The redesign is bad, don't use it. ***This is an anti-free speech Anti-Alt-right/Nazi/Right Conservatives, a Pro-LGBT community that supports Black Lives Matter. If you don't like it, post somewhere else.*** What does this mean, you ask. It means: Nazis, Bigots, Racists, Trolls will be banned & punted to the Admins. **We reserve the right to moderate at our discretion.**
One of the most depressing things to know is seeing that anti-youth sentiment has existed since ancient times. For example, the Ancient Greek poet Hesiod said "I see no hope for the future of our people if they are dependent on the frivolous youth of today, for certainly all youth are reckless beyond words. When I was a boy, we were taught to be discrete and respectful of elders, but the present youth are exceedingly wise and impatient of restraint." At the same time, Plato also claimed "What is happening to our young people? They disrespect their elders, they disobey their parents. They ignore the law. They riot in the streets, inflamed with wild notions. Their morals are decaying. What is to become of them?"
Similarly, in 1247 AD, Peter the Hermit also said "The young people of today think of nothing but themselves. They have no reverence for parents or old age. They are impatient of all restraint ... As for the girls, they are forward, immodest and unladylike in speech, behaviour and dress."
Hell, even the quote "We live in a decaying age. Young people no longer respect their parents. They are rude and impatient. They frequently inhabit taverns and have no self-control."- was even found inscribed on a 6000-year old Egyptian tomb.
It's honestly really frustrating to see that anti-youth sentiment dates back all the way to the earliest civilizations. So, I wanna ask. Does anyone know why this happens? And was there ever a time when youth and elders respected each other as equals?
I have a 2018 Elantra SE and at the beginning of the year I received a recall letter about the anti-theft software update, and then several more letters and emails. I've procrastinated going in to get that done and now I'm finally getting around to it. I tried to schedule it with my dealership and it didn't seem to have record of that. Then I went to Hyundai's anti-theft recall site and put my VIN in and it says the software upgrade for my car is not available. Called the dealership and they were confused about why they couldn't pull it up, or why I've even received the letter. They suggested I schedule an appointment and bring the recall letter with me. Does anyone have any insight on what's going on?
For the record, I am NOT talking about magic items. I am talking about base form weapons simple, range, finness and martial. I'm a long time player and DM. I really love to mostly play Homebrew games that I make with my friends and my brother. I've recently come up with an issue that just won't get out of my head. Every new book comes and goes bringing up new sub glasses, feats, spells ,magic items enemies ,monsters etc. which is all well and good, my problem is with each new book that comes out there's never been more weapons added to the game. Only 33 in all categories. To be fair there is only so many forms "sharp metal object with a handle" can be devised that wouldn't be repetitive. And I know that logically. Such as a long sword, a bastard sword and an arming sword all have their own little differences but they all have very similar basic size shape length that mechanically speaking they probably be same exact type of damage dice with the same weapon tags. But therein lies my issue there's not a lot of variety with the weapon tags. An older editions of the game they had exotic weapons as well which were pretty silly sometimes but also kind of fun. I want more weapon variety that includes different combinations of the weapon tags. For example in an upcoming game I'm playing a strange combination of a barbarian rogue ( path of the Giant with 2 level dip for rogue) in the game we're all part of a crime syndicate that has decided to run the Robin Hood route of using our skills to help people. The problem is other than the rapier which is a d8 all other finance weapons are just so low and we wanted to use path of the Giant ability to make large barbarian weapons become range weapons to have an unusual sneak attack. this got me thinking about this topic again because I thought of other real life weapons that you would consider a finesse weapon that aren't in the weapon base forms. Such as I was playing Elden ring and they have a rapier, and then they even have a great rapier, which at first I thought was really silly, but that was also kind of fun and so I thought how I would fit that into D&D, without making it feel like I'm just cheating. And the thought train of weapons I would like in a game never stopped, like the whip sword of India, or the Japanese man-catcher, Khopesh, boomerang, Kusarigama, blade staff, cat o nine tails, chakram, great bows , wrist blades and so many more. I am a big weapon nerd and I feel like there should just be so many more options and combinations.
