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2023.04.01 11:45 AutoModerator [Get] Gusten Sun – Fulltime Funnel Designer 3.0
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2023.04.01 11:40 AutoModerator [Get] Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot
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2023.04.01 11:37 GamePodio The right Mindset for Indie Games Development: Tackling Hobby as Business
![]() | submitted by GamePodio to RPGMaker [link] [comments] https://preview.redd.it/xq631864x8ra1.jpg?width=1920&format=pjpg&auto=webp&s=47ea4404e0a93178707cb0d86b3d3cb89e54a8fe “In the realm of indie games, so vibrant and free,Creativity blossoms, ideas flowing like the sea.Creators, so daring, with ambition burning bright,Forge worlds where imagination takes flight. Each pixel dances, forming landscapes, faces too,Crafting works of art that touch the hearts of those they debut.Through freedom and passion, away from the studios’ gaze,Indie creators discover their visions, a creative blaze.“ Game development is like poetry, an art that unleashes infinite creativity, and each of us is driven by the desire for others to discover, enjoy, and fully engage with the feeling we put into our games – whether the game is distributed commercially or as a free work. How nice it would be if the end of my statement was here, if the creative side was the only one we had to consider in our development. But reality, as so often, is more complex. Game development is a craft with many facets, and that includes marketing and distribution. Writing the poetry is the first step, but sharing that poetry with the world is another. Just as indie creators use their creative skills to create memorable game experiences, it’s equally important to focus on marketing and distribution to ensure the rewards of their work. It’s about getting the work of art, the game, into the hands of those who can appreciate and enjoy it. Think different about indie game developmentGame development may be a creative and passionate activity, but it’s important to treat it like a business. Yes, I mean it – treat game development like a business, even if you don’t want to do it commercially, but only as a hobby. As with the development of any other product or service, developing and distributing games requires strong business sense and strategic thinking to achieve the goal of having many people hold your game in their hands and enjoy it.It’s a common misconception that marketing and distribution in the indie game market manages itself. The assumption that uploading your game to platforms like Steam, Epic Games Store, Itch.io or similar big sites is enough to benefit from thousands of downloads is a delusion. While it may be true that traffic on Steam, Epic Games Store, and other platforms is gigantic, indie games are competing with AAA titles and other blockbusters to attract the most attention and movement on the platforms. Their money simply shapes the flow of user traffic. Another misstep indie creators make is to focus only on the development of the game at first and only think about marketing and distribution afterwards. Understandable, because we intend to think it’s primarily all about the game itself and the whole creative process around it. This can prove to be more expensive and less effective than a well thought out strategy from the beginning. No, no, no – as I mentioned at the beginning, you should treat game development like a business. Every startup company has clearly defined processes, such as ideation, analysis, planning, funding, development, and finally marketing and sales. Game development is no different. It’s not only the creative process you have strongly to consider. Business considerations in the development, marketing and distribution of indie games.You want your efforts and commitment to your game to be noticed, right? And if you’ve even decided to go for the commercial strategy, then you expect sales success, don’t you? So hear me out and consider three important areas:You will benefit from market analysisNew startups and established companies develop their products and services to solve a specific problem or serve a need. Spotify, for example, has addressed the problem of music lovers wanting easy access to a huge selection of songs and artists without having to buy countless albums.Netflix has solved the problem of viewers wanting a convenient way to watch movies and series without having to rely on linear television programming or physical media. In the gaming industry, engines such as RPG Maker or Unity solve the problem of game developers looking for user-friendly and powerful tools to turn their creative ideas into games. These engines facilitate the development process and allow less experienced developers to realize complex projects. Unlike the products and services mentioned above, games do not solve a specific problem, but serve to satisfy the demand for entertainment. Therefore, they may be subject to certain trends and demands. Big game studios and publishers are always scanning the market and keeping an eye on rising trends. When a game like The Witcher, with its open world and RPG elements, is well received, other developers jump on the bandwagon and create similar games (looking to you Assassin’s Creed). The same goes for pirate adventures with sea battles or genres like post-apocalypse and cyberpunk. With this in mind, it is important for you to focus not only on the creative side of your projects, but also to pay attention to what trends and needs exist in the market in order to maximize the success of your games. This may relate to the game