Are two claws better than three? That is one of the many questions I’ll be attempting to answer as we delve into X-23’s cards! Here I will go over her cards in great detail, try to predict which aspects and archetypes she will like, as well as estimate where she’ll rank in terms of power.
Disclaimer #1: X-23 has just been previewed. I have not played her, this is all simply theoretical and done for fun!
Disclaimer #2: This is my longest deep dive yet! Skip to the conclusion if you want a shorter read! Just read the bullet points at the end for the quickest read.
But let’s cut to the chase. Identity Card - Alter-Ego
X-23 or Laura Kinney as she’s called in alter-ego is, in many ways, much like Wolverine. She has a giant REC of 6 and has a setup ability to put her claws into play. And while yes, she is high damage and has plenty of healing, the similarities really do end there. She functions entirely differently.
So let’s hit the boring stuff. She’s got 10 hp and the standard hand size - 6 in alter-ego, 5 in hero form. Not great, but not bad - distinctly average. She also has the Mutant alter-ego trait and X-Force hero trait as you'd expect.
As mentioned, she has 6 REC and this is by _far_ her best stat. 6 REC is monstrous and shouldn’t be underestimated - she doesn’t automatically heal when starting the turn in her hero form, meaning there’s no opportunity cost for going alter-ego to use it like with Wolverine.
Given how dangerous it can be to drop to low hp in the pursuit of not missing value from a large REC stat, she will like any well-costed increases to her hit points. So far, we haven’t seen an equivalent of Adamantium Skeleton, but you can bet that Endurance, the unannounced but probable Honorary X-Force card, or even Symbiote Suit are all on the menu as potential cards for her deck-building.
Increasing her hp will help her in other ways - but we’ll get to that.
Like Wolvy, she has a setup ability to put her claws in play. Unlike Wolvy, she has a second ability that she can actively use throughout the game. It’s an action to shuffle either the Honey Badger ally or the Sisterly Bond event from her discard pile into her deck and then draw a card. The shuffling of either card is a cost, so you are only able to use it for the sweet card draw if either is in your discard pile.
Unfortunately, it appears X-23 only has one copy of Sisterly Bond and she seems heavily incentivized to keep her signature ally around on the board at all times. Which is to say, her alter-ego ability won’t always be online to use. But it's much better than not having one. ...Like Wolverine.
But let’s get to the good stuff. Setup Ability - Shhnk!
The ability is very simple. Put X-23’s Claws into play. So let’s talk about those.
Her claws have the weapon trait, the permanent keyword, and have a hero action that reads: Exhaust X-23’s Claws and take 2 damage → X-23 gets +2 ATK until the end of the round.
As you can see, suddenly her 6 REC is looking a lot more useful. And she has other sources of healing which we’ll soon cover. She also has multiple sources of readying, and thus you can really start to get excellent value from these. If anyone has ever played Quicksilver with Maximum Velocity, multiple readies with a +2 ATK boost is incredibly good! And she can pull the trigger every turn - as long as she has the hp! Identity Card - Hero Form
Her form is, quite frankly, amazing - and her entire kit has fantastic synergy with it. As do a lot of aspect cards.
She’s another 2 THW, 1 ATK, and 2 DEF hero. The same as Cyclops and Angel - apparently this has become popular! But like both of those heroes, she has a ready source of damage. In this case, the claws we just talked about. By taking 2 damage, suddenly she’s a 2 THW, 3 ATK, and 2 DEF hero.
2 damage might seem steep, but remember those readies I talked about? They’re here. X-23 has an ability called Living Weapon. It’s a response which says after she takes any amount of damage, ready her (Limit once per phase.). So, at the most basic level on our turn, we can always thwart for 2, ready by taking damage from our claws, and then use our basic ATK for 3 damage (or even just another 2 thwarting!).
If she attacks twice, it’s 4 total damage (1 and then 3). If she thwarts twice, it’s 4 threat removal total (2 and 2). She has to take 2 damage to do so, but restoring 2 hit points is generally considered to be roughly
the equivalent of one resource.
Remember Captain America? He's pretty good. By discarding one card (read: one resource), he too can ready to potentially attack twice, thwart twice, or some combination. And he too hits a maximum of 4 damage or threat removal, but even he can’t hit 3 damage and 2 threat removal like this while X-23 can.
What I’m trying to say here is that X-23 is going to be incredibly, incredibly consistent. Notably in solo play but still amazing in multiplayer. Even before you look at your cards in hand, you can basically guarantee defeating any one of most minions or clearing most side schemes. That versatility and output from Turn 1 is rarely talked about from Captain America but I believe it is one of his greatest strengths. Now? One of X-23's.
Lastly, I need to bring attention to the fact that the Living Weapon response, the thing that readies her, is once per phase
. You can defend with her on the villain phase and, should she take a point of damage, she’ll ready straight back up. Nice. Cap can’t do that either.
In short, if you’re being compared to Captain America, you’ve done good. Right now? X-23 is looking very
…But maybe all her other cards are bad? Heh. Signature Ally - Honey Badger
…Who names these characters?! Anyway, Honey Badger is a key weapon in your arsenal. Why? Because she readies you. She’s a 1 THW, 1 ATK, 2 HP ally with a printed cost of 2. She also, curiously, has the X-Men trait. This is weak, but her ability is very strong.
Her Hero Response reads: After Honey Badger takes any amount of damage, ready X-23.
This is very good because X-23 has great stats and we’ve yet to scrape the surface of how high her ATK can really go. If you’ve ever used the Web-Warrior ally of Peter Parker, you know just how good allies that ready you can be. Since consequential damage works for this, the timing will be largely comparable to Peter Parker except she’ll be defeated first before you can use her response if you spend her last hp on an ATK or THW.
With a great ability comes great potential to boost her hp and/or keep her healed. Or even recur her with something like Make the Call, Chance Encounter or Regroup.. See, you are going to want to keep Honey Badger in play as much as you can. Because readying is awesome. And we have other cards that benefit from her sticking around.
By readying you, she effectively has a THW stat of 3 or an ATK stat of 4+. And, since she delivers 1 of either the ATK or THW herself, it’s in some ways able to be split and she can definitely pop Toughs for you. So she’s already a solid ally before you factor in boosting her hp and/or keeping her alive. And all those other cards that synergize with her.
Remember the X-Men trait on her? Every aspect has a Training upgrade that adds hp. Expect to see one or more of these in all her best decks. Maybe a little X-Mansion to heal her, or Game Time, etc. Med Team, Command Team… There are a lot of options. And all of them end in Honey Badger readying you a LOT.
…In short, if your signature ally is being compared to the Web-Warrior version of Peter Parker, you’ve done good.
…But maybe, just maybe, all her other cards are bad? Hehehe…
Let’s check out her events. Claw Mastery
A 1-cost event with the caveat that it’s “max 1 per round”. What does it do? It’s a hero action that says, until the end of the round, X-23 gets +2 attack - and, if Honey Badger is in play, her attacks gain overkill.
This is super good.
If you don’t ready her again, it’s not so hot. But if you do even once? That +2 attack becomes four damage between two attacks. Combine this with her claws’ +2 ATK bonus and she us hitting 5 ATK and is really going to love more ways to ready. If you make a basic ATK, ready, repeat a few times? We’re in Quicksilver territory. And between Leadership shenanigans with Honey Badger, or Protection shenanigans with all its direct readies? You can deal massive damage here.
Battle Fury isn’t quite in the same league, but it’s starting to make sense why it was reprinted with Wolverine now. She’ll love that too.
