Terraria master mode

TrueMasterMode

2020.11.30 16:12 -_-Spiky-_- TrueMasterMode

This subreddit is for the project known as "True Master Mode", this is fan-made creation by u/-_-Spiky-_- with the help of various people. This subreddit's only purpose is to post the ideas made for said project. The full entries will be posted on Terraria.
[link]


2011.04.23 16:57 Terraria

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
[link]


2017.01.15 00:30 Zachattack187447 Calamity Mod

The official subreddit for discussing the Calamity Mod for Terraria.
[link]


2023.06.01 19:57 Woelfe_ Ea is clearly lying to us

Rick the door technician is a much harder enemy than the Rancor
submitted by Woelfe_ to FallenOrder [link] [comments]


2023.06.01 19:38 FPST08 Mouse jumping across the screen

Hello MacOS,
tl:dr; Mouse jumping across the screen, restart of mac helped but not anymore.
I am using a Logitech MX Master 3S on my MBP 14" M1 Pro with macOS Ventura 13.4.
Back in december I bought the mac version of that mouse. After some days it jumped so much that it was nearly unusable. I did as much as I could but couldn't fix it. (Resetting bluetooth preferences, Resetting LogiOptions+, removing any bluetooth disturbance, etc. ) I thought it would be a failure of the mouse so I returned the mouse and tried the exact same model, but another mouse. No difference at all, but I found out that I can fix the problem for some time if I do a restart.
So I returned it again and bought the normal version of that mouse, that was not advertised as mac accessories. This mouse supports a logibolt that was included in the box. It worked fine with the logibolt but when using bluetooth it started jumping again. So I sticked to using the logibolt and it worked until some time ago.
Now it jumps again. A restart doesn't help. A restart in safe mode doesn't help. Resetting everything that I can doesn't help. The Apple Support advised me via chat to reinstall macOS. Didn't help. As far as I notice it's not a general lag of the mouse. Mouse clicks etc. seem to be perfectly fast.
I haven't read about similar problems online. The logitech support is absolutely useless. (different story tho). I chatted 5 times with Apple Support about this. Nothing helped. I have an appointment tomorrow at an Apple store to find a solution.
Has anyone of you similar problems or another idea what to do? Is my conclusion correct that when restarting fixed the problem it can't be the mouse? Any ideas what Apple could offer for solutions tomorrow?
Thank you for reading this far.
Phil
PS: The mouse was used in the marketing video to the new MBPs from January. See here
submitted by FPST08 to MacOS [link] [comments]


2023.06.01 19:32 Agathocles_of_Sicily Serious problems with MX Master 3

I've had my MX Master 3 for about three years now. It's been a fairly good mouse up to this point. I say 'fairly good' because it used to suffer from a problem with being unresponsive, but that seems to have resolved itself. I also had to return it once because a fairly minor drop caused an internal component to become loose and ruin the gesture feature.
This is what I'm currently facing: for the past 3 weeks, I've had a problem where the alt button gets 'stuck' in the engaged position and can only be 'unstuck' if I put my computer in sleep mode. I thought this was a hardware issue with my motherboard until I narrowed down the MX Master 3 as the culprit.
Now, instead of the mouse spontaneously causing the alt key to become engaged, it is preempted by the mouse ceasing to function, and when I turned it off and on, the alt key will get stuck in the engaged position, causing me to have to put the computer in sleep mode.
I'm really pissed. This has been an enormous headache and has caused me lots of embarrassment in client meetings -- not to mention wasting tons of time trying to troubleshoot. This is also the most expensive yet problematic mouse I've ever owned. The warranty has long lapsed, to boot.
Any troubleshooting tips or recommendations would be appreciated.
submitted by Agathocles_of_Sicily to logitech [link] [comments]


2023.06.01 19:20 alvazir_basha Habasi - TES3 Plugin Merging Tool

I've just released beta version of "Habasi - TES3 Plugin Merging Tool": Nexus Mods, GitHub.
I love khajiits. I've already presented Jobasha, that will perfectly organize all your lists in his library(Leveled List Tool). Now it's time for Habasi to step in. Habasi will steal your precious plugins and stash them. It is a command line tool for TES3 plugin merging, e.g. it takes multiple plugins and creates one with their contents.

Goals

Primary
This program was created primarily to fight game limit of used plugins. "Morrowind.exe"(256), MWSE(1024), OpenMW(no limit from engine, though most operating systems have some kind of limit for simultaneously opened files per process). I use a lot of mods and hit the limit on MacOS(256), Linux(varies, 1024 default in case of Arch) and Android(1024). OpenMW opens lots of files besides plugins, so 1024 opened files limit was hit at around 600 plugins simultaneously on Linux and Android. It's easy to overcome the limit on MacOS and Linux, but it's somewhat hard on Android. It's easier to merge plugins.
I've used self-made tes3cmd scripts to merge half of my plugins for a year. It's faster and easier to merge plugins after updating them with scripts, than trying to do that in very slow construction set. Scripts were primitive though, so everything with external references, same cell references or many dialogues was off-limit. The program deals with all those things correctly and much faster. You just install, keep and update all your plugins in their own folders, run program and use merged plugins afterwards.
The only problem with merging is cell reference renumbering. You can not merge several references with the same id while keeping their ids intact. That means that you should not merge/remerge plugins that contain non-external references(most of the plugins) during the playthrough. I'd also generally not recommend merging 4 base ESMs(Morrowind, Tribunal, Bloodmoon, TR_Mainland) to allow leveled lists merging tools work correctly with deleted subrecords(only few tools are able to do it though, that's the main reason I've made Jobasha).
There are also record mergers: TES3Merge, DeltaPlugin, Merged Lands, all the leveled lists mergers etc. I only use leveled lists merging, though I've made sure that all of those(tested with TES3Merge, DeltaPlugin, Jobasha) would continue working with merged plugins the same way as with unmerged. It's done by keeping different variants of mergeable records in a merged plugin by default.
Secondary
Secondary reason to create the program was the desire to bring more order into mod lists of the users of my patches. Some of the files I've uploaded contain dozens of individual patches: "BTBGIsation" ~115, "BTBGI - Modular Patch" ~80, "Miscellaneous Patches" ~65, "Wares-base Expansion" ~38 etc. I offer merged versions, but in some cases only OpenMW users may use those versions due to "Morrowind.exe" limitations. It looks tidier to have needed patches merged into single files. Some mods may also benefit from merging IMO. Few come to mind: "Balmora Waterworks", "Repopulated Morrowind", "Mage Robes", "Wares", probably mighty "BCOM".

