.

They would also cause delays and congestion in the form of ships waiting to dock – which will tie up capacity and put upward pressure on freight rates – and a possible buildup of containers in container yards, which could in turn slow the speed at which ships will be unloaded and also impact trucking.

So far, there is no build up of waiting ships and transpacific ocean rates were stable last week, though daily prices so far this week are showing signs of increase with the latest rates to the West Coast climbing 9% to $1,441/FEU and East Coast rates increasing 4% to $2,452/FEU.

These increases could be responses to the slowdowns and the impact carriers expect potential delays to have on effective capacity levels. East Coast increases may also reflect low-water surcharges for containers using the Panama Canal.

The larger the backlog, the longer it will take to clear and restore normal levels of operations.

The last major industrial actions by the ILWU were taken in early 2015 after negotiations for a new agreement stalled. After two weeks of terminal shutdowns and disruptions at the ports of LA/Long Beach in early January there were 15 ships waiting for a berth, reaching a peak of 30 ships six weeks later.

Once disruptions eased it took a month and half for that number to drop to zero but reportedly took another six months until operations had completely returned to normal.

The last time there were 30 ships waiting in San Pedro Bay was in April of 2022. That number was down from the pandemic-driven record of more than 100 at the start of the year, and – working down many previous months worth of backlog – it took four more months to get to zero. With a backlog of 30 ships in April of 2022, Freightos Baltic Index Asia - US West Coast rates were at about $6,000/FEU, about 4X the norm.

But the fallout may be not as extreme from previous impacts for a few reasons. Back in 2015, the Panama Canal as well as East Coast and Gulf ports were not yet equipped to function as alternatives for the larger container vessels. In response to the severe West Coast congestion and threat of labor disruptions in early 2022, shippers were able to shift volumes over to the East Coast and Gulf port alternatives, though eventually the extent of this move caused record congestion and higher prices to those lanes instead.

This time, however, with East Coast and Gulf ports operating normally and overall volumes down significantly from 2022 levels, some volumes could successfully be diverted to those ports, though – as 2022 showed – a significant enough disruption would likely cause some congestion and higher rates at the alternatives and still leave some backlog at the West Coast ports that normally handle about 40% of the nation’s containers.

Low water levels in the Panama Canal could also limit the volumes that can be diverted and is already putting pressure on rates to the East Coast. FBX Asia - US East Coast rates have already increased 4% or about $150/FEU so far in June as carriers add surcharges for containers traveling via the canal.

But the recovery from a significant slowdown could also be shorter than in 2015 due to new Covid-era strategies like off-site overflow yards and improvements in truck scheduling that could help unclog terminals themselves and speed the rate at which waiting ships can be unloaded.

submitted by HawkEye1000x to zim [link] [comments]


2023.06.06 19:36 JohnT_RE Brass Leopard Patch Notes (1.1.5 PC Update)

Brass Leopard Patch Notes (1.1.5 PC Update)

https://preview.redd.it/y0aicaagof4b1.jpg?width=1200&format=pjpg&auto=webp&s=2fde3b28d5c7f75ba40240dfc922a9de92efc985
This update focuses on several quality-of-life improvements, gameplay changes, bug fixes and more. We feel these changes should provide many iterative improvements to the overall feel and experience of CoH3. You can find all of the changes below, or an overview here, along with a video summary here.
In this update, you will find the following
  • Audio improvements
    • Additional intel warnings
    • New sound effects audio mixes
  • Gameplay feature improvements
    • Camera height
    • Event cues
    • Player names and colors
  • Gameplay changes
    • Plane and loiter changes
    • Mignano Gap and Gazala Landing Ground map fixes
  • A new 3 vs 3 map available in:
    • Skirmish
    • Custom games
    • Co-Op vs AI
  • Several improvements to the single player experience
    • Italian campaign bug fixes
NEW CONTENT
Catania Crossing - 3 vs 3 Map
Adding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.
  • A return to classic CoH bridge maps, based on the Allied Landings in Sicily.
  • Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.
GAMEPLAY CHANGES
Audio
British Forces – War Cry ability
  • All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.
Camera
  • The camera now allows players to zoom out an additional 5 meters using the scroll wheel increasing the overall zoom level.
Event Cues
  • Event Cues are now aligned over top of the minimap.
  • Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.
  • Event Cues now allow players to click and select units behind them.
  • Event Cues are now limited to how many can display on screen at the same time
  • The background transparency of Event Cues has been reduced to improve readability
  • Event Cues lifetime on screen will adapt based on player interaction. Event Cues that are not interacted with will be unchanged. Event Cues that are clicked will be considered “seen” and their total lifetime will be reduced by 5 seconds. For example:
    • A ‘grenade incoming’ event cue appears on screen. The player clicks on it after 10 seconds, the event cue immediately disappears as its total lifetime has been reduced to 5 seconds when becoming ‘seen’.
    • The same event cue appears on screen again, this time the player clicks on it after 1 second: the event cue will be considered ‘seen' and will remain for 4 more seconds, as its total lifetime has been reduced to 5 seconds.
Maps
Gazala Landing Ground
  • Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.
Mignano Gap
  • Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles
  • Removed cover from Greek staircases to prevent unintended balance issues.
  • Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team's HQ areas.
Planes
The intent of the changes to airplanes and loiters is to deliver more believable-looking visuals along with better responsiveness and game feel. When a player clicks, it’s essential that the feedback on the ability be more immediate. As always, we are looking into new ways to bring you an immersive experience, so we’ve adjusted the visuals and deformation on airplane crashes, dives, and projectile speeds.
  • Standardized airplane arrival times:
    • Utility based airplanes (includes smoke & recon runs): 3 seconds
    • Strafing runs: 5 seconds
    • Bombing runs: 7 seconds
  • Airplanes now start their dives earlier to allow for a less aggressive angle.
  • Airplanes speed increase while loitering from 36 m/s to 72 m/s.
  • Airplanes turn angles are increased from 25 degrees to 60 degrees.
  • Adjusted Airplane crashes to create deformation and include a new effect.
  • Adjusted Airplane crashes to damage environmental objects.
  • Adjusted Airplane debris to last longer.
  • Adjusted Airplanes doing dives to only drop the projectile when at a distance from the target as opposed to only when on top of the target.
  • Adjusted Airplane abilities flares to match the center of the ability reticule.
  • Adjusted Airplane abilities reticule colors to match the proper intention of the ability (green for utility, red for damage)
  • Airplanes performing paradrop abilities are now invincible.
  • Airplanes performing Mark Target abilities now show a proper indicator on the target.
Airplane Weapon & Projectile Changes
  • Adjusted projectile speeds overall to be 2x to 3x times faster.
  • Adjusted bombs to have a 1.5x damage modifier against buildings and emplacements.
  • Adjusted deformation to better match the area of effect of some of the explosions.
  • Adjusted strafing runs to have an area of effect of 45m length.
  • Adjusted strafing runs to cover the area within 1s as opposed to 3s.
Loiter Changes
  • Loiters no longer acquire new targets in base sectors.
  • Loiters now display a ground indicator that reflects the target acquisition area.
  • Loiters now display an indicator on top of the unit they are targeting.
  • Loiters now properly display the time left for the ability to end.
  • Loiters now take longer in between passes.
Afrikakorps
  • Stuka Dive Bomb munition cost from 250 to 150.
Wehrmacht
  • Fragmentation Bomb now drops 6 bombs instead of 4.
  • Fragmentation Bomb now has two airplanes in formation.
Plane Bug Fixes
  • Airplanes performing a Mark Target will now leave the field properly if the target is destroyed.
  • Loiter airplanes no longer leave the field pre-emptively which was causing instances where instead of two airplanes loitering there would be only one.
  • Various Audio fixes missing voiceovers in different airplane abilities.
Player Names
  • A new bindable hotkey has been added to the Controls settings, allowing players to customize the button to temporarily toggle player names. Default has been set to CTRL.
  • A toggle for player names has been added to the game settings both while in a match and in the main menu
    • ON: Player names will be permanently displayed under the unit decorator.
    • OFF: Player names will not display under the unit decorator permanently, but players will still be able to toggle them temporarily using their assigned hotkey.
  • Player names will be displayed on unit information cards.
  • Player names will be using player’s selected color scheme in the UI (compatible with both team and unique colors). This will apply to names displayed in the RTS layer, on the unit card and in the player list.
Unique Team / Player Colors
  • Team and Unique colors now apply to player names.
  • Team and Unique colors now apply to units' health bars on the unit cards.
  • Territory point flag and capture UI now uses team colors rather than unique colors.
Player List
  • Added a tooltip when hovering with the mouse on Battlegroups in the Player List, containing the Battlegroup name and a brief description.
  • All Battlegroups from each player’s loadout will now be visible in the player list: it will no longer be possible to check which Battlegroups other players have picked.
  • Player names will respect the color scheme chosen by the player in the Gameplay settings: when Team Colors are enabled, the player will be assigned the blue color, allies the yellow color and opponents the red color. When enabling Unique Colors, the player’s team will be assigned the cold color palette, and the opposing team will be assigned the warm colors palette.
  • Team 1 and 2 background colors standardized to blue for player team and red for opponents’ team.
Bug Fixes & Improvements
  • Fixed a save issue where the objective UI language was incorrect when loading a save that was made in a different language.
  • Fixed an issue with the main menu background not appearing.
  • Improved indication of resolution on the settings screen when borderless Fullscreen window mode is selected.
  • Improved mouse compatibility and clamping while in windowed mode.
  • Textbox now properly displays when chatting with friends.
Audio
  • Added a new sound effect to campaign map captures.
  • Added an intel announcement for allied-controlled points that are attacked or taken by the enemy.
  • Afrikakorps Mortar Units have found their voice. Fixed an issue where recrewed Afrikakorps Mortar Units would have no voice lines.
  • Capture point now always plays capture sound when neutralized.
  • Fixed audio sound effects when capture points are neutralized.
  • Fixed certain British vehicles not using American lines after being restored by the American recovery vehicle.
  • Fixed unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Paratrooper Squad's M1 Carbine now uses unique firing sound effects.
  • Recon ability sound effects will no longer be heard in the fog of war.
  • The Humber 15mm turret's sound effect now correctly matches fire rate and animation.
  • US Forces halftracks now uses different audio after being upgraded.
  • US Forces Intel referred to pathfinders as scouts when deployed from HQ. They are now correctly referred to as pathfinders.
  • Victory and Defeat music on the results screen is now no longer affected by the muffling effect on remaining battle sounds.
Voice Over
  • Fixed silent voice over line at the end of the Defend Potenza mission.
  • Intel voiceover warnings for weapon crews such as Anti-Tank guns and Mortars did not play when the unit was lost. Warnings now play correctly.
  • M2A1 Howitzers now has working voice over lines.
  • Refined the voiceover selection logic to reduce the repetition of memorable lines.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • Victory and Defeat screen voiceover will now always play.
Art
  • Afrikakorps Panzergrenadiers now understand how boots work, therefore their legs no longer clip through their boots. It’s leg day!
  • Anzio Annie crew now stands on the gun, where they should be.
  • British Forces M1 Pack Howitzer Team now uses the correct models and portrait.
  • Colors on the Afrikakorps Bersaglieri squad rifles have been adjusted to better match the unit.
  • CWT AA Mount seat no longer clips through benches.
  • Fixed smoke trails to match team colors.
  • Flame attacks correctly apply charring to vehicles.
  • Heavy machine guns no longer floats when the M8 Greyhound is destroyed.
  • Kattenkrad Recon Vehicle now produces debris when destroyed.
  • US Forces M1 carbine now uses the correct semi-automatic animation.
Gameplay
  • Fixed a scaling issue where unit paths would be the wrong size on the minimap.
  • Fixed an issue where the cover dots indicators would be rendered floating in the air.
  • Fixed an issue where the game was not updating the player correctly when an enemy neutralized one of the player's team-controlled sectors, and still showing the neutralized territory as player owned. With this change, after a point is neutralized by the enemy team, the player would correctly see it as neutral on both the RTS and the minimap/tactical map layers.
  • Fixed an issue where the minimap did not orient north correctly.
  • Fixed an issue where units got stuck when trying to exit certain buildings while retreating.
  • Fixed an issue with some environmental vehicles being targetable as if they were enemies.
  • Fixed A.I. players not supplying a direction to directional targeted abilities. This A.I. will now be using directional targeted abilities, such as the German Wespe Creeping Barrage veterancy ability.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues related to bridges not correctly having cover.
  • Loiter planes no longer disappear off map while performing abilities.
  • Updated Line of Sight generated by capture points to be more consistent with past CoH games.
Localization
  • Added Japanese text display improvements.
  • Adjusted and simplified tooltip text throughout the game.
  • Fixed several typos and inconsistencies in texts.
  • Fixed an issue with subtitles in Campaign not appearing at the correct time.
  • Improved localization in all languages and integrated missing translations.
Maps
  • Added missing cover to several objects in the environment.
  • Fixed an issue on Aere Perennius where the map zone/territory would be drawn incorrectly between ruined buildings.
  • Fixed an issue where certain buildings would make units garrisoned inside invincible.
  • Fixed an issue where territory lines did not display correctly on stairs.
  • Fixed missing collision on large standing fuel container on L'Aquila map.
  • Fixed several issues with indestructible hedges.
  • Fixed several issues with small objects taking up too much space and blocking unit movement.
  • Updated balustrades to provide cover as expected (identically to stone walls).
  • Updated hangar assets to no longer provide cover. Suspended sections were wrongfully providing cover to units beneath them.
  • Updated map edge visuals on Torrente, including railway tunnel and rail lines.
  • Improved width of impasse around some cliff areas across multiple maps to reduce clipping.
Modding Tools Improvements & Bug Fixes
  • Added first ability archetype “equip_and_fire_weapon”. This archetype is intended primarily for infantry to replicate the functionality of abilities such as grenades or panzerfausts. It will equip a weapon of the chosen name or hardpoint index and fire it X times at the target. The caster entity(ies) must have the weapon assigned to that hardpoint in order to cast.
  • Introduced “custom properties”, which allow modders to adjust the variables that will be read by state tree scripts to allow variations of existing ability archetypes. Custom properties are only used for a specific ability state tree script, however any ability that references that state tree script can re-use the same variable names to create the same effect.
  • Introduced the concept of an “ability archetype” -- These are template abilities that can be cloned to easily create variations using custom properties. For now, this is just the “equip_and_fire_weapon” ability with the potential to release more in the future. Previously, if you modded an ability like the rifleman’s grenade, it could only ever throw that specific grenade. Now a modder could adjust which weapon to swap in and how many shots to fire by copying the equip_and_fire_weapon ability and changing those properties.
  • It will also be possible to use custom properties to adjust values on some of the abilities that do not yet have a formal archetype created, such as any of the flight abilities we reworked this patch and abilities such as Repair, which now exposes several tuning handles to adjust the repair amount.
  • Tuning pack mods can now have their files reference each other without crashing on load
  • Updated the default atmosphere to the latest day lighting version, this should improve the modding experience with default settings.
Performance
  • Fixed a crash that would sometimes occur when skipping a cutscene.
  • Fixed an issue where capped fps was higher (by as much as 10fps) than the set cap due to sometime not being accumulated frame-to-frame.
  • Reduced memory increases across missions.
Single Player
  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after creating a skirmish game in single player.
  • Fixed a crash that sometimes happened when loading a save game.
  • Fixed mission failed dialog in certain campaign missions.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
Dynamic Italian Campaign
  • AA Emplacements can no longer shoot at Supply Crates.
  • AA emplacements no longer attack ships in the single player campaign.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Fire with Fire mission.
  • Added Relevant requirement text to the Heal, Repair, Encircle abilities when out of range.
  • Adding correct portraits to Supply Drop Crates.
  • Displaying correct description text on Supply drop Crates.
  • Adjusted description for the following UK Artillery company abilities/upgrades to more accurately match their functionality in-game:
    • Battle Hardened - Raises minimum Veterancy Level of Gurkha Rifles to 2.
    • First Class Fighting Men - Raises minimum Veterancy Level of all infantry squads to 1.
  • Adjusted out of bounds vista in Salerno to make for a smoother transition in the distance.
  • Adjusted timing of Conti's Voice Over so it no longer overlaps with the sitrep.
  • Assassinate Baumann object will no longer auto-complete and the mission can be played.
  • Campaign Map A.I. no longer uses bombardment abilities from its ships and howitzer emplacements outside the playable area.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal and Repair abilities.
  • Disabled the forward artillery ability in Salerno until the player gets access to a base.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the 'Recover Discarded Supplies' bonus objective.
  • Enemy companies in the single player campaign now use recon abilities more consistently.
  • Errant intel no longer plays before Corporal Conti's objective outline at the beginning of random encounter skirmishes in the Italian Campaign.
  • Fixed a bug in the Italy campaign that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a bug in which narrative lines in the Ice Cream event could play out of order.
  • Fixed a narrative bug in the Winter Line mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the Operation Morning Glory mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the The Great Ammo Robbery mission where a line's audio was missing and assigned to the wrong character.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases
  • Fixed an issue in the Anzio mission in the Italy campaign where enemy units would spawn during a cutscene.
  • Fixed an issue on certain campaign missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue where Paratroopers would get stuck in specific areas of Ortona.
  • Fixed an issue where Partisan capture ability would sometimes not do anything
  • Fixed an issue where the British Armoured Company Fuel Airdrop tooltip was incorrect when it was upgraded to drop 3 fuel crates and still referred to 2.
  • Fixed an issue where the Destroying the Gun's objective in the Italy Campaign mission in Gela would not complete properly before ending the mission.
  • Fixed an issue where units could have more movement points than their max movement points upon a new turn if they lost some supply on the previous turn
  • Fixed an issue with certain bridges on River Crossing Rescue not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed German Mechanized Company that retreated on the Campaign Map near Camino that would get stuck and become un-targetable.
  • Fixed an issue that would make a company unusable if they were paradropped onto a destroyed town.
  • Fixed an issue where C-47 transport aircraft that were spawned in airfields that were captured by companies with the Air Support trait weren't displaying in the airfield management page.
  • Fixed an issue where planes were spawned hovering over Foggia if it was captured on the same turn as the objective to capture it was started.
  • Fixed an issue where ships moved via the Transfer Seaports ability weren't able to move on following turns.
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue with the Campaign map torpedo ability when used from Carriers that allowed it to be used against enemy land units and friendly ships.
  • Fixed lighting on battleships.
  • Fixed Partisan support ability sometimes not being selectable in skirmish/mission
  • Fixed post mission death animations for defending company playing on top of the initiating company
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters/icons correspond with their Company Type
  • In the Anzio mission in the Italy campaign, aircraft can now be used without being shot down if the Destroy AA Guns objective was previously completed.
  • In the Enigma retrieval mission, added a small lump sum of manpower when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando fixed force feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • Italy Finale Mission - Fixed an issue that prevented description text from appearing on the Swap Company ability button.
  • Navy Salvage and Repair abilities have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run in the Campaign.
  • Repair and Heal cost no longer increase on Save/Load
  • Re-trimmed boundaries in Calabria prologue so mountainous regions are more reliably recognized as impassable terrain.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • Some missions in the Italian campaign now only trigger once.
  • The enemy territory that exists directly East of the player base in Gela now becomes player owned once the territory point to its north is captured by the player.
  • The Foggia mission now correctly registers when intel has been destroyed.
  • The Paratrooper tooltip has been updated to reflect that Paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
North African Operation
  • Corrected historical facts on a loading screen that claimed Italian and German troops clashed with British forces in 1940, when German forces did not arrive until February 1941.
  • Finale Mission - Fixed units clipping into each other during the introductory camera pan.
  • Fixed an issue where players had access to battlegroups from other factions in the desert village ambush mission.
  • Fixed an issue where destroying enemy vehicles for an optional objective would complete the primary mission objective and end the mission early.
  • Fixed an issue where sometimes victory cinematics at Tobruk would play twice.
  • Updated minor timing issues with camera sequences.
Skirmish
  • The Panzergrenadier Unit from the mechanized reserve can no longer equip MP40 in campaign skirmishes.
Tutorial
  • Adjusted the first few steps of the tutorial to restrict what the player can interact with. This change should improve clarity, limit confusion and guide new players more directly.
  • Fixed a minelaying tutorial tooltip staying active indefinitely.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that prevented some hint messages from appearing.
  • Minor additional instruction hint added to the aid post tutorial sequence.
Stability
  • Improved desync handling to only remove the desynced player allowing the match to continue.
  • Fixed a crash that occurred when a voice over line was unavailable.
  • Fixed a frequent Italy Campaign crash triggered by a deleted capture point.
Store / Cosmetics
  • All soldiers in Captain's Retinue squad will get appropriate cosmetics instead of just the Captain.
  • Fixed a bug where the granted item window does not show the correct rarity color.
  • Winter Tundra Panzer IV’s turret accessories no longer flicker.
  • Winter Tundra Wirbelwind no longer leaves floating objects behind when destroyed.
  • Fixed issue with UK truck bed not getting camo.
  • Fixed issue of DAK Left Behind StuG III D not being available as an offer in the store.
  • Amazon Night Fighter vehicle crews now have their intended camo.
submitted by JohnT_RE to CompanyOfHeroes [link] [comments]