This is easily one of her best cards, you just need to combo it. And I say it’s one of her best cards before we even discuss the potential overkill it gives you. Note the overkill is for all her attacks, not just her basic ATK. You could drop Into the Fray on a 1 hp minion and, in addition to removing 5 threat, deal 5 overkill damage. Nice. Sisterly Bond
A 0-cost event that is a Hero Interrupt - when Honey Badger thwarts/attacks, add X-23’s matching power to Honey Badger.
So, despite Honey Badger having 1 ATK, if you have just played Claw Mastery and used your Claws? This 0-cost card basically gives her a total of 6 ATK for one use. And even without Claw Mastery, it’s still very good at giving either 3 damage or 2 threat removal for 0-cost.
This is like Leadership’s Teamwork card in reverse, except nobody has to exhaust either. If you boost Honey Badger’s hp and/or heal her, this card is a must-play. And her best builds are almost certainly doing this.
It’s very efficient and super flexible with serious combo potential on top. And remember her alter-ego ability? Once this is in your discard pile (looks like only one copy), you can shuffle it back into your deck.
…This is easily one of her best cards too. Regenerative Longevity
A 1-cost event and an action, meaning it can be used in hero or alter-ego form, that heals you and Honey Badger for a total of 4. It’s reminiscent of Wolverine’s healing card and is one of her two previewed cards to have the Superpower trait.
So, for two resources (1-cost + the card itself), we get 4 healing. This is basically what we should expect for our money for identity healing. However, the ability to heal Honey Badger as well is extra valuable given how ridiculously good Honey Badger is for us.
Is it one of her best cards? You’re going to have to draw it at the right time (after you’ve played Honey Badger), but then? Kinda. Keeping Honey Badger alive and healthy is incredibly valuable. Every hp restored to Honey Badger is another ready, and your readies hit HARD.
Next up? Upgrades and supports. Sisterhood
If all three of her events and her setup ability, her claws, all combo-ing with Honey Badger wasn’t enough of a clue, here’s the final card that cements the theme: Honey Badger is vital and you absolutely desperately want to put her in play and keep her in play.
X-23 is the first hero we’ve ever seen who works so closely with their signature ally. Wong, Mantis, Vivian and maybe even Gambit come close, but not quite like this. Though, to speak of Vision, keep his Hickory Branch Lane card in mind here. This is her version of it.
Sisterhood is a 2-cost support that has an action (alter-ego or hero form) that says to exhaust it, discard an X-23 card from your hand, then search your deck and discard pile for Honey Badger and add her to your hand.
In other words, wherever you are and whatever is happening, you can always find and thus play Honey Badger once Sisterhood is in play. Whoa.
Now, I generally think beefing up Honey Badger’s hp (and, ideally, other stats) is going to be the best move, but recurring her with this? This can be a great option if you lean into it. Notably, in leadership, the Team Training card is going to do huge work here by giving Honey Badger +1 hp every time you play her. This will also combo really well with Danger Room. Just grab her, play her, and use Danger Room to immediately find and put a Training upgrade on her. And repeat as necessary.
This card is basically infinite copies of Make the Calls for your best ally. As long as you have another signature card in hand that you don’t mind swapping for her. Nice.
This card? Easily one of her best - for the right build. Otherwise, it’s probably dead to you if you find Honey Badger first and have built the deck to keep her alive forever. However, even with such builds, this could be pretty valuable to find Honey Badger sooner if you happen to draw this first. Honey Badger is just that
good. Puncture Wound
This upgrade is basically a delayed event and is reminiscent of Nebula’s techniques. Play it, benefit from the passive bonus, wait, and it goes off in the next round.
And I love it.
It’s a 0-cost card that you can only attach to an enemy that X-23 or Honey Badger have attacked this turn. The attached enemy gets -1 ATK. And then, as a forced response that triggers after the player phase begins, you must discard it - but for doing so you deal 3 damage to the attached enemy.
So, first things first - 3 damage for a 0-cost card is great. This is Turn the Tide levels of efficient. The downside is that it's conditional, also like Turn the Tide. Given X-23’s crazy damage, minions are unlikely to survive - you’re mostly putting this on the villain aside from a few edge cases and mostly in multiplayer (Surprise Contender? Dragon? Sleeper? That Future Past guy I forget the name of?). Normal minions won’t live long at all.
But for a hero who hits hard and fast, hitting the villain is going to be something you want a lot of the time, especially in solo where she can definitely melt through their hp. And if you’re focusing down the villain, you don’t want to be putting a ton of resources into your defense. And this is where the -1 ATK comes in useful.
The slight downside, the anti-synergy here, is that if you reduce the damage you take too low while also defending? You won't take any damage and so won't ready back up with your hero ability. It's going to be a fine line to balance that will vary with each scenario.
We believe she has two of these in her kit and they do stack, so for a total of 2 effective resources you can put both of these on the villain, take -2 from any attacks they make, then they take 6 damage. That’s crazy.
What’s even better is when you consider multiplayer. First of all, this is an upgrade. Cyclops is going to be able to Optic Blast off of it. Secondly, every single attack the enemy makes will be affected by that -1 ATK. So you’re really helping to protect the whole table.
The combo I’m most excited for is with Cyclops (again) and Storm, two of the best multiplayer heroes already. If Cyclops attaches Practiced Defense and Storm changes to her Blizzard Weather, you can play one Puncture Wound too and now the villain has -3 ATK for that entire villain phase. Or -4 if you draw into both of these.
But a lot of other characters will love the -1 as well. Spider-Ham might not need the help, but this will help him take lower chunks of damage for efficient toon counter generation. Drax? Now, when he takes attacks, he takes less damage too. The Groot ally? Suddenly it’s surviving a lot longer. The same goes for Spider-UK.
There are probably even more multiplayer combos I have yet to think of. There are a lot of handy little interactions.
What’s also good about this is that it makes “taunt” cards a lot better as well - cards that make the villain attack. Traditionally, cards like Toe to Toe and Bait and Switch haven’t been worth it. Whether they are now is still debatable, but certainly they get better if you can factor in the villain having -1 ATK. And remember the new card with Angel, actually called Taunt? That works great here as well.
There’s theoretically a situation where, in 4-player where everyone has their own copy of all the content, you have X-23, Storm, Cyclops and Drax, all running 3x Taunt or 3x Toe to Toe, with the first three using their -1 ATK abilities to weaken the villain throughout the game while everyone grabs massive value from these cards.
I love this card. Grim Resolve
And now for a traditional upgrade. So traditional, in fact, that it’s basically just Clarity of Purpose. The main difference? Its cost arrow says you must TAKE 1 damage rather than DEAL 1 damage, which is relevant with the new 1.5 rules when it comes to potentially blocking the damage.
If you block damage (let’s say with Energy Barrier) from a cost which says TAKE, then you have not actually taken the damage since you prevented it. But if you block the damage from a cost which says DEAL, the damage was still dealt - you don’t have to take
it to have fulfilled the cost.
(If this is confusing, while I will try to help in the comments, I recommend looking for some youtube talks on it or scouring the pages of the new 1.5 rules reference!)
Like Clarity of Purpose, it’s a 1-cost card which you exhaust to generate a resource. Clarity of Purpose has you also deal
a point of damage to yourself as an extra cost. Grim Resolve has you take
a point of damage as its extra cost.
It’s good! Now, you can pop your Claws to get +2 ATK first before using X-23 at all, then make a big basic ATK, then use Grim Resolve to ready then and make a second one. It gives a lot of flexibility in the timing of when you want to ready with her hero ability.
But it’s also just an ever-so-slightly worse version of Clarity of Purpose. Still, Clarity is a powerful card and X-23 has a lot of healing. You can totally run both, whether to just to find one earlier or even put both into play. Pain Tolerance
Last but not least, we have X-23’s consistent healing card. This upgrade is 2-cost, Superpower traited, and has a Response - meaning it works in both hero and alter-ego form. It says “After you play an X-23 card (including this one), heal 1 damage from your identity.”