So my question to y'all is do you feel like the 33 base weapons is truly enough?
Or if you want more variety with more unusual combined weapon tags?
Do you think their should be an exotic weapon list like in previous editions?
And if you did, what are some ideas you would have for a exotic or unique weapons table, the tags you could put on them and the dice you would set for them?
Hi all, hope this is appropriate to post here. I’m really needing some advice or reassurance. I just got offered my dream job and it’s in NY. Unfortunately, the drug test will be within the next two weeks and due to my heavy use I know it won’t be enough time to be clear for THC on the screen. For what it’s worth, I live in CT and have a medical card. I’m really freaking out about it, but from all the googling I’ve done it seems like NY is generally a pretty solid state when it comes to protecting people re: weed and employment. Does anyone happen to have any insight into drug testing for a non-profit and whether you think they’ll care about THC? I know it probably just varies from place to place, but if someone happens to have gotten a job at a nonprofit recently and had this issue I’d love to hear about your experience. The thought that this could affect my dream job is truly keeping me up at night. :(
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
HUNTED:
The Scarecrow Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Perks
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"
Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
Add-ons:
The Face of Fear Mask:
Starter Add-on for the Scarecrow The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb:
Starter Add-on for The Scarecrow The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."
Crow Reaper:
Common Add-on for The Scarecrow The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller:
Common Add-on for The Scarecrow The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle:
Common Add-on for The Scarecrow Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader:
Uncommon Add-on for The Scarecrow A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer:
Uncommon Add-on for The Scarecrow The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather:
Uncommon Add-on for The Scarecrow The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat:
Rare Add-on for The Scarecrow Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak:
Rare add-on for The Scarecrow Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow:
Very Rare Add-on for The Scarecrow The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone:
Very Rare Add-on for The Scarecrow Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow:
Iridescent Add-on for The Scarecrow A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing:
Golden Add-on for The Scarecrow Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal
Lore: In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
The Banshee Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
Perks:
Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus
Add-ons:
Crystal Ball:
Starter Add-on for The Banshee The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster:
Starter Add-on for The Banshee Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head:
Common Add-on for The Banshee A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword:
Common Add-on for The Banshee Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt:
Uncommon Add-on for The Banshee Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand:
Uncommon Add-on for The Banshee Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana:
Rare Add-on for The Banshee Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools:
Rare Add-on for The Banshee Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow:
Very Rare Add-on for The Banshee A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin:
Very Rare Add-on for The Banshee Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai:
Golden Add-on for The Banshee Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
Lore: In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
The Prowler Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Hunting Season: Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Perks:
The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."
Add-ons:
Worn Machete:
Starter Add-on for The Prowler Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head:
Starter Add-on for The Prowler Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete:
Common Add-on for The Prowler Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head:
Common Add-on for The Prowler Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete:
Uncommon Add-on for The Prowler Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head:
Uncommon Add-on for The Prowler Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow:
Uncommon Add-on for The Prowler Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head:
Rare Add-on for The Prowler Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow:
Rare Add-on for The Prowler Decreases maximum arrows required to kill by 1.
Sharpened Arrow:
Very Rare Add-on for The Prowler The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask:
Very Rare Add-on for The Prowler Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag:
Very Rare Add-on for The Prowler Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head:
Iridescent Add-on for The Prowler Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete:
Golden Add-on for The Prowler The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
Lore: The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
The Hunted:
John Carlson Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk
Backstab Prestige 2: Successfully get out of Chase using the perk
Quick and Easy Prestige 3: Successfully evade chase using the perk
Tenacious Detective Full Prestige: Survive 10 rounds as
John Carlson
Flashlight The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
Perks:
Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Add-ons:
Old Battery:
Common Add-on for John Carlson This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery:
Uncommon Add-on for John Carlson Increases battery life by 2 seconds
Reinforced Battery:
Rare Add-on for John Carlson It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson
Cracked Lenses:
Very Rare Add-on for John Carlson These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"
Iridescent Grip:
Iridescent Add-on for John Carlson Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery:
Golden Add-on for John Carlson A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
Lore: In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Amy Light Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using
Shattered Mirror Prestige 2: Get Injured and heal yourself using the perk
Fine Fettle Prestige 3: Heal 2 other Hunted in 1 round using
The Doctor in the Room Full Prestige: Heal 20 other Hunted as
Amy Light
Medkit: Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Perks:
Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light
Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Add-ons:
Plum Bandages:
Common Add-on for Amy Light Increases the speed at which you can heal by 10%.