world or a particular game mechanic. As a indie game creator, you can use the artistic freedom to combine these trends with your own fresh ideas to stand out from the current trends. Plan your marketing budget earlyThe fine art of game development is in skillful use of the available budget. The end comes fast when the entire budget for game development is used up and there are no more funds available for marketing and distribution.Marketing can be very expensive. Sooner or later you will realize that only a lot of money can increase your chances of visibility. Social media platforms charge a lot of money to keep your post visible for a long time. Without the financial boost, reachability is very poor – on purpose, of course, to make advertisers pay more. Influencers also charge for their efforts and successes. Even for a nano-influencer (1000 – 10,000 followers) the price is between $10 – $100 per post. Up to mega-influencers (1,000,000+ followers) the price becomes 6 figures. When it comes to these costs, the question arises about what percentage of the budget should be reserved for this? This is difficult to answer in a definitive way. Presumably, the more funds allocated to marketing, the better. However, the correct answer, regardless of the exact budget allocation, is to balance product development with marketing. A great game that no one knows about will not succeed, nor will a poorly developed game that is heavily promoted. To find the best balance for a particular project, you should carefully analyze your goals, resources, market competition, and trends, and adjust your strategy accordingly. Only in this way, you can ensure that your game has the best possible chance of success. Be non-stop visibleVisibility is a crucial factor for the success of an indie game. As mentioned before, a lot of money can help, but if you strive for visibility very early on, you can reduce the investment.Social networks:Start with social media early. Even during the development phase of the game, it can be a great advantage to be present on social media platforms and introduce the project. There are several reasons for this:First, you can build your follower-following relationship, or let’s call it networking, slowly. So there is no need to promote the interaction with money. Second, it allows you to build a dedicated community early on that will remain loyal to the project and serve as a loyal player base when the game is released. These loyal fans can not only provide valuable feedback during the development phase, but also help spread the word about the game through word of mouth. Third, by sharing content such as screenshots, developer logs, or backstories early on, you can capture players’ interest and create an emotional connection to the game. This creates a desire to play the finished game as soon as it is available. Online stores:So, away from the social channels, you should also make sure that you are present in many online stores.Many think that being on the leading platform is enough. Remember when I said that you should treat game development like a business? So think like a businessman/businesswoman and place your game on multiple shelves of many stores. A few sales here, a few sales there – the bottom line is that the total of your sales is relevant. Of course, being in many stores and maintaining and updating your product is time-consuming, but no one said that the gaming industry is easy – unless you have a publisher and are willing to pay for it. These are some of the online stores that you should give a go: Steam: The largest and most well-known platform for PC games, offering both big AAA titles and indie games. Itch.io: A platform focused on indie games and experimental projects, offering creators a high degree of flexibility in pricing. Epic Games Store: A relatively new platform run by the creators of Fortnite that offers both big and small games, often with exclusive deals. Humble Bundle: Known for its game bundles, Humble Bundle also offers a store where indie creators can sell their games. Game Jolt: A community-based platform that helps indie game creators publish and market their games. Aaaaaaaaand on a personal note: GamePodio: A new marketplace focused exclusively on indie games. So there is no competition with AAA titles to get better visibility and save the marketing budget. In addition, GamePodio has a manual review process to separate good games from bad, ensuring a positive user experience for indie creators and buyers/players. For more info about selling on GamePodio: Become a Creator ConclusionIn summary, game development is joyful because it allows you to be creative in many directions, such as storytelling, character development, developing game mechanics, art, and music. But you should by no means reduce game development to the creative process. It is a project and needs to be aligned with marketing and sales at an early stage. Game development is more of a business than just art. That is the core message of our statement.There are quite a few other aspects to shape our mindset regarding game development. However, we could only mention a few in this post and would be happy to consolidate and explain more aspects in further posts. So stay tuned.. Original Post: https://gamepodio.com/community-stories/2023/03/28/tackling-hobby-as-business-indie-games-mindset/ |
2023.04.01 11:35 AutoModerator [Get] Allie Bjerk – 90 Day Start Tiny Society Bundle
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2023.04.01 11:30 AutoModerator [Get] Matthew Neer – Broadcast Mentor Download Course
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