2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers

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Renowned Explorers: International Society
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Turok
Turok 2: Seeds of Evil
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CHANGE: A Homeless Survival Experience
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The Hong Kong Massacre
Death and Taxes
Lair of the Clockwork God
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Just Die Already
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Golf Gang
Hypnospace Outlaw
Dark Deity
Warhammer 40,000: Mechanicus
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Another World – 20th Anniversary Edition
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Home Sweet Home
Neighbours back From Hell
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SAMUDRA
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The Invisible Hours
I am Bread
Hotshot Racing
Autonauts
Door Kickers: Action Squad
Iconoclasts
Patch Quest
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Book of Demons
PC Building Simulator
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Totally Reliable Delivery Service
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Ice Age Scrat's Nutty Adventure
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Sifu Deluxe Edition Upgrade Bundle (EPIC)
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Epistory - Typing Chronicles
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Cat Lady - The Card Game
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Squids Odyssey
Pendula Swing - The Complete Journey
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King's Bounty: Crossworlds
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They Bleed Pixels
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A Hole New World
Sumoman
Shape of the World
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Ministry of Broadcast
She Sees Red - Interactive Movie
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Neurodeck : Psychological Deckbuilder
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Worms Rumble *Worms Rumble - New Challengers Pack *Worms Rumble - Legends Pack *Worms Rumble - Armageddon Weapon Skin Pack *Worms Rumble - Captain & Shark Double Pack
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No Time to Relax
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SimCity 4 Deluxe Edition
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F1 RACE STARS Complete Edition Include DLC
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Battlestar Galactica Deadlock
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The Letter - Horror Visual Novel
F1 2018
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Hard West: Scars of Freedom DLC
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The Shrouded Isle
Joint Task Force
The World Next Door
Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
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OUTBUDDIES DX
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Pizza Connection 3
Spartan Fist
River City Ransom: Underground
Saints Row: The Third
Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
Shadows: Awakening
Caveblazers
Fallback: Uprising
Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
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Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
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Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
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Robot Squad Simulator 2017
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VVVVVV
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Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
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Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
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Door Kickers: Action Squad
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Republique
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Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
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198X
Danger Scavenger
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Going Under
My Lovely Daughter
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Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
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Sinking Island
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Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
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Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
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A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
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All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
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Mindustry
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Cube Runner
Slash It Ultimate
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Cybercube
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Spin Rush
Upside Down
Neon Space
Hungry Flame
Charlie's Adventure
Neon Space 2
Duke of Alpha Centauri
VR Games
House Flipper VR
Telefrag VR
Slinger VR
Wishlist
submitted by calvin324hk to SteamGameSwap [link] [comments]


2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers

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Renowned Explorers: International Society
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THE CORRIDOR
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Treasure Temples
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Arise: A Simple Story
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Just Die Already
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Golf Gang
Hypnospace Outlaw
Dark Deity
Warhammer 40,000: Mechanicus
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Another World – 20th Anniversary Edition
Chess Ultra
Godstrike
Home Sweet Home
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Pathologic 2
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The Invisible Hours
I am Bread
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Autonauts
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Patch Quest
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Book of Demons
PC Building Simulator
Pile Up! Box by Box
Snooker 19
Speed Limit
Totally Reliable Delivery Service
Youtubers Life
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Kingdom Two Crowns
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Field of Glory II
Warhammer 40,000: Gladius - Relics of War
Ice Age Scrat's Nutty Adventure
Soul Axiom Rebooted
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Songbringer
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Rise of the Slime
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Perfect
Arcade Paradise - Arcade Paradise EP
Strange Brigade
Sifu Deluxe Edition Upgrade Bundle (EPIC)
AVICII Invector: Encore Edition
10 Second Ninja X
The Indie Mixtape
Diaries of a Spaceport Janitor
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Heroes of Hammerwatch
Monster Slayers - Complete Edition
My Big Sister
Red Ronin
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Cat Lady - The Card Game
Undungeon
Tangledeep
Styx: Shards of Darkness
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Squids Odyssey
Pendula Swing - The Complete Journey
Mists of Noyah
King's Bounty: Crossworlds
Jotun: Valhalla Edition
Hero of the Kingdom: The Lost Tales 2
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Epistory - Typing Chronicles
Warhammer 40,000: Space Wolf Special Edition
Undead Horde
S.W.I.N.E. HD Remaster
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Blood And Zombies
One More Island
Doorways: Prelude / Doorways: Holy Mountains of Flesh
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Aragami
Deliver Us The Moon
Anuchard
Call of Juarez: Gunslinger
Darkwood
Intravenous
Unexplored 2: The Wayfarer's Legacy
Interstellar Space: Genesis
Survive the Nights
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Unto The End
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Cat Quest
Cosmic Star Heroine
Degrees of Separation
Pure Farming 2018
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The Innsmouth Case
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Trine 4
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Psychonauts
Warhammer 40,000: Space Wolf Special Edition
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Strange Brigade Deluxe Edition
Call of Duty® Modern Warfare 3™
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Jurassic World Evolution
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Euro Truck Simulator 2
Witch It
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CHANGE: A Homeless Survival Experience
Mighty Switch Force! Collection
Gone Home + Original Soundtrack
The WB Batman Collection
Batman: Arkham Asylum Game of the Year Edition
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Beholder
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Kyle is Famous: Complete Edition
GRIP: Combat Racing *-GRIP: Combat Racing - Cygon Garage Kit *-GRIP: Combat Racing - Nyvoss Garage Kit *GRIP: Combat Racing - Terra Garage Kit *GRIP: Combat Racing - Vintek Garage Kit
Keep Talking and Nobody Explodes
Lead and Gold: Gangs of the Wild West
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Second Extinction
Survive or Die
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Dead in Vinland
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Empyrion - Galactic Survival
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Power Rangers: Battle for the Grid
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For The King: Lost Civilization Adventure Pack
Pro Cycling Manager 2020
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Infectonator 3: Apocalypse
Warhammer: Chaosbane
Project Highrise
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Tokyo Xanadu eX+
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Rogue Heroes: Ruins of Tasos
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The Walking Dead
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Monsters' Den: Godfall
Interplanetary: Enhanced Edition
Learn Japanese To Survive! Hiragana Battle
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The Eternal Castle [REMASTERED]
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Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
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Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
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Panty Party
Fell Seal: Arbiter's Mark
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Leisure Suit Larry - Wet Dreams Don't Dry
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Oddworld: New 'n' Tasty
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Yooka-Laylee and the Impossible Lair
Virgo Versus The Zodiac
They Bleed Pixels
Maize
Smile For Me
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A Hole New World
Sumoman
Shape of the World
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Ministry of Broadcast
She Sees Red - Interactive Movie
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Narcos: Rise of the Cartels
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Torchlight
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Ken Follett's The Pillars of the Earth
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No Time to Relax
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SimCity 4 Deluxe Edition
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Battlestar Galactica Deadlock
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The Letter - Horror Visual Novel
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Joint Task Force
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Oxenfree
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Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
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Pizza Connection 3
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River City Ransom: Underground
Saints Row: The Third
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Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
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Princess Kaguya: Legend of the Moon Warrior
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Chaos Reborn
Driftland: The Magic Revival
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Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
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Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
Resort Boss: Golf
Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
Boneless Zombie
Robot Squad Simulator 2017
Pretty Girls Panic!
Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
Warhammer Space wolf
Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
GemCraft - Frostborn Wrath
Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
Train Valley 1+2
Door Kickers: Action Squad
Vikings - Wolves of Midgard
Vambrace: Cold Soul
The Void
The Vagrant
Republique
Nephise: Ascension
Leisure Suit Larry - Wet Dreams Don't Dry
Knock-knock
Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
Fictorum
A Robot Named Fight!
Skautfold Chapters 1-4
Hero of the Kingdom: Trilogy
198X
Danger Scavenger
Doctor Who: The Lonely Assassins
Dread X Collection
Going Under
My Lovely Daughter
Rage in Peace
Flashback
Garfield Kart
Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
Black Moon Chronicles
Nostradamus: The Last Prophecy
Red Riding Hood - Star Crossed Lovers
Chicago 1930 : The Prohibition
Sinking Island
Haegemonia: Legions of Iron
Occultus - Mediterranean Cabal
Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
The Uncertain: Light At The End
The Uncertain - The Last Quiet Day
Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
Epistory - Typing Chronicles
A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
Antigraviator
All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
Kingdom Come: Deliverance – From the Ashes
Mindustry
Games
Cube Runner
Slash It Ultimate
Slash It 2
Slash It
Cybercube
Poly Island
Spin Rush
Upside Down
Neon Space
Hungry Flame
Charlie's Adventure
Neon Space 2
Duke of Alpha Centauri
VR Games
House Flipper VR
Telefrag VR
Slinger VR
Wishlist
submitted by calvin324hk to indiegameswap [link] [comments]