Usage

Basic usage is simple. List plugins and run the tool. Merging process looks like this internally: * Record will be discarded if it's exactly the same as previously encountered record with the same type and id * (Default mode) Everything mergeable is stacked before the final version of the record to allow record mergers to work * (Replace mode) Newer record replace older records, e.g. default behaviour for both engines * Records types that are "really" merged are: CELL(references), LTEX + LAND(VTEX), master subrecords from the header
More uses of plugin merging appeared after the prototype was made: * Find outdated plugins(broken external references) when merging the whole load order. * Create isolated single merged plugins for each playthrough. It should be easier to return back to that character paired with it's only plugin years later. Ideally there should be another mode or tool to scan your files and create accompanying single BSA archive with assets, but I don't have time to make it yet. * Improve plugins loading time(the least important, interesting though): My measurements of plugins loading time. Keep in mind, that it's only a part of the whole loading process. My grass takes around 5(4-6) seconds to load, so I've skipped it's measurements. I have around 650 plugins, 250 were already merged though. Two values listed: lin - 5 years old laptop with mobile Core-i5, and - 2 years old android smartphone: and 9.0s, lin 9.9s: 398 plugins; and 8.0s, lin 8.5s: 349 plugins; and 8.0s, lin 8.5s: 349 plugins; and 5.6s, lin 6.3s: 99 plugins; and 4.2s, lin 5.1s: 49 plugins; and 3.7s, lin 4.2s: 22 plugins; and 1.5s, lin 3.3s: 1 plugin(including Morrowind.esm etc).
The last extreme example of the complete merge is interesting. OpenMW plays it correctly. I haven't tested with "Morrowind.exe" though. In my case the result looks like this(merged plugins and merged grass): 464M United-ALL.esp 238M United-GRS-ALL.esp
There are few points to remember if you decide to go this route: * Current release of Tamriel Rebuilt(23.02.03) requires to remove 1 record from the merged plugin. That happens because TR_Mainland adds "tr_m3_oe_esoldereward" GLOB, then TR_Hotfix marks it as deleted. As a result OpenMW doesn't know what to do with the lonely "deleted" record. Command should look like this(or similar action in any other tool, e.g. Enchanted Editor): tes3cmd delete --type glob --exact-id "tr_m3_oe_esoldereward" United-ALL.esp * Merged leveled lists would better be made in advance, then merged into with "strip_masters"(check provided example configuration). * Grass would also require stripping masters(check provided example configuration).

Future plans

Initially I was not going to add load order scanning due to the nature of the program. It turned out to be valuable addition for some tasks though. That's why I have plans to add load order scanning to implement: 1. Easy to use missing references check mode. Not everyone needs plugin merging, but additional check mode should be great for everyone I suppose. 2. Possibly automate making "turn normal grass and kelp into groundcover" and similar tasks for your specific setup.

Acknowledgments

This project came to life thanks to the awesome tes3 library by Greatness7(GitHub, Nexus Mods). It's easy to work with, fast and scales good.
Record merging tools that should work great alongside Habasi: * Leveled lists(LEVC, LEVI): Jobasha(GitHub, Nexus Mods), tes3cmd, OMWLLF * Landscape(LAND): Merged Lands * Most types of records: TES3Merge (GitHub, Nexus Mods), DeltaPlugin
submitted by alvazir_basha to tes3mods [link] [comments]


