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STARLIGHT (The Z Team Book 2) Chapter 31: On the Hunt
2023.03.25 01:14 ChrisDWrites STARLIGHT (The Z Team Book 2) Chapter 31: On the Hunt
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Supervisor Durio arrived at the
Mounteque sixty-eight minutes after Carnen gave Kemp his ultimatum.
The delay wasn’t Kemp’s fault. She requested an off-the-record debriefing using their cover identity as Ministry of Security agents, the same method she’d first contacted him. Durio agreed and approved a priority docking request at a private airlock reserved for admins and VIPs. He wiped the evidence and then came aboard the ship later than promised.
Carnen got the feeling that was done on purpose but brushed it aside. Durio was in for a surprise if he thought power games would have an effect on the operative teams.
Eptus greeted the supervisor. His pretentious expression broadcast his noble lineage. He offered an excuse but no apology. “I was delayed by bickering captains about to ram each other over who was ahead in the docking queue.”
“I understand, supervisor. Please, follow me,” Eptus said in a measured voice which meant he thought Durio’s answer was bullshit.
While Eptus escorted the supervisor aboard, Warden team waited in the main bay, the cam stream from the interrogation compartment on a display. The converted interior hold now contained a bare table and a chair on either side.
Carnen watched Kemp as she worked on her datapad. She’d shared the intelligence file on Durio while they waited for the Mounteque to dock. Stevson sat in a chair and rested his feet on top of a container, eager to watch what should be an interesting debriefing.
“Durio's from one of the minor noble houses,” Carnen said to Kemp. “According to this report, they have wealth and prestige, but no hope of ever competing for the Imperatrix seat. But that changes if the charter passes and the old guard is phased out. How did you get him to do something that benefitted his political enemy?”
Kemp offered him a self-assured smile. “There is no greater motivation than one’s own beliefs.”
On the display, Eptus led Durio into the interrogation compartment. The operations supervisor stepped inside, walking in the proper posture and measured gait of his noble lineage. He took in the bare room with an air of displeasure, as if it were beneath his presence.
“Please, have a seat,” Eptus said. Durio sat on the table’s far side, Eptus sitting across from him.
“We appreciate your willingness to expedite our request,” Eptus said.
“I would hope so. I put my career on the line in doing what was asked of me to protect the Provenance. I thought you would’ve rushed away from here after retrieving the,” he paused, lowering his voice like he was whispering a secret, “agitators. They cause a commotion wherever they appear, riling up the commoners with their fiery rhetoric.”
“Here’s the problem, Supervisor,” Eptus said. “They weren’t in the container you instructed us to collect.” He opened an image of the container’s interior on the table display.
Durio peered down at it. If he faked a confused expression, he did a fine job of selling it. “A waste recycler? I don’t understand. I saw the transfer pod go into that container. The singers were in it.”
“How can you be certain it was them?”
“Because three female Pree exited Zellis’s theater via the maintenance tunnels and rode a transport pod to whose destination was a reserved luxury suite. It’s not channel science, Supervisor. I watched them board the pod, set it for a maintenance appointment, and locked it down. Here is the proof.” He squinted, sharing a vid to the display. Cam footage of the singers entering the pod. Warden team saw it too, a window on their wall display mirroring what was on the table in the room with Eptus and Durio.
Carnen saw no reason why it couldn’t be the singers. The females looked fit and moved with grace.
“If that is them, the Mystery Man wasn’t with them,” Kemp observed.
“Maybe they fired him after the show. I think he screwed up a few times,” Stevson said. Carnen peered at the pilot. He shrugged. “I told you, I like their music. I’ve seen enough media to know that there were a few choreography mistakes.”
Kemp looked down at him over her datapad. “Should I be concerned that your admiration is a conflict of interest?”
Stevson snorted like the question was ridiculous. “Of course not. They don’t pay me. Kosmogenic does.”
“There are only three explanations,” Eptus went on, drawing Carnen’s attention back to the display. “Either you made a mistake, you swapped the container out on purpose, or someone else swapped the container.“
Durio’s face hardened with indignation. “I didn’t make a mistake or try to deceive you. How dare you chastise me after all that I risked in carrying out this scheme—”
“Let him speak,” Kemp said to Eptus over a comm. The Warden team leader sat there and absorbed the verbal barrage from Durio.
Kemp peered down at her datapad, studying something intently before tapping on the device. Carnen noticed Durio begin to struggle to find his words, his face rippling with emotion. His rant sputtered to a halt. He peered around the room as if disassociating from the conversation.
“Supervisor?” Eptus asked after a stretch of silence.
Durio, now calm and collected, reengaged with Eptus. “I did as you asked. There were no mistakes, I assure you. Someone else must have switched the container before you loaded it. We can check the security cams.”
On the display, a new POV loaded; a wide-angle perspective of the berth holding the container with the transfer pod inside. Durio fast-forwarded through the vid. Tugs, ships, and containers zoomed past. He paused when a tug arrived at the berth. He played it at normal speed. The tug removed the container and delivered it to a freighter that had slipped into the top portion of the POV. The tug returned a minute later clutching a different container and placing it in the berth.
“Damn the Spirits! Someone swapped the container,” Durio said.
“We need to know who,” Eptus said.
“Give me a moment,” Durio said, face twitching. “According to the logs, the container you received was the correct one. Obviously, someone altered them.”
“Who could’ve done this?”
“Fraenk, the other operations supervisor. I never would’ve guessed he had the mental capacity to pull it off.” Durio straightened as he thought of something. “Fraenk brought people into operations for a bit. He said they were hauler friends, and he was giving them a tour.”
“We need to talk to this Fraenk. Can you summon him here?”
“He finished a double. He won’t be happy about this.”
“You’re chief supervisor. Why do you care?”
Durio paused as he opened a comm to the other supervisor. “You haven’t met Fraenk.”
***
Fraenk arrived twenty minutes later looking like he’d been roused from a deep sleep. The hulking Manore stopped outside the airlock hatch, waiting for someone to open it.
Eptus and one other Sentinel operative greeted him. “Supervisor Fraenk, thank you for coming. If you’ll follow me,” Eptus said.
Fraenk eyed the ship’s interior with suspicion. “I’m not going anywhere until you tell me what the hell this is about. Where’s Durio? Why aren’t we meeting in Sanctum operations center?”
“This concerns a sensitive Ministry of Security matter that we wish to discuss with you and Supervisor Durio. Come with me, please.”
“Is your translator module working? I said I’m not going anywhere until—“
Carnen stepped into view from the side of the Mounteque’s airlock. “Time to come aboard, supervisor. And don’t even bother with your PD. It’s not going to work.”
Fraenk’s expression flickered with concern as he gazed at Carnen, no doubt confirming his lack of access to the station hub. “What’s a Human doing with the Pree Ministry of Security?”
“I'm here to corral supervisors who don't follow orders.”
Fraenk didn’t move. Carnen drew a stunner. The Manner supervisor saw the deadly serious expression in the operative’s eyes and stepped into the
Mounteque’s airlock.
***
Fraenk sat on the table’s far side in the hot seat where Durio had been a short time ago. Durio was seated in the opposite chair, hands clasped, his expression the scolding glower of a professor who’d caught a student cheating.
Kemp and Stevson observed from the main hold with the rest of Sentinel team, but Carnen picked a front-row seat in the interrogation hold. He had a feeling Fraenk wouldn’t be cooperative based on Durio's opinion. Fraenk had a long career as a hauler and wasn’t some admin stooge who’d never gotten his hands dirty. Durio and even Eptus would only go so far to get the information the ops teams needed. Carnen would take it further when the time came.
Standing at the desk, Eptus placed a datapad with his credentials in front of Fraenk. “I’m Security Supervisor Eptus, team leader for the Ministry of Security.”
Fraenk shrugged, not bothering to look. “This doesn’t mean anything. Can’t validate it without hub access.”
“This will have to do.” Eptus gave Fraenk a chance to read it. When he passed, Eptus lifted the datapad and placed it in a receptacle along the wall.
“What about him?” Fraenk said, nodding at Carnen.
“He’s a contractor serving in a confidential capacity. That is all I can say.”
Fraenk’s visage flickered between anger and fear. He narrowed his eyes at Carnen. “I know a spook when I see one. Let’s get this over with so I can go back to my bunk.”
Fraenk was sharper than Carnen thought. He further doubted Eptus could scare the ops supervisor into talking.
“How long this takes depends on how cooperative you are,” Eptus said. “We know you swapped containers in one of the berths on the C-4 arm and modified the logs to cover it up. We know your friends who you brought into your office asked you to track it down.“
Fraenk gave Eptus a challenging stare. “Show me the proof or stop wasting my time.”
The Sentinel team supervisor returned Fraenk's hardened gaze. “This concerns a vital security matter my team is investigating. I urge you to cooperate.”
“If you help us, I promise to do my best to lessen any punishment that may result from your actions,” Durio added with that air of elitism Carnen found admins tended to have.
Fraenk regarded his counterpart, then let out a deep, cynical laugh. “You’re so full of shit, Durio. You may be the senior ops supervisor, but that doesn’t mean you can boss me around like I’m some level-one tech. Unless you’re filing a formal complaint, you’d better drop this. I’m not saying anything else without a lawyer.”
“I’ll file a complaint if I have to,” Durio threatened.
“No, you won’t, because if you do, there’ll be a Commonwealth Commerce Department investigation per the stipulations in my contract. Which means, if I did supposedly swap the containers, they’ll want to know why, including what was in them.” Fraenk cocked his head at Durio. “Something tells me that you wouldn’t want them to find out.”
“So you admit to knowing what was in the container?” Eptus said, trying to regain control of the conversation.
“I admit nothing. If there are no more stupid questions, then I’m going back to my bunk.”
Carnen stepped away from the hatch to the side of the table, looming over Fraenk. “Let’s cut the shit, Fraenk. You swapped the containers and gave the singers to your hauler friends. We want the name of their ship.”
Durio made a face like he was stupefied that Carnen had said as much. But the chief supervisor failed to understand what was needed to get what they wanted from Fraenk.
At the demand, Fraenk arched his eyebrows innocently. “I don’t know what you’re talking about.” Carnen repeated the question. Fraenk leaned forward, close enough for Carnen to smell his alcohol-tinged breath. “Oh, I remember now. It was something like Her Royal Majesty’s Go Fuck Yourself.”
Carnen drew his stunner.
Fraenk glanced at it, then back to Carnen. “If you think—“
The operative jabbed the stunner into Fraenk’s chest. The supervisor yelped and pushed back, almost tipping his chair as he cursed. Carnen had set it too low, enough to hurt like hell but not incapacitate.
Durio stood from his chair, a terrified expression on his face. “That was uncalled for!”
Fraenk slowly got to his feet, rising a full head above Carnen. “Why don’t you put your toy down and we’ll see how tough you are?” he sneered.
Carnen deactivated and locked the stunner then tossed it to Eptus. He was caught off guard and almost dropped it.
Over Durio’s protest, Fraenk raised his fists and stepped at Carnen.
The operative was ready for it and threw a kick into the side of Fraenk’s leading thigh, smacking the meaty part and dropping him to his knees. Carnen followed up with a punch to the Manore’s face. Fraenk toppled over backward, crashing to the deck. He groaned clutching his nose. Blood seeped between his fingers.
Carnen kicked Fraenk in the ribs, keeping him down. The operative then climbed onto Fraenk’s back and placed him in a chokehold. “I want the name of the ship.”
Fraenk cursed at Carnen, and he tightened his grip. Eptus shifted but kept quiet. Durio protested. “He’s a supervisor. You cannot do this!”
The operative ignored Durio and squeezed tighter. Fraenk pleaded, his voice barely audible. “
Stardancer.”
Carnen let up a little and said to Durio, “Find that ship.”
The supervisor only mumbled an incoherent response.
“Kemp,” Carnen said, knowing she was watching.
Whatever she did appeared to work. Durio’s head twitched a bit, and his eyes regained focus. Carnen repeated the request. Durio said, “I have it. The freighter
Stardancer was granted a commerce license a short while ago.” He projected the license to the wall display. “It’s scheduled to rendezvous with the ship Honest Day’s Work which is registered to a micro-corporation with a recovery agent license.”
“What’re they doing meeting with bounty hunters?” Stevson asked over their internal ship comm.
“According to the commerce license, the
Honest Day’s Work will transfer a load of recovered assets.”
“I doubt Acculturation leadership is aboard the ship. What's so important for them to risk this transfer?” Carnen said.
“It could be more stolen material. We have no intel on this,” Eptus said.
“Plot it, Stevson,” Carnen said. He stood, leaving Fraenk in an exhausted heap on the deck.
The Tyrcellus map appeared on the table display. A curving intercept vector sliced through the system as Stevson plotted the ship’s course. “Assuming the
Stardancer didn’t fuck around after they retrieved the singers, then they’re at minimum nine hours ahead of us. And assuming they head for a new destination immediately after the transfer, there’s a low chance we can intercept them.”
Carnen said to Durio, “What if we cancel the commerce license? Prevent the transfer?”
Fraenk cackled, having managed to push himself to a seated position. “Go ahead. That’s a Commonwealth-sponsored license. Canceling will raise a red flag at Sanctum and you’ll have Commerce Department goons up in your business.”
“He’s correct,” Durio said.
“Looks like you’re screwed,” Fraenk said. Everyone in the room turned in his direction. He gave them all a bloody smile.
Durio straightened with a fearful snap. “The Administrator is sending a comm request. Excuse me.” He scurried out of the compartment.
Fraenk shifted into his chair, groaning with each movement. Eptus opened a medkit mounted on the wall and passed a clotting wipe to him. Fraenk took it and held it to his nose.
“Show me the details on the Honest Day’s Work,” Carnen said. He stared at the data on the display, searching for a solution.
“My turn to offer you a deal,” Fraenk said. “As much as I want to beat you to a pulp, I’m willing to walk away from this. I want to keep my job, so you know I’ll keep my mouth shut. But if you don’t let me walk out of here right now, the next person the administrator will be talking to is me. If I’m going down, you’re all coming with me.”
Durio returned to the compartment, drawing everyone’s attention. His face was sunken like he’d seen a lost spirit come to terrorize him. Fear seeped into his voice as he spoke. “The administrator informed me that he spoke with Zellis, the owner of the theater. He is unable to contact the singers who performed at his venue and reported them missing. The administrator is very upset about this and wants the matter investigated immediately.”
“It wasn't me,” Fraenk said. He looked to his counterpart. Durio’s face somehow grew grimmer. “You had something to do with that, didn't you? Kidnapping citizens off Commonwealth-sponsored stations? That's bad news, Durio. not with the Commonwealth Diplomatic fleet heading this way. They won't take kindly to sentient rights violations. They're looking for any excuse to go after the Provenance.”
“No! I didn’t do anything wrong!” Durio said, voice cracking. He pointed at Eptus and Carnen. “They made me help them!” He bent at the waist, hands pressed to either side of his head. “I have to leave. I cannot be involved in this any longer.” He rushed to the hatch and slapped the panel, but Carnen had locked it already. Durio spun, coiled with indignation. “Let me out of here, immediately!”
“Kemp, he’s losing it. We can’t leave him here like this,” Carnen said into the inter-team comm.
“I’m working on it,” she answered.
“You’re running out of time.”
“You cannot leave yet, Supervisor,” Eptus said to Durio.
Fraenk grinned at the unfolding disaster. “You better let us go. Durio is screwed, but you spooks can save your asses.”
“Stevson, do we have departure clearance?” Carnen asked.
“Affirmative. It was granted before Supervisor Durio came aboard,” Stevson replied as the hatch opened. Carnen spun around as Durio stormed out. The Warden team leader glared at Eptus, who lowered his head in defeat.
“What the fuck are you doing?” Carnen growled.
“He is of noble lineage. We cannot detain him like this,” Eptus answered.
“Of course, you can. You have authority from the Imperatrix himself.” Carnen stormed into the passageway after Durio. The supervisor made it to the inner airlock hatch. Carnen re-engaged the lock over his PD. Durio slapped his hand repeatedly against the panel. “I demand that you open this hatch immediately!”
Eptus came up behind Carnen. “Let him go.”
Carnen ignored the Sentinel team supervisor. Over the ship comm, he said, “Last chance, Kemp.”
“I need more time to diagnose. Nothing I do works,” she answered.
“Supervisor Durio,” Carnen said in a measured voice. “I’ll open the hatch, but I need your help with one last thing with Fraenk. It will only take a minute, then I promise you’ll be done with us.”
The offer calmed Durio enough to end his fit. He faced Carnen. “One minute,” he said and marched back into the interrogation hold. Carnen followed him in.
“Let’s get this over with. I will not take the fall for whatever has happened here—“
“Wait—“ Eptus said as Carnen drew a palm-sized pistol and shot Durio in the back of the head at less than a meter. His head rocked forward as a bolt of superheated gas encased in an electromagnetic field punched through tissue and bone. The projectile dissipated upon impact, dumping its kinetic and thermal energy into the interior of the supervisor’s skull.
Durio toppled forward and slapped against the deck, mouth slightly agape, eyes lifeless.
The Sentinel team supervisor’s jaw clenched, his nasal slits quivering in rage. “You murdered a Pree of noble lineage!”
“Outside, now,” Carnen said and marched out of the compartment. Eptus followed. Behind Carnen, the rest of Sentinel and Warden teams entered the passageway from the main hold. Carnen faced Eptus. “I neutralized an asset gone haywire. Did you forget our mission?”
Eptus shifted as he wrestled with his emotions. The words came out with an angry bite. “To ensure the success of Project Fidelity in support of the Provenance.” He bristled. “You should’ve consulted with me before taking such drastic action.”
“I did what needed to be done. If you can’t handle that, then you should find another line of work.” Carnen faced Kemp. “Figure out what happened before this happens again.”
“I’ll investigate Supervisor Durio’s deviations,” she said with a bitter edge.
He stared at her a moment longer, then shifted his eyes to Stevson. “Set a course for the coordinates of the cargo exchange. We’ll dump the body en route.”
“The ships will be gone by the time we get there,” Eptus said.
“I’ll message the
Honest Day’s Work. As Stevson said, they’re bounty hunters. Maybe we can work something out,” Carnen said and returned to the interrogation compartment.
Fraenk’s pale face eyed the dead body. With a resigned sigh, he said, “Guess I’m not going anywhere, am I?”
Caren pulled restraints from his belt and placed them on the table. “No, you’re not.”
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2023.03.25 00:49 jryad Countryside Sabbath Fellowship Chapter 1 (part 2)
See chapter 1 part 1:
https://www.reddit.com/exAdventist/comments/11wi81l/countryside_sabbath_fellowship_chapter_1/ WE HAVE THIS HOPE THAT BURNS WITHIN OUR HEARTS,
HOPE IN THE COMING OF THE LORD.
Curiously, we did not bother singing the second verse of the song. The second verse was about love and unity in Christ, and I should have found it telling that these ideas were not something we would sing about. After the song, we all got down on our knees for prayer. Albert prayed, wrestling with the holy spirit to bring a sermon filled with truth for these last days.