2023.06.06 17:47 rEEfman_SK Lore bits from The Lost and the Damned [excerpt]

So as a preparation for The End and the Death: Volume II, I decided to re-read the Siege of Terra series and I totally forgot how amazing is this conversation between Malcador, Valdor, Sanguinius, Khan and Dorn. I think it contains point of view answers to some of the lore questions - some quite major - that regularly pop up in this subreddit. Excerpts from The Lost and the Damned by Guy Haley.
On the size of Horus's army.
‘They are almost incalculable in size. There are representatives from every Traitor Legion within the Solar System. He commands thousands of regiments of traitor soldiery, hundreds of Knightly houses, dozens of Titan Legios, which though they were diminished at Beta-Garmon,’ he indicated Sanguinius, ‘still outnumber our own. Now the innersystem blockade has been swept aside, the unified forces of the Dark Mechanicum are heading for Terra from Mars. We are beset on all sides.’
On the size of incoming Guilliman's army.
‘Horus brought most of his armies here. Roboute’s forces are formidable. When I left him, he was busy sending orders that Ultramar and all the Ultima Segmentum be emptied of men. More forces flock to him on the way, including elements of Vulkan’s and Corax’s Legions we thought lost. When he arrives, it will be at the head of a force the near match of Horus’ said Sanguinius.
Malcador explains why the Primarchs - except one - were not briefed about Warp. Which one was it? The book does not say. I think it was either Lion, Russ or Corvus.
‘My boy,’ said Malcador wearily, ‘you cannot understand because matters of the spirit were not given you to understand by your father. I could explain them at length and you most of all would never comprehend. Do you not think if it were possible that I or your father could have explained them already, that you would have been told of the threat in the warp from the very beginning?’
‘I deeply regret that it was not done,’said Dorn.
‘The results would have been disastrous, believe me,’said Malcador.
‘Not telling us was arguably worse,’said Dorn.
‘Was it?’ said Malcador softly. ‘Very well. Let us take you, Dorn. You were made to command the material realm. Nothing in this world is beyond your grasp. But understanding of the warp would have eluded you. Being a man who desires mastery of all things, you would have been drawn to study it, and in doing so, you would have fallen. You are resistant to the dangers in the dark, but no one is immune.’ He paused. ‘Only one of you had the mettle to resist the whispers of the gods at the start. He was told.’
(...)
‘Who the Emperor told is not important. Even now it is better that you do not know,’ said Malcador. ‘To name the powers in the empyrean is to invite their attention. The knowledge alone is corrupting – that is all you need to know now, and far more than you needed to know then.’
Seems like Malcador knew Sanguinius will die in Siege of Terra.
‘You must perform your part. I shall perform mine when the time comes.’ As one of the few men in all existence who could look into a primarch’s eye without flinching, Malcador met the gaze of each of the three loyal sons in turn. ‘All of you have your parts to play in this struggle.’ He smiled sadly at Sanguinius, and the Angel looked aside.
The Phalanx was not a part of Siege of Terra, because Dorn wanted to use it for the evacuation of the Emperor.
‘If Terra falls, the Emperor must survive,’ said Dorn. ‘We all agree that the Emperor, not Terra, is Horus’ objective. The Phalanx represents our best chance of effecting His escape. Only my flagship has any chance of fighting in and out of the system to carry Him away. In all other cases, the perimeter ships will remain out of engagement range until Roboute approaches,’ said Dorn.
Dorn admits that Alpharius was not entirely pro-Horus. This ties to my theory that Alpharius was running the Orpheus protocol for a long time - https://www.reddit.com/40kLore/comments/13xz11w/another_alpha_legion_theory_spoilers/ .
‘Could Mortarion have had a change of heart?’ wondered Sanguinius aloud. ‘I am certain few of our brothers expected to find themselves allied with daemons. Mortarion least of all – you know how much he hates the warp.’
Dorn’s eyes narrowed. He thought momentarily of Alpharius. When the twentieth primarch infiltrated the Solar System, he had spoken with Dorn, and what he said could have been interpreted as contrition. Dorn had not listened, and had slain Alpharius at Pluto, a fact he still kept from his brothers.
The Primarchs did not know that Vulkan is perpetual. Kurze has definitely found out the wrong way - hammertime.
A sly look crept across Malcador’s face.
‘Vulkan lives,’ he said.
The shock visible on Sanguinius, Dorn and the Khan’s faces gratified the Sigillite, and he smiled like a conjuror pleased with the effects of a trick.
‘I’m sorry?’ said Dorn.
‘What do you mean, Malcador?’ said Sanguinius. ‘I saw him dead upon Macragge. I witnessed his corpse borne away by his sons myself!’
‘Vulkan’s corpse is not like other corpses. The Salamanders took him back to Nocturne, where they were successful in restoring him to life. Vulkan has… certain abilities, as you all do,’ said Malcador.
The Emperor was apparently close to completing the Webway gate on Terra.
‘Disaster struck when He was close to completion. Your brother Magnus, my lords, was loyal, but arrogant. In his hubris, he used sorcery to warn the Emperor of Horus’ treachery. The sorcery he employed, that he had been forbidden from, destroyed the wards around the bridge, and all the foes of men came rushing in.’
‘That is where Valdor’s men were for so long when you returned, my brothers,’ Dorn said to Jaghatai and Sanguinius.
This one is very hotly debated topic in this subreddit, but Malcador clearly says (could be lying though) that Horus pushed Russ to kill Magnus.
‘So Russ was sent to punish Magnus without reason,’said Sanguinius.
‘Not without reason,’ said Malcador. ‘But the chastisement was never meant to be so harsh. We determined to despatch the Wolf King to bring Magnus back to Terra for censure for defying the judgement of the Council of Nikaea. Horus manipulated the order.’
In 40k the Emperor cannot leave the Golden Throne or be externally killed, because he is holding the warpgate on Terra closed.
‘Let me explain, Constantin,’ Malcador said. He paused to gather his thoughts before he went on. ‘What none of you know is that your father is trapped upon the device He created to keep the bridge to the webway open. It was intended to be a temporary measure, until the Mechanicum could stabilise the conduit. But all their work was destroyed. If He leaves the Throne now, the doors into the warp will open, and Terra will drown under a tide of Neverborn and all their infinite malice.’
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2023.06.06 14:59 Recent-Development10 [A Terran Space Story: Lieutenant Saga] - Chapter 119

Only ten chapters to go. If their intel is correct a trap is going to be laid. But is it accurate? Does it work? I hope you enjoy!
The next chapter will be out on Saturday.
Terran Space Story: The Lieutenant Saga
Academy Days First Previous Next

Chapter 119: Contact with the Enemy

3 Days later. March 18th, 2267. 02:44 Slip Space – CNS Waukesha Executive Conference Room
John walked into the conference room with a minute to spare. He looked rushed and harried to his senior staff and those that could view him through the video link. That wasn’t entirely untrue, he had just received a wealth of information in a debrief from the command team of this operation.
“Apologies for running it entirely too close. I just got off a call with Admiral Gallo of Second Fleet,” John said as he took his seat, “Our attack on the Paximus system drove the pirates into a frenzy. Mission accomplished at that end. Thirty-six attacks have occurred through our own and Mercantilist space. Overtures to the Alliance have not yielded much in the way of intelligence yet but our diplomats are still trying.”
Vanessa Davis, the captain of the CNS Pasto, jumped in as John took a drink, “Can you summarize the results of those attacks?”
“The pirates targeted lightly guarded facilities. In our space. We lost two stations on the frontier. Each pirate fleet lost between ten and forty percent of its attack fleet. We gave far better than we took,” John paused and looked at the room, “The pirates are badly bloodied. They are regrouping for a new push. It seems their divide-and-conquer plan won’t work for much longer. Especially now that our forces have dug into position more.”
“What’s the loss of life so far?” Oscar asked from on screen, “About four hundred Naval personnel and roughly four times that for civilian losses in our territories. Losses in Alliance and Mercantilist territories are rumored to be much higher.”
“Caught with their pants down?” Tessa said sarcastically.
“And flat-footed. Again, that is if our intelligence is accurate. Even Naval Intelligence isn’t confident of the reports that are coming out of Alliance territory. The disruptions in the channels used to funnel information to us are being felt now as many of those channels seem like they’ve been shut down violently,” John said.
“What’s the good news? You seem almost giddy,” Brady Cohen, the captain of the CNS Lagos asked.
“The Icarus was part of an attack that was repulsed in the Luyten system. Their attack only resulted in the loss of four smaller pirate vessels,” John paused for dramatic effect, “That fleet is heading here to the Tau Ceti system to get some revenge.”
Walter grinned, “Funny how that is our destination. What of additional reinforcements from the Navy?”
John grinned, “Weird, right? Twenty to thirty hours behind us. This means we are going to have to play a delaying fight to make time for those reinforcements. Also, the Tau Ceti’s solar militia will be temporarily conscripted by the Navy. They will be following my orders, not their planetary governor’s.”
“What’s the target there?” Vanessa asked.
“The shipyards in orbit around Tau Ceti Prime’s moon,” John said.
“How do you see things playing out?” Brady asked.
“Their fleet is made up of the Icarus and about twenty other ‘capital’ ships. I use the term loosely since their capital ships are old-ass cruisers. They have a single carrier in play too. The vast majority of their ships are corvettes and shuttles.”
John pressed a few buttons on the screen which displayed the contents of both the presumed pirate fleet along with the system’s militia. A moment later the militia’s ships were reorganized. Each was headed by one of the frigate captains in the task force.
“I’m creating four squadrons of ships as you can see here. Commanded by each of our four-frigate captains,” John paused, “Oscar, I haven’t ignored you but your role in this is to observe, utilize electronic warfare, and provide target priority for us.”
“Understood,” Oscar said as he nodded his head.
“Our cruisers are going to push into their capital ships at point-blank range and eliminate them,” John said, “The smaller ships will eliminate their chaff and provide an additional layer of missile defenses for the cruisers.”
“Woah, that’s a ballsy strategy. That gets us dangerously close to their guns,” Tessa said.
“It is, but if those larger ships are destroyed or put out of commission that will crush their morale,” John said as he leaned back in his chair, “If their morale is crushed then this alliance of theirs won’t last long. And the Icarus isn’t likely to be shooting at you if you’re dogfighting with their cruisers.”
“What happens if they have reinforcements that we aren’t aware of?” Brady asked, “Or if they have a reserve fleet that’s been unidentified or kept hidden?”
“Fighting retreat to the asteroid belt,” John said, “Then we commence gorilla-like warfare to delay the pirates and keep them focused on us in the system.”
The senior leaders of all ships spent the next hour and a half discussing the battle plan. The major addition was the fleshing out of any fighting retreat. John was guilty of a great many things, but losing battles wasn’t something he spent a ton of time thinking about. Cheating his way into winning a battle, on the other hand, was something he spent a lot of time thinking about.
The updated plan came together quite nicely. The small fleet would arrive in the Tau Ceti system within the next day and a half. About twelve hours ahead of the pirate fleet. If things went to plan then John felt comfortable, if not entirely confident, about decimating the fleet.
The question of them ultimately was could they kill the Icarus? That was unknown as of yet. He feared he still didn’t have enough firepower to put that ship down. But he was confident that he had enraged that crew once more.