2023.06.01 19:13 WOLFzd help me discover the cause of this error

this is the log:
[17:55:17.968] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\COMPT\Documents\My Games\Terraria\tModLoader
[17:55:18.001] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.3.6+2022.09.47.50stableStable6f96b70fc9433c9b6ff1aa779fe2e75e7721d0e75249889221083030674 built 5/22/2023 3:44 AM
[17:55:18.004] [Main Thread/INFO] [tML]: Log date: 6/1/2023
[17:55:18.004] [Main Thread/INFO] [tML]: Running on Windows (v6.1.7601.0) X64 NetCore 6.0.0
[17:55:18.005] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.0-rtm.21522.10
[17:55:18.005] [Main Thread/INFO] [tML]: Executable: C:\Users\COMPT\Desktop\TML\TML\TML1.4\tModLoader.dll
[17:55:18.006] [Main Thread/INFO] [tML]: Working Directory: C:\Users\COMPT\Desktop\TML\TML\TML1.4
[17:55:18.508] [Main Thread/DEBUG] [FNA]: Querying linked library versions...
[17:55:18.512] [Main Thread/DEBUG] [FNA]: SDL v2.24.0
[17:55:18.512] [Main Thread/DEBUG] [FNA]: FNA3D v22.8.0
[17:55:18.516] [Main Thread/DEBUG] [FNA]: FAudio v22.8.0
[17:55:18.964] [Main Thread/INFO] [tML]: Distribution Platform: GoG. Detection method: Terraria.exe found, no steam files or directories nearby.
[17:55:19.076] [Main Thread/INFO] [tML]: Backing up Terraria.exe to Terraria_1.4.4.9.exe
[17:55:19.642] [Main Thread/INFO] [FNA]: Controller 0: Xbox One S Controller, GUID: 5e04e002, Mapping: 030000005e040000e002000000006800,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows
[17:55:20.093] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11
[17:55:20.094] [Main Thread/INFO] [FNA]: D3D11 Adapter: Intel(R) HD Graphics Family
[17:55:20.100] [Main Thread/INFO] [FNA]: SetStringMarker not supported!
[17:55:20.119] [Main Thread/INFO] [tML]: Content folder of Terraria GOG Install Location assumed to be: C:\Users\COMPT\Desktop\TML\TML\Terraria\Content
[17:55:20.830] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200
[17:55:20.843] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: Moniteur Plug-and-Play générique, DisplayMode: {{Width:1366 Height:768 Format:Color}}, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: False, Display: \\.\DISPLAY1
[17:55:20.844] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Moniteur Plug-and-Play générique, DisplayMode: {{Width:1366 Height:768 Format:Color}}, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: False -> True, Display: \\.\DISPLAY1
[17:55:20.844] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Moniteur Plug-and-Play générique, DisplayMode: {{Width:1366 Height:768 Format:Color}}, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1
[17:55:21.583] [Main Thread/INFO] [tML]: Loading the following resource packs: Calamity Texture Pack
[17:55:21.867] [Main Thread/DEBUG] [tML]: Native Resolve: tModLoader, Version=1.4.3.6, Culture=neutral, PublicKeyToken=null -> RzChromaSDK64.dll
[17:55:22.139] [Main Thread/WARN] [tML]: Silently Caught Exception:
ReLogic.Peripherals.RGB.DeviceInitializationException: Corsair initialization failed with: CE_ServerNotFound
at ReLogic.Peripherals.RGB.Corsair.CorsairDeviceGroup.Initialize() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Peripherals\RGB\Corsair\CorsairDeviceGroup.cs:line 52
at ReLogic.Peripherals.RGB.RgbDeviceGroup.Enable() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Peripherals\RGB\RgbDeviceGroup.cs:line 18
at ReLogic.Peripherals.RGB.ChromaEngine.EnableDeviceGroup(String name) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Peripherals\RGB\ChromaEngine.cs:line 54
at Terraria.Initializers.ChromaInitializer.AddDevices_Final() in tModLoader\Terraria\Initializers\ChromaInitializer.cs:line 134
at Terraria.Initializers.ChromaInitializer.AddDevices() in tModLoader\Terraria\Initializers\ChromaInitializer.cs:line 72
at Terraria.Initializers.ChromaInitializer.Load() in tModLoader\Terraria\Initializers\ChromaInitializer.cs:line 281
at Terraria.Main.LoadContent() in tModLoader\Terraria\Main.cs:line 8657
at Terraria.Main.Initialize() in tModLoader\Terraria\Main.cs:line 5202
at Microsoft.Xna.Framework.Game.DoInitialize() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 779
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 411
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[17:55:30.503] [7/DEBUG] [tML]: SSDP search line seperator: CRLF
[17:55:43.037] [.NET ThreadPool WorkeINFO] [tML]: Finding Mods...
[17:55:43.038] [.NET ThreadPool WorkeINFO] [tML]: Constructing Mods...
[17:55:43.132] [.NET ThreadPool WorkeINFO] [tML]: Adding Content: ModLoader (tModLoader) v2022.9.47.50
[17:55:43.288] [.NET ThreadPool WorkeINFO] [tML]: Resizing...
[17:55:43.530] [.NET ThreadPool WorkeINFO] [tML]: Configuring Content: ModLoader (tModLoader) v2022.9.47.50
[17:55:43.690] [.NET ThreadPool WorkeINFO] [tML]: Finalizing Content: ModLoader (tModLoader) v2022.9.47.50
[17:55:43.746] [.NET ThreadPool WorkeINFO] [tML]: RAM usage: 927.5 MB
[17:55:43.826] [.NET ThreadPool WorkeINFO] [tML]: Adding Recipes...
[17:56:27.093] [Main Thread/DEBUG] [tML]: Web Request: https://steamuserimages-a.akamaihd.net/ugc/1859438812142661505/234126404DFB7BE0C44D4097ABA59D1E9B108056/
[17:56:27.113] [Main Thread/DEBUG] [tML]: Web Request: https://steamuserimages-a.akamaihd.net/ugc/1871824808211247439/7F48D3DC96E4C69C8021849FFE6627B74613F48A/
[17:56:27.114] [Main Thread/DEBUG] [tML]: Web Request: https://steamuserimages-a.akamaihd.net/ugc/2071132907963206911/894FD226EB4972A1212F92700E17CEFEE1AEEA09/
[17:56:27.114] [Main Thread/DEBUG] [tML]: Web Request: https://steamuserimages-a.akamaihd.net/ugc/2066630625102324535/3C7AF397896499723A1B38D4B1378165BE268188/
[17:57:00.514] [.NET ThreadPool WorkeINFO] [tML]: Attempting Download Item: Calamity Mod
[17:57:00.514] [.NET ThreadPool WorkeINFO] [tML]: Queuing download with Steam download manager...
[17:57:00.520] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 185
at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 39882
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 49137
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48712
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[17:57:00.521] [Main Thread/ERROR] [Terraria]: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 39882
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 49137
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48723
[17:57:00.548] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 39882
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 49137
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48723
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
submitted by WOLFzd to CalamityMod [link] [comments]