Any rules followers will immediately recognize the reminder text being something absent from Sky-Destroyer, another card that triggers upon playing itself, so that is a welcome addition here that should help a lot of players out who otherwise might not realize it. And so we can, in some ways, also consider this to immediately include a 1 hp heal before we even really start using it properly.
So - three effective resources for 1 hp, then 1 hp every time you play one of your signature cards. I can tell you right now that, given how ridiculously good her signature cards are, you are going to want to play them already. And not just that but, as you may have spotted throughout the preview, all X-23’s cards are cheap. So, not only do you want to play them already purely because they’re so darn good
, but you can play a lot of them because they’re so darn cheap
In short, this thing is going to give a TON of healing. Outside of an unlucky hand, this is likely a minimum of 1 and sometimes up to 3 or, if the stars align, 4. And it will likely trend on the higher side if you thin your deck or build for card draw or some kind of recursion (Mutant Education, etc! And her alter-ego ability).
It’s not mind-blowing, but she’ll benefit more from the healing than most heroes will.
And that concludes the signature cards previewed so far - let’s take a quick look through some deck-building options for her. Basic Cards
With the Mutant trait, she’ll love a lot of the X-Men supports. With an X-Men signature ally who is key to her entire deck, she’ll also love the X-Men supports.
X-Mansion? Heal Honey Badger. Danger Room? Beef up Honey Badger who you can easily recur, and thus get multiple uses from Danger Room on just her. Cerebro? Perhaps find her faster.
Weapon-X? Find more signature cards because 1) they are awesome and 2) she will heal the damage from Weapon X with the card drawn thanks to Pain Tolerance. This can also find Honey Badger sometimes.
X-Gene? Maybe. Definitely if you run Mutant Education.
Endurance? 110%. Symbiote Suit? Honestly, she is clearly one of the better characters for it in the entire game.
Professor X is also a stand-out ally. She lacks confuses and doesn’t always want to thwart. The confuses will help her go alter-ego and use her massive REC, cycle cards back, or heal Honey Badger with X-Mansion.
Oh yeah. And Game Time for Honey Badger. That should really speak for itself. Readying yourself through readying and healing an ally? All for 0-cost? Incredibly good.
Perhaps most importantly, the new basic side scheme she brings that rewards the linked cards will be super powerful for her. It’s called Specialized Training, and she really wants the Combat Specialist reward most of all in most decks. I’m not going into great detail on the new cards here but if you haven’t already, please please check these out. +1 ATK and card draw in any aspect is immensely helpful. It has a decent cost to get it, but if you do? It's superb. Aggression Cards
X-23 has a plan. Boost her ATK and ready. Aggression can help with both.
In terms of ATK boosting? In addition to new card “Now I’m Mad”, there is the classic Combat Training and even Fluid Motion. I don’t see her loving Brute Force, but I’m sure there’s a novelty meme build where you boost her ATK to insane levels.
For readying, there is largely only Battle Fury. She doesn’t really need another source of incoming damage, but she loves readying so much I can’t see her not using it. Expect this in a lot of decks.
I also think Hand Cannon has her name written all over it. Certainly, she can get Overkill from her Claw Mastery event, but it’s not consistent every turn. Hand Cannon will boost your ATK further and make sure none of your damage goes to waste.
Skilled Strike definitely fits with what she wants to do. With the Weapon trait on her claws, she can technically use Mean Swing and Fusillade far more reliably than most heroes - but I think she’d rather focus on keeping her hp high to just use her claws directly. Better to block with allies or stun the villain than exhaust her claws for something else, in my opinion.
She will actually possibly like Quick Strike. One of the first heroes to genuinely do so without niche builds?
And let’s not forget Papa Wolverine. Who also, like Honey Badger, wants Attack Training which X-23 110% wants to run here.
And do you know what Skilled Strike, Wolverine, Hand Cannon, Combat Training, Now I’m Mad, and Attack Training all have in common? The physical resource. Drop Kick and Jarnbjorn are both on the table. And I think she’ll like them both.
While you might not want to use all of them, that is potentially a whole deck there that just wrote itself into existence. Just add Sunfire and Psylocke like almost every modern Aggression deck.
She is going to be strong in Aggression and hit very, very hard. With the thwarting to make it very solo-viable (if you don't just speed to victory with huge damage!). Justice Cards
X-23’s plan here is in good hands. She can’t boost her ATK, but what if we, say, gave her Heroic Intuition and just readied her for thwarting? Or split her focus? Perhaps mixed in Making an Entrance to heal? Seems good, right?
Justice also has the best access to confuse. Which means the most reliable access to heal Honey Badger through X-Mansion. And, you know, use her massive REC. And she can find Honey Badger quickly with Chance Encounter if she needs to. One Way or Another? More card draw for her amazing cards, and more healing per turn on Pain Tolerance from those cards. Having a side scheme out to thwart also sets her up well to ready with her claws even if the villain only added a measly 1 to the main scheme. Thwart→Claws→Attack.
Everything here is going to run very smoothly. And she is going to want the cards Psylocke comes with. Something she doesn’t appear to have are any status effects and Upside the Head solves that very efficiently. And with great confuses, comes great ability to use Float Like a Butterfly. With her own ready and Honey Badger’s, she is getting a bunch of damage from it.
Mission Training? That’s Honey Badger’s Justice ticket to Game Time town. That goes in every Justice deck she ever has, surely.
I don’t see any other incredible cards for her here. Just lots of very solid cards that work for most heroes, and will for her too. While it won’t play as fast as Aggression for the most part? With fantastic threat removal here, great access to alter-ego healing, and her innate damage, it’s looking hard for X-23 to actually lose in this aspect. Leadership
Good ol' Leadership. Where do I start? X-23 is the hero who, as mentioned, resolves the most around her signature ally. And Leadership is the ally-centric aspect. I could probably write a whole deep dive on the possible combinations here.
Let’s hit the basics. Danger Room Training to enable Game Time, X-Mansion, and just get more use from Honey Badger? Auto-include.
And if you’re bringing Danger Room Training, why not bring Beast along?
Pixie can grab Honey Badger for you, or Beast or Professor X, or anyone other X-Men should you bring more.
Inspired is great if you go for the voltron angle and keep her alive forever.
Rapid Response? Eh. This actually immediately gets us a ready from Honey Badger when it deals damage to her after reviving her - but it’s not optimal for her here. Regroup is obviously a great option in multiplayer, but when is it not?
Make the Call is going to be particularly exceptional for Honey Badger recursion decks. And is always an S-tier card in general for any ally you need at any time.
The Leadership side scheme we’ve seen so far, Call for Backup, will be another way to find Honey Badger.
Team Training, so Honey Badger gets an extra use every time you recur her? Super good.
Innovation to heal Honey Badger? Why not.
Then there is Command Team to ready Honey Badger and thus yourself. You might even run it with Lead from the Front given that both you and Honey Badger will get a lot of value from it. If Honey Badger attacks twice, and you attack four times, that’s 6 damage before you factor in other allies and potentially more readies from Game Time or anything else.
There is Clarity of Purpose which I’ve already talked about. You could
totally put it on Honey Badger though if you plan to heal her and buff her HP! Is it worth it? Not sure.
And of course Kaluu. As a combo-centric hero, you’ll love it when he grabs you Claw Mastery when you have a bunch of readies lined up in hand. Or vice versa.
Leadership is, at the end of the day, Leadership. It’s incredibly strong on its own and, with all the support for Honey Badger, it’s going to be one of her most popular aspects. Protection
And finally we have Protection. My initial instinct for X-23 was Aggression or Leadership, and I was already wondering if Justice might exceed them for its consistency, but Protection? Protection might just out do them all. At least for solo play.