Adrenaline Vial:
Uncommon Add-on for Amy Light After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids:
Rare Add-on for Amy Light Increases boost from hitting skillchecks by 15%
Doctor Gloves:
Very Rare Add-on for Amy Light Increases boost from hitting skillchecks by 30%
Iridescent Vial:
Iridescent Add-on for Amy Light Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes
Golden Add-on for Amy Light No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Kris Hackley: Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk
Ice Skates Prestige 2: Successfully escape the Hunter's grasp using the perk
True Fighter Prestige 3: Complete 1 generator and heal 1 survivor using the perk
Team Captain Full Prestige: Stun the Hunter 30 times as
Kris Hackley
Hockey Stick: While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
Perks:
Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds.
Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Add-ons:
Goalie Gloves:
Common Add-on for Kris Hackley Increases swing speed by 0.5%
Hockey Putt:
Uncommon Add-on for Kris Hackley Increases swing speed by 1%
Back Breaker:
Rare Add-on for Kris Hackley Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed:
Very Rare Add-on for Kris Hackley Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley Increases swing speed by 10%
Professional Hockey Stick:
Golden Add-on for Kris Hackley Allows you to hit the Hunter twice before the stick breaks
Lore: Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Kyler Hal: Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk
Survivor! Prestige 2: Successfully take 2 hits for an injured survivor using the perk
Grand Refresh Prestige 3: Successfully stun the Hunter twice while using the perk
Reap what You Sow Full Prestige: Successfully escape 10 times as
Kyler Hal
Glasses: Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
Perks:
Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds.
Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal
Add-ons:
Metal Lining:
Common Add-on for Kyler Hal Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses:
Uncommon Add-on for Kyler Hal These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses:
Rare Add-on for Kyler Hal Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses:
Very Rare Add-on for Kyler Hal Reveals the killer in blue while looking in their direction
Iridescent Lenses:
Iridescent Add-on for Kyler Hal These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."
Golden Glasses:
Golden Add-on for Kyler Hal Increases the fog for the killer while in chase with you AND the glasses are active
Lore: Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Anthony Kael: Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk
First Serve Prestige 2: Finish 1 Generator using the Perk
Hate The Sinner Prestige 3: Finish 1 Generator while injured using the Perk
Panic Headed Full Prestige: Finish 30 Generators as
Anthony Kael
Toolbox: Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
Perks:
First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Add-ons:
Spanner Wrench:
Common Add-on for Anthony Kael Increases speed by 2%
Measuring tape:
Uncommon Add-on for Anthony Kael Increases speed at which you put the toolbox away by 15%
Metal Mallet:
Rare Add-on for Anthony Kael Increases boost from skillchecks by 5%
Screwdriver:
Very Rare Add-on for Anthony Kael Increases boost from skillchecks by 10%
Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench:
Golden Add-on for Anthony Kael Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Lore: Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler: Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk
Back Track Prestige 2: Successfully escape with at least 1 other Hunted using the perk
The Queen Prestige 3: Successfully hide from the Hunter using the perk
Sixth Sense Full Prestige: Escape 10 chases as
Kara Scaler
Boots: You run 1% faster than all other survivors. Your footsteps are silent.
Perks:
Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Add-ons:
Soft Tissue:
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect
Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%
Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.
Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
Lore: A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Maps: Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate
Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small
Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large
Fog Offerings:
Forgotten Ritual:
Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard:
Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit:
Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer:
Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger:
Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield:
Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints:
Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace:
Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope:
Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome:
Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call:
Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure:
Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath:
Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge:
Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice:
Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark:
Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman:
Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier:
Very Rare Offering. Increases the amount of experience gained by 100%
Hi! It's been a little minute since I've posted here.
Since my last post, I've found a specialist, undergone a couple of tests, and have been given the formal diagnosis of "dysautonomia, overactive parasympathetic nervous system."