2023.06.01 18:55 Boostaroo [SELLING] 🦘 Boostaroo 🦘 🌎 NA - EU - OCE 🌎 Unranked → Grandmaster Solo - Duo - TFT - Wild Rift - Coaching ❤️ Loyalty Program ❤️ EST. 2017

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submitted by Boostaroo to Lolboosting [link] [comments]


2023.06.01 18:51 Possible_Fisherman_7 Trailing limit

Just wondering if anybody could help me set my preset trailing limit in the TWS for IBKR, there is too much in it, instead of just having a check box that states trail by this amount, they have too many options, offsets this, offset that, stop, stop trail, stop this, stop that, offset around the corner, offset across the street. Just too much in there, when a simple trail by this amount is all that is required (simple mode ) ( me, simple idiot ), but noooooooo, one mode for preset trail, Masters of know everything and some! I simply want to trail the amount up and have a set to sell within $.50, $.10 or $1 depending on the price of the stock
submitted by Possible_Fisherman_7 to ibkr [link] [comments]


2023.06.01 18:49 banana_surk Any create add-ons do not work for example create big cannons (im using the curse forge launcher for it)

Any create add-ons do not work for example create big cannons (im using the curse forge launcher for it)

Crash report :Time: 6/1/23, 12:48 PM
Description: Mod loading error has occurred

java.lang.Exception: Mod Loading has failed
at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport([CrashReportExtender.java:55](https://CrashReportExtender.java:55)) \~\[forge-1.18.2-40.2.4-universal.jar%2367!/:?\] {re:classloading} at net.minecraftforge.client.loading.ClientModLoader.completeModLoading([ClientModLoader.java:170](https://ClientModLoader.java:170)) \~\[forge-1.18.2-40.2.4-universal.jar%2367!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.lambda$new$1([Minecraft.java:557](https://Minecraft.java:557)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:valkyrienskies-common.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.Util.m\_137521\_([Util.java:397](https://Util.java:397)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:classloading} at net.minecraft.client.Minecraft.lambda$new$2([Minecraft.java:551](https://Minecraft.java:551)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:valkyrienskies-common.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.LoadingOverlay.m\_6305\_([LoadingOverlay.java:135](https://LoadingOverlay.java:135)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.m\_109093\_([GameRenderer.java:879](https://GameRenderer.java:879)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:valkyrienskies-common.mixins.json:client.renderer.MixinGameRenderer,pl:mixin:APP:create.mixins.json:client.GameRendererMixin,pl:mixin:APP:create.mixins.json:accessor.GameRendererAccessor,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_([Minecraft.java:1046](https://Minecraft.java:1046)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:valkyrienskies-common.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_([Minecraft.java:665](https://Minecraft.java:665)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:valkyrienskies-common.mixins.json:client.MixinMinecraft,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main([Main.java:205](https://Main.java:205)) \~\[client-1.18.2-20220404.173914-srg.jar%2362!/:?\] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:31](https://CommonClientLaunchHandler.java:31)) \~\[fmlloader-1.18.2-40.2.4.jar%2318!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:37](https://LaunchServiceHandlerDecorator.java:37)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \[modlauncher-9.1.3.jar%235!/:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \[modlauncher-9.1.3.jar%235!/:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:149](https://BootstrapLauncher.java:149)) \[bootstraplauncher-1.0.0.jar:?\] {} 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) \~\[?:?\] {} 
-- MOD createbigcannons --
Details:
Caused by 0: java.lang.reflect.InvocationTargetException at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:67](https://FMLModContainer.java:67)) \~\[javafmllanguage-1.18.2-40.2.4.jar%2364!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4([ModContainer.java:106](https://ModContainer.java:106)) \~\[fmlcore-1.18.2-40.2.4.jar%2363!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {} 

Caused by 1: java.lang.NoClassDefFoundError: com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity at java.lang.ClassLoader.defineClass1(Native Method) \~\[?:?\] {} at java.lang.ClassLoader.defineClass([ClassLoader.java:1012](https://ClassLoader.java:1012)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:119](https://ModuleClassLoader.java:119)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at net.minecraftforge.eventbus.EventSubclassTransformer.buildEvents([EventSubclassTransformer.java:62](https://EventSubclassTransformer.java:62)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.EventSubclassTransformer.transform([EventSubclassTransformer.java:44](https://EventSubclassTransformer.java:44)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.EventBusEngine.processClass([EventBusEngine.java:21](https://EventBusEngine.java:21)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.service.ModLauncherService.processClassWithFlags([ModLauncherService.java:20](https://ModLauncherService.java:20)) \~\[eventbus-5.0.3.jar:5.0.3+70+master.d7d405b\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins([LaunchPluginHandler.java:88](https://LaunchPluginHandler.java:88)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform([ClassTransformer.java:120](https://ClassTransformer.java:120)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes([TransformingClassLoader.java:50](https://TransformingClassLoader.java:50)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:113](https://ModuleClassLoader.java:113)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at rbasamoyai.createbigcannons.multiloader.IndexPlatform.getModGroupId([IndexPlatform.java](https://IndexPlatform.java)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.ModGroup.([ModGroup.java:19](https://ModGroup.java:19)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.CreateBigCannons.init([CreateBigCannons.java:23](https://CreateBigCannons.java:23)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.forge.CreateBigCannonsForge.([CreateBigCannonsForge.java:48](https://CreateBigCannonsForge.java:48)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:67](https://FMLModContainer.java:67)) \~\[javafmllanguage-1.18.2-40.2.4.jar%2364!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4([ModContainer.java:106](https://ModContainer.java:106)) \~\[fmlcore-1.18.2-40.2.4.jar%2363!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {} 