After the tithe and offering plates were passed around and the special music was sung, the sermon came. It was the traditional Seventh-day Adventist program. In fact, nothing was much different other than the sermon and the fact that we got on our knees for each prayer.
The sermon was packed with information. While at other churches, the pastor did a lot of talking, and few if any materials were displayed, this church seemed to display huge chunks of information on the screen up front. While the Bible got some air time, it was really the Spirit of Prophecy* that was front and center. There was no sugarcoating it: Ellen White was the soup du jour at this church, and the congregants lapped it up like heat-scorched desert camels. The book that Albert was most fond of was The Great Controversy, as it shed light on the coming end of the world. Chunks of her writings were displayed, with certain words and phrases being color-coded. Some words, such as apostasy, were underlined. For a good hour, we listened intently to how Ellen White saw various end times events progressing, and how we were at a very precarious part of earth’s history.
I had never been to a sermon that was so loaded with information. There was a lot to take in. The congregation of predominantly old men seemed to come alive. Unlike some of the other churches I had been in, there was not a single closed eye. Not one was asleep. Backs were erect. Eyes were intently focused on the front of the room. Every once in a while someone would let out a militant “amen.”
Albert did not leave his perch at the podium in the front. He was the kind of pastor that was like a tree. Settled in place, hands firmly wrapped around the projector remote. As he preached, he would say “friends” a lot when trying to get his point across. “Friends, do you really want to be asleep at this point in earth’s history?” “Friends, it's time to wake up, because the rest of the world is asleep.” “Friends, we need to watch, because nobody else is going to watch for you.” “Friends now is the time to pray with trembling. The end is right around the corner.”
After over an hour, tummies were rumbling. After the final prayer and closing music, basic human wants took over. It was time to eat. We all quietly and reverently made our way out of the sanctuary to either the restrooms or the kitchen and dining area. The atmosphere was a little more lively. Some would talk about the sermon while others were discussing the pamphlets and upcoming events. Others were preparing lunch and just talking about the previous week’s events. One thing that was missing was the presence of children. Other than our daughter, who was two years old, there was not a single child present. Nor were there any teenagers or anyone in their twenties. Honestly, I think that we were the youngest in the group.
A few of the congregants were related. There were two brothers and their father who were said to be regulars. I recognized one of the brothers as the man who pounded that piano into submission for the “We Have This Hope” song. He was lanky and jovial. He laughed a lot. His brother appeared more sulky and quiet. He almost appeared to be brooding. The father was sitting at the table, hunched over. He didn’t look too well. He was very stoic and almost silent.
The younger man, who we shall call Eric, was preparing a salad and cutting fresh avocado. He took his time doing it, making sure to create a culinary masterpiece that would be worthy of the Sabbath day. I could start to smell the food at this point. All sorts of scents mingled as the food was warmed up in the oven. Things were getting hot now and our stomaches were screaming for sustenance.
Every Adventist potluck is different, but you can tell a lot about a church by the food they eat. The more traditional a church is, the less you will see dairy or meat. I have only seen meat at potluck when traveling internationally. It’s not something you see a lot of in the United States. Cheese is the great equalizer. The more cheese you find at a potluck, the less sway Ellen White has over the congregation. If cheese and other dairy are absent from the potluck spread, you can rest assured that the Spirit of Prophecy is abiding.
Looking over the potluck spread, I saw that some dairy had made a happy appearance. Little signs proclaimed whether or not a plate was vegan. The more traditional members ignored the cheese as if it didn’t exist. As for me, I reached for the lasagna. It would possibly be something I would have to answer for in the final judgment—but I was hungry. Real hungry.
Being that we were guests and had a child in tow, we were allowed to go up first. To have the first pickins off the buffet table is an honor that brings with it a solemn responsibility. Behind me was a small army of hungry seniors. To fill my plate with one tantalizing dish could mean that a more seasoned soldier of the Lord behind me would lack. I had to muster my self-control and make my way forward. Tongs danced across salads and strange casseroles as I lifted the contents onto my plate. I made my way along the table, seeing a variety of concoctions that would bedazzle an outsider. Many of these dishes looked like something you would find in a cookbook that had gone out of print decades ago.
It can not be denied that much of the food was good. Some of it was bland, but given that the optimal Adventist diet shuns the use of pepper, spicy condiments, and vinegar, what can you expect? There was salt for those who desired it. I also found that strategically mixing certain foods could give them an added flavor that almost seemed exotic—maybe even sinful. Later on, I would read that much of the spice-abstaining diet ideas that Ellen White saw as optimal were gleaned from a health craze that had taken over during her time. While this craze had become obscure and disappeared from life in our modern era, some Adventist groups still follow this outdated form of healthful eating advice.
Potluck is the perfect time to get a real feel for the individual beliefs of church members. While most churches have a mix of more conservative and liberal members, observing the banter that happens during potluck is a great way to gauge the overall feel of a church. It was during the potluck time that I began to understand that there was more to this church than originally met my eye.
As I slurped up a vegetable broth, my ears were taking in all sorts of discussions that were happening from various areas of the table. I heard something about chemtrails and something about Jesuits. I had heard some discussion of Jesuits in the past but had always kind of ignored it. Being that I went to a Jesuit university, I found it somewhat relevant. I had heard my father-in-law discuss chemtrails in the past, and always thought it was a strange, and even a stupid thing to waste your time thinking about. It never made any sense to me. Yet, strangely, here it was, popping up at potluck. Talk of increased spraying and airplanes flying low over the area filled my ears.
Now was a good time to step outside and get some fresh air. It was a lovely Spring day, and nobody wants to spend their whole day in a musty old church. Therefore, I gathered my wife and daughter and we made our way outside to play on a small playground area that had been built outside. Even though there were no children at this church, the other church that still owned the building must have had children in the congregation.
As I watched my daughter play on the wooden playground, I looked up at the steeple. I thought back to our time in Eastern European Country, of this place, and the Deer Park church. I did not understand it. Yet, I didn’t see any reason to not come back and visit again. Everyone was super friendly and welcoming. That is one way they get you in.
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★ Falchion Knife Doppler (Phase 2) FN, B/O: $292
★ Falchion Knife Doppler (Phase 3) FN, B/O: $264
★ Falchion Knife Marble Fade FN, B/O: $258
★ Falchion Knife Bright Water MW, B/O: $133
⎯
★ Stiletto Knife Fade FN, B/O: $822
★ Stiletto Knife Slaughter FN, B/O: $569
★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530
★ Stiletto Knife Crimson Web FT, B/O: $396
★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830
★ Gut Knife Fade FN, B/O: $204
★ Gut Knife Tiger Tooth FN, B/O: $138
★ Gut Knife Bright Water MW, B/O: $104
★ Gut Knife Freehand FT, B/O: $92
★ Gut Knife Urban Masked FT, B/O: $82
★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93
⎯
★ Shadow Daggers Fade FN, B/O: $258
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165
★ Shadow Daggers Blue Steel FT, B/O: $82
★ Shadow Daggers Bright Water FT, B/O: $82
★ Shadow Daggers Blue Steel WW, B/O: $80
★ Shadow Daggers Rust Coat BS, B/O: $74
★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186
⎯
★ Classic Knife Slaughter MW, B/O: $311
★ StatTrak™ Classic Knife Stained BS, B/O: $163
⎯
★ Talon Knife Slaughter MW, B/O: $605
★ Talon Knife Scorched MW, B/O: $290
⎯
★ Ursus Knife Marble Fade FN, B/O: $405
★ Ursus Knife Night Stripe MW, B/O: $162
⎯
★ Paracord Knife Stained WW, B/O: $125
★ Paracord Knife Forest DDPAT FT, B/O: $97
★ Paracord Knife Safari Mesh FT, B/O: $96
⎯
★ Navaja Knife Safari Mesh FT, B/O: $71
★ Navaja Knife Scorched WW, B/O: $71
⎯
★ Nomad Knife Fade FN, B/O: $1015
★ Skeleton Knife, B/O: $909
★ Bowie Knife Boreal Forest MW, B/O: $106
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Driver Gloves Crimson Weave FT, B/O: $335
★ Driver Gloves King Snake BS, B/O: $270
★ Driver Gloves Lunar Weave WW, B/O: $113
★ Driver Gloves Overtake WW, B/O: $88
★ Driver Gloves Overtake BS, B/O: $67
⎯
★ Moto Gloves Transport MW, B/O: $171
★ Moto Gloves Polygon BS, B/O: $137
★ Moto Gloves Transport WW, B/O: $71
★ Moto Gloves 3rd Commando Company BS, B/O: $62
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1027
★ Specialist Gloves Tiger Strike FT, B/O: $654
★ Specialist Gloves Mogul FT, B/O: $295
★ Specialist Gloves Lt. Commander FT, B/O: $277
★ Specialist Gloves Crimson Web FT, B/O: $275
⎯
★ Sport Gloves Slingshot FT, B/O: $796
★ Sport Gloves Amphibious BS #2, B/O: $699
★ Sport Gloves Omega FT, B/O: $656
⎯
★ Broken Fang Gloves Unhinged BS, B/O: $60
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
⎯
AWP Fade FN, B/O: $864
AWP BOOM MW, B/O: $84
AWP Containment Breach FT, B/O: $69
AWP Containment Breach FT, B/O: $69
AWP Wildfire FT, B/O: $59
AWP Chromatic Aberration FN, B/O: $59
StatTrak™ AWP Hyper Beast FT, B/O: $65
StatTrak™ AWP Hyper Beast FT, B/O: $65
⎯
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Printstream FN, B/O: $155
Desert Eagle Cobalt Disruption FN, B/O: $58
⎯
M4A1-S Icarus Fell FN, B/O: $414
M4A1-S Printstream MW, B/O: $204
M4A1-S Printstream MW, B/O: $204
⎯
M4A4 Poseidon FN, B/O: $1402
M4A4 The Emperor FN, B/O: $152
M4A4 Asiimov WW, B/O: $97
⎯
USP-S Kill Confirmed MW, B/O: $65
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $123
StatTrak™ USP-S Neo-Noir FN, B/O: $106
⎯
AUG Flame Jörmungandr FN, B/O: $218
P2000 Ocean Foam FN, B/O: $139
Souvenir SSG 08 Death Strike MW, B/O: $81
CZ75-Auto Emerald Quartz MW, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
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2023.03.25 00:28 ST_Ad3pT [H] The Elder Scrolls III: Morrowind Game of the Year Edition (GOG code) Humble Bundle Stand with Ukraine Bundle ,Humble Bundle Aspyr 25th Anniversary Bundle, Fanatical Stand with Ukraine Bundle , Humble Bundle Türkiye-Syria Earthquake Relief Bundle and A Way Out [W] Paypal
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2023.03.25 00:11 Fantastic-Gift349 Update from the last on
July 2005, Science Magazine Article:
https://www.sciencemag.org/site/feature/misc/webfeat/125th/ John Eccles - How The Self Controls Its Brain
Colin McGinn - The Mysterious Flame
Jaegwon Kim - Philosophy of Mind
Wilder Penfield - Mystery of the Mind
Richard Leblanc - The White Paper: Wilder Penfield, the Stream of Consciousness, and the Physiology of Mind
Can functional brain imaging discover consciousness in the brain?
https://www.ingentaconnect.com/content/imp/jcs/2001/00000008/00000003/1089?fbclid=IwAR0S3Ipv4l2VpkKkLZOy-EZVQFta-AxsGioKwh49rxylBW-0yhkTWsgslW8 Jerome Feldman - The neural binding problem(s)
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3538094/ Michael Shermer - “What Is Pseudoscience?” Scientific American, 1 Sept. 2011,
www.scientificamerican.com/article/what-is-pseudoscience/.
Neural Decoding of Visual Imagery During Sleep:
https://science.sciencemag.org/content/340/6132/639 Dreamed Movement Elicits Activation in the Sensorimotor Cortex:
https://www.cell.com/current-biology/fulltext/S0960-9822(11)01031-1 The fusiform face area: a cortical region specialized for the perception of faces:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1857737/ Constraint-induced movement therapy to enhance recovery after stroke:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4361809/ Jeffery Schwartz & Sharon Begley - The Mind and The Brain
Systematic Changes in Cerebral Glucose Metabolic Rate After Successful Behavior Modification Treatment of Obsessive-Compulsive Disorder:
https://pubmed.ncbi.nlm.nih.gov/8629886/ Neuroanatomical Aspects of Cognitive-Behavioural Therapy Response in Obsessive-Compulsive Disorder. An Evolving Perspective on Brain and Behaviour:
https://pubmed.ncbi.nlm.nih.gov/9829025/ https://pubmed.ncbi.nlm.nih.gov/12495527/ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3579194/ :
https://pubmed.ncbi.nlm.nih.gov/11549754/ https://pubmed.ncbi.nlm.nih.gov/12595193/ Rodolfo Llinas & Patrica Churchland - The Mind-Brain Continuum
https://pubmed.ncbi.nlm.nih.gov/8423485/ https://www.researchgate.net/publication/282871198_Sight_and_blindness_in_the_same_person_Gating_in_the_visual_system https://pubmed.ncbi.nlm.nih.gov/24922512/ J. M. Quen - Split Minds/Split Brains: Historical and Current Perspectives
https://pdfs.semanticscholar.org/47ec/decc2ac8073516914dd1eeb2dbf4e7ad9ac3.pdf https://pubmed.ncbi.nlm.nih.gov/6678535/ https://pubmed.ncbi.nlm.nih.gov/2760599/ https://journals.lww.com/jonmd/Abstract/1991/03000/Optical_Differences_in_Multiple_Personality.3.aspx https://www.southampton.ac.uk/news/2014/10/07-worlds-largest-near-death-experiences-study.page https://www.ncbi.nlm.nih.gov/pubmed/2333357 https://pubmed.ncbi.nlm.nih.gov/6678535/ Can be updated i delete the tags so you'll exactly go through the links Never accuse me of not saying my sources update one
Identification and characterization of diverse coherences in the Fenna–Matthews–Olson complex:
https://www.nature.com/articles/s4155...
Quantum Effects in Biology: Bird Navigation:
https://www.sciencedirect.com/science...
Molecular Vibration-Sensing Component in Human Olfaction:
https://www.pnas.org/content/108/9/3797 How quantum entanglement in DNA synchronizes double-strand breakage by type II restriction endonucleases:
https://www.ncbi.nlm.nih.gov/pmc/arti...
Visualizing transient Watson–Crick-like mispairs in DNA and RNA duplexes:
https://www.nature.com/articles/natur...
Quantum Jitters Video:
https://today.duke.edu/2015/03/quantu...
Can quantum probability provide a new direction for cognitive modeling:
https://www.cambridge.org/core/journa...
Quantum Structure in Cognition:
https://www.sciencedirect.com/science...
Is there something quantum-like about the human mental lexicon?
https://www.ncbi.nlm.nih.gov/pmc/arti...
Stuart Hameroff , “Quantum Cognition and Brain Microtubules”
Dr. Stuart Hameroff - Quantum Cognition and Brain Microtubules: • Dr. Stuart Hamero...
Aberrant parenting and delayed offspring development in rats exposed to lithium:
https://www.biologicalpsychiatryjourn...
Matthew Fisher “Quantum Cognition - Theory and Experiment” • Quantum Cognition...
Are we quantum computers, or merely clever robots?
https://www.kitp.ucsb.edu/sites/defau...
Information processing in brain microtubules:
https://www.sciencedirect.com/science...
Live visualizations of single isolated tubulin protein self-assembly via tunneling current:
https://www.nature.com/articles/srep0...
Atomic water channel controlling remarkable properties of a single brain microtubule:
https://www.sciencedirect.com/science...
Deep inside cells, a clue to the mind:
https://www.telegraphindia.com/india/...
Anesthetic Alterations of Collective Terahertz Oscillations in Tubulin Correlate with Clinical Potency:
https://www.nature.com/articles/s4159...
Henry Margenau - The Miracle of Existence
Henry P. Stapp - Mind, Matter, and Quantum Mechanics
Bruce Rosenblum & Fred Kuttner - The Quantum Enigma
Paul Davies & John Gribbin - The Matter Myth
"Change the mind and you change the brain”: effects of cognitive- behavioral therapy on the neural correlates of spider phobia:
https://pubmed.ncbi.nlm.nih.gov/12595...
Jeffery Schwartz - The Mind and the Brain
Donald Hoffman - The Case Against Reality
David Chalmers - The Conscious Mind
Jaegwon Kim - Philosophy of Mind
Frank Jackson - From Metaphysics to Ethics
J. P. Moreland - "Substance Dualism and the Unity of Consciousness" in The Blackwell's Companion to Natural Theology
Robert Koons & George Bealer - The Waning of Materialism
Colin McGinn - The Mysterious Flame
Daniel Dennett - Consciousness Explained
Andrei Linde - Universe, Life, Conscious
Dr. Edward F. Kelly: Consciousness is More Than a Product of Brain Activity
Ian stevenson
https://med.virginia.edu/perceptual-studies/who-we-are/history-of-dops/dr-ian-stevenson/ ir Roger Penrose. Quantum Consciousness Theorist — Co-creator of the Orch OR model of the quantum nature of consciousness and memory.
http://GF2045.com/speakers/ Knighted in 1994 for his contributions to science, Sir Roger Penrose OM FRS, is an English mathematical physicist, mathematician and philosopher.
The extraordinary scope of his work ranges from quantum physics and theories of human consciousness to relativity theory and observations on the structure of the universe. Penrose is internationally renowned for his scientific work in mathematical physics, in particular for his contributions to general relativity and cosmology. His primary interest is in a field of geometry called tesselation, the covering of surfaces with tiles of different shapes.
Among numerous prizes and awards, he received the 1988 Wolf Prize for physics, which he shared with Stephen Hawking for their contribution to our understanding of the universe.
He is the Emeritus Rouse Ball Professor of Mathematics at the Mathematical Institute of the University of Oxford, as well as an Emeritus Fellow of Wadham College.
"There is a current view that consciousness is something which arises from some complicated computation. So we have our computers, and people think that because they can do things amazingly fast, and they can calculate very quickly, and they can play chess extremely well, that they are superior to us even, and it is only some complicated aspect of this computational activity that somehow consciousness arises from that. Now my view is quite different from this. I think there is a lot of computational activity going on in the brain, but this is basically unconscious. So consciousness seems to me to be something quite different."
For more information about the GF2045 congress, please visit
http://www.GF2045.com https://www.youtube.com/watch?v=3WXTX0IUaOg This is the paranormal study division /
https://med.virginia.edu/perceptual-studies/our-research/ This is the field girl a evidence of awareness frome doctor burns
https://www.npr.org/sections/health-shots/2023/03/22/1165131907/neuroplasticity-plasticity-glass-half-full-girl is this woman has lost half brain of her left side it showed not to hold her back it made her better and shes perfectly aware angst all odds showing the mind is stronger than most think
This is my study welcome
This part is different someone has passed away and there getting part of my studies mrs holly the teacher that played a big role on who am today rest in peace i hope your in a better place she was the one she will be remembered forever
Near-Death Experiences are intensely vivid and often life-transforming experiences, many of which occur under extreme physiological conditions such as trauma, ceasing of brain activity, deep general anesthesia or cardiac arrest in which no awareness or sensory experiences of any kind should be possible according to the prevailing views in neuroscience. View Dr. Bruce Greyson’s informative personal Website.