Right now he's prescribed DULoxetine and nortriptyline to me. The DULoxetine has been fairly helpful, nortriptyline not so much. I use liquid IV, most of my starches/sugars are homemade goods/less processed, I treat my symptoms as I can..
My BP doesn't change much when I'm sitting vs standing, but my pulse is typically low, and it gets even lower during certain activities to the point where I don't necessarily fall ovepass out but I have fallen asleep a few times.
My other symptoms are spot-on with dysautonomia, like digestive problems, coat hanger pain, fatigue, etc... but some other symptoms are off, like my muscles feeling extremely weak on one side of my body, or my grip being a bit iffy.
Caffeine seems to be more helpful than harmful, although it heavily affects my mood.
I'm not sure where else to go from here-- if I can I'd like to figure out the cause. Based on what I've written, does any of this sound familiar? Does anyone have experience with just "generally overactive parasympathetic nervous system" and/or other ideas for how to treat it?
I have had a few games in BR where I get absolutely 0 XP. Lou Brock is P1 already, but only in the 200s for BR missions. I have not used him outside of BR. After the game none of my stats count and the 4000 XP in a round remains at 0. I tried drafting completely different players and it happened again.
Does anyone know what causes this or something to do in order to make it not happen?
As the title says, I've recently realised that I surely have ROCD. I wanted to share my story with you to hopefully bring peace of mind to some of you because it allows you to know you're not alone, I've found it helps knowing that.
It must have started, I'd reckon, January this year. But only recently got terribly bad enough that I've recognised it. Its an awful thing and it's become so overwhelming at times that I've cried to my girlfriend about it.
I think it started with me feeling irritated by things she did, I started noticing flaws and I didnt feel as excited anymore. I realised that we had exited the "honeymoon phase" and my brain clearly struggles to comprehend that.
I've kept her in the loop and she knows what I'm going through as I don't want to lie to her and in a way, having her know what I'm going through is relieving to some degree.
She is my entire world and means more to me than anything and I love her so much but what is exhausting is that although I know I love her I still can't seem to kick those bad thoughts out my head that tell me otherwise.
I get an overwhelming sense of guilt that these thoughts pass through my head, I feel guilty that breaking up is even a thought, I feel terrible when my mind tells me I'm leading her on, using her for love and kindness even though that's not true and I feel awful when my mind tells me I dont love her when I do. It is mentally exhausting. I can't tell you how much I wish I could magic it away, make these thoughts vanish. Its even harder when I think of the future and worry that it will still be this hard even then and it makes me want to give in to the thoughts but I refuse.
I started therapy and so far have had one session and she's on the fence as to whether it's rocd but I tick all the boxes so I might have to switch therapists but I'll see how it goes for a little while. Anyway, I digress.
Its hard not to get consumed by these thoughts and it makes my heart race with anxiety which is a bad combo with my high blood pressure.
But there is one quote that I've found very helpful to calm the mind and it goes as follows "The presence of unwanted intrusive thoughts does not indicate anything about your character or sanity. In fact, the content of the thoughts are actually meaningless and irrelevant, no matter how compelling."
I've even put it on my homescreen to remind me and its surprisingly effective. I don't know if it classifies as a compulsion but all I know is that it helps.
I know making this post is likely a compulsion but at the same time I do believe it could help someone if they can relate.