2 Days later. March 20th, 2267. 04:12 Tau Ceti Prime – L2 Lagrange Point
Four squadrons of ships, each with a Confederate Frigate leading the charge, were converging on the shipyards above the moon. The Tau Ceti militia was very well equipped, all things considered. Multiple frigates were included in their fleets that were one or two generations old. Modern corvettes were a staple ship found in the fleets.
John and the other cruisers, including five from the militia fleet, had just fired their engines. Like the frigate squadrons, they were burning toward the shipyards. Their prey just arrived in the system.
“They have more ships than expected,” Willy said.
“Order all ships to launch drones. Hold about ten percent back for added point defenses,” John said, “Walter, your recommendation?”
“I’d recommend all ships launch two to three waves of homing-multi-missiles. Get them on their back foot using up their defensive weapons,” Walter said.
“Barbara, all ahead flank. Tessa, contact the fleet. Each ship is to fire three waves of two multi-missiles. Coordinate targets within each squadron. Big ships are to open fire with long-range weapons the moment they have range. The focus is on the Icarus’ escort ships.”
“Letting them know, sir,” Tessa said from the communications terminal.
“Got any ideas on how to get rid of that carrier?” Ingrid asked, “That’s the ship that’s got me worried.”
“Tessa, contact the Basilone, I want them to focus all their electronic attacks on the Icarus. With any luck, we’re going to stunt her ability to participate in the initial part of the battle.”
“Understood.”
“The fleet has responded in the affirmative. They stand ready for your order to fire,” Tessa said.
“Fire the first wave. Forty-five-second delay for the second and third waves,” John said, “Barbara, adjust course to two-two-five, down ten degrees.”
“Aye aye.”
“Ahh, that ol’ nugget,” Walter said from the rear of the bridge, “Training the forward railguns on the carrier.”
“Fire at will my man,” John said calmly, “If you have a firing solution for the Icarus with the other guns fire them at her. But make sure you have two torpedoes loaded for that fat sonofabitch.”
The first wave of missiles screamed through the void at the pirates. The third wave was fired roughly at the time the first wave reached the appropriate distance from the pirate ships to launch their payloads. Three hundred smaller missiles were fired out in all directions from each missile.
The mother missile had programmed targets into each one. It, like its offspring, continued to scream through the void at its targets. A hellacious, and impressive, amount of anti-missile fire was given off by the pirate fleet. Their defensive weapon systems eliminated an impressive number of missiles.
But they didn’t eliminate all of them, even with the Icarus’ upgrades dozens of missiles impacted against the kinetic shielding. The smaller ships held their own, but those diminutive missiles were successful in impacting numerous pirate ships. Thankfully, from the pirate’s perspective, those small missiles could only kill smaller ships if a fair amount of luck were involved with where it struck its target. It was a rare occurrence for only one of these missiles to not only strike their target but kill it.
Five pirate vessels succumbed to the first wave of missiles, with each requiring multiple impacts to end them. None were larger than a shuttle that suffered battle-ending damage. That changed after the second wave of missiles found their targets. Nothing larger than a corvette was destroyed, but more and more ships had given up their ghost. The third wave ripped through the fleet, virtually every ship was now bearing recent scars. Two dozen more ships died in the cold expanse of space.
Railgun rounds and lance fire were now being unleashed upon the pirates. Their fleet had been slapped and was being pushed back. That it was happening as quickly as it did surprise John. Something didn’t feel right.
“Taking evasive actions,” Barbara said, “That is a hell of a lot of return fire.”
“Thirty-two enemy ships are now dead,” Willy said, “That first wave of rail fire was punishing. But they outnumber us four-to-one still.”
John pressed a button on his seat’s armrest, “Commander Buckley, launch the first wave of fighter bombers. Have them burn to the station for rearmament.”
The speakers then turned on briefly, “Launcher first wave, we’ll have the second wave queue up for you.”
“Targeting the Icarus so soon?” Ingrid asked.
“Distance to that carrier?” John asked.
“Twenty-five thousand kilometers and closing fast,” Willy said.
“Railgun fire is wearing down their forward defenses,” Walter said, “Suggest we have load four multi-missiles with scatter rockets.”
John instantly knew what Walter wanted to do and nodded, “Do it.”
“Dare I ask what they are going to do?” Ingrid asked quietly.
“With any luck, they will confuse the carrier’s anti-missile systems, or make them preoccupied and they ignore the pair of torpedoes we are going to deliver to them at danger close range.”
“Ahh, yes, that would make great tactical sense,” Ingrid said.
“Ugley reports a glancing blow from the Icarus’s main guns,” Tessa said, “They can still fight though.”
John nodded. He couldn’t know for sure how many friendly ships were going to be lost. The Icarus was no slouch of an opponent. They were going to lose friends that day. But who would it be?
The Waukesha continued to close the distance to the enemy carrier. As Walter said, the forward defensive systems were failing due to the withering amount of railgun fire. Their rounds were already impacting their armor plates. Though none had been compromised yet since the kinetic shields were still holding on enough to arrest the momentum from incoming rounds.
The next volley changed all of that. Dozens of kinetic and electromagnetic shielding arrays blew out at the same time. The four forward rail turrets continued to volley fire and punish the enemy carrier. Armor plates were being brutalized across the front face of the enemy ship. Some rail rounds found their way into the hangar that partially faced them.
“Frigate squadrons are annihilating the enemy,” Willy said, “Forty percent of their support ships are out of commission.”
“Have we suffered any losses?” John inquired.
“The militia has, but none of the…”
The Waukesha was then rocked by a pair of heavy and loud impacts. Time stood still for the briefest of moments. John stared intently at the screen ahead of them. Their primary drive cone was struck, which was very worrying. The other round was a cruise missile that detonated right at the corner of the starboard hangar.
“Everything’s a-ok captain,” Marty said from engineering, “Just some scoring. The drive cone damage is going to affect our maneuverability a bit. If we take any more damage to it then I’m jettisoning it though.”
John’s brow raised as questioned his engineer, “Not to be that guy chief, but…”
“Secondary drive cones become our main output. It’s the six smaller cones around the big one. They aren’t as good, but as long as you don’t bleed off too much momentum, we should be good.”
“Easier said than done,” Barbara said as she looked back and John.
“Enhance our evasive maneuvers,” John said to his chief helmsmen, “I’d prefer to avoid being killed today. ETA to fun time on the carrier?”
“Thirty seconds.”
The Waukesha continued to scream toward her target. Railguns continued to volley fire. More and more armor plates across the bow of the old, yet very large, carrier were compromised. Dozens of volleys were also fired at the Icarus. Walter, and his targeting VI, had done an excellent job of multitasking.
While no overt damage had been dealt to the Icarus. Her kinetic shields were already degraded. Pot shots were being taken at her from every angle by dozens of Confederate ships. Her shields held, but they weren’t infallible. Those shields would yield some time, though it was a fair question to ask when precisely that would happen. None knew.
Moments before the Waukesha reached point-blank torpedo range, two cruisers that flanked the Icarus exploded suddenly. Ironically, the two ships were named Hammer and Anvil. They had been close allies to the Icarus and flew with the large pirate battleship on numerous sorties over the years. Both were atomized in bright blue balls of plasma.
“In range now,” Willy said from the rear of the bridge.
“Fire, Barbara, pull up as hard as you can. All weapons on the Icarus, blast her ass with everything we’ve got!” John shouted excitedly.
Two torpedoes were launched from their forward launchers. A dozen cruise missiles and multi-missiles were also fired from her other launchers. The ship’s maneuvering thrusters were fired and pushed well beyond their safety limits. This radical course adjustment was thought to be necessary if the torpedoes caused a fusion explosion in their target.
Unfortunately, the radical evasive maneuver was unneeded. Both torpedoes struck and penetrated deep within the mammoth ship. But neither struck the core or set off a lucky, or crazy, secondary explosion that led to a massive fusion reaction. Instead, the power simply shut off after two large explosions were registered internally to the carrier.
Two giant bulges in the exterior armor plates could be seen. Ironic in a way that this old ship resisted such a large internal explosion. Unfortunately, for such rare craftsmanship, the blast had to go somewhere, and as the hull plating prevented the explosion from radiating out into the void, the explosion tore through the interior of the ship.
What safety measures that were engaged, such as closing bulkheads, were insufficient for the magnitude of the blast? The hull survived, as a matter of speaking, but nothing internally did. Everything inside the ship was pulverized and beaten to a pulp. The emergency shutdown procedures successfully shut off the core before bad things could happen to it. If the raging fires didn’t consume the crew or the blast’s shockwaves didn’t get the crew, the complete destruction of all breathable atmospheres would end what remained of the crew.
“SHIP KILL!” Walter shouted.
“Focus on our target,” John shouted over his excited weapons officer, “All guns on their turrets, we need to take that ring out!”
One more pirate cruiser took a brutal rail round that sheared off every armor plate on her port side. She was leaking atmosphere and it looked like her spine had been bent towards the port side. While the round fired from the Ugley would get credit for the kill, the pirate's attempt at firing their railgun ultimately caused a cascade of explosions that ended its life.
“Tessa, contact all of the cruisers, we need a full salvo of micro missiles at the Icarus,” John said.
Just then the Waukesha once again shuddered mightily. Thanks to a combination of angle and speed her kinetic shields were able to deflect the rail round fired by the Icarus. Their port side’s shielding arrays were noticeably weaker. The next shot would likely penetrate them.”
“Barb, we need…”
“I see it and already adjusted our course. Giving her our starboard side once I roll over.”
The Waukesha deftly rolled over gently in space and adjusted course to circle its current most hated enemy. Laser batteries, lances, and railguns all fired at the Icarus. Some rounds were impacted on its heavy armor, doing nothing but superficial damage at this point.
But given enough time, the papercuts they were giving their large adversary would add up. While not as impressive as a knockout punch, bleeding to death an opponent also resulted in a win. Though that would come at a cost as the fight would last considerably longer.
Barbara adjusted course once again causing the Waukesha to fly farther away from the Icarus. The timing was impeccable. Just as the Waukesha began to grow distance between the two ships the missiles came in. Thousands of rockets and guided mini munitions slammed across the starboard side. Electromagnet and Kinetic shields flared out of life. It would be hours before they could be restored to full use.
“Walter, all rails on that ring.”
The old veteran of the weapons console was a step ahead of John. As Barbara rolled the Waukesha back into position to close the gap, Walter was able to get six turrets firing. All lances were firing at the enemy turrets.
One was slowly rotating to point at the Waukesha. One lance shot scored a hole-in-one of sorts and impacted several meters above the breach. In doing so it mangled the magnetic coils in the large barrel. A moment later the Icarus fired. Thanks to their shot being guided by the hand of God the round struck the obstruction and caused an enormous explosion within the barrel.
The whole turret sheared off from its mount. A small amount of atmosphere leaked before being sealed off. The Waukesha was the first to draw blood. But that wasn’t all.
Multiple cruise missiles were fired by not only the Waukesha but the other cruisers too. One massive explosion after another ripped across the Icarus’ hull. Deep crater marks could be seen in a dozen armor plates. Her armor was compromised. The fleet had turned the impossible into a possibility.
Better yet, the Waukesha’s lightning focus on her enemy’s turret ring worked. They had shattered it in three locations. The enemy’s primary guns powered down. The biggest threat from the big ship was no more. But that didn’t stop John and his allies from targeting the turrets and destroying each and every last one.
The battle had turned to favor the Confederates. But it was not over, not yet. The Icarus still drew breath. So long as she did, she was a threat. It was a threat that they were desperate to end, once and for all.
“Open a line to all ships,” John said, “Press the attack, all ships fire their heaviest ordinance at the Icarus!”
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2023.06.06 12:09 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act II

See my post from yesterday for more information about this series of posts.