Mod File: /E:/Users/manch/Documents/curseforge/minecraft/Instances/create/mods/createbigcannons-forge-1.18.2-0.5.1.jar Failure message: Create Big Cannons (createbigcannons) has failed to load correctly java.lang.reflect.InvocationTargetException: null Mod Version: 0.5.1-nightly-c7b7ee4 Mod Issue URL: [https://github.com/Cannoneers-of-Create/CreateBigCannons/issues](https://github.com/Cannoneers-of-Create/CreateBigCannons/issues) Exception message: java.lang.ClassNotFoundException: com.simibubi.create.content.contraptions.components.structureMovement.piston.LinearActuatorTileEntity 
Stacktrace:
at jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) \~\[?:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:137](https://ModuleClassLoader.java:137)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:137](https://ModuleClassLoader.java:137)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at java.lang.ClassLoader.defineClass1(Native Method) \~\[?:?\] {} at java.lang.ClassLoader.defineClass([ClassLoader.java:1012](https://ClassLoader.java:1012)) \~\[?:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:119](https://ModuleClassLoader.java:119)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at net.minecraftforge.eventbus.EventSubclassTransformer.buildEvents([EventSubclassTransformer.java:62](https://EventSubclassTransformer.java:62)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.EventSubclassTransformer.transform([EventSubclassTransformer.java:44](https://EventSubclassTransformer.java:44)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.EventBusEngine.processClass([EventBusEngine.java:21](https://EventBusEngine.java:21)) \~\[eventbus-5.0.3.jar:?\] {} at net.minecraftforge.eventbus.service.ModLauncherService.processClassWithFlags([ModLauncherService.java:20](https://ModLauncherService.java:20)) \~\[eventbus-5.0.3.jar:5.0.3+70+master.d7d405b\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins([LaunchPluginHandler.java:88](https://LaunchPluginHandler.java:88)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform([ClassTransformer.java:120](https://ClassTransformer.java:120)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes([TransformingClassLoader.java:50](https://TransformingClassLoader.java:50)) \~\[modlauncher-9.1.3.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:113](https://ModuleClassLoader.java:113)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-1.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-1.0.8.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at rbasamoyai.createbigcannons.multiloader.IndexPlatform.getModGroupId([IndexPlatform.java](https://IndexPlatform.java)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.ModGroup.([ModGroup.java:19](https://ModGroup.java:19)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.CreateBigCannons.init([CreateBigCannons.java:23](https://CreateBigCannons.java:23)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at rbasamoyai.createbigcannons.forge.CreateBigCannonsForge.([CreateBigCannonsForge.java:48](https://CreateBigCannonsForge.java:48)) \~\[createbigcannons-forge-1.18.2-0.5.1.jar%2356!/:?\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:67](https://FMLModContainer.java:67)) \~\[javafmllanguage-1.18.2-40.2.4.jar%2364!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4([ModContainer.java:106](https://ModContainer.java:106)) \~\[fmlcore-1.18.2-40.2.4.jar%2363!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {} 


-- System Details --
Details:
Minecraft Version: 1.18.2 Minecraft Version ID: 1.18.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 3270886752 bytes (3119 MiB) / 4378853376 bytes (4176 MiB) up to 17951621120 bytes (17120 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Identifier: Intel64 Family 6 Model 45 Stepping 6 Microarchitecture: Sandy Bridge (Server) Frequency (GHz): 3.20 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 3060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2487 Graphics card #0 versionInfo: DriverVersion=31.0.15.3598 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 1.60 Memory slot #1 type: DDR3 Memory slot #2 capacity (MB): 4096.00 Memory slot #2 clockSpeed (GHz): 1.60 Memory slot #2 type: DDR3 Memory slot #3 capacity (MB): 4096.00 Memory slot #3 clockSpeed (GHz): 1.60 Memory slot #3 type: DDR3 Memory slot #4 capacity (MB): 4096.00 Memory slot #4 clockSpeed (GHz): 1.60 Memory slot #4 type: DDR3 Memory slot #5 capacity (MB): 4096.00 Memory slot #5 clockSpeed (GHz): 1.60 Memory slot #5 type: DDR3 Memory slot #6 capacity (MB): 4096.00 Memory slot #6 clockSpeed (GHz): 1.60 Memory slot #6 type: DDR3 Memory slot #7 capacity (MB): 4096.00 Memory slot #7 clockSpeed (GHz): 1.60 Memory slot #7 type: DDR3 Virtual memory max (MB): 40641.89 Virtual memory used (MB): 22382.02 Swap memory total (MB): 7936.00 Swap memory used (MB): 262.30 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx17120m -Xms256m ModLauncher: 9.1.3+9.1.3+main.9b69c82a ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin PLUGINSERVICE eventbus PLUGINSERVICE slf4jfixer PLUGINSERVICE object\_holder\_definalize PLUGINSERVICE runtime\_enum\_extender PLUGINSERVICE capability\_token\_subclass PLUGINSERVICE accesstransformer PLUGINSERVICE runtimedistcleaner PLUGINSERVICE mixin TRANSFORMATIONSERVICE fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] [email protected] [email protected] Mod List: client-1.18.2-20220404.173914-srg.jar Minecraft minecraft 1.18.2 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f createbigcannons-forge-1.18.2-0.5.1.jar Create Big Cannons createbigcannons 0.5.1-nightly-c7b7eeERROR Manifest: NOSIGNATURE jei-1.18.2-9.7.1.255.jar Just Enough Items jei [9.7.1.255](https://9.7.1.255)COMMON\_SETManifest: NOSIGNATURE kffmod-3.12.0.jar Kotlin For Forge kotlinforforge 3.12.0 COMMON\_SETManifest: NOSIGNATURE flywheel-forge-1.18.2-0.6.8.a.jar Flywheel flywheel 0.6.8.a COMMON\_SETManifest: NOSIGNATURE create-1.18.2-0.5.1.b.jar Create create 0.5.1.b COMMON\_SETManifest: NOSIGNATURE Clumps-forge-1.18.2-8.0.0+17.jar Clumps clumps 8.0.0+17 COMMON\_SETManifest: NOSIGNATURE journeymap-1.18.2-5.9.7-forge.jar Journeymap journeymap 5.9.7 COMMON\_SETManifest: NOSIGNATURE valkyrienskies-118-2.1.0-beta.12.jar Valkyrien Skies 2 valkyrienskies 2.1.0-beta.12 COMMON\_SETManifest: NOSIGNATURE cloth-config-forge-6.3.81.jar Cloth Config v4 API cloth\_config 6.3.81 COMMON\_SETManifest: NOSIGNATURE forge-1.18.2-40.2.4-universal.jar Forge forge 40.2.4 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 Flywheel Backend: GL33 Instanced Arrays Crash Report UUID: e9843ac8-f22a-41a3-ab16-12eace327532 FML: 40.2 Forge: net.minecraftforge:40.2.4 
submitted by banana_surk to CreateMod [link] [comments]