I’ve can’t seem to let go of some who clearly doesn’t care about me she belittles me makes me feel like trash. Want things to go her way I want this I want that if I say I can’t get it now maybe next week I’m met with ima get another man to do it for me that kills me because I want to spoil her but can’t always. I’ve fallen for the slight attention I do get. I wake up she on my mind I go to sleep she’s on my mind she deliberately flirts with other men in my face I don’t say anything I just become sad and hold it in I’ve tried saying what hurts and what does I met with your a crybaby so now I just hold it in. I don’t want to lose her but she’s bad for my mental my chest becomes heavy watching her flirt with others the way she use to with me I don’t want sympathy I need advice plus someone lend me a ear
Sorry, I'm sure this community has a lot of these 'diagnose me' types of threads and I apologize about being another. I understand this is not a place to seek medical advice to a T, but I'm looking, rather, for those who may have had similar experiences to help quell what's been an issue for me for over a year and a half now. Ideally, I'd like to have a particular sense of confidence in what direction to go first when I seek medical care. I am without insurance at this time and will be until the start of the new year from my work (Just missed the cut off date with this new job). That said, I don't make a ton of money and I'd like to try my best at getting myself into a place that can help the most without hopefully paying out of pocket for a 'Nothing I see wrong here, try this'. I did go to a chiro who said everything looks good on my end after providing a small look-through of my ankles/feet and said my range of motion/stance and posture was all great. He referred me to a podiatrist and/or a blood test for possible autoimmune. I will provide a quick TL;DR here with the bullet points and then the much larger summary for those interested. All opinions and guidance are appreciated and I will not follow anything here as medical advice, but rather as opinions and suggestions for where to seek it properly.
TLDR
____
32M 6ft / 165lbs
Started with foot pain in bottom of feet. Sensitive to walking. Actual pain where rest helped. Lasted 3-4 months swapping shoes / insoles. Magically got better, no idea on what specifically helped.
Months later, foot pain eased up. legs started acting up. No pain, but discomfort. Weak leg feeling, specifically, back of leg behind the kneecap area. Again, lasted about 4-5 months, who knows?
Then it became my ankles / feet. Still the present issue now. No foot pain like last time, but there's still some sort of 'sore' there where pressure on it can hurt (like baseball rolling) but definitely an issue with ankle discomfort (not pain). Feels like I need to pop/crack the ankle and bottom of foot but can't. By far my most annoying issue thus far because it is admittedly a bit fatiguing and bothersome feeling like something there needs to crack or pop when stretched but nothing seems to.
No noticeable swelling
*Seems to always affect one side a day. Lord knows what side it will be when I wake up, but if it's my left, it's my left for that day and my right feels lovely. Next day, it can be the opposite. This pattern is 100% to my knowledge. Always i one or the other side. Never have it be both. Or at least, one side seems to be much, much more noticeable with it daily.*
Chiro Doc said everything looks fine with posture, positioning and range of motion.
I have decent flexibility (Never was great) but as much as stretching can burn, I don't feel really limited anywhere.
I can go run, workout, hike, etc. I don't feel limited in my daily activities.The issue is not exasperated by physical activity any more or worse than just laying in bed.
This 'feeling' is darn near 100% of my day, be it walking around at work or sitting on the couch, I feel the tingly/tightness/need to stretch feeling on my ankles. Sometimes walking feels better than sitting around, or maybe that's due to my mind being preoccupied.
*My mother has RA and first got that looked at/confirmed in her early 50's when it started acting up. She is now on a huge gluten free / RA regiment for years.*
*No insurance for a while. Looking to get recommendations or stories from people with similar issues and what direction they think would be best to seek medical advice from because I fear spending a lot of money going to x,y or z only to be redirected elsewhere. Podiatrist? Bloodwork for RA?
End of TLDR. Now, a lengthier summary for those interested.
So! My story! I'm a 31 year old male. I work full time as a janitor / maintenance role. I walk / stand for 80% of my job with the occasional kneeling here and there. I have been doing this type of work now for about 5 years. The whole journey begun with pain in both my feet on a random day, out of the blue. I was at work and just felt pain in the bottom of my feet, similar to having just taken a barefoot walk on rocks for hours. I'd been using some older pair of shoes that were seemingly comfortable in every way but they were probably worn out so I thought to simply purchase some new ones as maybe the insoles had grown non-existent at this point. Thinking that would solve it within a few days, nope! Or, not really. For the next 2-3 months or so I was now on a mission to find proper insoles, arch support (I have higher arches) and/or anything that could possibly relieve something like Plantar Fasciitis I thought I may have had. I don't know how/when/why but eventually I wasn't as sensitive in that area whilst walking at my job. Couldn't tell you why I finally just managed to be ok again, but yay!