Act II: Malta

The abducted
Victoria is brought by Rainn to some airstrip. While waiting for his contact's plane to arrive, he has a phone conversation with her. At first, she's satisfied he got an Achillobator but when he precises it's the young and not the mother, she reprimand him for only getting Victoria and after he confess that he might have badly injured Blue and that Owen was there, she calls him a jackass as the Raptor Whisperer will probably want her head if he learns that she originally ordered the capture of Blue. And if he decide to follow the trail up to her, Claire will too and she's worse than her husband-to-be. Due to his stupidity, Rainn might have triggered a whole deal of undesirable consequences.
The quest
Claire and Owen have a video call with Vuillier. He tells them several things:
- His other agents have seen Rainn in Malta on several occasions and that the poacher serves as a liaison between the Maltese black market and the North American poachers.
- One of their overseas colleagues, Dougal Benett, is already there, acting as a civilian supervisor for the group of grey guards the WDMC recently deployed on the island with the agreement of the Maltese authorities.
- As Dougal has asked for reinforcements but that the other European WDMC field agents are busy with another operation, Vuillier propose the couple to go to Malta and help their colleague. Thus, he can hit two birds with one stone. They accept.
- He adds that the black market is about to be taken down during a joint operation with the CIA's DSD, something that Vuillier reluctantly agreed after some pressure from its superiors and a meeting with Isaac Gibbon. He tells the couple to be wary of the DSD agents.
- Lester Nyamu will join them in Malta as he was tasked with following Claire in her missions.
The truth about Charlotte
Maisie and Theo arrive at the Citadel, where they are greeted by Wu, Dodgson and Doctor Katia Lesser, another geneticist. The two scientists and the CEO leads Maisie to a room with a laptop, where Wu shows the teenage girl videos on which her mother Charlotte appears, explaining that the whole car crash thing was a lie and so on... (basically the same stuff as in Trevorrow's version, with Charlotte as a child visiting Site B and Charlotte as an adult working in some lab). While Maisie digest those revelations, Dodgson promises that he will help her follows her mother footsteps, become a great scientist, restore the name and prosperity of the Lockwoods, and protect her against some dangerous people who would like to harm her (When she ask for an example, Dodgson say "Claire Dearing", who didn't received Lockwood Foundation's help as initially promised. Among other things, he tells Maisie that Claire might want to target her in her revenge because of that). The only thing she has to do in exchange is stay a little bit in Auronzo and collaborate with Doctor Lesser. Maisie is pissed that Wu left her in the dark about this and relations between the two don't improve, not at all. As Maisie and Theo are being shown the facility by Lesser, Wu lets out a bitter sigh while Dodgson has a smirk, implying that something isn't right.
In the middle of the night, a message reading "Invisible Fence deactivated" can be read one of the control room's monitors while a dot is seen leaving the valley on a map. Suddenly, another message appears, reading "Invisible Fence reactivated", telling the audience that someone in Auronzo is messing with the Invisible Fence system.
The farmer and his son
One afternoon, in a remote village of the Sabine Hills, in central Italy, a farmer and his son are attacked in their home by a (or several) strange creature which belongs to the same species as the prologue's attacker and its appearance is revealed: It's a small grey theropod with bulbous eyes and sickle-like claws on its feet, a Pectinodon, once known as Troodon (it's indeed those from Jurassic Park: The Game), a species which InGen once confined in the darkest and deepest parts of Isla Nublar's underground. The farmer and his son defends themselves with tools like pitchforks but just as the Pectinodon is about to bite one of them, one of the family's dogs rush to their aid and at the cost of his life, manage to kill the attacker.
Wasting no time, the farmer takes the dinosaur's body and show it to the other villagers. With pictures and videos of it being taken and shared on social media, word quickly spreads out, reaching Biosyn's ears.
The Maltese Dragons
Claire and Owen arrive in Malta the eve of the operation against the black market. At the airport, they meet with Dougal and Nyamu, who arrived a few hours earlier, and their British colleague brings them to a residence. It's where he and the Grey Guard Mediterranean Company are housed and the trio of newcomers meet them and their leader, the Italian Laurenzo Cesare. The expeditionary force is made of 13 members who hail from various Mediterranean countries (Spain, France, Italy, Greece, Egypt, and Morocco) and the United Kingdom due to Malta's history with it. They also recognize one of them, Vincent Chapuy, who was on Nublar when JW fell, and the Frenchman tells them about the whereabouts of some of the surviving main and secondary grey guards characters from the JW rewrite.
Dougal, Cesare and a couple of other guards then talks about the black market and their targets in the operation along with the code names they gave to them: Santos ("Lady Gaga"); Kayla ("Launchpad McQuack"); Rainn ("Daryl"); François Chartiers ("Jabba the Hutt"), CEO of the maritime transport company Cetus and one of the black market's pillars as his docks and ships are used to transport illegally de-extinct animals in and out of Malta; and two of the latter's henchmen, Laurent and Sylvain ("The Attic Gamers"). Corruption of some Maltese officials is evoked and eventual connections between the black market and Biosyn are also shown (pictures of Dodgson or Murdoch meeting Chartiers, mention of Sonoya acting as an intermediary between Dodgson and the market, and Kayla used as a "flying Uber" between Malta and Auronzo Valley), with Dougal theorising that Biosyn use the market to acquire and sell specimens, dead or alive. Cesare tells the couple he has two men infiltrated: Frenchman Armand Massoud in the market itself, where he pretends to be a Syrian merchant; and British Ada Digby within Chartiers' inner circle. In parallel to the presentation, we have a montage showing the grey guards spying the market, its secret entrances, Chartiers' residence and docks, the airstrip where Kayla usually lands, while posing as tourists or local inhabitants and workers; footage of the Market itself from Massoud's POV.
Later that day, Dougal, Cesare, and the couple meet with Bigelow and some of her men in St. Dominic Convent, where they discuss the collaboration between the UN and the CIA on this operation.
The body
The farmer from the Sabine Hills receives the visit from a couple of people who claims to be from the local veterinarian services and announce they're here to take the Pectinodon's body. However, the farmer notice several cues which indicates that the two individuals are not who they pretend to be. Aware they're being unmasked but having seen that the farmer had modest incomes, they offer him a considerable amount of money in exchange of the body and his silence in front of the media but he categorically refuse, telling them he'll give the body only to the competent authorities. Defeated, the two shady individuals leave and once they're in their vehicle, they phone Dodgson, informing him that the soft approach failed. Dodgson orders them to keep an eye on the farmer and his relatives while he prepares a new tactic. Meanwhile, the farmer tells his son they have to hide the body.
Dining with Chartiers
In the evening, Chartiers invites Santos for dinner at his residence (Kayla could also be there as she flew the pack Santos intent to sell the following day). Both discuss business while Ada Digby listens carefully. During that scene, we also meet Chicot, Chartiers' pet Dilong, which he treats like a dog (His henchman Laurent has even to walk it in the residence's garden).
Drinking confessions
During a drinking session with Drummond in the palaeontologist's office or in Biosyn village's bar (He's one of Wu's few real friends within Biosyn. Both have the common point of having lost their romantic partner: Drummond's wife died years ago and Wu's boyfriend was killed by his own creation during the Lockwood incident), Wu confesses that the Charlotte videos he showed to Maisie are nothing but bullshit. Drummond asks why and Wu says that the woman on the video looks a lot like Charlotte but isn't her, that those videos are fake, an illusion made by Dodgson in order to ensnare and manipulate Maisie, and that he forced him to summon her. Had Wu not complied, Dodgson would have thrown him to the media and the authorities for some of his past ethical misconduct. Drummond then asks why Wu doesn't explain the whole deal with Maisie but the geneticist answers he has no real proof and is among the last persons the girl would trust.
Earlier in the scene, the two talked about Jack Horner (Both badmouth him and Wu even met him several times during the JW years, precising that Horner sat in a corner and just waited for his paycheck) and Steve Brusatte (he was the paleontological advisor for the "based upon real events" film Universal made about JW's fall, directed by none other than Colin Trevorrow) who also work for Biosyn as a consultant. Drummond knows him and tells Wu that they had an argument about some CGI short film full of anachronisms Biosyn's media division made and uploaded online. He even says "A T rex and a Godzilla-like Giganotosaurus fighting in the Maastrichtian? What a f*****g disgrace!").
Sabine Standoff
In the Sabine Hills, shortly before daybreak, a squad of Biosyn soldiers park near the farmer's house and invade his property, with the son having just the time to escape. While he runs to the village in order to warn the other villagers, his father is brutally interrogated by the squad's leader about the body's location. The other villagers, along with a Carabinieri or two, soon arrive at the farm and a standoff between them and the soldiers occurs, which reach its paroxysm when one trigger-happy Biosyn soldier shoots on the crowd. While the Carabinieri are powerless, The villagers retaliates and the soldiers barely escape while they're being stoned.
The La Vallette Incident
The day of the WDMC-DSD operation in Malta, Rainn is spotted near the black market in La Valette. Disguised, Owen and Dougal enter in the latter with Massoud while Claire (who can't go in the market due to her celebrity, as a disguise can hardly hide her gash while entering with her face concealed would have aroused suspicion. It could have worked in a Muslim country but not in Malta) and Nyamu waits outside with other grey guards. The WDMC agents are disgusted by what they see in the market: various small species (like Diictodon) or juveniles sold to be pets; poached specimens like horns, pelts, bone powder...; pit fights (one of them could oppose an Anzu to a juvenile Udanoceratops)... Owen asks Massoud if he recently saw a young Achillobator but the under-cover grey guard says he hasn't. The WDMC agents then founds Rainn (I don't know yet if the potential buyer for Santos' pack is him like in Trevorrow's version or another person). Chaos erupts soon after and while the unfolding of the La Valette incident is still unclear in my head, I have the following ideas:
- While on watching duty, Claire spots Bigelow walking alone near the market. Noting the CIA agent has a suspicious behaviour, she decide to follow her and ends up spying a conversation between Bigelow and Rainn. During the latter, we learn that Rainn is the CIA's informant within the poaching circles and Bigelow warns Rainn about the WDMC's raid, telling him to spread the word to the market's pillars. Claire rushes back to the grey guards to warn them about Bigelow's treachery.
- Following Bigelow's orders, the DSD team betrays the grey guards at the last moment. It's revealed that their true objective is trying to discredit the guards by turning the whole operation into a fiasco. However, Claire's warning help mitigate the consequences of this betrayal.
- Owen chase Rainn through the market and up to a pit which contains predators (I'm imagining either small or juvenile carnivorous dinosaurs; either predatory mammals like Hyaenodon or a large sabre-toothed felid). After being violently interrogated about Victoria's whereabouts and telling Owen that she never went to Malta and was directly sent to one of Biosyn's scientists, Amelia Everett, Rainn insults Blue's memory. Angered, Owen throw the poacher in the pit, where he is ripped apart by the predators it contains. Among our protagonists, only Claire witnessed this but as they both let Blue devour Mills alive at the end of the Lockwood Estate incident, she isn't shocked.
- During the market's chaos, various creatures end up freed including a Carnotaurus, another theropod of similar size, and the fighting pits' veteran, a mentally-broken and scarred Gigantopithecus. Some of those are deliberately released by the DSD agents as part of their sabotage plan but it backfires against them, with the animals killing several of them. The animals escape into La Valette's streets.
- With her colleagues either dead or routing, Bigelow knows she must get out of Malta. She prevents Kayla from being captured by the grey guards and both women flee aboard a vehicle, heading towards the airstrip where the pilot has left her plane. On the way, they are chased by one or two of the loose creatures (one of the large theropods for example). They manage to take off and the CIA agent asks Kayla to fly to Italy. As her flat is in Rome, the pilot sees no objection.
- Having been told of her true identity (probably by the DSD agents), Chartiers is holding Digby hostage and some of her characters have to rescue her, fighting the businessman's henchmen and even Chicot the Dilong (which might die, accidently thrown in the open mouth of a larger predator). I'm not sure if this side plot happens in the black market or Chartiers' residence but Digby ends up being killed by one of Chartiers' goons.
- After the beginning of the market's raid, Santos have her transport truck driving away. She lures the WDMC agents, Nyamu, and the few grey guards or Maltese police officers with them into an enclosed location where she releases her pack, made of Herrerasaurus. With her laser pointer, she sends the dinosaurs on her enemies and ensues another action-suspense scene where the herrerasaurs have to be defeated (I'm not sure if I include a motorcycle chase). Before she can points Nyamu with the pointer, Claire shoots Santos' hand, saving the Kenyan's life, and bleeding, the dinosaurs' seller flees to a nearby house where the two women have a fight. Santos ends up being eaten by one of the Herrerasaurus. Claire also gets minor wounds (bruises) during that part of the incident.
- Once Sonoya's and the herrerasaurs' situation is solved, the WDMC agents go help the grey guards and the Maltese authorities stop the loose creatures (the Gigantopithecus is pursued on the roofs and the ramparts; the Carnotaurus or the other large theropod is stopped near a large plaza...). During the incident, Claire also fights side by side with the grey guards and as she had bad relations with those on Nublar before the Fall of JW, they're surprised to see how she evolved.
In the evening, the UN agents and the Maltese take care of their dead and wounded, and our protagonists have some rest. Searching through the deserted black market, one of the WDMC agents finds parts of an animal exclusively bred by Grendel and which Biosyn supposedly captured and sent to the Dolomites Sanctuary, confirming Dougal's suppositions. The couple and Dougal ends up talking about Victoria's whereabouts and when Owen mentions the name of Amelia Everett, Claire tells him that she used to work at Jurassic World as she was one of Wu's scientists and part of the team who created the Indominus and the Indoraptor. They fear that she was tasked with resuming the behavioural research on dinosaurs for military applications.

End of Act II.
See you tomorrow for Act III
submitted by TheGeekyZoologist to JurassicPark [link] [comments]


2023.06.06 08:27 Educational-Nose223 VidaCalm Reviews Reddit : ⚠️Scam?⚠️Must Read! Before Buy - VidaCalm Review - VidaCalm Does Work?

VidaCalm Reviews Reddit : ⚠️Scam?⚠️Must Read! Before Buy - VidaCalm Review - VidaCalm Does Work?

VidaCalm Reviews Reddit : ⚠️Scam?⚠️Must Read! Before Buy - VidaCalm Review - VidaCalm Does Work?

VidaCalm Reviews Reddit
VidaCalm is a dietary supplement comprising natural minerals, vitamins, and other nutrients to improve sleep, ear, and brain health. The maker advertises that it can alleviate tinnitus and hearing problems and allow its users a better night of sleep.
Hearing loss and tinnitus can lower your life quality. Experts warn that a lack of certain nutrients in the brain and ears triggers stressful sounds and accelerates hearing loss.
VidaCalm is a dietary supplement for tinnitus, hearing problems, and poor brain health. Who can use it? What are its ingredients?

What is VidaCalm?

VidaCalm is a dietary supplement comprising natural minerals, vitamins, and other nutrients to improve sleep, ear, and brain health. The maker advertises that it can alleviate tinnitus and hearing problems and allow its users a better night of sleep. Similarly, it is a natural cognitive booster using natural ingredients to help improve memory.
VidaCalm capsules are small and easy to swallow. However, combining the formulation with healthy eating and lifestyle habits may also help to gain significant therapeutic benefits. The official website shows over 75,000 users have tried the supplement and reported positive results.

Who Created VidaCalm?

VidaCalm was created by Christopher Palmer, a hearing and tinnitus researcher for 13+ years. Christopher appears on the official VidaCalm website with a stethoscope around his neck, which suggests he treats patients as part of his research role.
For the past 13 years, Christopher has dedicated his life to curing tinnitus. He has fought against the notion that tinnitus is a “made-up” condition.
Christopher admits that he has treated patients as part of his job. He claims to have helped celebrities hear better, for example, and he claims to have seen “thousands” of hearing loss, tinnitus, and ear health cases over the years. Instead of just sitting in his lab researching cures for tinnitus all day, Christopher appears to have genuine patient care experience.
Christopher worked with a team of “over 70” international researchers to develop the VidaCalm formula. He also worked with hundreds of tinnitus sufferers to refine that formula.

How Does VidaCalm Work?

VidaCalm combines neurocognitive science with the power of eighteen blended ingredients to enhance brain and ear health. Natural antioxidants and vitamins promote cellular health and fight free radicals. The anti-inflammatory nutrients fight unhealthy inflammation, thus improving neural health.
According to the maker, VidaCalm contains nutrients such as chamomile, lemon balm, ashwagandha, and hawthorn to fight stress and improve moods. It can also heighten the signals between the brain and ears, thus fighting stressful noises from tinnitus.