Picture the scene.
You’ve used your claws and played Claw Mastery. You have 5 ATK. You wink at Drax, knowing you both share the same devastating damage now. It’s time.
Suddenly you use Leading Blow. What Doesn’t Kill Me. Then Counter-Punch.
And let's not overlook the potential with Repurpose.
The sheer amount of readying or cheap damage based on your ATK stat here is incredible. And with Repurpose, you potentially have more than 5 ATK for all those other readies and Sisterly Bond.
Energy Barrier can help you defend the villain attack and ready without taking too much excess damage. Perfect defense? Not here. She wants to ideally defend but still take at least 1 damage. And this, of course, is the best card to combo with Repurpose. And then that brings Electrostatic Armor into the mix for a splash more damage and another Repurpose target.
Protective Training goes straight onto Honey Badger. It’s basically an auto-include like all the other X-Men Training upgrades in the other aspects.
Med Team and provide extremely consistent healing for Honey Badger and can help you in a pinch.
Iron Fist and Tackle are going to help her keep the villain under control and still help her pile on the damage quickly.
But really, I cannot overstate the value of those readies/ways to use her basic ATK. Using X-23, her own ready, the ready from Honey Badger, and let’s say drawing 2 of them alongside Claw Mastery? That’s 25 damage. And all you had to play first was Honey Badger.
More with that Combat Specialty upgrade from the new basic side scheme. More from Repurpose.
She is potentially going to run faster than Quicksilver and hit harder than Drax.
Rush has never looked so good in green. And even if you don’t love rush strategies like me, it’s hard to deny the potential. You can try to go slower, use these tools to clean up the board, and still do extraordinarily well! Conclusion
Overall, X-23 looks amazing. She is basically a fusion of Wolverine and Quicksilver that came out looking like Captain America with a tiny pinch of Drax who really, really likes their version of the Peter Parker basic ally. And if you like any of those heroes, or you’ve ever enjoyed readying a Web-Warrior with Peter, I think you will really like X-23.
At least if you can also enjoy working closely with an ally. Some people don’t like allies, and that’s okay. But, for X-23? She can be good without Honey Badger, I think. If you broke the official rules and removed the ally from the deck, she wouldn’t be the weakest character in the game by far still. But she does lose a lot.
Unrelated to the ally, I will say I am predicting her to be the least popular of the X-Force from a general standpoint. I think many players will just see her as a clone of Wolverine - which is only true in terms of her story, not her gameplay. I also think she is a combo-centric character where it’s hard to see the value of her cards individually/without playing her. But, like Drax, will likely become a fan favourite over time.
For me personally, and this goes beyond the bounds of a hero kit deep dive, I think the biggest strike against her is the card art. It might just be me, and I mean no disrespect to any of the artists or whomever is responsible for the creative decisions, but it doesn’t work for me. We have various greys and blacks on a grey/black background. Her alter-ego art is off-center, her identity card just had a plain brown background.
I like the art for Claw Mastery, Sisterhood and Pain Tolerance. But I do think she has the worst-looking cards of all the heroes from this wave so far, and perhaps the X-Men and Web-WarrioChampion waves too.
But you know if I’m picking on the art as my first and only negative, it’s a very good sign for the rest of her. In terms of fun? I think she’ll score high and pleasantly surprise people.
In terms of power? She has a lot of strengths, but also a couple of weaknesses. But her strengths definitely outweigh the weaknesses by a landslide. So far, I have mostly focused on her strengths. So let’s cover her weaknesses quickly.
Her only true source of resource generation or card draw we have seen so far is Grim Resolve. And it’s a good card! But it’s not quite like those heroes who can draw extra cards every turn, or have a couple of extra double resources, etc! So her economy, while fine, isn’t great. I don't believe her alter-ego ability is reliable enough to contribute much.
Fortunately, it’s partially offset by her low costs and she gains a lot elsewhere in areas many high economy heroes do not.
The biggest obvious weakness is that she has no status cards - but in a game where we are getting an increased amount of steady and stalwart, it’s less of a factor. Likewise, we’re getting more access to status cards in the aspects. The exception to both arguments are Toughs but, as a hero who wants to take damage, they are less desirable for her in many situations compared to the average hero.
Cyclops doesn't have any status cards, nor does Wolverine. They get get by. But it's still worth noting!
And lastly, she is somewhat fragile. She is a 10 hp hero who wants to take damage, just like Wolverine, but Wolverine has two advantages. One, his healing is automatic from Turn 1. And two, he has Adamantium Skeleton in his signature cards - a +4 hp upgrade. Now, she can defend and ready immediately with her hero power, but it’s not guaranteed. Against weaker villains, notably on standard, she might not take enough damage to ready. And against stronger villains, particularly on expert, she might still take a significant amount of damage despite defending and readying.
It is of course a great perk of her ability that she can ready in the villain phase, but putting her in the line of fire when she already wants to take damage on her imminent turn and likely did on the previous turn can surely be rough, especially if you haven’t got her healing upgrade out yet.
But smart deck-building can cover everything. As alluded to, we have a good few status cards accessible in most aspects now. She has access to X-Gene as mentioned earlier as well as things like Weapon X, and we have plenty of “fragile” characters who do very well with a healthy supply of allies or stuns built in - plus her healing when she finds them - plus her epic 6 REC.
Another small weakness is that she’s draw-dependent to a degree. Her stats are great with just the use of Claws, but she’ll have quiet turns and large turns. Drawing Claw Mastery? Her damage goes up a lot. Drawing it with Sisterly Bond or other readies? It spikes. But you’re not going to get all those pieces together all the time, and some turns none at all.
Fortunately, as kind of mentioned, her base output is veeery good. And if you build into Honey Badger, keeping her out and alive means every turn will still be huge.
The final weakness I see is her reliance on her signature ally. With some bad luck, Honey Badger (and Sisterhood) could be hard to find. There are ways to help find her - but again, you also have to find them to find her, and most of them have costs of some kind. It's possible for this to sometimes be difficult.
But that was just a look at what I think are her weaknesses, and I hope I have not hurt your impression of her. The rest of the article is strength after strength - and all in all? She is looking brilliantly powerful. Here’s a quick summary:
- Incredibly high damage
- Super consistent thwarting
- Very low setup
- Very low cost curve
- Mutant traited
- Lots of deep aspect synergy
- …Did I mention incredibly high damage?
- Low-ish economy
- Semi-draw reliant
- Reliant on her signature ally for full power
- No status cards
- Somewhat fragile
And I will say that the "weaknesses" aren’t really that bad while the strengths - particularly the top four - are especially good! She will hit hard, hit fast, find thwarting while she needs it, and have it all basically at her fingertips from early on.
So, where would I rank her overall and next to the other X-Force heroes? Great question. Of all the X-Force heroes, she has been my toughest one to rank. I will also say all five X-Force heroes revealed so far are ones I am predicting to be in the top 20 of what will then be 48 heroes.
For her specifically, I think the scenario is going to make the biggest difference compared to the other few X-Force heroes. She is damage incarnate, and I think tougher scenarios that can slow her down, that prevent her from winning too quickly, could see her notably fall off when she runs out of steam. On the other hand, she’ll glide through low hp villains like a hot knife through butter.
But I do think, with her best builds and some optimization, she will truly be a force to be reckoned with. So I’ll peg her to fall somewhere between the 7th best and 17th best, with my best guess right now specifically being 12th-ish. She hits very hard and can deal with pretty much anything from Turn 1, and I think that versatility is huge. But I also think that, for the most part, she’s fairly honest.
But, since she has so many combos and I've not played her at all with any of them or any approaches to Honey Badger, I really wouldn't put money on this exact placement. Just know she is going to be amazing.