In the next couple of weeks or so, I started to feel like I had weak knees. Specifically, I felt a lot of discomfort. (I need to really emphasize discomfort because I don't classify anything past the initial foot issue above as painful. This knee issue and what occurs yet to be followed are more classified as discomfort and 'tightness' to me). The specific area I was feeling the discomfort was typically behind my kneecap area, so opposite side of the leg behind the kneecap, where the knee bends. It felt..I don't know, 'weak' It didn't have a particular tightness to it, but I still tried to foam roll there and stretch well. This lasted a good 5-6 months or so with an occasional other spot on my legs that felt more present, but all associated with the same tingly/weak leg feeling. Compression sleeves / foam rolling and massage tools didn't seem to alleviate much. Stretching felt good but I couldn't tell huge differences after a few weeks.
After this 5-6 month period, it became my ankles and somewhat my feet again and that's where I am at today. Let's call it another 6 months or so of these being the issue after the legs issue subsided. Everything is now subsided to my ankles and occasionally feet. Important to note that the feet are not nearly as painful or sensitive as the first experience where I was having difficulty walking most days. What I feel now is an ankle tightness primarily. A feeling like I NEED to crack or pop my ankle for relief but I never can no matter how I stretch it. Accompanied with the ankle is the bottom of the foot again (specifically along the arch, outside of the foot and the middle of the foot areas). No pain for either, really, just a discomfort and tightness, again. The ankle feels good when I can rotate it and stretch it in a circle and I usually can make a small 'pop' that ultimately doesn't do much but it does feel good to do from time to time. I like to roll my foot on a baseball and find it helps break down something down there but I'm not sure if it's helping long term.
Hi everyone! This is my first post in the sub— it’s great to see everyone come together as a community to bond over our furry friends. I’m making this post as a last resort after spending hundreds in vet bills— looking for advice or a second veterinary opinion (please bear with me if this is a long post!)
My elderly cat, Zoe, has been peeing on the floor for about a week and a half now. The puddles are usually in the same rooms as her litterboxes, but we’ve found a couple others around the house. She’s done this before; and in the past we’d bring her to the vet, they’d diagnose her with a bladder infection and put her on antibiotics, and the peeing would stop. However, we brought her to the vet earlier this week and after multiple tests and bloodwork they said she has no UTI or infection and they aren’t sure what’s causing the peeing this time. She’s been spayed and kept indoors since we’ve had her as a kitten, and although she does have mild kidney disease due to her age (somewhere around 17-18) the bloodwork from earlier this week showed it hasn’t progressed or gotten worse since past vet visits. We haven’t made any changes to her litter situation— we have 3 boxes around the house (as per vet’s recommendation), keep them clean, and haven’t changed the brand of litter or anything like that. It’s also not that she can’t make it to the litterbox in time— I have watched her walk right past it to pee elsewhere on the rug in the same room. She still uses it to poop, but it’s been completely dry for the past week and a half.
It’s getting very stressful to accidentally step in/have to clean up pee from the floor 3+ times a day, and she’s done damage to both the hardwood flooring and the rugs that will cost a lot to repair. She also peed in a laundry basket and we had to throw out all the clothes that were inside. I understand that when testing at the vet comes out negative there’s nothing they can do or prescribe, but I am desperate for solutions! If you’ve read this far, thank you 🥹
Helm is useful in most cases, but it is sometimes very annoying because it doesn't let me put what I want, maybe because it's not in the list. Sometimes helm lets me do that by choosing question mark [?], but that's not always the case.
One example I experienced today. I'm using spacemacs with helm. I did find-file to a remote directory with TRAMP. So I'm in dired. From there I put M-x shell and it asked me the remote shell path. The default shown in helm text area is "/bin/sh" which is a reasonable default. But helm does not let me press enter there. So I can't open a remote shell.
I thought there would be a way to just force put "/bin/sh", but I couldn't find any ways. C-f, C-z or whatever didn't work. I'm pretty surprised that helm does not have any unified way to fallback if there are no ways for a mature feature that existed such a long time.
BTW, for that specific issue, I solved it with this elisp code, but I'm still curious if there's a way to fallback on helm.