What to Expect with VidaCalm: Step-by-Step Process

Christopher Palmer and his team developed VidaCalm as part of a 4-step process for relieving tinnitus. After you take one capsule of VidaCalm, the supplement walks your body through three steps for long-term tinnitus relief, including:
Stage 1) VidaCalm Targets the Root Cause of Tinnitus – Excess Glutamate Buildup
Christopher's research found excess glutamate causes tinnitus. The first step with VidaCalm is to target this excess glutamate buildup. To do that, VidaCalm provides you with gamma-aminobutyric acid or GABA. According to Christopher, GABA “is exactly what you need” for tinnitus because it can restore the normal function of your overactive auditory cells. As soon as GABA enters your body, it signals your brain to eliminate excess glutamate as fast as possible. Each capsule of VidaCalm contains the “perfect amount of GABA” to fight excess glutamate buildup. Other ingredients in VidaCalm, meanwhile, support your body's ability to produce GABA on its own, including magnolia,

Stage 2) Repair the Damage Done by Tinnitus
Tinnitus does damage your ears and brain over time. When left untreated, tinnitus can cause brain disorders, memory loss, and other serious health problems. That's why Christopher and his team added certain ingredients to VidaCalm to repair the damage done by tinnitus, giving you long-term relief and better long-term hearing. These ingredients are based on the science of neuroplasticity, which is the idea your brain can heal itself.

Stage 3) Improve, Revitalize, and Protect Your Hearing
90% of tinnitus sufferers also have hearing loss. That's why Christopher developed VidaCalm to fix your hearing. Many ingredients in VidaCalm are specifically designed to improve, revitalize, and protect hearing. Some components fix ear hair cell damage caused by tinnitus, for example. According to Christopher's research, lutein and other elements in VidaCalm can improve your hearing.

Ingredients

VidaCalm is a unique 18-in-1 supplement with natural ingredients to nourish the brain and ears. The proprietary blend of vitamins, herbs, antioxidants, and minerals has been used for hundreds of years in neurocognitive science. The creator claims each nutrient is research-based and in doctor-certified amounts to offer multiple health benefits. The active components include:

GABA
GABA supports healthy hearing and improves brain activities. The well-known ingredient enhances the signals between the brain and ears, thus blocking noise and amplifying hearing.
VidaCalm claims that GABA can augment cellular health in the ears. It can combat free radicals causing mixed signals in the brain. Additionally, the nutrient balances the moods and enhances sleep quality. Clinical trials on humans indicate that it promotes relaxation, relieves stress, and fortifies overall brain health.

Mucuna Pruriens
VidaCalm creator reasons that enhancing brain health is the first step towards fighting tinnitus and hearing issues. High-stress levels surge the free radical population in the body, thus reducing cellular regeneration in the brain.
Mucuna pruriens is loaded with the natural amino acid – L-dopamine. The hormone supports happy moods and lowers cortisol levels. Consequently, it can combat oxidative stress and promote relaxation. Additionally, mucuna pruriens develops cognitive abilities, including memory, thinking, learning, creativity, and clarity.

Magnolia
VidaCalm reports that magnolia flowers have two potent brain-improving compounds, honokiol and magnolol. The pair enables the brain to absorb GABA chemicals. Magnolia promotes relaxation, alleviates stress, and may combat stressful noises.
Clinical research shows that magnolia can enhance energy levels, particularly in the brain. It improves metabolic functions, thus strengthening the signal quality in the ears and brain. VidaCalm claims it can elevate memory, focus, and concentration.

L-Theanine
L-Theanine is a natural nootropic. It works by improving brain energy, balancing mood hormones, and combating stress. Verified clinical studies indicate that it can benefit cognition and overall brain health.
VidaCalm asserts that it can protect memory in aging individuals and enhance cognitive abilities. Clinical studies show that it can improve cellular health, promote blood circulation in the brain, and reduce the risk of developing cognitive issues. The natural amino acids also strengthen neural transmissions and may therefore fight tinnitus.

B-Complex
Vitamin B-complex is essential in enhancing nerve health. There are hundreds of neurons in the brain and ears. B-complex is a natural antioxidant protecting the brain cells and DNA from damage. It also enhances nerve functioning, thus combating stressful noises and tinnitus.
Vitamin B-complex also supports healthy brain metabolism. It provides the brain cells with adequate energy for optimal functioning. Further, the antioxidant can help users to stay sharp for extended periods. The vitamin also minimizes chronic brain fog and amplifies sleep quality.

Lutein
Most vegetables and fruits contain lutein compounds. The nutrient strengthens the auditory cortex in the brain, thus boosting sound perception. Verified studies indicate it minimizes the risk of hearing loss, particularly in the aging population.
Lutein can improve cognitive abilities. According to VidaCalm maker, it may sharpen memory, thinking, creativity, learning, and concentration. In addition, it can fight sleep issues and promote relaxation. Lutein also stimulates the production of mood hormones, including dopamine. In conjunction with other VidaCalm nutrients can develop improved hearing and cognitive abilities.

Magnesium
Magnesium supports numerous biochemical functions in the body. The mineral stimulates optimal blood flow throughout the system. VidaCalm creator claims it ensures the tiny vessels in the inner ear receive optimal nutrients and oxygen. Additionally, it supports the elimination of oxidative and metabolic wastes.
Magnesium supports natural hearing levels. It fortifies nerve health and speeds up signal transmission. The mineral also improves energy levels, balances melatonin levels, and promotes relaxation. Magnesium can alleviate symptoms of age-related hearing issues.

Zinc
Zinc deficiency is associated with multiple health problems, including hearing loss. Research indicates it can improve and revive hearing. The mineral promotes healthy metabolism in the brain and ears. Similarly, it nourishes the nerves and ear cells, thus optimizing signal transmission.
Zinc is a natural metabolic booster. It increases energy-producing processes, including respiration and thermogenesis. Thus, it can fight physical and mental lethargy. Further, the natural mineral may improve concentration, clarity, and memory. Similarly, it can alleviate symptoms of depression and stress.

Oat Straw
Oat straw is rich in natural polyphenols and antioxidants. Scholarly reports indicate that it can combat depression, anxiety, and stress. Similarly, it is commonly used to manage neurodegenerative health problems.
Oat straw works by enhancing moods. It promotes the production of happy hormones while stabilizing cortisol levels. It minimizes the levels of free radicals and can amplify the health of brain cells.
VidaCalm claims that oat straw provides essential brain and inner ear nutrients. Consequently, it can fight unwanted sounds, tinnitus, and other hearing issues.

Rhodiola
Rhodiola has been used for hundreds of years to manage brain health. Studies indicate that it can aid the user in adapting to physical and mental stress. Experts warn that most people today cannot control their stress levels. Unmanaged stress increases cortisol levels lowering energy levels and increasing free radicals levels.
Supplementing with Rhodiola can enhance energy levels, thus improving physical and mental performance. Additionally, the nutrient supports relaxation, quality moods, and sleep.

Chamomile
Chamomile is a natural sedative and relaxant. The herb has been used for ages to calm the brain and offer relaxation. Studies indicate that it can alleviate stress and promote healthy sleep. Chamomile works by boosting the serotonin hormone. It aids in the development of emotional stability, focus, and confidence.
VidaCalm adds that chamomile can enhance sleep. Ayurvedic and ancient Chinese medicine show that it promotes better and restorative sleep. Research shows it boosts melatonin levels, thus enabling deeper and quality sleep.

Lemon Balm
The medicinal herb fights muscle tension and improves recovery, particularly after strenuous physical activities. It can help users to relax and reduce stress after a stressful day. Lemon balm leaves have a distinctive lemon flavor, thus ideal for creating herbal tea.
Lemon balm promotes nerve health. It has rosmarinic acid, essential in boosting GABA levels in the brain. According to VidaCalm, it can minimize hearing problems and tinnitus. Additionally, it can promote healthy blood circulation.

Hawthorn
Hawthorn is clinically verified to support heart health. It is rich in nutrients that combat unwanted cholesterol and prevents plaque buildup in the blood vessels. Hawthorn ensures the brain and ear cells receive enough nutrients and oxygen.
Hawthorn may promote metabolic rates. Animal studies indicate it can improve energy levels and combat chronic lethargy. Additionally, the herb may improve moods, relaxation, and sleep. It can inhibit restlessness and fortify cognitive skills.

Hops and Valerian
Hops and valerian are used together to enhance physical and mental health. The two nutrients are rich in flavonoids and antioxidants, which may heighten cellular health. Additionally, the pair may lower unhealthy inflammations in the ear, thus promoting hearing abilities.
Hops and valerian can improve mental health. According to scientists, the duo alleviates anxiety and restlessness, particularly during stressful situations. The nutrients improve focus, memory, and concentration. Similarly, it may enhance brain energy levels keeping you motivated and in a good mood throughout the day.

Devil’s Claw
Devil's Claw is rich in 5-HTP compounds clinically proven to improve mental health. 5-HTP promotes the production of mood hormones and promotes relaxation. Devil's Claw signals the brain to lower cortisol levels, reducing stress.
5-HTP molecules may improve nerve health. Devil's Claw promotes healthy nutrient and oxygen absorption throughout the brain. It can therefore manage symptoms of neural damage. It also elevates cell regeneration in the inner ear.

Passionflower
Passionflower serves as an antioxidant and anti-inflammatory. It promotes ear and nerve health by lowering unwanted inflammation. The herb extract can stimulate cell regeneration and revitalization.
VidaCalm claims that passionflower can enhance heart health and keep blood pressure within the healthy range. The herb has a distinctive flavor clinically proven to raise dopamine levels. It may therefore alleviate anxiety, promote calmness, and fight sleep problems.

Ashwagandha
Ashwagandha is rich in antioxidants that fight free radicals and promote healthy aging. The herb can lower unwanted stress, improve energy levels, and improve overall wellness. VidaCalm advertises that it can develop verbal accuracy, focus, and memory.

Bacopa
Bacopa is a natural memory enhancer. The cognitive booster develops nerve health and protects the brain cells from damage. It can improve memory, learning, creativity, and focus, among other cognitive abilities.
Bacopa can lower stress and anxiety levels. Clinical research shows it can promote sleep, combat brain fog, and improve signal strength. In addition, Bacopa can strengthen the inner ear and amplify hearing.
The eighteen ingredients in VidaCalm are designed to work in tandem to fight hearing problems and tinnitus. Users must consume the formulation regularly to restore hearing and gain other health benefits.
VidaCalm claims that all the ingredients in the supplement are non-GMO and handled per the USDA National Organic Program. The supplement is also manufactured in a US facility compliant with FDA regulations.

Benefits of VidaCalm Supplement

  • It can improve hearing and alleviate tinnitus
  • It can enhance the brain health
  • It can boost cognitive abilities, including learning, thinking, motivation, and creativity.
  • It can enhance cellular energy
  • It can improve physical and mental performance
  • VidaCalm contains antioxidants, minerals, and vitamins clinically proven to boost immunity.
  • It can boost the quality of sleep
  • It may reduce the risk of developing further hearing issues
  • It may enhance moods

Dosage and Side Effects

VidaCalm capsules are easy to swallow. According to the product's label, users should take one capsule daily, preferably in the morning. The formulation is 100% natural and side-effect-free. However, consumers must stay within the suggested dosage.
Users allergic to VidaCalm ingredients should notify their doctor before using the supplement. Pregnant and nursing women should consult their physician before using the product. Children should not use VidaCalm.

VidaCalm Pricing

VidaCalm is only available through the official website. Customers should purchase the supplement directly from the manufacturer to prevent buying generic and counterfeit products. The website offers pricing to fit your needs and budgets:
https://preview.redd.it/lo478oqycc4b1.png?width=1264&format=png&auto=webp&s=3dbd64605255fd7887ce47ab653dab92b12341b2

All VidaCalm orders for three or six bottles come with four bonus e-Books. These include:

  • Bonus 1: Silence at Your Fingertips:
This e-book presents some of the best and most effective exercises for tinnitus relief. These activities temporarily relieve tinnitus. These activities can help you get instant tinnitus relief while you wait for VidaCalm to get rid of your tinnitus permanently. For example, rubbing your hand on the back of your neck can temporarily eliminate tinnitus. You can use the exercises, remedies, suggestions and methods in the ebook at home.

  • Bonus 2: Shortcut to Wellness
This e-book shows how modern technology can be used to quickly hack your mind and body to improve your quality of life. Today, we have many tools at our disposal to improve our health. Choosing the best approach for you can be difficult. This e-book cuts through the hype around the best health technology solutions available today and offers a science-backed shortcut to wellness.

  • Bonus 3: Immunity Upgraded:
This e-book offers proven advice on how to boost your immunity. Discover how you can build a strong immune system today by making simple adjustments to your diet and lifestyle. The eBook contains over 50 resources to boost immunity, strengthen the immune system, and support the body's defenses against illness and disease.

  • Bonus 4: The 2-Step Refresh Ritual:
This e-book will guide you through a simple 2-step at-home process to cleanse and rejuvenate your body. You may already have the materials on hand to complete these two simple steps at home. These techniques "completely remove heavy metals and toxins" that make glutamate excretion and tinnitus difficult to treat, claim Christopher and his VidaCalm team, which created the e-book.