2023.06.01 18:41 bi8mil I didn't expect to love the S-Force solo mode as much as I did but having unique art and the context of you being a recruit works wonderfully for the little stories in Master Duel, pls Konami keep doing these for the next gates, it adds so much to the experience.

I didn't expect to love the S-Force solo mode as much as I did but having unique art and the context of you being a recruit works wonderfully for the little stories in Master Duel, pls Konami keep doing these for the next gates, it adds so much to the experience. submitted by bi8mil to masterduel [link] [comments]


2023.06.01 18:37 Rycnex Can't load in Infernum. Any help?

Can't load in Infernum. Any help? submitted by Rycnex to CalamityMod [link] [comments]


2023.06.01 18:00 Knappen5 Star Wars Jedi: Survivor Gameplay Stats Infographic

Star Wars Jedi: Survivor Gameplay Stats Infographic submitted by Knappen5 to FallenOrder [link] [comments]


2023.06.01 17:59 boxxy_babe What Should We (or Blizzard) Do To Attract New Players?

PvP in WoW is unlike any other game in existence. If you’re like me, you’ve tried to find that same gameplay in other games but nothing even comes close. It’s the satisfaction of playing 4D chess in a game that practically makes you play the piano on your keyboard to pull of masterful setups and outplay the enemy team.
Unfortunately, as many others have already stated here, PvP is circling the drain. We hardly gain any new players each expansion (mostly all in the first season) and it’s not even close to enough to equal the amount of players that hang it up for good each season. If you want to cry like I did, go look at the % of players that have the PvP mount each season. Less than 2%.
If you ask me, the problem is the skill cap and the skill “gap”. While those make the game really fun once you’ve “mastered it” to some degree, it makes it extremely punishing for new players. They could be questing and learning their rotation, just to get into a PvP match and get obliterated in an instant. Without add ons or anything either, they won’t even know what happened. You grow by facing players better than you, but there’s diminishing returns with that. If you get stomped by someone who’s WAY above your skill range, you won’t learn anything you’ll just be left sitting there confused and demoralized.
We’ve all met or known people who play WoW and have tried PvP but got destroyed in an instant and gave up, or just in general felt like it was too much and didn’t want to get into it. That’s a common occurrence, as evidenced by the dwindling PvP player base.
Fortnite was in a similar situation where new players complained about the learning curve, and they started to lose more players than they gained, so they added “no build mode” to eliminate the need to learn how to build a five star hotel every time you get shot lol. That helped them attract new players, but I also understand that it angered a lot of the long time vets who had been playing it forever.
My question is this: what could WE do, or what could Blizzard do, to attract new players so we can have a healthy, sustainable community with a big pool of both new and experienced players so we’re not all facing the same 3 teams at a relatively low rating or fighting multi-glads at an MMR that’s supposed to be for novices.
Please no “fix XYZ class” comments or anything, as I’m not talking about the current patch or current class balance, but the game mode as a whole. Thank you all :) love you guys!
submitted by boxxy_babe to worldofpvp [link] [comments]


2023.06.01 17:41 GreatGamer77 [SELLING] 🔥 Feint Boosting 🥳 NEW LP GAINS PRICES🥳 Any Rank (Iron --> Challenger) - ALL REGIONS DuoQ Coaching Streaming TFT

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submitted by GreatGamer77 to Lolboosting [link] [comments]


2023.06.01 17:30 UmbralVolt Since Garden potentially will be the next raid to get its weapons refreshed with the crafting system, do you think bungie will introduce master mode for the raids?

Sorta just been on my mind if Bungie ever plans on reintroducing challenge to the older raids. Would be cool to see older raid weapons get adept versions, especially with how insane some of them have turned out to be because of the weapon revamp.
submitted by UmbralVolt to DestinyTheGame [link] [comments]


2023.06.01 17:29 WeAreFanatical Platinum Collection June — 3/5/7 games for $9.99/$14.99/$19.99

Check out our bundle here!