In some ways, despite being so different to Wolverine, they are still very similar. The apple doesn’t fall far from the tree. He too is high damage, low setup and - especially early game - can be a little fragile unless you build otherwise or ignore his claws. And while it will probably depend on the rest of her cards and whatever X-Force support we get, I will end by saying I do think she will be the better of the two. In my opinion? X-23 > Wolverine - for fun and for power! Whew! We got there. Thanks for reading and I’d love to know your thoughts! Am I way off the mark? Do you agree? And is there anything I missed? I am sure there are some great aspect cards I overlooked!
Hello, me again with my eternal quest for hair models. I'm after people with long hair of at least shoulder-length to do blowdrys (free) and one-length cuts (tenner; standard for academies) on.
I train on Mondays at the Covent Garden flagship salon, with time slots of 09:30, 13:00 and 15:00. Each appointment we need to allow up to two hours.
For the blowdrys I'm looking for straight hair to turn curly/wavy, and strong curls up to 3B/C to turn straight. For cuts, types 1 and 2.
Please hit a girl up with a picture of your hair and your number so I can WhatsApp you. I'll be doing this every working Monday until I'm told to change. All genders welcome! Models who've come so far usually tell me they've had a good time, so there's that.
Also! Models get 30% off Aveda products on the day. This is a pretty good deal, and, even though I work for them, the products are really very good.
My normal maximum budget for any week of racing is around $400, which I am comfortable with losing should I not hit a race. While I personally do not like to lose that much any week, the only other options are to bet less money or pass the races entirely. Playing less money will cause me to far short of my monthly and/or yearly goals and not playing at all is like the saying goes "You have to be in it for any chance of winning." On big race weekends, I will budget more, not to spread out my risk anymore, but to bet more of the better races and fuller fields that comes around only so often. Good Luck and hopefully you can knock down a big score which is so much more enjoyable than trying to nickel and dime the tracks to death (never works long term).
Race 1: Maiden Special Weight --- Purse $90,000 --- 3 YOs & Up F&M ---- 6 Furlongs Turf:
2) Get Respect (8-1) is making her first start of the year. However, with maidens, they do not have to be the fittest a trainer can get them because most are not anywhere near their full potential until after a few races of experience. This one has 7 works for her first start this year, the first two were leg stretchers, the next four were decent and has the look of a trainer trying to get horse fit and the last work, 3 days before scheduled start, simply an exercise to keep her happy until race day. 3x5 to Storm Cat.
6) Quiescent (15-1) has started twice this year, setting the pace to the top of the stretch before tiring slightly to finish third while losing the photo finish at the wire to the Brown entry just above her, then setting the pace for a half before tiring badly in her last race which obviously her first start of year took enough conditioning out of her that she was still tire when entered back despite one average work after that first start (better known as a bounce). Now she has one good work, indicating she is not tired now and expect a rebound in this start. 5x5 to Mr. Prospector but also has a crossing influence to Never Bend through the dam line of Arch on her sire side and thru the 3rd dam, Stiff Breeze, a daughter. Fifth dam, Whirl Right, is a full sister to 1941 U.S. TC winner Whirlaway.
3) Roman Goddess (12-1) has started once this year and stumbled at the start which basically eliminated her from having any chance to impact the race. She has five more works since that effort and most of them were designed only to give her some leg stretching exercise. 4x4 to Mr. Prospector & Danzig.
10) Cindylouwho (15-1) has started 4 times this year, with 2 third place finishes in 5 furlongs grass sprints her only board finishes and the starts on dirt with little effort put into each race. She now has 3 placings in 4 lifetime attempts on grass and only needs to produce a race similar to any of them to be a major factor against these. She has what looks like two good works since her last, but both came on the Palm Meadows training track which is one of the fastest training tracks in the nation and those works are average at best. However, based off her actual races, she fits with these. 4x3 to A.P. Indy, 5(C)x5(C)x4(F) to Northern Dancer, 5x4 to Mr Prospector, 5x5 to Secretariat & Roberto.
My Risks: $8 WP 2, $5 Ex Box 2-6, $1 Tri Box 2-3-6, $.20 Super Box 2-3-6-10, $1 Super Key 2 with 3-6-10 with 3-6-10 with 3-6-10. Total Risk $42.80.
Race 2: Allowance --- Purse $80,000 --- 3 YOs & Up F&M NY Bred N/W $18K 1x or N/W 2 Races Lifetime --- 7 Furlongs Turf:
8) Silver Skillet (10-1) has one start this year which he chased the early pace for 6 furlongs before tiring, which is a typical first start back for most front runners after getting five months or longer break. Trainer put one easy or leg stretching type work in her since that start simply because he already saw her speed was still there in works prior to her first start back. This will be her first start on grass in her career. See a likely gate to wire effort for her against these. 5(C)x5(F)x5(F) to Mr. Prospector.
6) Lisa's Vision (8-1) has started once this year where she sat mid-pack early edge herself up to the edge of being a serious contender into the stretch before flattening out and stalling. Again, this is a typical first start back for a horse with this running style and you should expect improvement this out. Her last two efforts just before the break in races with same class, distance, and surface, she was nearing an effort to move on to the next condition or better races. Trainer has put 5 more works in her since her last effort, an easy work followed by 4 decent to good works. If she gets a little help with a pressured early pace which she did not get in her first start back, she could easily win this. Contender. 5x3 to Storm Cat.
7)Royal Dancer (12-1) has one start this year where she was eyeing the early pace as two ahead of her duel for a quarter, then the leader shook free and open a clear lead, forcing this one to pick up the chase much earlier than preferred, but then chase the loose leader to the top of the stretch before tiring after breaking from the 12th post, a slot that has very little chance to win in NY grass sprints. Trainer has put 5 more works in her since that effort, mostly leg stretching type works but a couple that could prove very helpful, including a bullet work five days before this start. She has two NY bred stakes placings on grass before she broke her maiden. Has some talent. 4(C)x5(C)x5(F)x5(F) to Northern Dancer, 5x4 to Fappiano.
1)I'mhavingamoment (5-1) has four starts this year, the first race was a state bred stakes race which she was overmatched against coming off a maiden win, then finished second and then 2 thirds after a drop down in class and a slow rise back up into condition allowance in her last start while also her first effort on grass. Has two works since that last effort, a good work followed by a decent and useful work. 5x4 to Danzig, 5x5 to Cyane, 5(C)x5(F)x5(F) to Northern Dancer. Her 5th dam is U.S. Champion Filly, Tempted, who has a stakes race named in her honor for 3 YO fillies.
My Risk: $6 WP 6, $5 Ex Box 6-8, $1 Tri Box 6-7-8, $.30 Super Box 1-6-7-8, $1 Super Key 8 with 1-6-7 with 1-6-7 with 1-6-7. Total Risk: $41.20.
Race 3: Pass on betting.
Race 4: Allowance --- Purse $85,000 --- 3 YOs & Up N/W $18K 1x or N/W 2 lifetime --- 7 Furlongs:
4) Bezos (50-1) has started 4 times this year, has flashed front running speed in all of them but then tired badly. In his last start, he carried his speed further than he has all year long or since he was last in his best form. This type wins only when they can control the early pace and he looks like he found a spot where he can do just that. Most of these horses have not tried stakes races in their career but the few that have has done so against young 2 YOs or 3 YOs, except this one when he set the pace in a G3 and a listed stake race against proven older horses. In addition, he will carry light race in the field due to his jockey receiving a 7 lbs. apprentice break. May seen foolish but will take a shot with this one with the speed to top of the stretch angle I have used successful plenty of times.