VidaCalm Refund Policy

A 60-day money-back guarantee protects each VidaCalm purchase. Unsatisfied customers can reach out to customer support within the 60-day period to start a refund process. All unopened bottles of VidaCalm qualify for a refund, and the company asks customers to return these to the company at the address shown below:
Product Return Address: 19655 E 35th Dr #100, Aurora, CO 80011, USA.
Order Support: https://www.clkbank.com/#!/
Product Support: [[email protected]](mailto:[email protected])

About PhytoThrive Labs

VidaCalm is made in the United States in an FDA-registered, GMP-certified facility by PhytoThrive Labs. Christopher Palmer, a researcher with 13+ years of experience in tinnitus and hearing space, developed the formula.
Christopher claims to have seen “thousands” of tinnitus and hearing loss cases. He also claims to have helped celebrities, wealthy people, and other elite clients restore their hearing completely. With VidaCalm, he's sharing his experience with the world to help ease tinnitus regardless of severity.
Christopher didn't develop VidaCalm on his own. He claims to have worked with “over 70 international researchers” to create the formula based on the latest scientific evidence. They also worked with “hundreds” of tinnitus sufferers over three years to refine the supplement.
Visit the official website for ordering VidaCalm >>>

VidaCalm Reviews: What Do Customers Say?

The official website says over 70,000 people have used VidaCalm to support hearing and ease tinnitus. Those customers include celebrities, musicians, US military veterans, and many others.
Here are some of the reviews and testimonials featured on the official VidaCalm website:
One man claims he tried everything to cure his tinnitus. He even paid $4,000 for high-tech noise-canceling headphones at one point – only to find they made his tinnitus worse. Then, he started to take VidaCalm: “Soon after, my whole life changed. My painful hissing is now gone. My headaches – they're gone too.” He can hear anything crystal clear and sleeps all night without issue, thanks to VidaCalm.
Professor Nicholas Farnsworth describes VidaCalm as “a truly remarkable breakthrough,” claiming he can “strongly recommend” the supplement to anyone with tinnitus and hearing problems.
One reviewer claims VidaCalm is “absolutely like nothing I've ever tried,” claiming her life has “changed completely” because the supplement has restored silence to her ears.
Another customer claims it was “like I was born again” after taking VidaCalm for the first time. She got “great results in almost no time” after taking VidaCalm, describing the supplement as “essential” to hearing and tinnitus relief.
One VidaCalm user claims he had “great results in almost no time” after taking the supplement. He used to struggle to watch movies and have conversations with friends. Today, he can converse normally and go to the movies without issue. He also claims VidaCalm sharpened his memory.
One VidaCalm customer, in a video testimonial, claims he has “no more ringing, no more buzzing, all quiet” after taking VidaCalm. He sleeps better and can go about his day like normal, describing the formula as “just the best.”
One customer claims she had an “intense ringing” years before taking VidaCalm. Thanks to the supplement, it's been “ages” since her last bout of tinnitus.
Karen, from Naples, Florida, has suffered from tinnitus and hearing loss for the last two years because of exposure to loud noises. Karen's doctor told her she would go deaf in one ear because of the physical damage to her ear. After taking VidaCalm, however, “now [her] hearing is perfect in both ears.”
Visit the official website for ordering VidaCalm >>>

Final Thoughts

VidaCalm combines eighteen natural nootropics, antioxidants, minerals, vitamins, and other ingredients designed to enhance sleep, ear, and brain health. A capsule daily can fight stressful noises, eliminate tinnitus, and restore normal hearing. Additionally, VidaCalm may improve memory and cognition.
Consumers can buy VidaCalm's support formulation only through the official website. It is best to purchase multiple VidaCalm bottles on the official website for discounts, free shipping, and four free e-Books.
submitted by Educational-Nose223 to TheVidaCalmReviews [link] [comments]


2023.06.06 07:20 Seamoose_Art NoP 2177: In the Shadow of the Valley [11]

Credit for the original story goes to u/spacepaladin15. This is the final chapter of NoP 2177, although I personally consider it more of an epilogue. Either way, I hope you enjoy!
[First] [Previous]
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Memory transcript subject: Tressa, Venlil outlaw
Date [Standardized Human Time]: January 5th, 2178
Location: USS Washington, dark side of Venlil Prime
A bloodcurdling shriek echoed through the hall, followed by the sound of claws scrabbling against the metal floor. A frantic chase ensued, a blur of fur and scales flying down the corridor at breakneck pace. But it was over before it began. A connecting door slid shut with a quiet hiss which silenced all hope of escape, leaving the terrified predator at the mercy of an increasingly impatient prey.
“Hy, we’ve been over this. You need to take baths, or your scales will get all yucky and stop growing. You don’t want that, do you?”
Hyacii was still frantically searching over the door for some way to open it. Her lovely gray coat, matted in oil from some ill-advised exploration through the ship, left streaks of iridescent sludge across the polished floor which would need to be cleaned up. But that could wait.
“Hy…”
Finding no escape from her grim fate, the young Arxur finally turned around to face her captor. “N-no! I don’t wanna!”
“Hyacii, I’m giving you ‘till the count of five. If you don’t come with me when I hit zero, I’ll go get Sasha and she’ll bathe you instead. Fiiiiiive…”
“NO!”
“Fourrrrrrr…”
“I’ll tell Mama! I’ll tell her you’re being mean to me!”
“We’ve talked about this with her, remember? Little Arxur need to keep their scales clean to grow up big and strong. You want to grow up all big and strong like she is, right?”
“She wouldn’t say that! I want to see! I want to see what she said!”
“Sweetie… you’re just stalling. You can’t read big Venlang words yet like she uses.”
She cast her head to the side in a pout. “Yes. I. could! I’ve been practicing with Trish, this much!” To emphasize her point, she stretched her little arms out as far as they’d go.
“Threeeeeee…”
Hyacii swept her tail across the floor in frustration, further smearing oil everywhere.
“Twoooooo…”
With time running out, she employed her final weapon, an expression which Sasha referred to as ‘Puppy dog eyes’. While normally adorable, it now only served to highlight the dark smears across her face.
“One and a half…”
Her full arsenal depleted, Hyacii finally capitulated and stormed over to Tressa’s side with exaggerated stomps. She allowed herself to be picked up, trying and failing to suppress an adorable noise of comfort as Tressa rubbed the scales around her shoulders. He’d need to shower later anyway, so the sludge staining his ragged fur was hardly a concern.

The little Arxur squirmed playfully in his arms, kicking up splashes which cut through the layer of bubbles to soak his bedraggled wool as he tried to dislodge more of the thick oil.
“Are you enjoying your bath, sweetie?”
“Yes!”
“I thought you hated baths.” He took a moment to stop scrubbing, and stretched his arms out wide. “This much, right? Isn't that what you said?”
“N— Yes! I do, they take so long, and they’re so… I hate them!”
“That so? What are you doing enjoying one, then?”
Hyacii had no response, which he took as his cue to get back to washing. He carefully cleansed the iridescent sludge, revealing a dense pattern of gray scales which shimmered like a rippling pond. She giggled as he washed around her snout, swishing her tail in a motion which was normally adorable but now only served to push more water out of the bathtub and onto the floor.
“Oh, I forgot to tell you earlier…” He started, pointedly ignoring the irritating feeling of water soaking into his fur and pooling at his ankles, “...but James’ll be out for the next couple paws. He took Beast with him, so no checking on the garden for a little while, OK?”
She grumbled for a moment, before a curious look flickered past her eyes. “Why does he and Sassa keep leaving?”
“Why do he and Sasha keep leaving, not ‘does’. Anyway… you know how we can’t eat the same food you eat?”
“Right! That’s why you’re build— uh, growing the garden!”
“Yeah, but the garden isn’t all grown yet. Until then, we still need to get food from the city. Once our garden grows, we can stay here all the time for you. Remember how we talked about patience?”
“But I don’t wanna be patient! I want him to be back now!”
“So do I, but everybody needs to wait for things. If you keep busy, he’ll be back before you know it!”
Hyacii pouted. “You’re just trying to trick me into practicing more words, aren’t you?”
“I might be. But you want to talk to your mom all on your own, right? If you keep learning with Trish, you can tell her all about the horrible baths we make you take. Speaking of… here, ready?”
After getting a human-like nod of affirmation, Tressa lifted her from the tub and onto a towel. They weren’t sure if the heat of an air dryer would harm her scales, so getting her dry was almost as laborious as getting her clean. It was worth it, though; she enjoyed the feeling of being towel-dried almost as much as she enjoyed tearing around the halls at Mach two. A muffled peal of delight issued from the heap of towel that used to be an Arxur, as he set to work wiping the water from her scales.

The USS Washington was once a proud human starship, one of several hundred which had so briefly encircled Venlil Prime to act as defense. Sasha talked about that brief period sometimes, usually when she was drunk; though it lasted only months, enough history was made in that span that it felt like a full decade.
Long, beautiful months for some; the ones who talked reverently about Tarva as though she was still Governor, who made dumb jokes about the Venlil’s behavior on first contact when they still regarded humanity as violent and strange creatures. Sasha, naturally, was one of these people. She’d go on and on about what a magical time it was when they realized the universe was far bigger than they ever knew, and how incredible it was to make friends among aliens. Her closed-lipped smile, a habitual remnant of a time when most Venlil froze in terror at a human’s teeth, spoke of how much humanity was willing to give up for the chance at intergalactic acceptance.
Miserable, chaotic months for others; those who talked about it as a time of strife and mistrust, when Venlil lived in fear of predation and humans suffered the agony of constant rejection and hate. Only following the first bombing of Earth did things begin to change in earnest, and even then it was hardly a clean transition. Refugee shelters and human-friendly businesses went up in flames in a grim foreshadowing of the fate that would befall Venlil Prime as a whole, the planet condemned to burn for sheltering uncured and unpacified humans. Of course, the fact that they were sheltered instead of willingly led to slaughter painted a somewhat softer view of the time period than many would admit.
Both narratives ended the same way. There was no debate over the justice of the Federation’s rule for the generation that remembered a time before; those city-scorching flames still burned fresh in everyone’s mind. Nor was there any debate over the trustworthiness of humanity, not among the Venlil who remembered the invasion.
When an exterminator fleet descended upon Venlil Prime, the UN pulled back the resources it desperately needed elsewhere to defend the planet. Earth itself was left all but unguarded in the effort to save a species that humanity had been allied with for less than a year, a task they set to with a desperate fury that hinged on madness. Hundreds of ships flung themselves at the enemy in suicidal charges once vital systems were crippled, targeting bombers and ensuring that the Venlil could not simply be annihilated from orbit.

The USS Washington was not one of those brave kamikaze vessels. It was one of the ships in orbit as a passive defense, knocked out of the fight with relatively minimal damage and able to make a hasty emergency landing on the dark side of Venlil Prime.
In the time Tressa had spent getting systems up and running, he’d never come across a single skeleton; the ship had been thoroughly picked clean by shadestalkers, or perhaps the crew had managed to evacuate without casualties. Or at least had the time and people needed to move the dead off the ship and hold proper burials. Whatever the reason, it made the difficult work of repairing the ship much less gruesome.
They’d fried any records for obvious security reasons, but left the backup power operational. They’d left a number of vital systems operational; if they had evacuated, they’d done so in a rush. Or perhaps they expected victory, and didn’t anticipate the need to scuttle the ship. Either way, Tressa’s job was a hell of a lot easier for it.
Restoring water had been a far simpler job than he anticipated. He’d been dreading the prospect of digging a well, but equipment scavenged from the ship itself had made that process far easier, and the onboard supply alone was enough to last months. With this abundance, they could even afford such extravagant luxuries as baths. Hyacii really didn’t know how good she had it.

Once he’d gotten the little Arxur all cleaned up and given her a stern talk about not crawling around the ship’s filthier corners, she was free to ignore his advice and go straight back to sprinting around the labyrinthian behemoth they called home.
He often wondered, watching her stalk around the ship, if this exploration of territory and practice sneaking through shadows was as vital to her development as physical contact was for Venlil children. Sometimes he wondered if so much affection was even natural for her species, or if they were smothering her every time they pulled her in for a hug.
She did enjoy it, but… not everything enjoyable was good for her. When she was younger and had no concept of restraint, they’d have to physically hold her back from gorging herself on berries which would make her violently ill, which she’d keep eating anyway because she loved the taste too much. Maybe it was the same thing with their parental love. Maybe they’d have to teach her how to be more independent for her own good, however difficult that change would be for all of them.
Ultimately, the idea was speculation. Depriving her of warmth would be cruel unless they were absolutely certain it would aid in her development. And the fact was, they had no idea. Despite their best search efforts, records concerning Arxur child rearing were nonexistent.
The Dominion actively suppressed any behavior seen as ‘weak’, so growing up under their reign was a harsh and loveless process; at least, that was what they’d been told by an Arxur who lived through the process, and they had no reason to doubt her. There wasn’t a way they could verify the fact, though. The Federation didn’t want anyone thinking of predators as people, so any records that might’ve existed were long since turned to ash.
As cruel as the Dominion could be, they had an interest in keeping their subjects healthy enough to fight. Without those records, and with only someone else’s faint memories to go by, they were largely on their own in regards to physical development.
Was their little Hyacii eating right? They’d been feeding her using an organ printer they’d managed to repair, but perhaps there were nutrients in bones and skin that she wasn’t getting. Her scales were getting slowly lighter; maybe malnutrition, or maybe that was a natural part of her development. Was she sleeping right? Lately, she’d been complaining about grogginess, though it didn’t seem to stop her from tearing around the halls.
And psychologically? There, they were completely in the dark. All species had different needs, especially at a young age. Venlil cubs needed a level of attention that most humans would find smothering. Human children required forms of play that reflected long-obsolete hunting instincts, games which involved chasing and manipulating projectiles. What types of play did a growing Arxur need? They played hide-and-seek with her (as best they could, though it was rapidly approaching the point where she could neither be caught nor hidden from), but that was hardly a replacement for hunting. Was she languishing without prey to chase?
A hundred different worries, a thousand different questions, and not a single easy, reassuring answer. On that fateful night, Tressa had assumed that living alongside a “true predator” would be the hardest part. In fact, that had come easy; how could anyone feel threatened by such a sweet little star?
No, the most difficult part was coming to terms with the fact that they would make mistakes. In their lack of knowledge, trial and error was the only way to gain ground. And “error” meant hurting Hyacii. No matter how much they loved her, they couldn’t help but hurt her. It was a difficult truth to swallow.
But it was a truth they had to accept. Ultimately, all they could do was try. Try, and love her, and hope that was enough to cover for their failures. Hope that one day, someone else would be insane enough to learn from their mistakes. Hope that their little Hyacii wouldn’t be both the first and last Arxur of her generation. Hope that one day, they wouldn’t have to hide. She wouldn’t have to hide.