A near-death experience, or NDE, is a common pattern of events that many people experience when they are experiencing intense threat, are seriously ill or come close to death. Although NDEs vary from one person to another, they often include such features as the following: feeling very comfortable and free of pain a sensation of leaving the body, sometimes being able to see the physical body while floating above it the mind functioning more clearly and more rapidly than usual a sensation of being drawn into a tunnel or darkness a brilliant light, sometimes at the end of the tunnel a sense of overwhelming peace, well-being, or absolute, unconditional love a sense of having access to unlimited knowledge a “life review,” or recall of important events in the past a preview of future events yet to come encounters with deceased loved ones, or with other beings that may be identified as religious figures While these features are commonly reported, many NDEs differ from this pattern and include other elements. For example, some near-death experiences may be frightening or distressing rather than peaceful. We are interested in hearing about all kinds of near-death and similar experiences, and in studying their effect on persons who have them. Veridical NDEs We are particularly interested in studying NDEs that may bear on the question of whether the mind can function outside the physical body, and on whether we may survive bodily death. One such type of experience is the so-called veridical NDE, in which experiencers acquire verifiable information that they could not have obtained by any normal means. For example, some experiencers report seeing events going on at some distant location, such as another room of the hospital; or an experiencer might meet a deceased loved one who then communicates verifiable information the experiencer had not known. Other kinds of NDEs that may bear on the mind/body question include those in which mental functioning seems to be enhanced despite physiological evidence that the brain is impaired. The causes of NDEs are complex and not fully known. While many medical and psychological explanations have been offered, they remain speculative and often fall short of explaining the entire phenomenon. Participate in Research:
1) Investigating physician barriers to acceptance of near-death experiences-IRB-SBS Protocol #5305 Call for research with physicians who have had a near-death experience. Dr. Marieta Pehlivanova and Dr. Bruce Greyson are recruiting physicians who have had a near-death experience (NDE) for an online study. The purpose of the study is to learn about physicians’ attitudes toward NDEs. These are personal and deeply transformative experiences that patients can experience when they are in a medical crisis or close to death. Patients sometimes report the feeling of leaving their bodies, going through a tunnel, strong positive emotions, and a sense of having a life review, among others. Because of the impact of NDEs on experiencers’ lives, patients sometimes talk about these experiences with their physicians. This research aims to improve these interactions. We are interested in your participation even if you have not had patients who have reported an NDE. Participation in the study will take about 15 minutes of your time and will consist of an anonymous online questionnaire. You are eligible to participate if you are 18 years of age or older, are a physician in any specialty, have had a near-death experience, and are fluent in English. This research project has been approved by the University of Virginia’s Institutional Review Board for the Social Sciences (protocol #530 If you are a physician who has had a near-death experience, are fluent in English, and you are interested in participating in this study, please contact the investigators at
[email protected] and
[email protected] .
2) Near-Death Experiences, IRB-SBS Protocol #3365: Bruce Greyson and Marieta Pehlivanova are conducting ongoing research into NDEs. If you are over age 18, currently healthy, and would like to share a near-death experience of any type with the researchers at the Division of Perceptual Studies, please share your experience via Contact Us. 3) Near-Death Experiences: Comparing Two Scales of Near-Death Experience Features, IRB-SBS Protocol #4885 Call for research participants who have had a near-death experience Dr. Bruce Greyson and Dr. Marieta Pehlivanova at the UVA Division of Perceptual Studies are recruiting individuals who have had a near-death experience (NDE) for an online study. These are personal and transformative experiences that sometimes happen when one is close to death or under the threat of death. This research asks for your opinion about the wording of questionnaires about NDEs and will allow researchers to improve these questionnaires to better reflect the experiences people have. Participation in the study will take up to 20 minutes of your time and will consist of a single online questionnaire. You are eligible to participate if you have had an NDE, are 18 years of age or older, and are fluent in English. You will not be paid for your participation. If you are interested in enrolling in this study, please contact Marieta Pehlivanova for the link to fill out the survey (
[email protected]). Please do not fill out this questionnaire more than once, if you receive it from different sources. Thank you for your support of this important research. Near-death experiencer Anita Moorjani and Dr. Brian Walker
Dr. Bruce Greyson, Anita Moorjani and Dr. Brian Walker visiting DOPS, May 2019 Author and NDE experiencer Anita Moorjani, and her former doctor at the time of her profound NDE, Dr. Brian Walker, visited Dr. Greyson in May of 2019 to exchange rich, thought-provoking ideas around the fascinating topic of near-death experiences. Dr. Brian Walker and Anita recorded an interesting interview while they were visiting us at the UVA Division of Perceptual Studies. We invite you to watch this video of Anita Moorjani and Dr. Brian Walker. Dr. Walker was a witness to Anita’s severely deteriorated medical condition before she had her profound near-death experience. In her best selling book “Dying to Be Me“, Anita writes about the life affirming changes she experienced after her NDE. In the book she describes the events and serious medical illness which led to her profound near-death experience. Near-death experiencers Anita Moorjani and Dr. Authors and near-death experiencers Eben Alexander and Anita Moorjani had complex, medically documented illnesses at the time they experienced their profound, life-altering near-death experiences. Both were gravely ill and their recoveries in both cases astounded and perplexed the attending medical professionals. Eben wrote a best selling book describing his transformative near-death experience and the dire medical circumstances leading up to them. His best selling book is called “Proof of Heaven“. Eben Alexander granted Dr. Greyson permission to review his medical records resulting in Dr. Greyson’s academic analysis of this case which can be seen here (pdf). Anita and Eben attended a meeting of the DOPS researchers to talk about their NDEs. We enjoyed a fascinating discussion with them regarding the many layers of life affirming aftereffects of near-death experiences.
https://www.everystudent.com/features/is-there-a-god.html submitted by
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2023.03.25 00:07 MinuteSolid8821 Where can I find the full list of names of characters like Settra or Valdor?
Im not 40k fan, Im just trying to find the character with most titles/names in all of ficton/real life.
I read somewhere that Valdor has 1930 names.
But I havent managed to find an actual full list.
One source listed Settras names as:
Settra, Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer of Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Lands, Breaker of Djaf's Bonds, and many, many more...
I tried to put together all the names of Odin (the guy with most names that I know from all of fiction/real life who is not from 40k) from wikipedia, and it was circa 160, and it was almost double the size of the text above:
(this is a translation of the norse names)
father of men (or of the age/world),Gautr of men (or of the age/world),Allfather, Father of All,The aged Gautr,Delight of Frigg,Eagle Head,attacking rider, 'At-Rider',Lord of the Aesir, friend of wealth (Edwin, Audoin), Enemy of the Wolf, Balder's father, Flaming Eye, Shifty Eyed, Spear Shaker, Shield Shaker, Flashing Eye or Wavering Eye, Blind, Brown, Bear, Battle promoter, Bale-Worker' or Evil Worker or Evil Deed, Bor's son, Chieftain, Vili's Brother, Bor's heir, Distorted version of Biflindi, Spearman, Lord of the undead, Lord, Sole Creator of Magical Songs, High (lit., 'straight') forehead, The ever booming, Dweller in Frigg's Embrace, journey empowerer, God of Cargoes (or Burdens), Burden of Gunnlǫð's Arms, Gallows' Burden, Fetcher or Catcher, Mighty God, Mighty Thuler, Shape god, Wise One, concealer, "the One who is many", Very Wise, Lord of the Earth, Ancient One, Ancient ǫlvir, The one who rides forth, First husband of Frigg, The Found, Advantage Counsel, Father of Magical Songs, Father of Magical Songs, Wanderer or Wayweary, Gain Rede,' Contrary advisor, Journey Advisor, The one in gaping frenzy, God of the Geats, Gautr, Dangler, Spear inviter, Spear charger, Gore/Spear God, Gore/Spear Master, Eunuch, Deceiver, Riddler, Blind Guest, Swift in Deceit, Swift Tricker, Maddener, Wise in magical spells, Lombard name for Odin, Goði of the Raven-offering, God Protector, Yeller, Yeller, Yeller, Wand-Bearer, Wand-Wielder, King of Hliðskjalf, Hooded, Masked One, Mask, Battle blinder, Skillful worker, Lord of the hanged, God of the Hanged, Hanged One, Commander of Leaders, God of Prisoners, Teacher of gods, Fetter Loosener, Hoary Beard, Grey Beard, High, Lord of Hliðskjalf, High One, Visitor of the Hanged, Hel Blinder, Hang jaw, Host blinder, Father of Hosts, Host Gautr, Warrior, Harrier, Lord, Leader of Hosts, Glad of War, Host-Tyr or God of Hosts, Battle Wolf, Engager of Battle, God of battle, Helmet Bearer, Screamer, Famous/barrow lord, Wayfinder, Overthrower, Thruster, Overthrower, One Eyed, Hatter, hat-wearer, High One, Raven God, Raven tester, Fetterer, Ripper, Blusterer, Roarer, Sage, Horse hair moustache, Courage of the whet-stone, Roarer or Weather-maker, "glorious ruler", Evenhigh,' Just as High, Equally High, Yellow-brown Back, Iron Mask, Yule figure, Horse-wolf, bear, Yule father, The mighty one, cosmic, Keel, Nourisher, Long Beard, Shaggy Cloak Wearer, Borr's Kin, User, enjoyer or needed one, Frenzy, Rage, Inspiration, Inciter, Protector, Hawk, Resounding one, God of Wishes, Wished For, Red Mustache, Wagon God or God of riders, Chief ('He that reigns'), God of Runes, Mover of Constellations, Truthful, Sooth, Finder of Truth/Sooth, Long Beard, Broad Hat, Long Beard, Victory giver, Father of Victory, War Father, Victory Geat, Victory Author, Victory protection, Victory Tree, Sure of victory (Victory-true), God of Victory, War God, Successful in victory, Thriving in victory, Trembler or he of Hlidshilf, Ruler of treachery, Son of Bestla, Friend of the Goths, Sleep bringer, Closer, Reed Bringer (see the story of Vikarr), Calmer, Wise One, Changing, Fleeting (or shape-shifter), Cooler, Double, Twofold, Twice Blind, Known, Welcome One, Quarreler, Third, Triple, Burgeoning, Thriving, Strength, Lean, Pale, Thunderer, Loved, Beloved, Striver, Wanderer, Swinger of Gungnir, Foe of the Wolf, Wakeful, Awakener, Ruler of Gallows, Ruler of Heaven, Father of the Slain, Slaughter-Geat, Geat of the Slain, Chooser of the Slain, Slain Tame, The Warrior, Slain God, Slain Receiver, Wanderer or Way-tame, God of men, God of being, Wide Famed, Stormer, Contrary screamer or 'wide hoary-beard', Killer, Swinger, Friend of Loptr, Friend of Lóðurr, Friend of Mímir, Friend of Altars, Leader / War Leader, Dangler, Smith of Battle, Terrible One, Stormy or of the primal streams,
Can you show me the mind-boggling list of almost 2000 names of Valdor?
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2023.03.24 23:26 callsignmario Dream hit me hard
Flaired for question since I cant imagine flairing this dream a Shitpost... and not I dreamed numbers and MOASS this day....
Woke up - had maybe 2-3 hrs sleep Thurs~Frid, pass out briefly at home for about 1 hour late Fri, make some work calls, went to bed, got maybe another 3. That is the sleep I just woke from....
Dream - tropical location, Pacific Islands or Central - South Americas - elevated road or bridge leading up a hill (slight incline in road. At the end of the T road is a domed or A-shaped, off-white/oatmeal colored church with a small Cross above the enterance - not on a rooftop or spire. *Not sig to the dream just visual. - steep drop off from both sides of the road but around those areas is where everyone lived. Locals complectiion fiting location - darker skin, black hair, but also a wide mix of nadtionalities. - dancing, smiling, laughing. Simple existence, no stress. Truly a pute joy to be there and all because of the values and laid back, welcoming nature of the locals and like minded foreigners.
I was fucking happy there. I rarely recall dreams and when I do, they are usually not good. Wife woke me for work but this dream stuck with me - the visual area, people laughing and dancing... I can't believe I... I was laughing and happy. That's not my life - maybe a crack of a smile but something is always on the mind. Dream hit hard enough that I started searching vague descriptions of that terrain, road, church looking through images to see if I can find a close match to that visual - does that sound like anywhere you're seen?
Realest dream I can recall in a verry long time, and powerful enough I want to live there from the sense of community, fun, and happiness.
Tuly mean this - if a place exists matching the visual desribed above, I will find it, visit, and if comunity and culture are anything like the dream, I will move my ass and family there post MOASS.
Flaired as Shitpost anyways - don't want to take away from the stonk or market related questions. But damn, I do not have these dreams amd am not happy... this one hit hard. Make of that what you will. 🍻
submitted by
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2023.03.24 23:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
I BUY HB Games | with TF2 | with PayPal | Currently Active Humble Bundle? |
- Ratz Instagib - | 0.8 TF2 | $1.7 PP | - |
20XX | 0.4 TF2 | $0.88 PP | - |
5D Chess With Multiverse Time Travel | 2.4 TF2 | $5.14 PP | - |
60 Parsecs! | 0.7 TF2 | $1.55 PP | - |
7 Billion Humans | 1.4 TF2 | $2.9 PP | - |
7 Days to Die | 1.0 TF2 | $2.1 PP | - |
A Game of Thrones: The Board Game - Digital Edition | 1.6 TF2 | $3.42 PP | - |
A Juggler's Tale | 0.5 TF2 | $1.06 PP | - |
AMID EVIL | 0.6 TF2 | $1.17 PP | - |
AO Tennis 2 | 0.8 TF2 | $1.57 PP | - |
Absolver | 0.8 TF2 | $1.71 PP | - |
Age of Empires Definitive Edition | 0.9 TF2 | $1.97 PP | - |
Age of Empires III: Definitive Edition | 1.7 TF2 | $3.53 PP | - |
Age of Wonders III Collection | 0.9 TF2 | $1.84 PP | - |
Age of Wonders: Planetfall - Deluxe Edition | 0.4 TF2 | $0.91 PP | - |
Age of Wonders: Planetfall | 0.5 TF2 | $1.01 PP | - |
Airport CEO | 1.0 TF2 | $2.13 PP | - |
Alan Wake Collector's Edition | 0.8 TF2 | $1.65 PP | - |
Alien: Isolation | 1.7 TF2 | $3.45 PP | - |
Aliens: Colonial Marines Collection | 1.2 TF2 | $2.55 PP | - |
Among Us | 1.4 TF2 | $3.02 PP | - |
Among the Sleep - Enhanced Edition | 0.4 TF2 | $0.85 PP | - |