9) Twelth Man (6-1) has started three times this year with a second in his first start his only board finish this year. However, his current form cycle began with his last start last year after a 7-month break and he returned in close to same physical form as when he was stopped on. After a couple of pretty good efforts, he had a couple of not so good efforts. He is working on his third race since a good effort, and this is an angle I read about years ago that suggested betting horses back in their third start after a win if next two starts were not as good as his winning effort, but tweaked this angle to include all horses that gave a solid effort because it worked more often that way and with higher odds than the third race after a win.
2) Shipsational (15-1) has started 4 times this year with a second in his third start back as his only board finish this year. Next two races were poor and would normally be enough to consider a horse has tailed off his best form. But he has 5 works since that last effort, all of them decent to good that were also likely very useful. His current form cycle began in October last year when he came off almost a 7 month break after a second and third effort in a G2 & G3 stake races that obviously knocked him off his best form.
My Risks: $5 Ex Box 4-9, $1 Tri Box 2-4-9, $2 Quinella 2-4, $2 Quinella 4-9. Total Risk $20.00.
Race 5: Poker Stakes(G3) --- Purse $200,000 --- 4 YOs & Up ---- One Mile Turf:
3) Mackinnon (15-1) is making his first start of the year. Has six works to prepare for this start but also a trainer that brings his trainees back in top form often. 4x5 to Storm Cat.
1)Chez Pierre (1-1) threw easily a career best in last. A bounce candidate for sure. Under no circumstance would I accept 1-1 odds or less on a horse whose biggest win in the U.S. before his last race was a listed stake and has shown he is vulnerable against this class.
5) Anaconda (8-1) looks in best shape of the rest in a weak field for a G3 stakes race.
My Risk: $8 Exacta Straight 3-1, $1 Tri Box 1-3-5, $6 Tri Straight 3-1-5. Total Risk $20.00.
Race 6: Brooklyn Stakes(G2) --- Purse $250,000 ---- 4 YOs & Up --- 1 1/2 Miles:
6) Forewarned (20-1) has five starts with one win and one third his placings this year. I normally try to find horses that run late in these marathon type races, and he looks like he maybe can though this far is a question mark for him like every other horse in this field.
11) Code Runner (50-1) was originally trained by Asmussen and showed a little ability but not enough to impact graded stakes races. Horse was eventually put in hands of a trainer that has shown no ability or idea of how to properly prepare or get a horse fit. So, his race record looks much worse than it should and in a race like this, anything can and usually does happen.
9) Calibrate (10-1) won a stakes race at this distance two back while finishing in front of a couple of these, then was kept wide by the jockey throughout in his last start when beaten by several of these (per equibase footnotes). Switch of trainers and two good works since his last start. Which one will show up today? Guess right and you could make a decent score.
7) Warrant (5-2) won his last start under a drive after stalking and putting only front runner away heading into the stretch. Will likely have more pace to run at in here, so if jockey times his move slightly later, he will have a better chance of holding the late runners safe. A move a little early, like his last, likely results in a board finish only. 3 works since his last start, an easy leg stretching type work followed by two good works suggests he will be antsy to go earlier than usual.
My Risks: $4 Exacta Box 6-11, $1 Tri Box 6-9-11, $.30 Super Box 6-7-9-11. Total Risk $21.20. (a wild guess).
Race 7: Ogden Phipps S(G1) --- Purse $500,000 --- 4 YOs & Up F&M ---- 1 1/16 Mile:
1)Pass The Champagne (8-1) ran a monster type race when just getting caught at the wire by the eventual Ky Oaks winner in the Ashland Stakes in her very first start against winners two years ago. However, that race not only knock her off form, but she needed almost a year off after a dull effort in the Oaks, then won an O/C race in her only start before taking another year break. A typical scenario of being asked to do too much too soon. She has four starts this year but in her last start, she suggested she has returned to her best form. Two useful works since her last start and she is sitting on go. 3x4 to Mr. Prospector, 4(C)x5(C)x5(C) to Northern Dancer.
4) Secret Oath (2-1) has started three times this year, winning her first start and then just missing in both of her next two starts, finishing 2nd in each race. Her Ky Oaks win remains her only G1 triumph through she has placed 2nd or 3rd in six more G1 races, all in her last 10 starts. 4x3 to Fappiano, 5(C)x5(C)x4(F) to Mr. Prospector.
2) Search Results (4-1) has started once this year and finishing third after trying the length of the stretch to get by the top two with no results. She has three works since that start, a good work followed by two useful works. Complete outcross in her first five generations. However, 8th dam, Iron Maiden, a daughter of War Admiral, produced 1957 Ky Derby winner Iron Liege and is 2nd dam of 1955 Ky Derby winner, Swaps.
6) Clairiere (6-5) has started twice this year, finishing second in the first start and then turning the tables on that rival in their next start. Both again shows up for the next major test for older females and either one could win without it being a major shock. She has 5 works since her last start, 2 easy leg stretching type works followed by two good and useful works and then another leg stretching type work 6 days before scheduled start. 3x4 to Mr. Prospector, 5x5 to Northern Dancer.
My Risks $5 Ex Box 1-4, $1 Tri Box 1-2-4, $3 Tri Key 1 with 2-4 with 2-4, $2 Super Key 1 with 2-4-6 with 2-4-6 with 2-4-6. Total Risk $34.00.
Race 8: Woody Stephens Stakes(G1) --- Purse $400,000 --- 3 YOs ---- 7 Furlongs:
2) Gun Pilot (20-1) has started five times this year with 1 win and 2 seconds his best finish. In his last start, lasix was removed from him for the second time and for the second time he ran a flat race, especially in the stretch but this time it was an even race where his late kick was missing. It will be interesting to see what he does when lasix is remove for the second race in a row for the first time of his career. He has four works since that start, an easy leg stretching work followed by 2 bullet 5 furlongs works then another blowout type work 5 days before his scheduled start. Sire, Gun Runner, was a late developer mostly because he was thrown against top competition that set him back a few months, but trainer has brought this one along more slowly and waiting for the light to click on for him. 4x3 to Storm Cat, 4x4 to Quiet American, 5(C)x5(C)x5(F) to Fappiano. His 5th dam, Ocean's Answer, is a full sister to Storm Bird who developed her own important line and is named a Reine-de-Course mare because of her influence on the breed.
13) Drew's Gold (8-1) has started four times in his career, winning all 4 starts, including 3 this year. Now, he will get the acid test to find out just how good he might be. Many of you probably do not know this trainer, but he started his training career in Southern California and a few years later was sending horses back & forth to compete in Florida and California. But he, like several others, closed their California barns due to workers compensation laws that cause many good barns to struggle, then practically disappeared for a decade before resurfacing again in Kentucky & then NY. He has one workout since his last start, a bullet work 10 days before scheduled start. Contender. 5x4 to Storm Bird, 5x5 to Northern Dancer, Secretariat, & Blushing Groom. His dam line traces back to La Troienne which simply means this is a dam line influenced by Domino as 10 of her 11 daughters and one son was bred to Domino line sires.
11) Victory Formation (10-1) has started 3 times this year, winning a listed stakes in his first start followed by a poor effort in a G2 stakes race and then leading until deep stretch before finishing 3rd in another listed stakes. However, if you look at the distance of all three races (1 mile, 1 1/8 mile and 1 1/8) and then you look at his dam line, you will see his problem. His 2nd dam is a daughter of a solid sprinter and good sprinting sire, 4th dam, White Jasmine, is a granddaughter of Crimson Satan and his 6th dam, Sister Satan, is a 1/2 sister to Crimson Satan. Crimson Satan hails from the Domino sire line who was best known by how fast he was sprinting. He has four works since his last start, the first two good works followed by 2 decent works where trainer looked intent on trying to get him to rate by slowing his works down, something he did for the first time. 5x3 to Mr. Prospector, 5x5 to In Reality, 5(C)x5(C)x5(F) to Seattle Slew.