Amount of Games GBP USD EUR
3 games for... £9.99 $9.99 €9.99
5 games for... £14.99 $14.99 €14.99
7 games for... £19.99 $19.99 €19.99
And make a selection from these titles!
Title Genres Rating Product Price (USD) Modes HLTB Cards Steam Deck ProtonDB
The Life and Suffering of Sir Brante Strategy, Indie, RPG, Adventure, Simulation 91% with 4740 reviews (Very Positive) $19.99 Single-player 9½ hours Yes Verified Platinum
White Day: A Labyrinth Named School - Fanatical Edition Action, Indie, Adventure 81% with 2007 reviews (Very Positive) $29.99 Single-player 8½ hours Yes Verified Gold
Arboria Indie, RPG, Adventure, Action 81% with 437 reviews (Very Positive) $19.99 Single-player Unknown No Unsupported Unknown
Flame Keeper Indie, Early Access, Action 85% with 21 reviews (Very Positive) $11.99 Single-player N/A No Playable Unknown
Burnhouse Lane Adventure 94% with 451 reviews (Very Positive) $14.99 Single-player 11 hours No Unknown Unknown
Siege Survival: Gloria Victis RPG, Adventure, Strategy, Indie, Simulation 80% with 977 reviews (Very Positive) $24.99 Single-player 8 hours Yes Playable Platinum
DIG - Deep In Galaxies Indie, Action, Adventure 98% with 68 reviews (Very Positive) $9.99 Single-player Unknown No Verified Unknown
Quake Action 96% with 10051 reviews (Overwhelmingly Positive) $9.99 Single-player 5½ hours No Playable Gold
DOOM Classic Complete Information Bellow Information Bellow Information Bellow Single-player Information Bellow Information Bellow Information Bellow Information Bellow
Door in the Woods RPG 78% with 215 reviews (Mostly Positive) $9.99 Single-player Unknown No Verified Platinum
The Darkest Tales Adventure, Action 67% with 281 reviews (Mixed) $19.99 Single-player 6½ hours Yes Verified Unknown
For the People Indie, Strategy, Simulation 76% with 554 reviews (Mostly Positive) $16.99 Single-player 3 hours No Unknown Native/Unknown
Blind Fate: Edo no Yami Action, Adventure 69% with 92 reviews (Mixed) $19.99 Single-player 9½ hours No Unknown Unknown
Midnight Protocol RPG, Indie, Strategy, Adventure, Action 91% with 5.99 reviews (Very Positive) $14.99 Single-player 8½ hours Yes Playable Native/Unknown
Constructor Plus Strategy, Indie, Simulation 89% with 344 reviews (Very Positive) $19.99 Single-player Unknown No Unknown Platinum
The Doom Classic Complete includes:
Title Genres Rating Product Price (USD) Modes HLTB Cards Steam Deck ProtonDB
DOOM II Classic, FPS 95% with 6,262 reviews (Overwhelmingly Positive) $4.99 Single-playeShared and Split Screen PvP & Co-op 7 hours No Verified Gold
Final Doom FPS, Classic 85% with 1,238 reviews (Very Positive) N/A Single-player 13 hours No Unsupported Gold
Master Levels For DOOM II Action, FPS 74% with 751 reviews (Mostly Positive) N/A Single-player 6½ hours No Playable Gold
Ultimate DOOM FPS, Classic 96% with 12,924 reviews (Overwhelmingly Positive) $4.99 Single-playeShared and Split Screen PvP & Co-op 6 hours No Unsupported Gold
submitted by WeAreFanatical to fanatical [link] [comments]


2023.06.01 17:23 WeAreFanatical [Fanatical] Platinum Collection June (3/5/7 games for $9.99/$14.99/$19.99 and pick from QUAKE, Midnight Protocol, Siege Survival: Gloria Victis, The Life and Suffering of Sir Brante, White Day: A Labyrinth Named School, DOOM Classic Complete, and more)

Hello, GameDeals!