Ancestors: The Humankind Odyssey | 2.0 TF2 | $4.21 PP | - |
Aragami | 0.4 TF2 | $0.92 PP | - |
Arizona Sunshine | 2.0 TF2 | $4.21 PP | - |
Arma 3 Apex Edition | 1.6 TF2 | $3.3 PP | - |
Arma 3 Contact Edition | 2.3 TF2 | $4.89 PP | - |
Arma 3 Jets | 0.9 TF2 | $1.9 PP | - |
Arma 3 Marksmen | 0.8 TF2 | $1.66 PP | - |
Arma 3 | 1.7 TF2 | $3.6 PP | - |
Assetto Corsa | 0.9 TF2 | $1.8 PP | - |
Automobilista 2 | 3.3 TF2 | $6.89 PP | - |
Autonauts | 0.4 TF2 | $0.83 PP | - |
BATTLETECH - Mercenary Collection | 1.4 TF2 | $2.88 PP | - |
BIGFOOT | 3.6 TF2 | $7.52 PP | - |
BIOMUTANT | 1.7 TF2 Refer To My Other Thread | $3.48 PP Refer To My Other Thread | Humble Choice (Mar 2023) |
BPM: BULLETS PER MINUTE | 0.6 TF2 | $1.22 PP | - |
BROFORCE | 1.1 TF2 | $2.24 PP | - |
Baba Is You | 1.6 TF2 | $3.3 PP | - |
Back 4 Blood | 4.4 TF2 | $9.34 PP | - |
Bad North: Jotunn Edition | 0.9 TF2 | $1.76 PP | - |
Baldur's Gate II: Enhanced Edition | 0.3 TF2 | $0.72 PP | - |
Baldur's Gate: Enhanced Edition | 0.4 TF2 | $0.84 PP | - |
Bang-On Balls: Chronicles | 2.9 TF2 | $6.12 PP | - |
Banished | 2.1 TF2 | $4.4 PP | - |
Barotrauma | 4.8 TF2 | $10.15 PP | - |
Batman - The Telltale Series | 0.9 TF2 | $1.9 PP | - |
Batman Arkham Collection | 1.2 TF2 | $2.44 PP | - |
Batman: Arkham Knight | 0.5 TF2 | $1.12 PP | - |
Batman: The Enemy Within - The Telltale Series | 1.0 TF2 | $2.0 PP | - |
Batman™: Arkham Knight Premium Edition | 1.8 TF2 | $3.74 PP | - |
Batman™: Arkham Origins | 0.6 TF2 | $1.35 PP | - |
Batman™: Arkham VR | 0.7 TF2 | $1.5 PP | - |
Battlefleet Gothic: Armada II | 1.6 TF2 | $3.22 PP | - |
Battlefleet Gothic: Armada | 0.8 TF2 | $1.74 PP | - |
Battlestar Galactica Deadlock | 0.5 TF2 | $1.01 PP | - |
Battlezone Gold Edition | 2.0 TF2 | $4.26 PP | - |
Besiege | 1.6 TF2 | $3.23 PP | - |
Beyond Blue | 1.9 TF2 | $3.99 PP | - |
Beyond The Wire | 0.4 TF2 | $0.8 PP | - |
Beyond Two Souls | 1.7 TF2 | $3.58 PP | - |
BioShock Collection | 1.1 TF2 | $2.23 PP | - |
BioShock Infinite | 0.9 TF2 | $1.79 PP | - |
Bioshock Infinite: Season Pass | 0.7 TF2 | $1.52 PP | - |
Blacksad - Under the Skin | 0.5 TF2 | $0.95 PP | - |
Blair Witch | 1.1 TF2 | $2.26 PP | - |
Blasphemous | 1.0 TF2 | $2.0 PP | - |
Blood Bowl 2 - Legendary Edition | 0.8 TF2 | $1.61 PP | - |
Blood Bowl 2 | 0.4 TF2 | $0.84 PP | - |
Bloodstained: Ritual of the Night | 1.2 TF2 | $2.51 PP | - |
Boomerang Fu | 0.6 TF2 | $1.27 PP | - |
Borderlands 2 VR | 5.8 TF2 | $12.21 PP | - |
Borderlands 3 Super Deluxe Edition | 2.9 TF2 | $6.05 PP | - |
Borderlands 3 | 1.4 TF2 | $3.01 PP | - |
Borderlands 3: Director's Cut | 1.4 TF2 | $2.84 PP | - |
Borderlands: The Handsome Collection | 2.9 TF2 | $5.99 PP | - |
Borderlands: The Pre-Sequel | 0.6 TF2 | $1.16 PP | - |
Brutal Legend | 0.6 TF2 | $1.22 PP | - |
Bully: Scholarship Edition | 3.0 TF2 | $6.12 PP | - |
Bus Simulator 18 | 1.7 TF2 | $3.56 PP | - |
CHUCHEL Cherry Edition | 0.5 TF2 | $0.97 PP | - |
Call of Cthulhu | 0.8 TF2 | $1.56 PP | - |
Call of Cthulhu | 0.8 TF2 | $1.56 PP | - |
Call of Duty: WWII | 11.4 TF2 | $23.51 PP | - |
Call of Juarez: Gunslinger | 0.5 TF2 | $1.04 PP | - |
Call to Arms - Basic Edition | 2.4 TF2 | $4.89 PP | - |
Call to Arms - Gates of Hell: Ostfront | 5.3 TF2 | $11.21 PP | - |
Car Mechanic Simulator 2018 | 0.8 TF2 | $1.57 PP | - |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.21 PP | - |
Celeste | 1.1 TF2 | $2.24 PP | - |
Chess Ultra | 0.7 TF2 | $1.46 PP | - |
Children of Morta | 0.7 TF2 | $1.55 PP | - |
Chivalry 2 | 3.3 TF2 | $6.88 PP | - |
Chivalry: Medieval Warfare | 0.5 TF2 | $1.05 PP | - |
Chronicon | 1.6 TF2 | $3.25 PP | - |
Cities: Skylines Deluxe Edition | 1.4 TF2 | $2.98 PP | - |
Cities: Skylines | 1.1 TF2 | $2.35 PP | - |
Clone Drone in the Danger Zone | 3.1 TF2 | $6.43 PP | - |
Code Vein | 1.6 TF2 | $3.28 PP | - |
Coffee Talk | 2.0 TF2 | $4.21 PP | - |
Company of Heroes 2 - Ardennes Assault | 2.1 TF2 | $4.36 PP | - |
Company of Heroes 2 - The Western Front Armies | 0.8 TF2 | $1.7 PP | - |
Company of Heroes 2 | 0.5 TF2 | $0.99 PP | - |
Company of Heroes 2: Master Collection | 6.1 TF2 | $12.54 PP | - |
Company of Heroes Complete Pack | 5.5 TF2 | $11.3 PP | - |
Company of Heroes | 1.6 TF2 | $3.35 PP | - |
Company of Heroes: Opposing Fronts | 0.8 TF2 | $1.61 PP | - |
Conan Exiles | 1.6 TF2 | $3.27 PP | - |
Construction Simulator 2015 | 1.2 TF2 | $2.47 PP | - |
Contagion | 0.4 TF2 | $0.91 PP | - |
Control Ultimate Edition | 1.3 TF2 Refer To My Other Thread | $2.63 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Crash Bandicoot™ N. Sane Trilogy | 7.3 TF2 | $15.2 PP | - |
Creaks | 0.4 TF2 | $0.74 PP | - |
Creed: Rise to Glory™ | 2.2 TF2 | $4.53 PP | - |
Crusader Kings II: Royal Collection | 2.7 TF2 | $5.55 PP | - |
Crusader Kings III | 3.9 TF2 | $8.1 PP | - |
Crysis® 2 Maximum Edition | 0.9 TF2 | $1.76 PP | - |
Cultist Simulator Anthology Edition | 2.4 TF2 | $4.89 PP | - |
Cultist Simulator | 0.7 TF2 | $1.41 PP | - |
DEATHLOOP | 1.9 TF2 | $3.88 PP | - |
DIRT 5 | 3.9 TF2 | $8.06 PP | - |
DMC - Devil May Cry | 0.6 TF2 | $1.16 PP | - |
DRAGON BALL FIGHTERZ - Ultimate Edition | 3.7 TF2 | $7.76 PP | - |
DRAGON BALL XENOVERSE 2 | 1.6 TF2 | $3.42 PP | - |
DRAGONBALL XENOVERSE Bundle Edition | 1.1 TF2 | $2.32 PP | - |
DRIFT21 | 0.5 TF2 | $1.03 PP | - |
Dark Deity | 0.4 TF2 | $0.91 PP | - |
Dark Souls II: Scholar of the First Sin | 8.2 TF2 | $17.12 PP | - |
Dark Souls III | 11.4 TF2 | $23.63 PP | - |
Darkest Dungeon | 0.6 TF2 | $1.3 PP | - |
Darksiders Genesis | 0.8 TF2 | $1.77 PP | - |
Darksiders II Deathinitive Edition | 0.5 TF2 | $1.01 PP | - |
Darksiders III | 0.8 TF2 | $1.76 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.92 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.78 PP | - |
Dead Island Definitive Collection | 1.6 TF2 | $3.27 PP | - |
Dead Island Riptide - Definitive Edition | 0.7 TF2 | $1.55 PP | - |
Dead Rising 2: Off the Record | 1.0 TF2 | $2.16 PP | - |
Dead Rising 3 Apocalypse Edition | 2.0 TF2 | $4.09 PP | - |
Dead Rising 4 | 0.8 TF2 | $1.71 PP | - |
Dead Rising | 1.0 TF2 | $2.0 PP | - |
Dead Rising® 2 | 1.0 TF2 | $2.1 PP | - |
Death Road to Canada | 0.6 TF2 | $1.21 PP | - |
Death's Gambit | 0.7 TF2 | $1.44 PP | - |
Deep Rock Galactic | 3.8 TF2 | $8.02 PP | - |
Descenders | 0.4 TF2 | $0.9 PP | - |
Desperados III | 1.1 TF2 | $2.24 PP | - |
Destroy All Humans | 0.7 TF2 | $1.41 PP | - |
Deus Ex: Human Revolution - Director's Cut | 0.6 TF2 | $1.25 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.23 PP | - |
Devil May Cry HD Collection | 1.4 TF2 | $2.9 PP | - |
Dinosaur Fossil Hunter | 0.4 TF2 | $0.92 PP | - |
Distance | 0.7 TF2 | $1.53 PP | - |
Distant Worlds: Universe | 0.6 TF2 | $1.3 PP | - |
Doom Eternal | 2.0 TF2 | $4.19 PP | - |
Door Kickers | 1.1 TF2 | $2.2 PP | - |
Dorfromantik | 1.9 TF2 | $4.04 PP | - |
Dragons Dogma - Dark Arisen | 0.8 TF2 | $1.67 PP | - |
Drake Hollow | 0.4 TF2 | $0.91 PP | - |
Drone Swarm | 0.5 TF2 | $0.98 PP | - |
Duck Game | 2.3 TF2 | $4.7 PP | - |
Dungeon Defenders: Awakened | 3.4 TF2 | $7.08 PP | - |
Dungreed | 0.9 TF2 | $1.83 PP | - |
Duskers | 0.5 TF2 | $0.99 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 2.2 TF2 | $4.63 PP | - |
ELEX | 0.7 TF2 | $1.5 PP | - |
EVERSPACE™ | 0.8 TF2 | $1.6 PP | - |
Elite: Dangerous | 1.1 TF2 | $2.25 PP | - |
Endzone - A World Apart | 0.6 TF2 | $1.34 PP | - |
Exanima | 2.3 TF2 | $4.82 PP | - |
FTL: Faster Than Light | 1.2 TF2 | $2.51 PP | - |
Fable Anniversary | 2.7 TF2 | $5.56 PP | - |
Fallout 76 | 1.6 TF2 | $3.36 PP | - |
Fantasy General II | 0.5 TF2 | $0.97 PP | - |
Farming Simulator 17 | 0.5 TF2 | $1.11 PP | - |
Firefighting Simulator - The Squad | 4.0 TF2 | $8.26 PP | - |
First Class Trouble | 0.4 TF2 | $0.85 PP | - |
For The King | 0.9 TF2 | $1.81 PP | - |
Forager | 1.4 TF2 | $2.84 PP | - |
Forts | 2.7 TF2 | $5.54 PP | - |
Friday the 13th: The Game | 2.3 TF2 | $4.89 PP | - |
Frostpunk | 1.2 TF2 | $2.48 PP | - |
Full Metal Furies | 0.6 TF2 | $1.15 PP | - |
Furi | 0.7 TF2 | $1.5 PP | - |
GOD EATER 2 Rage Burst | 1.1 TF2 | $2.24 PP | - |
GRID - Ultimate | 1.0 TF2 | $2.04 PP | - |
Gamedec | 0.4 TF2 | $0.77 PP | - |
Gang Beasts | 2.9 TF2 | $6.15 PP | - |
Garden Paws | 0.8 TF2 | $1.77 PP | - |
Gas Station Simulator | 1.5 TF2 | $3.05 PP | - |
Gears 5 | 4.5 TF2 | $9.54 PP | - |
Gears Tactics | 4.2 TF2 | $8.86 PP | - |
Generation Zero® | 1.1 TF2 | $2.37 PP | - |
Genital Jousting | 0.5 TF2 | $1.09 PP | - |
Goat Simulator | 0.4 TF2 | $0.92 PP | - |
Godlike Burger | 1.4 TF2 | $2.89 PP | - |
Golf With Your Friends | 1.1 TF2 | $2.38 PP | - |
Gordian Quest | 1.7 TF2 | $3.51 PP | - |
Gotham Knights | 5.0 TF2 | $10.54 PP | - |
GreedFall | 0.6 TF2 | $1.34 PP | - |
Grim Dawn | 2.2 TF2 | $4.61 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.27 PP | - |
HITMAN™2 Gold Edition | 2.8 TF2 | $5.83 PP | - |
HIVESWAP: Act 2 | 2.0 TF2 | $4.16 PP | - |
HOT WHEELS UNLEASHED™ | 1.5 TF2 | $3.16 PP | - |
Hacknet | 0.4 TF2 | $0.91 PP | - |
Haiku, the Robot | 1.5 TF2 | $3.14 PP | - |
Hard Bullet | 0.9 TF2 | $1.97 PP | - |
Hearts of Iron III Collection | 0.5 TF2 | $1.04 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.5 TF2 | $3.08 PP | - |
Hearts of Iron IV: Cadet Edition | 1.6 TF2 | $3.36 PP | - |
Hearts of Iron IV: Death or Dishonor | 0.8 TF2 | $1.72 PP | - |
Hearts of Iron IV: Waking the Tiger | 1.4 TF2 | $2.99 PP | - |
Heave Ho | 0.6 TF2 | $1.15 PP | - |
Heavy Rain | 1.7 TF2 | $3.62 PP | - |
Hell Let Loose | 7.7 TF2 | $16.18 PP | - |
Hellblade: Senua's Sacrifice | 0.8 TF2 Refer To My Other Thread | $1.72 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Hello, Neighbor! | 0.4 TF2 | $0.91 PP | - |
Hero's Hour | 1.0 TF2 Refer To My Other Thread | $2.19 PP Refer To My Other Thread | Humble Choice (Mar 2023) |
Heroes of Hammerwatch | 0.5 TF2 | $1.13 PP | - |
Hitman Absolution | 0.8 TF2 | $1.6 PP | - |
Hitman Blood Money | 0.6 TF2 | $1.35 PP | - |
Hitman Game of the Year Edition | 1.2 TF2 | $2.53 PP | - |
Hollow Knight | 2.3 TF2 | $4.89 PP | - |
Homefront | 0.5 TF2 | $0.98 PP | - |
Homefront: The Revolution | 0.9 TF2 | $1.78 PP | - |
Homeworld: Deserts of Kharak | 0.4 TF2 | $0.78 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.5 TF2 | $1.09 PP | - |
Hotline Miami 2: Wrong Number | 0.5 TF2 | $1.0 PP | - |
Hotline Miami | 0.8 TF2 | $1.57 PP | - |
House Flipper VR | 0.9 TF2 | $1.76 PP | - |
House Flipper | 2.5 TF2 | $5.23 PP | - |
Human: Fall Flat | 0.7 TF2 | $1.51 PP | - |
HuniePop | 0.4 TF2 | $0.9 PP | - |
Huntdown | 1.2 TF2 | $2.55 PP | - |
Hurtworld | 2.0 TF2 | $4.09 PP | - |
Hyper Light Drifter | 0.9 TF2 | $1.84 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.58 PP | - |
I Am Fish | 0.4 TF2 | $0.83 PP | - |
I Expect You To Die | 1.3 TF2 | $2.7 PP | - |
I-NFECTED | 5.9 TF2 | $12.38 PP | - |
IL-2 Sturmovik™: 1946 | 0.9 TF2 | $1.77 PP | - |
INSURGENCY | 1.6 TF2 | $3.26 PP | - |
Imperator: Rome Deluxe Edition | 0.8 TF2 | $1.58 PP | - |
Imperator: Rome | 0.5 TF2 | $1.01 PP | - |
Injustice 2 Legendary Edition | 1.2 TF2 | $2.44 PP | - |
Injustice 2 | 0.7 TF2 | $1.51 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.6 TF2 | $1.24 PP | - |
Into the Radius VR | 5.1 TF2 | $10.76 PP | - |
Ion Fury | 1.5 TF2 | $3.09 PP | - |
Iron Harvest | 0.9 TF2 | $1.83 PP | - |
Jalopy | 0.5 TF2 | $1.06 PP | - |
Job Simulator | 8.7 TF2 | $18.19 PP | - |
Jurassic World Evolution 2 | 1.9 TF2 Refer To My Other Thread | $3.87 PP Refer To My Other Thread | Humble Choice (Mar 2023) |
Jurassic World Evolution | 0.4 TF2 | $0.93 PP | - |
Just Cause 2 | 0.5 TF2 | $1.04 PP | - |
Just Cause 3 XXL Edition | 1.0 TF2 | $2.13 PP | - |
Just Cause 4: Complete Edition | 1.0 TF2 | $2.09 PP | - |
KartKraft | 3.0 TF2 | $6.22 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.23 PP | - |
Katana ZERO | 1.0 TF2 | $2.11 PP | - |
Keep Talking and Nobody Explodes | 2.5 TF2 | $5.29 PP | - |
Kerbal Space Program | 0.9 TF2 | $1.88 PP | - |
Killer Instinct | 5.8 TF2 | $12.21 PP | - |
Killing Floor 2 Digital Deluxe Edition | 0.9 TF2 | $1.87 PP | - |
Killing Floor 2 | 0.6 TF2 | $1.2 PP | - |
Killing Floor | 0.6 TF2 | $1.17 PP | - |
Kingdom Come: Deliverance | 1.4 TF2 | $3.0 PP | - |
Kingdom: Two Crowns | 0.8 TF2 | $1.58 PP | - |
Kingdoms of Amalur: Re-Reckoning | 0.9 TF2 | $1.88 PP | - |
King’s Bounty : Ultimate Edition | 0.8 TF2 | $1.73 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $1.07 PP | - |
LEGO Batman 3: Beyond Gotham | 0.4 TF2 | $0.82 PP | - |
LEGO Batman Trilogy | 1.4 TF2 | $2.93 PP | - |
LEGO Harry Potter: Years 1-4 | 0.5 TF2 | $1.03 PP | - |
LEGO Harry Potter: Years 5-7 | 0.7 TF2 | $1.48 PP | - |
LEGO Lord of the Rings | 0.5 TF2 | $0.95 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.01 PP | - |
LEGO Star Wars: The Complete Saga | 0.5 TF2 | $1.04 PP | - |
LEGO® City Undercover | 0.7 TF2 | $1.53 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.9 TF2 | $3.9 PP | - |
LEGO® DC Super-Villains | 0.4 TF2 | $0.83 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.76 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 1.1 TF2 | $2.34 PP | - |
LEGO® Marvel Super Heroes 2 | 0.4 TF2 | $0.9 PP | - |
LEGO® Ninjago® Movie Video Game | 0.3 TF2 | $0.71 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.6 TF2 | $1.18 PP | - |
LEGO® Worlds | 1.7 TF2 | $3.6 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.46 PP | - |
Last Oasis | 0.5 TF2 | $1.12 PP | - |
Late Shift | 0.5 TF2 | $0.97 PP | - |
Layers of Fear 2 | 3.4 TF2 | $7.1 PP | - |
Layers of Fear | 0.5 TF2 | $1.11 PP | - |
Legion TD 2 | 0.9 TF2 | $1.97 PP | - |
Len's Island | 3.0 TF2 | $6.23 PP | - |
Lethal League Blaze | 0.9 TF2 | $1.91 PP | - |
Lethal League | 0.7 TF2 | $1.54 PP | - |
Library Of Ruina | 3.0 TF2 | $6.36 PP | - |
Life is Feudal: Your Own | 0.4 TF2 | $0.83 PP | - |
Little Misfortune | 3.3 TF2 | $6.89 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.26 PP | - |
Little Nightmares | 0.8 TF2 | $1.64 PP | - |
Lobotomy Corporation Monster Management Simulation | 4.9 TF2 | $10.21 PP | - |
Lords of the Fallen Game of the Year Edition | 0.8 TF2 | $1.7 PP | - |
Lost Ember | 1.3 TF2 | $2.73 PP | - |
Lost Planet™: Extreme Condition | 0.9 TF2 | $1.81 PP | - |
Luck be a Landlord | 2.6 TF2 | $5.45 PP | - |
METAL GEAR SOLID V: THE PHANTOM PAIN | 0.7 TF2 | $1.55 PP | - |
METAL GEAR SOLID V: The Definitive Experience | 1.2 TF2 | $2.55 PP | - |
MORTAL KOMBAT 11 | 1.6 TF2 | $3.44 PP | - |
MX vs ATV Reflex | 0.4 TF2 | $0.8 PP | - |
MX vs. ATV Unleashed | 0.4 TF2 | $0.73 PP | - |
Mad Max | 1.2 TF2 | $2.58 PP | - |
Mafia II: Definitive Edition | 1.3 TF2 | $2.62 PP | - |
Mafia III: Definitive Edition | 2.0 TF2 | $4.09 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.54 PP | - |
Maneater | 0.5 TF2 | $1.08 PP | - |
Manhunt | 1.2 TF2 | $2.52 PP | - |
Mars Horizon | 1.0 TF2 | $2.04 PP | - |
Marvel vs. Capcom: Infinite - Deluxe Edition | 2.8 TF2 | $5.79 PP | - |
Mass Effect™ Legendary Edition | 6.4 TF2 | $13.54 PP | - |
Max Payne 2: The Fall of Max Payne | 0.6 TF2 | $1.2 PP | - |
Max Payne | 0.9 TF2 | $1.85 PP | - |
MechWarrior 5: Mercenaries | 2.3 TF2 | $4.84 PP | - |
Medal of Honor | 2.0 TF2 | $4.14 PP | - |
Mega Man Legacy Collection | 0.6 TF2 | $1.25 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 1.1 TF2 | $2.21 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 1.1 TF2 | $2.24 PP | - |
Men of War: Assault Squad 2 | 1.1 TF2 | $2.24 PP | - |
Messenger | 0.4 TF2 | $0.9 PP | - |
Metro 2033 Redux | 0.6 TF2 | $1.31 PP | - |
Metro Exodus | 1.5 TF2 | $3.04 PP | - |
Metro Redux Bundle | 1.1 TF2 | $2.3 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.23 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.8 TF2 | $1.65 PP | - |
Middle-earth™: Shadow of War™ | 0.7 TF2 | $1.44 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.48 PP | - |
Mini Ninjas | 0.5 TF2 | $0.94 PP | - |