In the cold shadow of Venlil Prime, it wasn’t enough to have power and heat. Plenty had fled to the frigid wasteland in search of respite, only to die cold and alone despite their physical needs being met. They’d simply lay in bed with no will to survive, waiting as their body gave up on life. It was once believed that the dark side was haunted by vengeful spirits, though modern science put the blame on Herdless Depressive Disorder combined with the harsh physical toll of living in such an inhospitable environment.
Someone with a herd could stave off death’s embrace for quite a while longer, up to months. Many on the twilight edge lived this way, dipping in and out of the darkness as their job demanded. However, they knew not to stay for too long; even with the warmth of companionship, the dark side of Venlil prime claimed all eventually. Life was impossible without light.

How fortunate then, that the USS Washington was flooded with light. A light like a ghostly lantern, darting through the hallways and crawling through obscure corners of the ship to come back covered in sludge. A light like a burning star, which filled their hearts with warmth every time it closed in for an embrace. The light of hope; what a strange twist of fate that it would take the form of an Arxur.
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2023.06.06 07:15 Ralfop Adjustable Hand Jar Opener Buy three Get Four +free shipping More than 90% of people buy two. *Free Two Years Product Warranty The supply is tight and we will restore the original price, there is not much left, sales are fast, hurry up. 👉 This can opener CAN open everything.

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2023.06.06 07:08 RTSBasebuilder What are your favourite fictional/alternate forms of governance and the Social Contract

Well, from those interacting me, you know that I'm a relatively staunch constitutional monarchist (with some patcon(?) leanings), a minority on this sub to say the least. I'm not gonna ignite that debate today. But the debate and differences DID give me interest on other hypothetical models of governance, seeing as this sub seems to have become more democratic (some might say, populist) over technocratic or meritocratic ideals in recent years. What are YOUR favourite alternate forms of governance?
Here's 2 of mine that gave me reason to think about democracy, one based on education and another on public service. Feel free to tear them apart as well, as these might be considered ontologically illiberal.
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"The Curious Republic of Gondour" by Mark Twain presents a unique governmental structure. Initially, the nation tried universal suffrage, but it was discarded due to unsatisfactory results, as it seemed to deliver all power into the hands of the ignorant and non-tax-paying classes. The solution was not to limit suffrage but to expand it. The constitution gave every man a vote, which was a vested right and could not be taken away. However, it did not specify that certain individuals might not be given two votes, or ten.
An amendment was inserted that authorized the enlargement of suffrage in certain cases specified by statute. This led to a new law under which every citizen, regardless of their wealth or education, possessed one vote. However, a good common-school education gave a man two votes, a high-school education gave him four, and a university education entitled a man to nine votes. Property also played a role in the number of votes a person could have. For every fifty thousand 'sacos' a man added to his property, he was entitled to another vote.
This system created a sort of emulation, where a man was honored according to the number of votes he possessed. Votes based on capital were called "mortal" votes because they could be lost, while those based on learning were called "immortal" because they were permanent. This system almost eliminated gambling and speculation in the republic, as a man with great voting power could not afford to risk losing it.
The system also influenced social interactions, with people showing more respect to those with more votes. This spirit of emulation invaded all ranks, and it was common to hear people admiring men who had begun life on the lower levels and achieved great voting power.
The system also influenced the selection of officials. Competitive examinations were the rule in all official grades, and a candidate for office must have marked ability, education, and high character, or he stood no chance of election. The country was mainly governed by a ministry which went out with the administration that created it. The head of the government, the Grand Caliph, was elected for a term of twenty years and was liable to impeachment for misconduct.
The pardoning power was lodged in a court of pardons, consisting of several great judges. Education was also highly valued, with plenty of free schools and colleges. The amount of education a child acquired could make him powerful and honored, so parents were motivated to ensure their children were educated.
In summary, the governmental structure of Gondour was based on an expanded suffrage system where education and property determined the number of votes a person had. This system aimed to balance power between the educated and the wealthy, and it encouraged personal development and integrity.
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We all know that Heinlein's Terran Federation of Starship Troopers is a shorthand for, if not directly fascism, it's inbred brother, nationalistic militarism. But let's discuss it anyway, which I found is rather close to the Pre-Caracalla Roman concepts of citizenship. It might be some personal spin, but I refer to it as a "qualified democracy" rather than a limited one.
In the Federation of Heinlein, there is a difference between the civilian (who I'll refer to as a national) and the citizen. However, a national is still able to participate in society, if not in governance - case in point, Juan Rico's family had a history of decades without Federal Service, but still ran a business. For national to be franchised into a citizen, they must participate in two years of Federal Service of their own free will.
In Heinlein's idea, when he rebutted the idea that when only veterans of military service have franchise in his hypothetical Federation: “Veteran” does not mean in English dictionaries or in this novel solely a person who has served in military forces. I concede that in commonest usage today it means a war veteran…but no one hesitates to speak of a veteran fireman or a veteran school teacher. In STARSHIP TROOPERS it is stated flatly and more than once that nineteen out of twenty veterans are not military veterans. Instead, 95% of voters are what we call today “former members of federal civil service.”
I'll let the novel speak its rationale for itself:
"Throughout history, men have laboured to place the sovereign franchise in hands that would guard it well and use it wisely, for the benefit of all. [...] Historic examples range from absolute monarch to utter anarchy; mankind has tried thousands of ways and many more have been proposed, some weird in the extreme [...] . But the intent has always been moralistic: to provide stable and benevolent government.
"All systems seek to achieve this by limiting franchise to those who are believed to have the wisdom to use it justly. I repeat 'systems’; even the so-called ‘unlimited democracies’ excluded from franchise not less than one-quarter of their populations by age, birth, poll tax, criminal record, or other."
[...] "I have never been able to see how a thirty-year-old moron can vote more wisely than a fifteen-year-old genius... but that was the age of the ‘divine right of the common man. [...] The sovereign franchise has been bestowed by all sorts of rules — a place of birth, family of birth, race, sex, property, education, age, religion, et cetera. All these systems worked and none of them well. All were regarded as tyrannical by many, all eventually collapsed or were overthrown. [...] Why? Not because our voters are smarter than other people; we’ve disposed of that argument. Mr. Tammany can you tell us why our system works better than any used by our ancestors?"
"Uh, I’d venture to guess that it’s because the electors are a small group who know that the decisions are up to them... so they study the issues."
"No guessing, please; this is an exact science. And your guess is wrong. The ruling nobles of any other system were a small group fully aware of their grave power. Furthermore, our franchised citizens are not everywhere a small fraction; you know or should know that the percentage of citizens among adults ranges from over eighty per cent on Iskander to less than three per cent in some Terran nations yet the government is much the same everywhere. Nor are the voters picked men; they bring no special wisdom, talent, or training to their sovereign tasks. So what difference is there between our voters and wielders of franchise in the past? [...] I’ll state the obvious: Under our system, every voter and officeholder is a man who has demonstrated through voluntary and difficult service that he places the welfare of the group ahead of personal advantage. And that is the one practical difference. He may fail in wisdom, he may lapse in civic virtue. But his average performance is enormously better than that of any other class of rulers in history."
Major Reid paused to touch the face of an old-fashioned watch, "reading" its hands. "The period is almost over and we have yet to determine the moral reason for our success in governing ourselves. Now continued success is never a matter of chance. Bear in mind that this is science, not wishful thinking; the universe is what it is, not what we want it to be.
To vote is to wield authority; it is the supreme authority from which all other authority derives — such as mine to make your lives miserable once a day. Force, if you will! [...] Whether it is exerted by ten men or by ten billion, political authority is force. But this universe consists of paired dualities. What is the converse of authority? Mr. Rico."
He had picked one I could answer. "Responsibility, sir."
"Applause. Both for practical reasons and for mathematically verifiable moral reasons, authority and responsibility must be equal — else a balancing takes place as surely as current ‘flows between points of unequal potential. To permit irresponsible authority is to sow disaster; to hold a man responsible for anything he does not control is to behave with blind idiocy. Unlimited democracies were unstable because their citizens were not responsible for the fashion in which they exerted their sovereign authority... other than through the tragic logic of history. The unique ‘poll tax’ that we must pay was unheard of. No attempt was made to determine whether a voter was socially responsible to the extent of his literally unlimited authority. If he voted the impossible, the disastrous possible happened instead — and responsibility was then forced on him willy-nilly and destroyed both him and his foundationless temple."
"Superficially, our system is only slightly different; we have democracy unlimited by race, color, creed, birth, wealth, sex, or conviction, and anyone may win sovereign power by a usually short and not too arduous term of service — nothing more than a light workout to our cave-man ancestors. [...] Since the sovereign franchise is the ultimate in human authority, we ensure that all who wield it accept the ultimate in social responsibility — we require each person who wishes to exert control over the state to wager his own life — and lose it, if need be — to save the life of the state. The maximum responsibility a human can accept is thus equated to the ultimate authority a human can exert. Yin and yang, perfect and equal."
"Analogy is always suspect, but that one is close to the facts. [...] Time for one more question — you ask it and I’ll answer. Anyone?"
"Uh, sir, why not go — well, go the limit? Require everyone to serve and let everybody vote?"
"Young man, can you restore my eyesight?"
"Sir? Why, no, sir!"
"You would find it much easier than to in still moral virtue — social responsibility — into a person who doesn’t have it, doesn’t want it, and resents having the burden thrust on him. This is why we make it so hard to enrol, so easy to resign. Social responsibility above the level of family, or at most of tribe, requires imagination — devotion, loyalty, all the higher virtues — which a man must develop himself; if he has them forced down him, he will vomit them out. Conscript armies have been tried in the past."
submitted by RTSBasebuilder to neoliberal [link] [comments]


2023.06.06 06:26 john-howell1 DIY watch Lume project?

I was restoring a vintage soviet watch which had radium lume at one point. It is obviously impossible to get that anymore so i did my research and discovered that in the 90s and early 2000s tritium paint was made, this didn't last long because of a lack of demand and a bad attitude towards radioactivity at the time. It has since been supplanted by tritium tubes, which are all well and good but cannot be added to a watch that wasn't designed for those tubes. The tritium paint has become impossible to find.
After further research I found that they trapped tritium in polyvinyls and other polymers after conversion to tritiated water. but I don't have the know-how or the lab to do what they did.
My question is thus, is it possible to remove the tritium gas that's readily available in glass tubes and add it to a polymer safely and without any crazy equipment? If so, how?
anyone who can answer this and wants one will get a free vial of tritium paint shipped to you!
submitted by john-howell1 to Glow_In_The_Dark [link] [comments]


2023.06.06 06:25 john-howell1 Radiolume project

I was restoring a vintage soviet watch which had radium lume at one point. It is obviously impossible to get that anymore so i did my research and discovered that in the 90s and early 2000s tritium paint was made, this didn't last long because of a lack of demand and a bad attitude towards radioactivity at the time. It has since been supplanted by tritium tubes, which are all well and good but cannot be added to a watch that wasn't designed for those tubes. The tritium paint has become impossible to find.
After further research I found that they trapped tritium in polyvinyls and other polymers after conversion to tritiated water. but I don't have the know-how or the lab to do what they did.
My question is thus, is it possible to remove the tritium gas that's readily available in glass tubes and add it to a polymer safely and without any crazy equipment? If so, how?
anyone who can answer this and wants one will get a free vial of tritium paint shipped to you!
submitted by john-howell1 to AskPhysics [link] [comments]


2023.06.06 06:22 john-howell1 Looking for some DIY project help

I was restoring a vintage soviet watch which had radium lume at one point. It is obviously impossible to get that anymore so i did my research and discovered that in the 90s and early 2000s tritium paint was made, this didn't last long because of a lack of demand and a bad attitude towards radioactivity at the time. It has since been supplanted by tritium tubes, which are all well and good but cannot be added to a watch that wasn't designed for those tubes. The tritium paint has become impossible to find.
After further research I found that they trapped tritium in polyvinyls and other polymers after conversion to tritiated water. but I don't have the know-how or the lab to do what they did.
My question is thus, is it possible to remove the tritium gas that's readily available in glass tubes and add it to a polymer safely and without any crazy equipment? If so, how?
anyone who can answer this and wants one will get a free vial of tritium paint shipped to you!
submitted by john-howell1 to AskChemistry [link] [comments]


2023.06.06 03:21 Ensaum [US-TX][H] ATXKB 512 60% [W] PayPal

Timestamp
Album
Selling my 512. 1 of only 20 made. This is the last mx board I own and is freshly rebuilt. The build currently in it is OP Black topped NOS Cherry Blacks on an aluminum plate and an str.merro60 pcb (for the side lit rgb) and TX stabilizers. The switches are lubed with GHv4 and have sprit 63.5 gram springs. I will also be including the stock NOS Cherry top housings for these, as well as a few extra switches. There are 3 extra plates included that I had custom cut. 2 brass and one UHMWPE. One of the brass plates is from the stock file and another has been modified. The UHMWPE plate was also modified to have the middle mounting tabs removed and tends to bend when fully built, so I'd recommend against using it unless you are building with a thick PCB. Lastly, the aluminum plate built out in the board is an identical shape to the UHMWPE one with the middle tabs removed. I also have a red and a blue Hineybush H60 I can include for another $40 each (shown in the timestamp). The brass weight had some water damage from the previous owner that I restored, and it has since naturally patinaed to the state it is in now as shown in the album. The board will also ship in a merisi.works medium case.
Asking $1k shipped.
Conus only please. Thanks for looking.
submitted by Ensaum to mechmarket [link] [comments]