Platinum Collection June

Check out our bundle here!
Amount of Games GBP USD EUR
3 games for... £9.99 $9.99 €9.99
5 games for... £14.99 $14.99 €14.99
7 games for... £19.99 $19.99 €19.99
And make a selection from these titles!
Title Genres Rating Product Price (USD) Modes HLTB Cards Steam Deck ProtonDB
The Life and Suffering of Sir Brante Strategy, Indie, RPG, Adventure, Simulation 91% with 4740 reviews (Very Positive) $19.99 Single-player 9½ hours Yes Verified Platinum
White Day: A Labyrinth Named School - Fanatical Edition Action, Indie, Adventure 81% with 2007 reviews (Very Positive) $29.99 Single-player 8½ hours Yes Verified Gold
Arboria Indie, RPG, Adventure, Action 81% with 437 reviews (Very Positive) $19.99 Single-player Unknown No Unsupported Unknown
Flame Keeper Indie, Early Access, Action 85% with 21 reviews (Very Positive) $11.99 Single-player N/A No Playable Unknown
Burnhouse Lane Adventure 94% with 451 reviews (Very Positive) $14.99 Single-player 11 hours No Unknown Unknown
Siege Survival: Gloria Victis RPG, Adventure, Strategy, Indie, Simulation 80% with 977 reviews (Very Positive) $24.99 Single-player 8 hours Yes Playable Platinum
DIG - Deep In Galaxies Indie, Action, Adventure 98% with 68 reviews (Very Positive) $9.99 Single-player Unknown No Verified Unknown
Quake Action 96% with 10051 reviews (Overwhelmingly Positive) $9.99 Single-player 5½ hours No Playable Gold
DOOM Classic Complete Information Bellow Information Bellow Information Bellow Single-player Information Bellow Information Bellow Information Bellow Information Bellow
Door in the Woods RPG 78% with 215 reviews (Mostly Positive) $9.99 Single-player Unknown No Verified Platinum
The Darkest Tales Adventure, Action 67% with 281 reviews (Mixed) $19.99 Single-player 6½ hours Yes Verified Unknown
For the People Indie, Strategy, Simulation 76% with 554 reviews (Mostly Positive) $16.99 Single-player 3 hours No Unknown Native/Unknown
Blind Fate: Edo no Yami Action, Adventure 69% with 92 reviews (Mixed) $19.99 Single-player 9½ hours No Unknown Unknown
Midnight Protocol RPG, Indie, Strategy, Adventure, Action 91% with 5.99 reviews (Very Positive) $14.99 Single-player 8½ hours Yes Playable Native/Unknown
Constructor Plus Strategy, Indie, Simulation 89% with 344 reviews (Very Positive) $19.99 Single-player Unknown No Unknown Platinum
The Doom Classic Complete includes:
Title Genres Rating Product Price (USD) Modes HLTB Cards Steam Deck ProtonDB
DOOM II Classic, FPS 95% with 6,262 reviews (Overwhelmingly Positive) $4.99 Single-playeShared and Split Screen PvP & Co-op 7 hours No Verified Gold
Final Doom FPS, Classic 85% with 1,238 reviews (Very Positive) N/A Single-player 13 hours No Unsupported Gold
Master Levels For DOOM II Action, FPS 74% with 751 reviews (Mostly Positive) N/A Single-player 6½ hours No Playable Gold
Ultimate DOOM FPS, Classic 96% with 12,924 reviews (Overwhelmingly Positive) $4.99 Single-playeShared and Split Screen PvP & Co-op 6 hours No Unsupported Gold
submitted by WeAreFanatical to GameDeals [link] [comments]


2023.06.01 17:15 GramGrendy SO MANY NEW THINGS! ⭐ Spirit mod 1.4 ⭐ Terraria Master Mode ⭐ EP.2

SO MANY NEW THINGS! ⭐ Spirit mod 1.4 ⭐ Terraria Master Mode ⭐ EP.2 submitted by GramGrendy to u/GramGrendy [link] [comments]


2023.06.01 17:08 GoatyMcBoaty SO MANY NEW THINGS! ⭐ Spirit mod 1.4 ⭐ Terraria Master Mode ⭐ EP.2

SO MANY NEW THINGS! ⭐ Spirit mod 1.4 ⭐ Terraria Master Mode ⭐ EP.2 submitted by GoatyMcBoaty to u/GoatyMcBoaty [link] [comments]


2023.06.01 17:04 YousernameinValid Who would win?

Survival mode Minecraft Steve, with prep time and gear
Adult Naruto Uzamaki (kurama but no Baryon mode)
MCU Surtur
Gear 5 Strawhat Luffy
All the One for All users in their prime
All Elemental Masters of Spinjitsu in their prime (no golden ninja Lloyd, or First Spinjitsu Master)
Who wins?
submitted by YousernameinValid to PowerScaling [link] [comments]


2023.06.01 16:29 Enough-Fudge6619 Advanced tips for Yoda?

I’m level 50 with Yoda and I’m looking for some more advanced tips specific to yoda. Are there any yoda mains here with suggestions for combos to shorten attack times or win duels? I’m currently working on parrying and hooks, and I started jumping to skip the presence animation. I usually play trooper modes, but I’ve been dying to enemy heroes more than I’d like. Thanks in advance!
Starcards: jedi master, agility, and the one that gives larger health boost to presence.
submitted by Enough-Fudge6619 to StarWarsBattlefront [link] [comments]


2023.06.01 16:02 SBELL29910 Tankless Water Heater Temperature Issues

Tankless Water Heater Temperature Issues
Our tankless water heater is immediately above the master bath and specifically the shower. The hot water is nearly immediate. But, after a few minutes the hot water stops and only cold water is available. If allow it to continuously run for 5 minutes, it starts to warm again. When I stop the shower and restart, the water is hot again.
We have a Rinnai RUR199iP (propane) with a MC-195T-US controller. I have set the controller as the PRIORITY. The hot water thermostat is set to 120 F. The MC-T195T-US is set to a timer recirculation (for a guest bath across the house) for 5AM to 1130PM. The MC displays recirculation mode and the thermostat is set to 120F.
I've double and triple checked all of the supply and discharge valves for water and cycles the propane supply valve. The propane tank is filled.
The system is 6 years old and I flush the system annually. The last flush was in April 2023.
Anyone have any suggestions as to what I'm overlooking?
https://preview.redd.it/vjbfnz9mye3b1.jpg?width=3024&format=pjpg&auto=webp&s=e738b221fb34f18cb874d27ab8dc269c6204c294
https://preview.redd.it/6vspy0amye3b1.jpg?width=3024&format=pjpg&auto=webp&s=8b562af48999326f168e7274e34ded044aed7035
https://preview.redd.it/u2as31amye3b1.jpg?width=3024&format=pjpg&auto=webp&s=ec6d025c017dc6aa64eab3b4b92753e5d2ce1213
https://preview.redd.it/bjkrq0amye3b1.jpg?width=3024&format=pjpg&auto=webp&s=25fcbb2fdd80235e47fbd14c9f909c5f874924bb
submitted by SBELL29910 to Plumbing [link] [comments]


2023.06.01 15:55 Faithhal Have a look at our 1Win in India review

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submitted by Faithhal to u/Faithhal [link] [comments]