Mirror's Edge | 2.3 TF2 | $4.85 PP | - |
Miscreated | 1.4 TF2 | $2.88 PP | - |
Monster Hunter: World | 3.3 TF2 | $6.96 PP | - |
Monster Sanctuary | 0.5 TF2 | $0.96 PP | - |
Monster Train | 0.4 TF2 | $0.77 PP | - |
Moonlighter | 0.4 TF2 | $0.93 PP | - |
Moons of Madness | 1.8 TF2 | $3.74 PP | - |
Mordhau | 1.6 TF2 | $3.41 PP | - |
Mortal Kombat X | 0.7 TF2 | $1.55 PP | - |
Mortal Kombat XL | 0.9 TF2 | $1.88 PP | - |
Mortal Shell | 1.5 TF2 | $3.18 PP | - |
Motorcycle Mechanic Simulator 2021 | 0.8 TF2 | $1.76 PP | - |
Motorsport Manager | 1.1 TF2 | $2.24 PP | - |
Move or Die | 1.0 TF2 | $2.0 PP | - |
Moving Out | 0.7 TF2 | $1.49 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.4 TF2 | $3.04 PP | - |
Mutant Year Zero: Road to Eden | 0.9 TF2 | $1.93 PP | - |
My Friend Pedro | 0.6 TF2 | $1.27 PP | - |
My Time At Portia | 0.5 TF2 | $0.96 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 2.3 TF2 | $4.72 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.4 TF2 | $0.92 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.7 TF2 | $3.59 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.3 TF2 | $2.63 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.82 PP | - |
Necromunda: Hired Gun | 0.7 TF2 | $1.56 PP | - |
Neon Abyss | 0.5 TF2 | $0.97 PP | - |
Ni no Kuni™ II: Revenant Kingdom - The Prince's Edition | 2.6 TF2 | $5.33 PP | - |
Nine Parchments | 1.4 TF2 | $3.0 PP | - |
No Time to Relax | 1.7 TF2 | $3.57 PP | - |
Northgard | 4.1 TF2 | $8.55 PP | - |
Not For Broadcast | 0.5 TF2 | $1.01 PP | - |
ONE PIECE BURNING BLOOD | 0.8 TF2 | $1.69 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.0 TF2 | $2.13 PP | - |
Offworld Trading Company™ | 0.7 TF2 | $1.44 PP | - |
One Step From Eden | 0.5 TF2 | $0.97 PP | - |
Opus Magnum | 1.2 TF2 | $2.56 PP | - |
Orcs Must Die! 3 | 1.6 TF2 | $3.42 PP | - |
Outlast 2 | 0.4 TF2 | $0.91 PP | - |
Outlast | 0.5 TF2 | $0.95 PP | - |
Outward | 1.4 TF2 | $2.91 PP | - |
Overcooked | 0.7 TF2 | $1.49 PP | - |
Overcooked! 2 | 1.5 TF2 | $3.1 PP | - |
Overgrowth | 0.5 TF2 | $1.08 PP | - |
Overlord II | 0.4 TF2 | $0.84 PP | - |
PC Building Simulator | 0.8 TF2 | $1.74 PP | - |
Paint the Town Red | 2.0 TF2 | $4.23 PP | - |
Parkitect | 4.5 TF2 | $9.55 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 1.0 TF2 | $2.11 PP | - |
Pathfinder: Wrath of the Righteous | 0.9 TF2 | $1.89 PP | - |
Pathologic 2 | 0.7 TF2 | $1.46 PP | - |
Per Aspera | 0.7 TF2 | $1.52 PP | - |
Phantom Doctrine | 0.4 TF2 | $0.73 PP | - |
Pillars of Eternity Definitive Edition | 0.7 TF2 | $1.55 PP | - |
Pistol Whip | 5.8 TF2 | $12.21 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.27 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.79 PP | - |
Planet Coaster | 1.7 TF2 | $3.48 PP | - |
Planetary Annihilation: TITANS | 4.6 TF2 | $9.55 PP | - |
Portal Knights | 0.8 TF2 | $1.76 PP | - |
Power Rangers: Battle for the Grid | 3.4 TF2 | $7.15 PP | - |
PowerBeatsVR | 0.9 TF2 | $1.97 PP | - |
PowerSlave Exhumed | 1.7 TF2 | $3.51 PP | - |
Praey for the Gods | 0.6 TF2 Refer To My Other Thread | $1.32 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Prehistoric Kingdom | 1.4 TF2 | $2.9 PP | - |
Pro Cycling Manager 2019 | 1.2 TF2 | $2.58 PP | - |
Project Cars 3 | 10.7 TF2 | $22.11 PP | - |
Project Hospital | 2.3 TF2 | $4.83 PP | - |
Project Wingman | 1.1 TF2 | $2.24 PP | - |
Project Winter | 0.9 TF2 | $1.97 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.9 PP | - |
Quantum Break | 1.4 TF2 | $2.91 PP | - |
RESIDENT EVIL 3 | 2.1 TF2 | $4.41 PP | - |
RUGBY 20 | 1.2 TF2 | $2.55 PP | - |
RUINER | 0.4 TF2 | $0.84 PP | - |
RWBY: Grimm Eclipse | 3.1 TF2 | $6.56 PP | - |
Ragnaröck | 3.2 TF2 | $6.8 PP | - |
Rain World | 1.2 TF2 | $2.57 PP | - |
Raw Data | 1.0 TF2 | $2.13 PP | - |
Re:Legend | 1.0 TF2 | $2.12 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.95 PP | - |
Red Matter | 4.2 TF2 | $8.83 PP | - |
Resident Evil / biohazard HD REMASTER | 0.9 TF2 | $1.86 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 0.6 TF2 | $1.3 PP | - |
Resident Evil 5 GOLD Edition | 1.4 TF2 | $2.83 PP | - |
Resident Evil 5 | 0.9 TF2 | $1.92 PP | - |
Resident Evil 6 | 1.3 TF2 | $2.82 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.0 TF2 | $4.23 PP | - |
Resident Evil: Revelations | 0.5 TF2 | $1.02 PP | - |
Retro Machina | 0.5 TF2 | $1.01 PP | - |
Risen 2 Dark Waters | 0.4 TF2 | $0.88 PP | - |
Rising Storm 2: Vietnam | 0.5 TF2 | $1.04 PP | - |
River City Girls | 1.4 TF2 | $2.91 PP | - |
Rogue Heroes: Ruins of Tasos | 0.5 TF2 | $1.1 PP | - |
RollerCoaster Tycoon Deluxe | 1.0 TF2 | $2.1 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.2 TF2 | $2.51 PP | - |
Rubber Bandits | 0.7 TF2 | $1.5 PP | - |
Running with Rifles | 1.9 TF2 | $3.86 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.49 PP | - |
SCUM | 2.7 TF2 | $5.72 PP | - |
SHENZHEN I/O | 0.5 TF2 | $0.97 PP | - |
SOMA | 2.0 TF2 | $4.19 PP | - |
SONG OF HORROR Complete Edition | 0.5 TF2 | $0.98 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.8 TF2 | $1.7 PP | - |
STAR WARS™: Squadrons | 2.0 TF2 | $4.17 PP | - |
SUPERHOT VR | 2.1 TF2 | $4.49 PP | - |
SUPERHOT | 0.8 TF2 | $1.57 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.4 TF2 | $0.87 PP | - |
Sable | 0.5 TF2 Refer To My Other Thread | $1.04 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Saint's Row The Third Remastered | 2.2 TF2 | $4.48 PP | - |
Saints Row 2 | 0.6 TF2 | $1.23 PP | - |
Saints Row IV | 0.9 TF2 | $1.82 PP | - |
Saints Row: The Third | 0.6 TF2 | $1.29 PP | - |
Sanctum 2 | 0.5 TF2 | $1.08 PP | - |
Satisfactory | 6.1 TF2 | $12.71 PP | - |
Scarlet Nexus | 2.8 TF2 | $5.84 PP | - |
Secret Neighbor | 0.5 TF2 | $1.14 PP | - |
Serious Sam 2 | 0.7 TF2 | $1.53 PP | - |
Serious Sam 4 | 2.6 TF2 | $5.47 PP | - |
Serious Sam: Siberian Mayhem | 2.2 TF2 | $4.5 PP | - |
Severed Steel | 1.2 TF2 | $2.58 PP | - |
Shadow Man Remastered | 0.9 TF2 | $1.98 PP | - |
Shadow Warrior 2 | 0.8 TF2 | $1.73 PP | - |
Shadow of the Tomb Raider | 3.3 TF2 | $6.78 PP | - |
Shantae and the Pirate's Curse | 0.6 TF2 | $1.18 PP | - |
Shenmue 3 | 0.7 TF2 | $1.43 PP | - |
Shenmue I & II | 0.7 TF2 | $1.43 PP | - |
Shining Resonance Refrain | 0.5 TF2 | $0.94 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 2.8 TF2 | $5.87 PP | - |
Sid Meier's Civilization VI | 0.9 TF2 | $1.84 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 2.0 TF2 | $4.15 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.74 PP | - |
Siege of Centauri | 0.5 TF2 | $1.15 PP | - |
SimCasino | 0.6 TF2 | $1.35 PP | - |
Skullgirls 2nd Encore | 0.9 TF2 | $1.97 PP | - |
Slap City | 1.1 TF2 | $2.25 PP | - |
Slay the Spire | 2.7 TF2 | $5.56 PP | - |
Sleeping Dogs: Definitive Edition | 0.8 TF2 | $1.57 PP | - |
Slime Rancher | 1.6 TF2 | $3.3 PP | - |
Sniper Elite 3 | 0.5 TF2 | $1.14 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.67 PP | - |
Sniper Elite V2 Remastered | 0.8 TF2 | $1.72 PP | - |
Sniper Elite V2 | 0.5 TF2 | $0.94 PP | - |
Sniper Ghost Warrior 3 | 0.7 TF2 | $1.37 PP | - |
Sniper Ghost Warrior Contracts | 0.5 TF2 | $1.11 PP | - |
Sonic Adventure DX | 0.5 TF2 | $1.04 PP | - |
Sonic Adventure 2 | 0.6 TF2 | $1.16 PP | - |
Sonic Lost World | 1.7 TF2 | $3.44 PP | - |
Sonic Mania | 0.8 TF2 | $1.58 PP | - |
Sorcery! Parts 1 & 2 | 0.6 TF2 | $1.27 PP | - |
Source of Madness | 0.5 TF2 | $1.13 PP | - |
Space Engineers | 2.2 TF2 | $4.56 PP | - |
Space Haven | 0.6 TF2 | $1.33 PP | - |
Spec Ops: The Line | 0.8 TF2 | $1.65 PP | - |
SpeedRunners | 0.7 TF2 | $1.38 PP | - |
Spelunky | 0.7 TF2 | $1.5 PP | - |
Spirit Of The Island | 1.4 TF2 | $2.91 PP | - |
Splendor | 0.6 TF2 | $1.34 PP | - |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.2 TF2 | $2.6 PP | - |
Spyro™ Reignited Trilogy | 3.6 TF2 | $7.48 PP | - |
Star Renegades | 1.4 TF2 | $2.91 PP | - |
Star Trek: Bridge Crew | 3.6 TF2 | $7.49 PP | - |
Star Wars Republic Commando™ | 0.4 TF2 | $0.75 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.0 TF2 | $2.07 PP | - |
Starbound | 0.8 TF2 | $1.58 PP | - |
Starpoint Gemini Warlords | 1.6 TF2 | $3.44 PP | - |
State of Decay 2: Juggernaut Edition | 2.9 TF2 | $6.08 PP | - |
Staxel | 0.6 TF2 | $1.18 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.9 TF2 | $1.88 PP | - |
Steel Division: Normandy 44 | 0.7 TF2 | $1.38 PP | - |
Stellaris Galaxy Edition | 1.2 TF2 | $2.58 PP | - |
Stellaris: Lithoids Species Pack | 0.9 TF2 | $1.88 PP | - |
Stick Fight: The Game | 0.4 TF2 | $0.75 PP | - |
Strategic Command WWII: World at War | 2.0 TF2 | $4.21 PP | - |
Street Fighter 30th Anniversary Collection | 2.3 TF2 | $4.82 PP | - |
Street Fighter V | 0.7 TF2 | $1.44 PP | - |
Streets of Rogue | 1.2 TF2 | $2.44 PP | - |
Stronghold 2: Steam Edition | 0.9 TF2 | $1.95 PP | - |
Stronghold Crusader 2 | 0.7 TF2 | $1.43 PP | - |
Styx: Shards Of Darkness | 0.6 TF2 | $1.29 PP | - |
Subnautica | 4.1 TF2 | $8.55 PP | - |
Summer in Mara | 0.4 TF2 | $0.92 PP | - |
Sunless Skies | 0.6 TF2 | $1.36 PP | - |
Sunset Overdrive | 1.3 TF2 | $2.67 PP | - |
Super Meat Boy | 0.3 TF2 | $0.72 PP | - |
Superliminal | 2.0 TF2 | $4.11 PP | - |
Supraland Six Inches Under | 1.6 TF2 | $3.34 PP | - |
Supreme Commander 2 | 0.9 TF2 | $1.93 PP | - |
Surgeon Simulator: Experience Reality | 0.9 TF2 | $1.82 PP | - |
Survive the Nights | 0.8 TF2 | $1.76 PP | - |
Surviving the Aftermath | 0.5 TF2 | $0.95 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 5.2 TF2 | $10.86 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.0 TF2 | $2.13 PP | - |
Syberia: The World Before | 0.9 TF2 Refer To My Other Thread | $1.84 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Synth Riders | 3.3 TF2 | $6.89 PP | - |
TEKKEN 7 | 1.4 TF2 | $2.91 PP | - |
TT Isle of Man Ride on the Edge 2 | 1.7 TF2 | $3.56 PP | - |
Tales of Berseria | 0.8 TF2 | $1.76 PP | - |
Tales of Berseria | 0.8 TF2 | $1.76 PP | - |
Tales of Symphonia | 1.6 TF2 | $3.25 PP | - |
Tales of Zestiria | 0.6 TF2 | $1.24 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.98 PP | - |
Tank Mechanic Simulator | 1.0 TF2 | $2.13 PP | - |
Team Sonic Racing™ | 1.9 TF2 | $3.9 PP | - |
Telltale Batman Shadows Edition | 0.9 TF2 | $1.9 PP | - |
Terraforming Mars | 0.9 TF2 | $1.88 PP | - |
Terraria | 1.8 TF2 | $3.71 PP | - |
The Ascent | 1.0 TF2 | $2.09 PP | - |
The Battle of Polytopia | 0.4 TF2 | $0.9 PP | - |
The Beast Inside | 0.4 TF2 | $0.79 PP | - |
The Blackout Club | 5.8 TF2 | $12.21 PP | - |
The Dark Pictures Anthology: Little Hope | 1.4 TF2 | $2.88 PP | - |
The Dark Pictures Anthology: Man of Medan | 1.7 TF2 | $3.46 PP | - |
The Darkness II | 0.5 TF2 | $1.0 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.5 TF2 | $1.08 PP | - |
The Escapists 2 | 0.9 TF2 | $1.83 PP | - |
The Escapists | 0.6 TF2 | $1.34 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.5 PP | - |
The Intruder | 1.1 TF2 | $2.38 PP | - |
The Jackbox Party Pack 2 | 1.2 TF2 | $2.58 PP | - |
The Jackbox Party Pack 3 | 3.3 TF2 | $6.87 PP | - |
The Jackbox Party Pack 4 | 2.0 TF2 | $4.21 PP | - |
The Jackbox Party Pack 5 | 3.3 TF2 | $6.8 PP | - |
The Jackbox Party Pack 6 | 2.6 TF2 | $5.53 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.33 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.75 PP | - |
The Legend of Heroes: Trails in the Sky | 1.4 TF2 | $2.91 PP | - |
The Long Dark | 2.0 TF2 | $4.17 PP | - |
The Long Dark: Survival Edition | 0.4 TF2 | $0.78 PP | - |
The Ship: Murder Party | 0.4 TF2 | $0.83 PP | - |
The Stanley Parable | 2.3 TF2 | $4.69 PP | - |
The Surge 2 | 0.7 TF2 | $1.46 PP | - |
The Survivalists | 1.0 TF2 | $1.99 PP | - |
The Talos Principle | 0.7 TF2 | $1.41 PP | - |
The Walking Dead: A New Frontier | 0.3 TF2 | $0.71 PP | - |
The Walking Dead: The Final Season | 0.3 TF2 | $0.71 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.0 TF2 | $4.17 PP | - |
The Witness | 4.6 TF2 | $9.48 PP | - |
The Wolf Among Us | 1.1 TF2 | $2.34 PP | - |
This War of Mine: Complete Edition | 0.8 TF2 | $1.56 PP | - |
Titan Quest Anniversary Edition | 0.7 TF2 | $1.36 PP | - |
Tomb Raider | 1.4 TF2 | $3.02 PP | - |
Torchlight II | 0.7 TF2 | $1.44 PP | - |
Total Tank Simulator | 0.4 TF2 | $0.79 PP | - |
Total War SHOGUN 2 | 1.6 TF2 | $3.23 PP | - |
Total War Shogun 2 Collection | 1.6 TF2 | $3.44 PP | - |
Total War: ATTILA | 1.9 TF2 | $3.93 PP | - |
Total War: Empire - Definitive Edition | 1.5 TF2 | $3.07 PP | - |
Total War: Napoleon - Definitive Edition | 1.4 TF2 | $3.0 PP | - |
Total War: Rome II - Emperor Edition | 2.5 TF2 | $5.17 PP | - |
Total War™: WARHAMMER® | 2.9 TF2 | $6.17 PP | - |
Totally Accurate Battle Simulator | 3.3 TF2 | $6.8 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.33 PP | - |
Tower Unite | 3.6 TF2 | $7.55 PP | - |
Townscaper | 0.6 TF2 | $1.17 PP | - |
Trailmakers Deluxe Edition | 0.9 TF2 | $1.91 PP | - |
Trailmakers | 0.9 TF2 | $1.91 PP | - |
Train Simulator Classic | 0.7 TF2 Refer To My Other Thread | $1.44 PP Refer To My Other Thread | Train Simulator Classic: On the Fast Track Bundle |
Train Station Renovation | 0.4 TF2 | $0.93 PP | - |
Tribes of Midgard | 0.7 TF2 | $1.52 PP | - |
Tricky Towers | 1.7 TF2 | $3.57 PP | - |
Trine 2: Complete Story | 1.1 TF2 | $2.3 PP | - |
Trine 4: The Nightmare Prince | 0.6 TF2 | $1.25 PP | - |
Tropico 5 | 0.4 TF2 | $0.74 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.65 PP | - |
Tropico 6 El-Prez Edition | 2.5 TF2 | $5.24 PP | - |
Tropico 6 | 2.2 TF2 | $4.61 PP | - |
Turmoil | 0.4 TF2 | $0.75 PP | - |
Turok 2: Seeds of Evil | 0.4 TF2 | $0.75 PP | - |
Turok | 0.4 TF2 | $0.92 PP | - |
Two Point Hospital | 2.2 TF2 | $4.65 PP | - |
Tyranny - Gold Edition | 0.7 TF2 | $1.39 PP | - |
Ultimate Chicken Horse | 1.5 TF2 | $3.24 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.6 TF2 | $3.37 PP | - |
Ultra Street Fighter IV | 0.5 TF2 | $0.98 PP | - |
Undertale | 2.0 TF2 | $4.19 PP | - |
Universe Sandbox | 3.4 TF2 | $7.15 PP | - |
Until You Fall | 0.7 TF2 | $1.39 PP | - |
VTOL VR | 4.9 TF2 | $10.16 PP | - |
Vacation Simulator | 4.9 TF2 | $10.21 PP | - |
Vagante | 0.4 TF2 | $0.79 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.1 TF2 | $2.37 PP | - |
Valkyria Chronicles™ | 1.0 TF2 | $1.98 PP | - |
Vampyr | 1.5 TF2 | $3.04 PP | - |
Visage | 5.9 TF2 | $12.24 PP | - |
Viscera Cleanup Detail | 2.0 TF2 | $4.09 PP | - |
Void Bastards | 0.4 TF2 | $0.83 PP | - |
Volcanoids | 0.9 TF2 | $1.91 PP | - |
Vox Machinae | 3.2 TF2 | $6.74 PP | - |
WRATH: Aeon of Ruin | 0.4 TF2 | $0.82 PP | - |
WRC 8 FIA World Rally Championship | 1.1 TF2 | $2.23 PP | - |
Wargame: Red Dragon | 6.4 TF2 | $13.18 PP | - |
Warhammer 40,000: Dawn of War - Master Collection | 1.3 TF2 | $2.77 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 1.7 TF2 | $3.62 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.6 TF2 | $1.18 PP | - |
Warhammer 40,000: Gladius - Relics of War | 0.6 TF2 | $1.23 PP | - |
Warhammer 40,000: Gladius - Tyranids | 2.8 TF2 | $5.78 PP | - |
Warhammer 40,000: Space Marine Collection | 1.6 TF2 | $3.3 PP | - |
Warhammer 40,000: Space Marine | 1.6 TF2 | $3.27 PP | - |
Warhammer: Chaosbane - Slayer Edition | 1.0 TF2 | $2.11 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.6 TF2 | $1.33 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.2 TF2 | $2.51 PP | - |
Warhammer: Vermintide 2 | 1.2 TF2 | $2.41 PP | - |
Warhammer® 40,000: Dawn of War® II | 0.7 TF2 | $1.39 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.6 TF2 | $3.42 PP | - |
Warpips | 0.7 TF2 | $1.54 PP | - |
Wasteland 3 | 1.2 TF2 | $2.48 PP | - |
We Happy Few | 0.7 TF2 | $1.54 PP | - |
We Need to Go Deeper | 1.4 TF2 | $2.91 PP | - |
We Were Here Too | 1.6 TF2 | $3.23 PP | - |
White Day : a labyrinth named school | 0.5 TF2 | $1.01 PP | - |
Who's Your Daddy | 2.0 TF2 | $4.23 PP | - |
Wingspan | 1.0 TF2 | $2.02 PP | - |
Winkeltje: The Little Shop | 1.0 TF2 | $2.09 PP | - |