4) General Jim (7-2) has started three times this year, finishing unplaced in his first start though blocked most of the stretch run, then winning his next two starts in a G3 and then a G2 stakes races. He has three works since his last start, a leg stretching type work, then a good work, followed by another leg stretching type work six days before scheduled start. Looks as ready as any in here to me. Outcross in his first 5 generations but has plenty of Mr. Prospector & Northern Dancer influences on both sides.
My Risks: $5 Ex Box 2-13, $1 Tri Box 2-11-13, $.30 Super Box 2-4-11-13, $1 Super Key 13 with 2-4-11 with 2-4-11 with 2-4-11. Total Risks $29.20.
Race 9: Jaipur Stakes (G1) --- Purse $400,000 ---- 3 YOs & Up --- 6 Furlongs Turf:
5) Dr, Zempf (8-1) has started twice this year with his first start being a win in an O/C race on a GP turf course that played much faster this year than normal. Then tried G1 stakes company in his next out, set most of the pace to the top of the stretch before tiring at one mile on Keeneland's grass course. Believe he will enjoy the cutback to 6 furlongs. 3x4 to Machiavellian but sire line and broodmare sire line flows back into Northern Dancer.
13) Front Run The Fed (30-1) has started once this year in an allowance race, was near the back early, then started his rally soon after a half was complete and came with a rush in the stretch and was up and clear in time for the win. Has two leg stretching type works since that start. The stretch-out to six furlongs should suit him even more but will need to avoid trouble for best opportunity. 4x4 to Rahy, 4x5 to Mr. Prospector, 5x5 to Roberto.
10) Big Invasion (6-1) has two starts this year, winning his first start in a listed stakes at 5F on grass, then finishing unplaced in a G2 stakes race at 5 1/2 furlongs on grass but had trouble near the eight pole that likely caused him a better finish. Has 2 decent and useful works since his last start. 5x4 to Mr. Prospector. His 5th dam, Really Blue, is an unraced full sister to 1969 G1 Ky Derby & Preakness winner Majestic Prince and 2nd dam of 1998 Ky Derby & Preakness winner, Real Quiet.
6) Ice Chocolat (30-1) has three starts this year, the first to at 5 1/2 furlongs on grass and he finished unplaced in both of them, then switched to the AWT and stretched out to six furlongs when he edged closer to the leaders in the stretch run but a closing late kick was lacking. Now his fourth start of the year and one good work since his last start should help him find that needed punch late. 4(C)x5(C)x5(F) to Northern Dancer, 5(C)x4(F)x 4(F) to Mr. Prospector, 5x5 to Special.
My Risk $5 Ex Box 5-13, $ 1 Tri Box 5-10-13, $.30 Super Box 5-6-10-13, $1 Super Key 5 with 6-10-13 with 6-10-13 with 6-10-13. Total Risk $29.20.
Race 10: Metropolitan H(G1) --- Purse $1,000,000 --- 3 YOs & Up One Mile:
6) Zandon (5-1) has started once this year and finished second in what obviously trainer considered a prep for this start. The total purse for that race was $175K and no real help in raising a stallion's value, the purse for this race is $1M along with a likely raise in a stallion's value. He has three decent to good works since that effort and follows exactly the type of works he put in the horse before that race. 4x5 to Mr. Prospector.
2) Slow Down Andy (10-1) is making his first start of the year. He has 8 works to prepare for this start, the first 2 blowout type 3 furlongs works followed by 3 4 furlongs works that were simply leg stretching type works then a good 5 furlongs work and 2 good six furlongs works, none of them too fast to suggest he may leave his race in his works but not too slow to get no help from them. For reference, you can look how he brought Goldencents back off a 7-month break after winning the previous year BC Dirt Mile and finished 2nd to Palace Malice in the Met Mile. The favorite beat him last year in the BC Dirt Mile but his trip in the race (stumbled at the start, then became rank when rushed) before heading to biggest race of his life was a major reason why and usually knocks top horses off their best form. 5x4 to Mr. Prospector.
1)Cody's Wish (7-5) has made one start this year and made it a decisive win in a G1 stakes but everything in there were not of G1 quality except him which made an average win look like a romp. These are much tougher and trainer is acting concerned by how fast he has worked the horse since that race. 3 blistering fast works. Normally, horses that works this hard in works are tosses for me but I have not seen Mott put these types of works into his trainees in decades (thought he learned the hard way that super-fast works rarely works). He might run away and hide but the opposite happens way more than not. Am using caution. 3(C)x5(F)x5(F) to Mr. Prospector.
My Risks: $5 Ex Box 2-6, $3 Tri Straight 2-6 with 2-6 with 1, $5 Tri Key 6 with 1-2 with 1-2. Total Risk $26.00.
Race 11: Manhattan Stakes(G1) --- Purse $750,000 --- 4 YOs & Up --- 1 1/4 Mile Turf:
3) Warren Point (5-1) has one start in the U.S. this year where he was near the back early closed with a rush and taking a brief lead into the stretch before hanging and dropping back to fifth at 3-5 at 1 3/8 mile on the grass. Horse has shown he would much prefer the 1 1/4M distance as all 4 of his grass wins have come at that distance and his one 1 1/2-mile win was on the AWT. He has three works since that start, a leg stretching type work on dirt followed by two bullet works on grass around the dogs. 4x4 to Mr. Prospector, 5x5 to Northern Dancer, but also has a crossing to Never Bend through his grandsons Shirley Heights and Irish River.
10) Highest Honors (20-1) has one start this year where he was near the back early, was in a grind mold throughout the race but never really reach serious contention to finish 4th. Trainer has put 11 works in him, the first 5 works a little faster than he normally puts into his trainees, then gave the horse 13 days before returning to the work tab for six more weekly works, all of them good and decent though again faster than what he usually asks from his trainees. Likely as ready as he can be without a race in between some of these works. 4(C)x5(C)x4(F) to Mr. Prospector, 5x3 to Northern Dancer.
5) Soldier Rising (12-1) has one start this year where he sat mid-pack early, then eased back to last nearing the far turn while he waited for others to offer their best move, then came with a rush down the stretch to finish 2nd though no threat to winner who got away while he waited. Has 2 works since that race, a bullet work followed by a leg stretching work 6 days before scheduled start, both on grass around the dogs. 3x4 to Sadler's Wells & Danehill, 4(C)x5(C)x5(F)x5(F) to Northern Dancer, 5x5 to Special.
1)So High (50-1) has three starts this year and has not placed yet this year though he has carry his speed to the top of the stretch in each race. This race is lacking on front runners who has shown ability to beat good horses but this one will likely be the last one to stop. He has run respectable in a G1 stakes race last year at 1 3/8 miles but was never going to beat Channel Cat who won several big G1 grass stakes in his career. 4x5 to Northern Dancer, 5x5 to Northern Dancer.
My Risks: $5 Ex Box 3-10, $1 Tri Box 3-5-10, $.20 Super Box 1-3-5-10, $.60 Super Key 3 with 1-5-10 with 1-5-10 with 1-5-10, $6 Super Straight 3-10-5-1. Total Risk $30.00.
Race 12: Belmont Stakes(G1) --- $1,500,000 --- 3 YOs --- 1 1/2 Mile:
1)Tapit Shoes (20-1) Has three starts this year, the first two in o/c races where he finished 4th, then 3rd and then finished 2nd (by a head) in a stakes race at OP that offered an all fees paid to the winner to enter the Preakness S. But before that start, trainer had him under consideration for a start in the Blue Grass S by working him three times at Keeneland including on the day of the race but opted to wait while he tried to qualify Verifying for the derby. He worked again on Lexington Stakes Day which suggests that race was also under consideration before deciding on the race he did race in. Since that near miss, he has 4 more good works and this horse is sitting on a big effort. 4(C)x5(C)x5(F)x5(F) to Mr. Prospector but has a Seattle Slew crossing in the sire line and as grandsire of the 4th dam, Trithenia.