(defadvice shell (around disable-helm activate) "Disable helm-mode when calling `shell'." (if helm-mode (progn (helm-mode -1) ad-do-it (helm-mode 1)) ad-do-it))
Alrighty. There are so many people saying they hated or didn’t understand Blaine’s character, or the ways he changed over time, the horrible cheating stuff etc. And I get it - especially the cheating, it makes me angry to think about.
So, I have begun to write a bit of a character background for him, in an attempt to try and tie everything together and reconcile it all. It’s going to be massive, and will be posted in several chunks. Here is the first snippet, I guess:
🎵🎵🎵
Blaine Devon Anderson was an intelligent kid. Adults listened to him talk and were amazed at his perspective on the world. On his first day of school, he asked all his classmates and his teacher if they saw red the way he saw red. His teacher taught him about colour-blindness that day, but no one actually understood what he was asking. He tried to find words to describe every colour, but realised there was no way he could explain colours without using words that already had a shared meaning in the world. And by that logic, there was no way Blaine could ever communicate his experience in life to anyone else.
How could he explain what laughter, sadness, or confusion felt like to him, without using words people already had meaning attached to? Was he just expected to trust that everyone saw the same blue sky? Trust that joy and pain feel the same to everyone? Blaine realised he would never quite know what it’s like to see through other people’s eyes, and no one would ever know what it’s like to see through his.
This realisation made five-year-old Blaine desperately lonely. And he didn’t have the words to explain why.
The one thing that helped him was music. He found he could somehow express more feelings through three piano keys pressed over and over and over again than was ever possible through words. Music was the language of his soul, and it bypassed every limitation of the tongue. Music could translate his feelings to the outside world - he just needed friends who communicated the same way.
Unfortunately, not many people in his life were tuned into the language of music the way he was. And those few that were, didn’t seem to want to get to know Blaine. He wanted so desperately to believe that someone else out there would one day be not only able to comprehend the language of his soul, but be equally willing to bare their soul the same way.
🎵🎵🎵
[Part 2] - will link when ready
I (22 NB AFAB) currently live in a different country than my place of birth for university. My mom (58F) and younger sister (16F) have just traveled 5,000 miles across the world to come visit me, and we’re currently in the middle of a disagreement.
After moving countries, I started going by the name “Anakin”, instead of “Anna Marie (AM)” (obviously fake names but you’ll understand in a moment - basically the point im trying to make here is that both names start with the same letter and are some what similar just not the exact same). I’ve asked my mom if she could start calling me by that name as well but she refuses to, her reasoning being that “‘AM’ a special nickname that’s meant to honor the women in our family and our heritage and she can’t ever imagine me going by a different name.”
Okay, cool. Unfortunately, I have a lot of trauma associated with my birth name, and a lot of dysphoria. and while I have explained that to my mom she does not understand it, and also just kind of pretends like it’s not real, or like I am just faking the experience. So I have accepted the fact that she will never call me my preferred name. While here in this country, I’ve not asked her once to call me “Anakin”, not even in front of my partner, who has only ever known me by that name. She wanted to have dinner at the place where my partner and I both work together, and while I am more than okay with serving her, I asked that she please only refer to me as “Anakin” while she is dining in the restaurant. Partly because I feel as though I have a certain image of myself that I want to maintain, I don’t associate myself with the name “Anna Marie” any more, but also because I don’t want my coworkers to know my other name and then think that’s an excuse for them to call me that.
My mother is incredibly offended that I’ve asked her to call me that name for two-three hours out of the 30 days that she will be here. She’s told me that by going by “Anakin” is a means to distance myself from her, and that asking her to call me “Anakin” at the restaurant is like asking me to call her “Queen Latifah”. She thinks that I’m being paranoid because I don’t want my coworkers to hear that name and then think it’s an excuse for them to use it, but I’ve had that exact thing happen to me on multiple occasions. I’m honestly trying to see it from her perspective, but I seriously don’t understand why it is so difficult for her to refer to me as a different name for 2 hours. Even my sister is on my side in this. I just can’t tell if I am really being TA here or if I’ve been so manipulated and gaslit by her to feel this guilty for asking for this bit of respect.