Witch It | 1.9 TF2 | $3.93 PP | - |
Wizard of Legend | 0.9 TF2 | $1.91 PP | - |
World War Z: Aftermath | 3.9 TF2 | $8.2 PP | - |
Worms Ultimate Mayhem - Deluxe Edition | 0.4 TF2 | $0.74 PP | - |
Worms W.M.D | 1.0 TF2 | $2.17 PP | - |
Worms World Party Remastered | 0.4 TF2 | $0.88 PP | - |
Wrench | 3.0 TF2 | $6.23 PP | - |
Wurm Unlimited | 0.7 TF2 | $1.5 PP | - |
X4: Foundations | 5.5 TF2 | $11.34 PP | - |
X4: Split Vendetta | 1.8 TF2 | $3.83 PP | - |
XCOM 2 Collection | 1.1 TF2 | $2.24 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.57 PP | - |
XCOM: Ultimate Collection | 0.9 TF2 | $1.86 PP | - |
XCOM®: Chimera Squad | 0.3 TF2 | $0.71 PP | - |
Yakuza 0 | 1.3 TF2 | $2.74 PP | - |
Yakuza 3 Remastered | 1.2 TF2 | $2.53 PP | - |
Yakuza Kiwami 2 | 1.7 TF2 | $3.57 PP | - |
Yakuza Kiwami | 1.6 TF2 | $3.44 PP | - |
Yonder: The Cloud Catcher Chronicles | 2.0 TF2 | $4.17 PP | - |
YouTubers Life | 0.8 TF2 | $1.57 PP | - |
Yuppie Psycho | 0.3 TF2 | $0.71 PP | - |
ZERO Sievert | 3.6 TF2 | $7.56 PP | - |
Zeno Clash 2 | 0.3 TF2 | $0.71 PP | - |
Zombie Army Trilogy | 0.8 TF2 | $1.67 PP | - |
biped | 0.9 TF2 | $1.86 PP | - |
rFactor 2 | 1.2 TF2 | $2.44 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.6 PP | - |
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ggsaik/fappidydats_igs_rep_page/
SteamTrades Rep Page (1000+):
https://www.steamtrades.com/use76561198097671494
GameTrade Rep Page:
https://www.reddit.com/GameTradeRep/comments/ggrz1y/fappidydats_gametrade_rep_page/?
SGSFlair Rep Page:
https://www.reddit.com/sgsflaicomments/ggag04/flair_profile_ufappidydat/
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2023.03.24 22:53 SeaFace5169 (F4A) Elemental New World
“ Are you finally awake? Geez, it took you forever to wake up. “
You might be asking yourself how you got to this beautiful world, but before you wake up the mysterious voice, let me explain to you where you even are. You have arrived in a world focused on four elements which are earth, water, fire, and air. These four elements have their own respective kingdom ruled by the royal and noble classes. Most of the kingdoms live in the peaceful territory, but some rather rage war with one another.
The Earth Kingdom is run by a young queen who sat on the throne only a year ago after her mother, Queen Aina, had passed. The now Queen Chiaki has begun her reign with troublesome threats from a looming enemy that no one is sure what to make of it, but that is for another time. The Water Kingdom which is sat by King George and Queen Marie with their child Prince Edward who has recently been engaged to a noble daughter of the kingdom, Charlotte. The Water Kingdom remains the most prosperous of the four nations as others deal with war and internal conflict. The Air Kingdom is currently royal-less as they were invaded by the Fire Kingdom only several years ago. They have become the territory of the Fire Kingdom and have ceased to rule as their own state for the time being, but a rebel corps led by the true princess, Darci, interrupt the operations led by the general of the Fire Kingdom. The Fire Kingdom is a nasty state that is war-focused and led by their King, or Emperor as they wish to be called. He is not known to anyone outside of this inner circle as to what his name and appearance might be, so you might need to find that out yourself, outsider.
Happy now? Don’t be, the world is only starting to unveil itself to you. Be careful, you may find that there are more than just four kingdoms to explore. . .
If you press that button there when you open your eyes. . .
Information Panel:
Welcome and here we shall provide you with elemental details.
Each of the four can have similar abilities such as their eyes glowing particular colors when using said element, such as water-blue and fire-red. Each can access a sword from the air and use other abilities such as spraying that element and some specific ones per element. Flying can be used by air and walking through fire untouched can be used by fire. Everyone can only inherit one element as their parents may even have different corresponding elements. Once every thousand years or so there is one person who can master all six elements which are water, earth, fire, air,
\*missing information.*\**
Make sense yet? There is much to learn yet, but combo elements and all that can be taught to you later, so hurry up, and let's get moving already! You might be injured, so be careful getting up stupid.
HELLO, THIS IS THE WRITER SPEAKING TO YOU THROUGH THE SCREEN.
THIS PLOT CAN BE HARD TO LEARN SO BE CAREFUL AND ASK QUESTIONS.
THIS IS INFLUENCED BY AVATAR AND THE LEGEND OF ZELDA IN SOME WAYS.
MY OWN PERSONAL WORLD, SO DO NOT STEAL IT PLEASE.
DISCORD, 3RD PERSON, LITERATE-STYLE, 3+ PARAGRAPHS MINIMAL
COMMENT OR DM, I AM SELECTIVE.
submitted by
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2023.03.24 22:53 SeaFace5169 (F4A) Elemental New World
“ Are you finally awake? Geez, it took you forever to wake up. “
You might be asking yourself how you got to this beautiful world, but before you wake up the mysterious voice, let me explain to you where you even are. You have arrived in a world focused on four elements which are earth, water, fire, and air. These four elements have their own respective kingdom ruled by the royal and noble classes. Most of the kingdoms live in the peaceful territory, but some rather rage war with one another.
The Earth Kingdom is run by a young queen who sat on the throne only a year ago after her mother, Queen Aina, had passed. The now Queen Chiaki has begun her reign with troublesome threats from a looming enemy that no one is sure what to make of it, but that is for another time. The Water Kingdom which is sat by King George and Queen Marie with their child Prince Edward who has recently been engaged to a noble daughter of the kingdom, Charlotte. The Water Kingdom remains the most prosperous of the four nations as others deal with war and internal conflict. The Air Kingdom is currently royal-less as they were invaded by the Fire Kingdom only several years ago. They have become the territory of the Fire Kingdom and have ceased to rule as their own state for the time being, but a rebel corps led by the true princess, Darci, interrupt the operations led by the general of the Fire Kingdom. The Fire Kingdom is a nasty state that is war-focused and led by their King, or Emperor as they wish to be called. He is not known to anyone outside of this inner circle as to what his name and appearance might be, so you might need to find that out yourself, outsider.
Happy now? Don’t be, the world is only starting to unveil itself to you. Be careful, you may find that there are more than just four kingdoms to explore. . .
If you press that button there when you open your eyes. . .
Information Panel:
Welcome and here we shall provide you with elemental details.
Each of the four can have similar abilities such as their eyes glowing particular colors when using said element, such as water-blue and fire-red. Each can access a sword from the air and use other abilities such as spraying that element and some specific ones per element. Flying can be used by air and walking through fire untouched can be used by fire. Everyone can only inherit one element as their parents may even have different corresponding elements. Once every thousand years or so there is one person who can master all six elements which are water, earth, fire, air,
\*missing information.*\**
Make sense yet? There is much to learn yet, but combo elements and all that can be taught to you later, so hurry up, and let's get moving already! You might be injured, so be careful getting up stupid.
HELLO, THIS IS THE WRITER SPEAKING TO YOU THROUGH THE SCREEN.
THIS PLOT CAN BE HARD TO LEARN SO BE CAREFUL AND ASK QUESTIONS.
THIS IS INFLUENCED BY AVATAR AND THE LEGEND OF ZELDA IN SOME WAYS.
MY OWN PERSONAL WORLD, SO DO NOT STEAL IT PLEASE.
DISCORD, 3RD PERSON, LITERATE-STYLE, 3+ PARAGRAPHS MINIMAL
COMMENT OR DM, I AM SELECTIVE.
submitted by
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2023.03.24 22:19 InvestwithMonke Psycho Cybernetics - Why you should read it
A book I think everyone should Read: I read it as an athlete - I pass it on to my players and also recommend it to a lot of other investors:
Psycho Cybernetics
Lets Get Into why I love this book with Some Important Points
1. How do you perceive yourself?
The person you believe yourself to be is reflected in every action and decision you take. Eventually it and becomes the outcome of your life. Example: If you believe you are great at surfing, chances are you are good at surfing.
That belief compounds every time you get up on the board, ride the wave and get yourself back into position for the next one. Do it with ease.
This applies to the opposite belief as well. Negative thoughts will lead you to believe you aren't capable.
Example:
Im Terrible at Reading = Bad Reader
I suck at Math = Cant Solve an Equation
I am Weak = Lack Strength
It comes down to Positive Self Talk.
Program your mind and your self to talk positively about yourself.
Positive Self Talk ≠ Positive Thinking
Use them together to help but Self Talk I believe is more important.
The Internal Self Talk Is whats important and allows you to become the person you want to be.
2. Visualize your goals before they happen
Our minds don't know the difference between your imagination and a real experience
Visualize yourself accomplishing your goal. Mental Practice and Focus towards it will make it come to true.
Visualize = Reality
3. Setting Standards
Create and Implement Standards into your life.
Hold yourself accountable and stay discipline with them.
Trust Your, Trust your vision of what will make you successful and what you want for yourself and from this life.
You are in control.
4. Taking Action
Create Goals for yourself. Break them down into smaller steps and baby goals.
Day by Day, you take a small action towards your ideal life, your goal, your vision. You are a step closer to accomplishing it.
Create that momentum and ride it.
5. You vs You
You will be your biggest competitor and motivator.
Accomplish all of your goals for you.
Challenge yourself, Love yourself, Exploit yourself.
Force yourself to Win, Lose, Learn and Grow.
6. Make Mistakes - Aim for Failure
Mistakes and Failures are building blocks for success.
Great Learning lessons for us to learn and overcome future obstacles that we may face.
Mistakes = Knowledge
Knowledge = Success
7. Easy Peasy
Reframe how you think about actions towards your goals.
Example: Action - Accomplish a list of 100 Off Market Deals
Reframe to this is Easy -> Make it go by quicker and more smoothly.
Tell yourself that your Tasks are easy. Psych yourself in a positive way.
8. Live in the NOW and Smile
Live in the present moment. Feel what is around you and embrace it. Don't dwell on the past or worry about the future.
Enjoy the little things. Enjoy your wins and successes.
Have a smile and be happy. Stay Positive. Practice Gratitude.
submitted by
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MutlifamilyREInvest [link] [comments]
2023.03.24 22:15 CM_Archangel Check out the Weekly Blog featuring S.T.R.I.K.E Salute and the April Meta Event:
https://marvelstrikeforce.com/en/updates/blog-update-3-24-23 Greetings Commanders,
S.T.R.I.K.E. CELEBRATION
Infuse your roster with the fighting spirit with the next month-long milestone event:
Royal Soldier! April's month-long tour of duty will consist of:
- 7 Main Milestone Events
- 5 Quick Rumble Blitzes
- 4 Alliance Milestones
Make progress in these 16 events to earn points toward Royal Soldier, which is your chance to recruit Union Jack and earn his fully crafted Gear Tier 17 gear. Check the web each day for the Daily Web Milestone, which also rewards event progress. If you haven't already, prepare now by linking your game to your Scopely Account in the "Options" menu.
EVENT SCHEDULE
Keep an eye out for info about each event closer to their respective start date. Here's the current schedule (dates listed in PDT with a start time of 2:00PM):
MAIN MILESTONE EVENTS
- Angel's Army - March 31st
- Evil Invasion - April 3rd
- Freedom Fighters - April 8th
- Brother In Arms - April 13th
- Shopping Spree - April 20th
- Forces of Nature - April 22nd
- Immortal Invader - April 25th
QUICK RUMBLE MILESTONE EVENTS
- Arachnid Assault - March 31st
- Death Siege - April 7th
- Weaponized Watchers - April 14th
- Bionic Barrage - April 21st
- New Recruits - April 28th
ALLIANCE MILESTONES
- Coordinated Assault - April 2nd
- Masters of Judgment - April 9th
- Spoils of War - April 16th
- Masters of Judgment - April 23rd
POINTS
Earn big points by collecting the following special items from the above events: Victory Flags, Steel Dagger, War Medal, Leather Gloves, Webley Revolver, Tactical Belt, Commando Mask, and the Union Jacket. Earn up to 130 Union Jack shards from the Royal Soldier milestone rewards throughout the month for a guaranteed 3-Star unlock by completing the entire milestone. An additional set of Union Jack shards will be available in the Freedom Fighters milestone, allowing you to take Union Jack to 4 Stars by the end of the month! The milestones also reward Teal Gear and Union Jack's
fully crafted Gear Tier 17 pieces. (This is NEW! Usually these are Gear Tier 16 pieces.)
LEADERBOARD
This time around, there are no minimum requirements for this Leaderboard. The top 25 will earn Training Orb Fragments, Armory 17 Orb Fragments, Milestone III Orb Fragments, and T2 Level 5 Ions. Competitors at other ranks can earn Training Orb Fragments, Teal and Orange Gear Raid Orb Fragments, Milestone III Orb Fragments, and T2 Level 4 Ions.
ANGEL'S ARMY
Raise your roster up to new heights on March 31st at 2:00PM (PDT) with the first Royal Soldier Event:
Angel's Army. This is a great opportunity to prep for the next run of the Death Scourge Event, along with earning your initial Royal Soldier progress. Here's the high level:
How to Earn Points - Collect Reaper Orb Fragments from Campaign Nodes
- Earn Blitz Credits.
Rewards - Royal Soldier progress with Victory Flags and the Steel Dagger
- Death Seed and Bionic Avengers shards
- Mutant Gear
- Stat Catalysts
Reaper Orb Each Reaper Orb contains Death Seed, Bionic Avengers, Wakandans, Minions, Non-Legendary Mutants, and Training Materials.
ARACHNID ASSAULT (TANGLED WEB)
Swing into action on March 31st at 2:00PM (PDT) with the first Quick Rumble:
Arachnid Assault. The featured trait will be Tangled Web and you'll have the opportunity to earn Victory Flags, Blitz Credits, T1 and T2 Level 1 Ions, T1 and T2 Basic Iso-8 Orbs, along with Quick Rumble rewards. Scurry like a spider through the milestones by winning with characters who possess the featured trait at 3 Stars and 5 Stars, or go even faster with those characters at 7 Stars.
MEMORY LANE EVENTS
S.T.R.I.K.E. CELEBRATION
You're invited to a rewards party on March 25th at 2:00PM (PDT) with the upcoming
S.T.R.I.K.E. Celebration Event. This Anniversary bash has costumes, character shards, and more, so don't miss out on the fun!
S.T.R.I.K.E. CELEBRATION MILESTONE
Earn progress toward the main milestone by spending Power Cores and completing Raid Battles. Using Rebirth or Invader characters in Raids will earn more points toward this 6-day milestone that rewards:
- Eagle Emblems and the Iso-8 Matrix Machine
- Armory 16 and 17 Orbs
- T2 Level 5 Ions
- And more!
S.T.R.I.K.E. SALUTE MILESTONE
Spend Campaign Energy and collect S.T.R.I.K.E. Salute Tokens from the Care Package Web Milestone to earn points toward this 6-day milestone that rewards:
- Training Modules
- T2 and T1 Ions
- Character shards
- And more!