7) Hit Show (10-1) has started three times this year, winning a G3 stakes in his first start, then missing a G2 win by a nose when second followed by a fifth in the Ky Derby after getting caught in the melee near the rail turning into the stretch. Has three works since that start, a leg stretching type work followed by a good work and them another leg stretching type work one week before scheduled start. 4x5 to Fappiano, 5x5 to Mr. Prospector.
8) Angel Of Empire (7-2) has three starts this year, finishing 2nd in a listed stakes then winning his next 2 starts in a G2 and a G1 stakes races following by a fast closing third in the Ky Derby. He has three works since his last start, a useful work followed by two very good works but not too fast that it takes anything out of him. 4x5 to Miswaki, 5x4 to Mr. Prospector.
3) Tapit Thrice (3-1) has 4 starts this year, winning his first three starts in an o/c race, then a G3 win followed by a G1 win. In his last start in the Ky Derby, he was never able to get involved because his Blue Grass win caused him to use to much fitness trying to catch a speed type on Keeneland's notorious speed favoring track. A blunder his trainer makes almost every year that has caused him several derby wins. He has three works since that race, a useful one followed by a good work and then a leg stretching type work one week before scheduled start. 3x4 to A.P. Indy & Unbridled.
My Risks: $5 Ex Box 1-7, $1 Tri Box 1-7-8, $4 Tri Key 1 with 7-8 with 7-8, $.30 Super Box 1-3-7-8, $1 Super Key 1 with 3-7-8 with 3-7-8 with 3-7-8. Total Risk $37.20.
Race 13: Allowance --- Purse $80,000 ---- 3 YOs & Up NY Bred N/W $18K 1x or N/W 2 Lifetime --- 1 1/16 Mile Turf:
9) Curly Larry And Mo (8-1) has started three times this year and has not placed. However, all three starts came against open bred and he should relish the return to NY bred foes. He has no works since his last race but expect him to set the early pace and play a catch me if you can game, much like he did in last year's one mile BC Juvenile Turf S. Complete outcross in his first 5 generations but has a Caro crossing in the sire line and in the broodmare sire line as sire of the dam of Maria's Mon, who is the broodmare sire. Also has Crafty Admiral influence through Danzig and Crafty Admiral himself as the sire of the 4th dam, Won't Tell You, dam of Affirmed.
6) Mighty Atlas (30-1) has started twice this year, the first in a state bred o/c race where he trailed for a half mile then put in a run to get into contention into the stretch but could not chase down the gate to wire winner at one mile on dirt. Next start was in a state bred allowance, also at one mile on dirt, he never got involved after two works just before that race were on the dull side also, indicating he regressed slightly off that first effort. Now has two more works since his last start, a good work followed by a leg stretching but useful work and will now make the first grass start of his career. Good shot at upsetting this field. 5x2 to Capote with crossing help from the influential broodmare Alanesian.
8) Barrel Of Quests (15-1) has started twice this year, the first which he made a move to get into contention going into the far turn but had no further response in his first start in seven months in an open bred condition allowance race, as should be expected. He then shipped back to NY and was entered in a state bred allowance and cut back to a mile on grass when he ran an even race but again had no response in the stretch run. Will likely keep moving forward and is not far off his best race, so any improvement off his last likely results in a board finish. Complete outcross in his first 5 generations but has plenty of Domino blood on both sides of pedigree.
2) Let's Go Big Blue (4-1) will be making his first start of the year. However, last year, hew broke his maiden in his first start, then his next three starts came against open bred stakes horses, and he held his own in the first two before by far the worst race of his career when blinkers were added. That last experience did not help, and trainer will remove the blinkers for this start, and he will go with first time lasix. He has six works for this start, the first 4 were leg stretching type works followed by 2 good works. Will be tough to deny if he comes back anywhere close to the fitness he had when he took a break. 4x4 to Al Hattab.
My Risks: $5 Ex Box 6-9, $1 Tri Box 6-8-9, $.30 Super Box 2-6-8-9, $1 Super Key 6 with 2-8-9 with 2-8-9 with 2-8-9. Total Risk $29.20.
Race 5 $3 Triple Play: 3 with 5-10 with 3-10. Total Risk $12.00
Race 7 $1 P6: 1 with 2 with 5,10 with 2,6 with 3 with 1,7. Total Risk $8.00.
Race 8 $.50 Mandatory P5: 2 with 5,10, with 2,6 with 3,10 with 1,7. Total Risk $8.00.
Race 9 $.50 Late P5: 5,10 with 6 with 3 with 1,7,8 with 2,6,9. Total Risk $9.00.
Total Risks All Bets: $397.00.
I'm a teenager. I shaved my hair to a buzz cut a year ago, but I've been growing it out. The last time I got a haircut was 3 months ago, and it was just an undercut at the back and cutting my bangs and the sides shorter. Now, my bangs and sides keep growing, but where the undercut was, it just grew for a while and then stopped. The hair in the back, the one at the top of my head, which now covers that undercut, also stopped growing. I would like to have my hair at shoulder-length. Is there anything I could do about this? And why is this happening? Are there any products I should use?
Idk if this is relevant, but my hair is straight, and I wash it once every 3 or 4 days. I shampoo twice and don't use any hair products except for dry shampoo once in a while, when I'm too lazy to wash it.
My disability is making it harder & harder to look after my hair but I really don’t want to cut it shorter — my bad health has taken too much from me already — so I was thinking that getting an undercut might help as I’ll have less hair to wash/brush/maintain but still keep most of the length… so, what are the pros & cons of undercuts with longer hair?
Thanks in advance y’all 🙏🏻
Curly haired people of Brighton, where do you get your hair cut? After years of choppy layers from the hairdressers in my tiny hometown, I’m sure there has to be places with people who specialise in curly hair here! I’m a student so recommendations £50 or under would be greatly appreciated; I don’t expect to find a master for that price, I’m just looking for someone confident and experienced with curly hair so I can have a better experience than I’m used to back home. Thanks everyone!
Adding to the hair salon visit vents here, I just visited a curly hair salon a couple days ago for a new cut. I wanted a curly pixie cut (I had photo references and everything), and I should've caught onto the first red flag, which was the stylist saying she's never done that cut before.
My hair is so incredibly uneven right now. There is literally one section of my head that's noticeably longer than it's supposed to be. It's the first time in a long while that I've wanted to cry over my hair. $160 down the drain. I was so excited to be in a salon that specialized in curly hair, and had good reviews/local recommendations too... I literally walked out with straight hair. From a curly hair salon! I'm likely going to end up buzzing it off so it can grow back evenly, this has just been a very frustrating experience. :(
i have wavy-curly hair so even though my hair is visibly thin, it’s doesn’t look as bad as it really is. today i decided to straighten my hair for the first time in a couple years and i can’t believe how bad it really is. my hair is literally the thickness of a pencil. i was literally looking in the mirror and sobbing for half an hour because of how thin it is. i had all my hair pulled to the front and my mom said my hair looked good and told me to turn around so she could see the back and she was shocked when i said this was all of my hair. i decided to straighten my hair like an hour before i had to leave to go somewhere and my deluded ass really thought i would be cutting it close on time because my hair used to take about 50 minutes to straighten when it was at the same length that it’s at now. i finished straightening it in 5 minutes. i’m literally only 21 idk why this is happening to me