CARE PACKAGE WEB MILESTONE
Collect 300 Alliance Credits to hit a daily Web Milestone that rewards points toward the S.T.R.I.K.E. Salute Milestone.
POWER CORE OFFERS
There will be a Power Core offer each day from 3/25 - 3/31 at 2:00PM (PDT) that costs only 5 Power Cores. Be sure to check the store each day for that special offer.
ANNIVERSARY COSTUMES
Grab your choice of costumes for Nick Fury, Black Bolt, or Kestrel's new "S.T.R.I.K.E. Anniversary" by finding and opening the following orbs:
- Midas Orb - Rewards Gold - Available in an Offer
- Ionic Orb - Rewards T2 Level 1, Level 4, and Level 5 Ions - Found in the 2023 Anniversary Login Calendar
- Powerful Orb - Rewards Power Cores - Found in the S.T.R.I.K.E. Salute Milestone
- Originals Orb - Rewards character shards - Found in the S.T.R.I.K.E. Celebration Milestone
- Chrysalis Orb - Rewards T2 Level 1 Crystals - Found in the S.T.R.I.K.E. Celebration Milestone
Each Orb opened gives you the following Achievement Progress:
- 1 Orbs: 3000 Gold Phase Bits
- 2 Orbs: 3000 Gold Phase Bits
- 3 Orbs: 3500 Gold Phase Bits
- 4 Orbs: 5500 Gold Phase Bits
- 5 Orbs: 50 Kestrel Shards
CHARGING STATION
Back for its final Memory Lane run on March 26th at 2:00PM (PDT) is
Charging Station. Collect points toward a 5-day milestone by earning Power Cores to earn:
- Eagle Emblems for the Memory Lane Event
- T2 Level 4 Ions
- T2 Level 1 Ions
- T1 Ions
S.T.R.I.K.E. ASSEMBLE SWEEPSTAKES
Don't forget to head to our website and enter the S.T.R.I.K.E. Assemble Sweepstakes! You can submit one entry
per day at
MarvelStrikeForce.com/sweepstakes and the winners receive physical prizes. Additionally, everyone who enters their PID will receive S.H.I.E.L.D. Medic's new "Team-up Tales" Costume to use in-game within MARVEL Strike Force. Good luck!
TAKE FLIGHT
Back for an encore on March 26th at 2:00PM (PDT) is the Event Campaign for our very first original character: Kestrel's "Take Flight!"
Join Kestrel and her elite team as they race to prevent the return of one of Nexus Earth's most dangerous threats: Ultimus. Each node in the Take Flight Event Campaign rewards
Voyager Orb Fragments that contain select characters with the limited-time
Voyager trait, including Kestrel at a higher drop rate.
Don't miss the return of this classic event and your chance to earn Kestrel shards!
S.T.R.I.K.E. PASS
The next season of S.T.R.I.K.E. Pass kicks off on March 29th at 2:00PM (PDT) with your opportunity to power up your Rebirth team. Along with other rewards, Season 30 will feature character shards for Captain Carter. Don't miss out on shards for this Rebirth Support and other resources just by completing your Daily Objectives!
ELITE STORE
Loading into the Elite Store in the coming days will be the 7th Red Star for Ultron. Also, Absorbing Man, Kang, and Titania will be entering the Elite Store. Keep an eye out for an inbox message letting you know when direct Red Star Promotions for Ultron will be available using Dark Promotions Credits and the three previously mentioned Masters of Evil for Silver and Gold Credits.
STAR-SPANGLED MAN
Your chance to earn Captain America (WWII) character shards arrives on March 27th at 2:00PM (PDT) with the upcoming
Star-Spangled Man Showcase Event. For a rundown of
Star-Spangled Man and how Showcase Events work, make sure you check out
our recent blog.
FRIDAY FREE CLAIM
Power up Union Jack, bolster your
To the Moon efforts, and gain
Memory Lane progress with Friday's Free Claim: 5,000 Eagle Emblems, 5 Union Jack character shards, and 50 Iso-8 Campaign Energy.
Grab this Free Claim while it's hot because it'll only be available for 24 hours (ending March 24th at 2:00PM (PDT)). Keep an eye out for more Free Claims every day on the web!
DAILY EVENTS
Phoenix Rising Repeating Legendary Event - Start Date: March 27th at 2:00PM (PDT)
- Rewards: Phoenix character shards
- Requirements: 5 Villain, Mystic, Controller characters at a minimum of 5 Stars to unlock Phoenix
Loa Whisperer Blitz - Start Date: March 27th at 2:00PM (PDT)
- Rewards: Doctor Voodoo character shards
Chaos Theory Flash Event - Start Date: March 31st at 2:00PM (PDT)
- Rewards: Silver and Gold Promotion Credits
- Required Characters: Wakandan
Quick Rumble Blitz - Start Date: March 31st at 2:00PM (PDT)
- Rewards: Blitz Orbs, Gold, Legacy Orbs, Basic Catalyst Parts, and Raid Health Packs.
- Featured Trait: Tangled Web
Until next time…
Good luck, Commanders!
**Please note that the information in this blog is subject to change before going live in the game.*\*
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2023.03.24 21:53 EldritchEggoWaffle WARDEN OF THE WEAVER - PART 62: "A HARSH WORLD; HOPE EVEN IN DARKNESS"
•1•
Wings worked against wind, as the squad continued their aerial sprint.
In spite of their best efforts, they couldn't close the distance soon enough. They were still much too far from the city to gain any new insight into the attack--too far away to do anything, too far away to even know much of anything.
High Knight Von and Sergeant One-Wing led their respective squads onward, roaring through the air over the high grasses. Locust Spire was just on the edge of the horizon now. Within view, but still out of reach. Already, Von could feel that something was very wrong in the great Jikkellian settlement. Nagging dread in the pit of her gut gnawed at her as she drove forward. For a while, the wind carried with it the smell of smoke and ash. However, now those scents had dissipated, almost as if the wind had suddenly changed directions. The orange-red glow of flame had settled over the city like a corona, when the grand Spire of jade jutting up from the city's skyline first became visible. Now, the glow had softened to the point it may have no longer have been there at all.
And the Spire itself--the city's namesake, and jewel of Jikkellia--did not seem quite right. Von couldn't quite say why, but it seemed somehow... different; wrong; changed in some way.
What was going on? Was this what Lord Vellnoth was trying to tell them?
Come to think of it... what HAD Lord Vellnoth told them? Aside from ordering them to release the Amphibian and the suspected terrorist, there really hadn't been much information relayed, had there?
Von found it strange. She could hardly recall what the Gardener In Green had said, at all. She would've assumed something as life altering as speaking directly to the God of all Jikk would have left a greater impression on her. She'd assumed it would have inspired her mind, rekindled her soul. As it was, the event had hardly done more than leave her confused, feeling like a lost hatchling who'd just been introduced to something they didn't understand; some concept or experience they needed an adult to explain.
Her mind quickly turned from looking inward, to gazing out at the grasses stretched before her. Just ahead. There was movement.
Von glanced over to her right at One-Wing, but the frown on his face told her he'd already noticed the same thing she had.
High Knight Von drew her sword. Like clockwork, every Knight and Spire Watch behind her followed suit, drawing their own weapons. One-Wing was the last to unsheath his blade. He'd only just readied it when the sound and heatwave of an explosion broke out behind them.
The entire rear flank was taken out in a single strike. The remains of those soldiers caught in the blast were sent hurtling to the ground like small blackened meteorites.
"Post-Six!" Von called out.
The soldiers followed their orders--and their training--falling into a new, defensive position. Or, at least, they began to take up the Post-Six formation. They were interrupted partway through by a second explosion.
Where the fuck were the blasts coming from?
More body parts and scorched remains rained down to the landscape below.
"Ground!" One-Wing bellowed.
What was left of their rapidly thinning squad dropped altitude, coming down for a quick landing.
Von frantically scanned the surrounding grasses as she came to a landing with the others. She saw no one. There was no cover, and it was midday. There wasn't anywhere to hide, yet she still didn't see a single soul.
"No one move," said a commanding voice behind her.
Every head swiveled around, to face the assailant.
Von saw one, then three, then six seperate figures appear behind the soldiers. From the corners of her vision, more appeared. She could hear others, by the sound of their bootfalls and the clanking of their armor.
High Knight Von and her entire squad were completely surrounded.
The figures were Nerthran; mothmen of the Jagged Fields Kingdom. A lot of them. Von counted at least fifty, if not more. Ordinarily, Nerthran wore silver robes of fine silk, as part of their customs. These particular mothmen were wearing their robes, but had opted to don silver chainmail overtop the garments--or, in some cases, even steel plate. They wielded exotic-looking weapons. Crecent-shaped waraxes and ornate katanas; elaborately crafted claymores and thrusting blades shaped like wedges of pie. Even their more familiar arms--their longswords, daggers, and polearms--had been crafted in a way that would have intrigued even the greatest Jikkelian blacksmiths. Yet, of all the weaponry these mothfolk wielded, none stood out more than that of the one who'd stepped forward to call out.
The mothman called out a second time, shouting a single word: "Hold!" He held his unique weapon in both hands, gripping it at the center. It was a cold black color; as cold and black as a Lich's heart. It was as long as the mothman was tall. He held it at a tilt so that it crossed his body diagonally, like a large dark strike-through on a warning symbol. It was shaped like a staff. At both ends, it split off into two prongs like a serpent's tongue.
Now, Von began taking notice of the emblems on the breastplates, gauntlets, and bracers of the foes before her. They showed a symbol; a streak of silver running through a pair of moth wings, crossed by two blades. Her mind searched for meaning. After a moment, recognition finally set in.
Stonewing Pillar Mercenary Band.
They were ruthless criminals and sellswords, well-known in Jagged Fields but infamous even in Jikkellia. She'd never dealt with them personally, but she'd learned about them while undergoing the political and diplomacy training required to reach the rank of High Knight.
Bad news. That's what they were.
Von raised her sword. "You're interfering in official business!" This hardly encapsulated the scope of their crime (especially after launching a direct attack) but it was all she could think to say in the moment.
The mothman smiled. "Actually, you're all about to assist us with our business."
One-Wing scoffed at this. "What makes you think we'd do that?"
His smile broadened. "What makes you think you have a choice?"
•2•
They had a single goal now: reach the statue before the worms reached the surface...
Quijj took the lead. Councilor Lemma informed him she had wings of her own and therefore did not require his assistance when it came to flight (and also that if he continued treating her like a stack of lumber he needed to carry around, she was going to smack him silly). Quijj did not argue. The Councilor flew right behind him. And right behind her--bringing up the rear--was Flower-Seed. It was not a position he was particularly fond of--what with the worms on the loose and all--but he certainly wouldn't have wanted to be in front, either. Last wasn't as good as being in the middle, but of course, Flower-Seed was a gentlemen and Lemma was one of the city's honored leaders. So, back of the pack it was for ol' Flower-Seed.
They rushed up through the narrow hole in the cavern tunnel with a furious speed that would have made even a hive of Hellflies envious. The tunnel ended at an old well that had fallen into disrepair. In actuality, it had never really been used as a well to begin with. The 'fallen into disrepair' part--as the Councilor had explained--was just a story the Jikk of the city had always told one another. It was the sort of story that had been told so many times, for so many years, no one really questioned it or gave it a second thought. The truth of it was the Council of Three in Days Now Gone had decided to build a false well to cover the hidden entrance to the old city. It was sort of an emergency entrance, should one ever be needed.
If only those Jikk of the distant past had known their secret tunnel would not be used as an emergency entrance, but rather, an emergency exit. If they had known this, then perhaps Quijj, Flower-Seed, and Councilor Lemma could have avoided the problem they currently faced; *the fact that those same long-dead Jikk of yesteryear had elected to board up the false well so as to keep any hapless citizens or curious younglings from inadvertently stumbling upon their secret drop shaft to the old ruins.
Quijj had grunted something about this not being an issue when the Councilor broke the news of this "minor problem." Flower-Seed was fairly certain the old tavern keeper would have grunted the same grunt of reassurance, no matter what the Councilor had said. Quijj was painting himself more and more as the kind of Jikk who would take a sledgehammer to a door, if his key didn't fit. Grunting all the while.
When they reached the end of the shaft, Flower-Seed already knew what would come next. His hunch was confirmed when Quijj cautioned them to cover their ears. Flower-Seed now saw what would follow quite clearly in his mind. And how had he not seen this coming? Of course the crazy old bastard was going to blast his way out. Because of course he was.
Quijj was a valuable ally to have at a time like this, but once the smoke cleared, Flower-Seed hoped he would never again find himself in any dire situations with Quijj again, anytime soon.
Or ever again, if it could be helped.
When this was all over, if he made it out alive, Flower-Seed decided he was going to curl up on a nice warm cot by a hearth someplace, and sleep for about four straight Sun Cycles. Maybe even five. Six, while he was at it. Why not? He would certainly have earned it, if he managed to survive all of this chaos and bedlam.
There was a brilliant flash of white and orange; a roaring, echoing BOOOOM which ripped through the entire shaft. A loud crashing, splintering sound rose from above. Heat and a gust of hot air hit Flower-Seed in the face.
Then, they were shooting straight up into the air, no longer inside the shaft. The midday sky was above them again, fresh air in their lungs and the city stretched out all around them. The three of them came to a landing on a patch of scraggly blue kaynarr grass. The scattered stone and wood shrapnel that had once pretended to be a well lay scattered about, near the place where they'd made their exit. All that was left of the false well was a dark round hole and a broken ring of stone no higher than Flower-Seed's shin. There were black iron gates closing in a section of scrubby looking Debbler trees. The backs of several houses ran along the gate on one side. On the opposite side, a large warehouse loomed over the trio of . They were standing in a fenced-in raindrop shaped lot that had clearly been set aside for the sole purpose of secluding the well. The droplet shape of the lot came to a soft point between two houses, where a narrow gap had been left. The three of them wordlessly made for the opening.
The Councilor took the lead now. As soon as they'd made it to the other side of the row of houses, she took to wing. Quijj and Flower-Seed did likewise. They flew over the streets and walkways of a rundown residential neighborhood. Flower-Seed saw only a small handful of citizens. They were huddled together in small groups, hugging one another or saying silent prayers.
"What did I miss?" Councilor Lemma asked, looking around. "Is the attack over? And... where in Vellnoth's Name did all these vines come from?"
Flower-Seed tried to answer, but couldn't. He wasn't sure he had an answer. His vision had told him of the threats below ground, but hadn't filled him in on everything above the surface. What he and Quijj had witnessed with the Drill Flies seemed too miraculous to retell.
Quijj grunted. "A savior."
"A savior?" Lemma asked uncertainly.
Flower-Seed nodded. They were flying side by side now. "Yeah." He smiled to himself. It felt good to smile. Even after all the devastation and death, the fact that there had been a savior...
He didn't have the words for it.
They cut across the city, reaching the Cobbler's District in what felt like seconds.
"There's the statue," said the Councilor.
They landed just before the carved jade depiction of the Jikk hero of legend: Kylo the Great. This statue was identical to the one that had been in Lo Syy Tett, in Proeliator Plaza. There was another in front of the City of the Wandering Moon, as well as a fourth statue in Irogon Nath. Or, at least that's what Flower-Seed had been taught as a youngling at the Learning Hall. Kylo the Great had been one of the founders of Lo Syy Tett and Locust Spire. A true hero of all Jikkellia. Or so it was said.
Councilor Lemma hurried over to the back of the statue. There was a crevice just large enough for her hand. She stuck the Y of her fingers into the opening. Her face took on a look of deep concentration. After a moment, a panel was revealed in the base of the statue. There were gears, dials, and a single lever.
"Who would have thought," Flower-Seed mused.
The Councilor got to work. She began turning the gears and dials. Her hands became a blur for a moment as she input the secret sequence. Finally, she pulled the lever. Beneath the statue, there was a sound like gravel spilling from a wheelbarrow. Then, there was only silence for a moment.
Slowly, the statue began to rise several inches from the ground. When it stopped, the panel snapped back into place.
"It's done," said the Counilor, breathing a sigh of relief. "I just hope we weren't too late." There was a sadness in her eyes however.
Flower-Seed offered a sympathetic expression. "A bit overwhelming isn't it?"
Lemma waved a dismissive hand. "No, it's just... the Advisors. I just hope they made it out."
"There was no choice," Quijj said firmly.
"Yeah," Flower-Seed agreed. "We had to seal it off. Otherwise, who knows how fast those things might've spread."
The Councilor nodded. "I know. I know. Still... E'Shesh. She tried to protect me. When they were going to place me under arrest. She stood in front of the knights."
They all fell silent.
After a few moments, the three of them began to glance around at one another. A knowing look crept across all three of their faces. In unison, Councilor Lemma, Quijj, and Flower-Seed all whispered: "The Jailer."
Quijj nodded, giving one of his usual grunts. "Uhh huh." His expression had darkened. The look in his eyes was downright frigid.
Flower-Seed shook his head. "I don't know why, but ever since we were down in the ruins... it's been as if a curtain was lifted, from inside my mind."
Councilor Lemma nodded. "I know exactly what you mean. A part of me was fully aware of The Jailer and his deeds in Lo Syy Tett. Yet... it was almost like... I wouldn't quite call it a trance--I wasn't under any spell, or hypnosis, at least not as best as I can tell--but rather... it's as if I held a kind of complacency toward everything. I can see now how truly horrendous that Jikk is. Him, and what he's been doing. But... he must have had some way of making all of us intentionally ignore the problem."
"Mind Mother," said Quijj. "That'd do it."
Flower-Seed eyed the tavern keeper. "Mind Mother? Are those things even real?"
"Oh, they're quite real," said Lemma. "And if that's the case, it would actually explain a lot. From what little I understand of them, those creatures secrete a psychic enzyme that lulls the minds of those around it. The longer it occupies an area--so long as it's well-fed and undisturbed--the wider its field of influence. The Jailer must have somehow compelled a Mind Mother to do his bidding, and influence the minds of Jikkellians in a way that would further his terrible cause."
Flower-Seed considered this. "But if we're about to realize we were being influenced now... does that mean this Mind Mother is dead?"
"Tough to say," said Quijj.
"Indeed," said Lemma.
Quijj grunted in what might have been alarm, or perhaps frustration. He was gazing up at the sky.
"What is it?" Flower-Seed asked. But he already knew. He saw it too now. "What is that?"
His mind was overtaken with yet another vision. He saw the entrance to the underground ruins, as it was being sealed off. Just before the large stone slab blocked the passageway leading down into the City Before The City, five Jikk leapt through the rapidly shrinkly gap and onto the street. Breathless, they collapsed to the stonework.
A fraction of a second later, something else followed in their wake. It did not land, nor did it collapse onto the street as the Jikk had. Instead, it shot upwards into the air. The stone slab closed what remained of the opening.
But it was already too late.
One of the Jikk lying in the street began to scream. Flower-Seed saw that Temporary Councilor E'Shesh had indeed made it out of the ruins before the entrance closed. She was lying on her back, looking up at the sky with a look of pure terror plastered across her face.
The thing that emerged from the opening ignored the Jikk, however. It continued to climb through the air, until it was high above the vine-covered rooftops and city streets below. It rose higher still, before slowing. It hung there in the sky for several seconds, before rocketing away. It was headed toward a confrontation. Flower-Seed could not quite discern the nature of this confrontation, only that it would decide the fates of a great many.
And somehow, the outsiders were involved. Specifically, the outsider who had served as Locust Spire's unexpected savior.
Flower-Seed only caught a brief glimpse of the thing in his mind's eye, but that had been enough to fill him with a deep, almost existential feeling of dread.
The worms. They had fused together to form a single being. High Knight Pyx's plate armor. The thing was using it.
A giant parasitic worm-thing in platemail. It was coming for the outsider. And there was no stopping it...
The vision broke away. Flower-Seed found himself on his knees with dark green blood dripping from his eyes and mouth. The vision had been too much for him. Whatever had altered his curse--whatever force, whether it be supernatural, or simply the blow he'd taken to the head at the front gates--it had amplified it to a magnitude Flower-Seed could not handle. The previous vision had nearly caused him to black out. This one had almost ruptured his brain. He wasn't sure how many more of these "visions" he could take. The next one might very well kill him.
He slapped his palms down on the sidewalk, gasping for air.
"Are you alright?" Councilor Lemma asked.
Flower-Seed shook his head.
"What is it?" Quijj asked with much urgency. "Vision again? Did you see a mothman?"
Flower-Seed shook his head again, then promptly coughed up a thick glob of blood onto the stonework. He tried to stand, but his legs were much too weak.
Quijj hurried over and hooked an arm around Flower-Seed, helping him up. "Easy now," he whispered.
"Worms," Flower-Seed said, almost choking on the word. "Worm man. Man made of worms. Headed for the outsider." He took a deep breath, and that seemed to help. Not much, but a little.
Quijj eased him into a sitting position, before releasing him. He drew his strange weapon, examining it a moment before turning to the Councilor. "Can you tend to him?"
"Where do you think you're going?" she said in a tone of reproach. Her hands were on her hips. She gave the tavern keeper a look that reminded Flower-Seed of the way his mother used to look at him as a youngling, on evenings when he'd been out causing trouble with his friends.
"To stop it," Quijj said matter-of-factly. He turned back toward the sky, using his weapon to point at a dark, fast moving dot in the distance. The worm-thing. It was traveling at a tremendous rate of speed, trailing away from the city.
"Alright. In that case, I'm coming with you," said the Councilor.
Quijj grunted in disapproval.
"Don't give me that. I'm the High Councilor, afterall. I have a sworn duty."
"I'm coming too," Flower-Seed said, struggling to his feet.
"You can't," Lemma said. "You aren't well."
"I'll be fine. C'mon. Besides... you can't just leave me here on the sidewalk by myself."
Quijj eyed them both a moment, before slowly nodding. "Fine. Just keep behind me."
"Don't tell me what to do," said the Councilor smiling warmly. "I swore to serve and protect my city. That includes every last citizen."
"Humff," Quijj grunted.
Lemma regarded Flower-Seed with some concern. "Can you fly?"
"I think so."
"Alright. Then let's be off."
Quijj nodded, grunting again for what may have been the hundredth time.
•3•
The changes still hadn't fully set in.
He scarsely resembled his former self. His body was similar to that of a Jikk's, but his wings were like those of a giant moth. And his body, his wings, his entire form was entirely comprised of vines and sunflowers.
Doka was still getting accustomed to his new form. He was still getting accustomed to a lot of things. Ever since the outsiders first arrived in Lo Syy Tett, Doka had gone through a transformation even his new body could not fully represent. Which was saying quite a lot, considering his new form was the direct physical manifestation of the personal and metaphysical journey he'd undergone. He had died for Gods' sake!
He had died.
He'd died, but there had been no White Staircase. He hadn't seen the face of his creator. He'd seen only darkness, before his soul took up residency inside the Moon Moth.
So much of what he'd believed his entire life had been a lie. It made him wonder what else might also be a lie. What even was the truth? Did such a thing exist?
He had DIED!
His mind kept shouting the words over and over like a chant, as if reminding him of this fact might spark some greater intuition, or reveal some hidden meaning. It did not. The reminder only compounded his confusion with a whole lot of noise echoing inside his own head.
He had died.
This was a fact he was still grappling with, even now. Really, it had only been his body that had died. His spirit, soul, and mind had remained. He was now in a kind of life after afterlife. It was beyond strange, in a way that caused his brain to ache if he thought about it too long.
What a journey it had been since the duel with the Frog.
Doka had been granted revelation and realization, one after the other, in a constant barrage of perspective-shifting events. He'd been shaken to his very core--changed in the most fundamental sense of the word. He'd become someone completely different. Yet, at the heart of it all, he was still him. He was still Doka. Just a far more enlightened, less xenophobic and ignorant Doka.
However, this enlightenment also allowed him to see the problem; a problem that had not yet come up, but would have to be addressed sooner, rather than later.
The problem was, he'd been granted revelation and realization, without any real reflection. He'd been transformed, but hadn't yet had even a single spare moment to contemplate the meaning of it all. He was experiencing the effects, without fully understanding the causes. He'd been changed without stopping to consider the ramifications of so much change, on so many fundamental levels.
These things troubled him, but they were Deep Troubles of the Long Term. There were other, more urgent troubles to deal with in the meantime.
Doka and the soft shell soared over the open grasses; a flower-moth-grasshopper-hybrid and a curtain of shimmering blue. Doka looked down at the sheet of water below him. David was stretched out like one great flat square, casting no shadow as he passed over the land.
"What's wrong, bud?" asked the soft shell, taking notice of Doka's gaze. "You alright?"
Doka stilled his thoughts. "I want you to listen to me, Soft Shell. There's going to be trouble up ahead."
"Uh, yeah. I know. That's why we're coming to the rescue, remember? Don't tell me you're getting nervous?"
It was still a bit strange to hear the human's familiar voice coming from the shimmering polygon of liquid. Of course, the two of them had encountered far stranger things than this, on their journey. Particularly in the Sands. Doka had an idea that if not for some doing on the part of the cloaked figure, both his and the soft shell's minds would have been permanently shattered by the experience.
Doka said, "I don't mean once we reach the woods. There is an ambush waiting for us, well before then. A group of mercenaries."
The human was silent a moment. "I can't detect anything like that. Are you sure?"
"Aye. I'm certain of it. They're concealing themselves from your Energies ability to discern their plot. I am able to see it because of my connection with things that lie beyond the mortal world."
"Alright, well... we'll just have to take them out quickly, so we can hurry up and save Artie and the others."
"No," Doka said firmly. "I want you to continue on without me."
"What? But why? It doesn't make any sense to split up. We'll be able to deal with them faster if there are two of us."
Doka shook his head. "You don't understand. They are the ones who attacked Locust Spire. This is personal for me. You can't be stalled in reaching the woods. Your mission is far too important."
"Is that their big plan? To keep me fighting them, just to delay us getting to Artie?"
"That isn't their intention, but that will be the result of their actions, regardless. They have another reason for wanting to defeat you and I."
"Okay? Well don't leave me hangin. What's the reason?"
"Retaliation for stopping their attack on Locust Spire, for one. These mercenaries will try and destroy anyone who stands in the way of their goals. They wish to sew chaos and confusion. Anarchy. They don't want us undoing any more of what they have done, or what they plan to do. I can sense a dark plot. They're working with agents of Pharoah Dowlmad."
"I don't know that name, but I get some pretty fuckin' evil views from it, for sure."
"That would be an accurate assessment. The leader of these mercenaries wishes to leave the valley. There is something beyond the God Shelves he seeks, which will grant him unyielding power. Even I cannot discern his full intentions, but these are the things I have been able to determine."
"I see. Well, I still don't understand why you have to try and solo these guys. Let me help you knock 'em around. We can--"
"No," Doka said firmly. "This really is something I must do on my own. Please try and respect my wishes."
Doka could almost feel the human's mind turning, formulating further protest. Then, it was as if the soft shell finally came to a conclusion. Perhaps, he finally understood that this meant something to Doka--that this was important; a meaningful step on the path to redemption.
At last, the soft shell relented. "Alright, alright. Fine. But if you get into any trouble... if it's more than you can handle, or you--"
"I know how I call out to you," Doka said.
The human sighed. "Okay. Then I guess we'll split up. Um... where exactly is this ambush happening, anyhow?"
"Start traveling northward. Your mind will tell you when to correct your course again. That won't delay your arrival any. You would have had to travel North for a ways,, once you reached the woods. You're just doing it a bit sooner than necessary."
"Alright. Will do. Just... be careful, Doka. Okay? Seriously."
"And you as well, soft shell," Doka said. "Gods willing, I will see you again soon."
•4•
Deskant was well-versed in the power names held in the In-Between. This was why he'd worked so hard to become a Named Enforcer of the Stonewing Pillar Mercenary Band, on top of his other titles and stations. Most of the mercs in evidence were only foot soldiers, or Prospects. Leader Rave hadn't wanted all of his best warriors away from Home Base, afterall. The Stonewings were far greater in number and power than they'd ever let on to nonmembers. In their line of work, it was always best to hide your hand. You didn't want your rivals (or even your allies) knowing your full capabilities. Which was exactly why Deskant was joined on his current mission by the lower ranking members and memers-in-training, mostly. However, this was not the case with all of the mercs here in the open grasses. There was Angus the Arsonist, Vizloth the Philter, Gondin the Foul Ozmon the Worm-Wielder, Ujak the Unhinged.
Then, of course, there was him. Deskant the Demolisher. This was a moniker he had earned after many years climbing and clawing his way up the ranks of the band. He now filled the role of Chief Communicator, as well as being Rave's Right Hand when they were away from Home Base (even if that title actually belonged to Xider, whenever Xider wasn't around--like now--Deskant was the one who stepped up).
Rave had dubbed him the Demolisher because that was exactly what he did. He demolished things; people, places, anything and everything in his path.
"Just cooperate and everything will be fine," Deskant said.
The she-Jikk in the plate armor only glared at him.
"Yeah, I don't like those worms either, but they're effective." He waved his hand toward the infected Jikk soldiers. "We'll remove the parasites and we won't release anymore on your city, so long as you keep doing exactly as we say."
Ozmon the Worm-Wielder stepped forward, clutching his strange club--a dark, polished thing which which looked more like two long, slender serpents twisted around a stick than an actual club--and nodded. "All be righted, once we've finished here."
The she-Jikk said, "We shouldn't be negotiating with the likes of you."
Deskant laughed. "Good thing this isn't a negotiation. It's a hostage situation. If you hadn't noticed." His eyes scanned the row of infected Jikk. Half their number were currently inhabited by parasites. The other half were standing behind the she-Jikk and the one who'd identified himself as their Sergeant. "Now, remember... when you see the outsider, you flag him down. That's all you have to do. Leave the rest to us."
"Uh, 'Skant?" Angus said uncertainly.
"Yeah? What is it?"
"They're almost here. I can smell 'em."
Deskant smiled again. This was just too easy. "Alright. Everyone out of sight. Time to do what we do best, fellas."
There was a collective cheer from the other mercs. The lot of them moved into position.
•5•
Zruu--Tri-Hook leader and newly appointed Chief of the Clawhook Bandits in the wake of Chief Xovvo's murder--felt the entire world shift with such remarkable suddenness, that for a moment, he was certain he'd lost his grip on reality. One moment, Zruu had been seated in the bridge of the Black Pyramid beside his fellow Tri-Hook members, Coldcradle and Fann. The next thing the new Bandit Chief knew, he was plopping down hard on his ass in a field of knee-high emerald green grass. He'd been watching a formation of Gliders appear through the viewing window of the bridge. Sky Pirates, he had no doubt. He'd been mentally scrambling for a course of action. His mind had of course first turned to the Pyramid's weapons system. However, just as he was about to suggest this to Coldcradle and Fann, all of a sudden, it was as if his chair had been pulled out from under him--and everything else around him ripped away, right along with it.
"What the FUCK?" Coldcradle bellowed.
Zruu saw his two companions in the grass, just a few short meters away. Fann was there beside Coldcradle, looking furious but saying nothing.
Zruu's eyes burned with rage. "My thoughts exactly." He looked up to the sky. The Pirates. They were up there in the Glider Pods. There were also small Gyff craft as well. Collectively, there were four dozen of the bastards. The Sky Pirates made up three seperate V patterns, while the Walking Stick Men flew in a straight row side-by-side. Together, they made what looked like three arrows and line segment. And there, in the patch of sky between them, was the place where the Black Pyramid had been. The place where Zruu himself had been, on the bridge of the Pyramid.
But the Pyramid was gone. And now, Zruu was down here on the ground.
It made no fucking sense.
"Uh, Chief?" Coldcradle said warily.
Zruu took his eyes away from the sky and leveled his gaze at the other Bandit. "What?"
Coldcradle pointed at something lying in the grass a few feet to his left.
Zruu cocked his head to one side. Then, he was back up on his feet in an instant. "Is that who I think it is?"
But he already knew it was. There, motionless on the ground, was the Vakk Onillcoth had sent as honorary reinforcement. Lequell's body was covered in so much blood, it barely looked like a body. Really, it looked more like a slab of meat glazed in strawberry jam. Zruu had never seen tickman blood before. He was mildly surprised to know it wasn't green, or yellow like many Insectoids. It was a deep maroon, much like his own blood.
Lequell's head was cleaner than the rest of him. Probably because his head had been separated from his body. It was sitting face up a few paces from his bloodied corpse. His lifeless eyes stared up at the sun. They'd gone a dull gray color, instead of their usual black.
Zruu had seen more dead bodies than he could ever recount. Seeing one more now meant about as much as any of the others had. He felt nothing for the Vakk he'd barely known. If anything, he considered him weak for dying so easily. And so soon before their mission was complete.
Zruu raised his boot and punted Lequell's head through the air. It shot up at an arc, before disappearing in the high grass. He turned to the other Bandits. *"What the fuck do we do now? How the fuck did we lose the fucking Pyramid?"
He kicked Lequell's body hard enough to splatter some of the blood, painting several blade of grass burgundy.
"Ziilkdamnit! Now I've got blood on my boot." He turned his foot sideways and attempted to rub the drying fluids off onto the dirt. This mostly worked, but there remained a streak of the stuff he couldn't quite wipe away. "Ziilkdamnit," he cursed again.
"Was it the Pirates?" Coldcradle asked.
Zruu glanced up at the sky. The Pirates had broken their formations and were now flying in a disorganized swarm. They were headed east. They didn't seem to have any interest in the three Bandits down on the ground far below them, from what Zruu could tell. "My gut says no. I think those Sky Pirates and Gyff are just as confused as we are. I have no fucking clue what just happened, but I can tell you one thing... we're gonna get Chief Xovvo's Pyramid back. I don't give a shit what it takes. If it costs all three of us our lives. We're gonna get that damned thing back."
"A Pharoah had to be involved," Coldcradle said. "They're the only ones who could pull something like this off."
Fann nodded his agreement. "That bitch Camaria, most likely."
"I don't give a shit," Zruu said. "Pharoah or no Pharoah. We're getting it back." He locked eyes with Coldcradle, then with Fann, before looking off toward the horizon. "But first... we're gonna keep heading where we were headed. We're gonna deal with the she-ant before we do anything else. We don't have the Pyramid now, but we won't need it. I'll kill her with my bare hands if I have to."
Coldcradle said, "Then let's get to it. Let's hunt that bitch down. For the Chief."
Zruu and Fann voiced a howl of agreement. "For Chief Xovvo!" they said together.
The three members of the Tri-Hook took to wing. The only thing on any of their minds was murder...
•6
"What's the matter?" Flower-Seed asked. His tone was that of someone trying to hide the fact they were in a great deal of pain.
Councilor Lemma studied his face closely. The two of them were flying side-by-side over the city, with Quijj just up ahead. The elderly tavern keeper insisted on taking the lead, it seemed. It was just as well. Lemma had wanted to stay back with Flower-Seed to make sure he was alright. He definitely wasn't alright, but wouldn't admit it.
As much as Flower-Seed's condition concerned her, it was the scene down below--down on the city streets--that concerned Lemma the most. She turned back to the group of younglings she'd spotted.
She and Flower-Seed had a bird's eye view of what remained of Elgganath Parkway in the eastern part of Locust Spire. Just as they'd flown past one of the only large structures that hadn't been reduced to rubble here, they'd caught Lemma's eye almost immediately. There were close to three dozen in all. Younglings no older than adolescents. Some of them were sitting on the sidewalk with their heads between their legs. Some of them were embracing one another. Many of them were simply standing in place, looking up and down the street as if they had no idea what to do, or where to go. Several of them were huddled together, speaking in frightened voices.
Lemma slowed her acceleration to a crawl. Seeing this, after a moment, Flower-Seed did the same.
Quijj craned his neck to look back at them. "You alright?"
Lemma nodded. "Yes." And after a moment's contemplation, she added: "You can go on without me."
Flower-Seed opened his mouth to say something. Then he saw the younglings. He looked from the group below, then back to Lemma. Understanding dawned on his face. He slowly nodded. "Go on without me, as well." After taking a brief moment just as Lemma had, he said (somewhat hesitantly), "If you can manage on your own, that is."
Quijj nodded in response, giving them a grunt of aye, before flying onward.
Lemma and Flower-Seed hung there in the air, and watched Quijj disappear behind a row of vine-covered warehouses. Lemma sighed, turning to Flower-Seed. "The city just suffered a horrible tragedy. They need their leader."
Flower-Seed nodded. "I know."
"Especially the youth. They look completely lost. Without hope. The fire and the explosions are over, but now they need guidance to know how to pick up the pieces."
"I know," Flower-Seed repeated, punctuating the words with a gentle smile. "Well... what do ya say we get down there? See how many we can reunite with their parents."
Lemma returned his smile. "I just hope most of their parents are still alive."
Flower-Seed looked away. "Yeah." He shook his head. "Gods. What a harsh world this is."
"It is. But as long as I'm around, there will always be hope left. That's what they need to see. The Jikk of this city. They need to see the light of hope still shines upon them. Even in darkness. There is always hope."
•7•
Doka could sense the terrible power radiating off the figures just ahead. There was a Fragment User in their midst. As well as multiple masters of the Old Arts and Dark Channels.
And there was something even greater. He could feel it, like a vibration inside his brain.
As he drew closer, he saw the Jikk he was supposed to see, and the mothmen he wasn't. One of the mercs was utilizing a Cyphering technique to hide their presence. Doka could only see them through his connection with the Realms beyond life, beyond mortals.
Doka flew faster, closer, closing in on them.
One of the Jikk--a she-Jikk High Knight named Von, Doka saw--held up her arms and began waving at him. She was trying to flag him down. Doka had no doubt, this was what she'd been instructed to do. The Jikk weren't apart of this. They were only pawns, used by the mercs.
Doka dove down, came to a landing.
In his new form, he could speak to more than just the soft shell. He called out to the High Knight. "It's alright. I know you've done all you could."
The High Knight and the other Jikk stared back at him, stonefaced. Doka could see beneath their expressionless faces; could see through them. He could feel their desperation, their shame.
That was when the mercs sprang their trap...
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