Aspen mini white pump manual
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2013.01.18 07:20 josephdyland WLtoys V911 4 Channel R/C Helicopter - v911 h911 y911 - RTF BNF
A subreddit dedicated to the affordable WLtoys v911 mircro Helicopter with discussions, news, articles, videos, photos including upgrades, repairs, parts, new deals, and places to purchase. **Other Info** * **RTF** -Ready to Fly - Comes with TX (controller) * **BNF** -Bind and Fly - Use your own TX (controller) long live the 'corter'
2023.03.22 08:16 Vespineda 3am club
Welcome to the exclusive club reserved for mamas who have to pump at 3am, or suffer rock hard boobs and a crippling fixation on whether delaying this little overnight sojourn will immediately, catastrophically and irrevocably ruin your supply. I recommend the bottled water and the bag of emotional support maltesers, you don't have to eat them, just carry them to wherever you'll be pumping so you can see them, just in case. Please don't mind the snoring husband or faint whistling of the baby's nose boogers, and this mornings entertainment will be a deep dive into Reddit as we explore several threads on increasing supply, while also browsing for cheap mini freezers to cram into your basement somewhere, as the fridge freezer contains enough bricks of milk to build a small igloo. Please refrain from swiping one of the baby's bottles for yourself and filling it with Baileys Irish cream , but seriously consider it upon each and every visit to the 3am club. Enjoy your stay.
This message brought to you by delirious mama after too many emotional support maltesers.
submitted by
Vespineda to
ExclusivelyPumping [link] [comments]
2023.03.22 08:03 KNikhil7 Breast Pump Market Size Set to Surge in 2023 as Working Mothers Seek Solutions
| Allied Market Research has published a study report with the title Breast Pumps Market Size was Valued at USD 461.10 million in 2020 and is estimated to surpass around USD 890.73 million by 2030, registering a CAGR of 6.8% from 2021 to 2030. https://preview.redd.it/bi6nw9qhn8pa1.png?width=847&format=png&auto=webp&s=4a594de3a5afe10c4fd17165abae5966c29a8910 A breast pump is a mechanical device that is designed to extract milk from a lactating woman's breast. It can be either manual or electric, and it works by creating a vacuum that stimulates the breast to release milk. Breast pumps are commonly used by lactating mothers who want to collect and store their breast milk for later use or to provide their babies with milk when they are not able to breastfeed directly. They can also be used to relieve engorgement or to increase milk supply. Breast pumps come in a variety of shapes and sizes, and they can be purchased or rented depending on the needs of the mother. ๐๐ก๐๐ญ ๐๐ซ๐ ๐ญ๐ก๐ ๐๐ซ๐ข๐ฏ๐ข๐ง๐ ๐๐๐๐ญ๐จ๐ซ๐ฌ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ซ๐๐๐ฌ๐ญ ๐ฉ๐ฎ๐ฆ๐ฉ๐ฌ ๐ฆ๐๐ซ๐ค๐๐ญ? Increase in number of working women across the globe, rise in healthcare expenditure by the government, favorable reimbursement scenario, and technological developments in electric breast pumps drive the demand for the global breast pumps market. However, risk of contamination with foreign substances and high pricing of breast pumps impede the market growth. On the other hand, surge in various developmental strategies among the key players, high market potential in untapped developing countries, and development of pipeline products are anticipated to pave the way for multiple opportunities in the industry. ๐๐๐ญ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐
๐๐๐ฉ๐จ๐ซ๐ญ ๐ฐ๐ข๐ญ๐ก ๐๐ซ๐๐ฉ๐ก๐ฌ ๐๐ง๐ ๐
๐ข๐ ๐ฎ๐ซ๐๐ฌ ๐๐๐ซ๐: https://www.alliedmarketresearch.com/request-sample/5057 KEY FINDINGS OF THE STUDY โข Depending on product type, the open-system breast pump segment was the highest contributor to the market in 2021. โข According to technology, the electric breast pumps segment was the highest contributor to the market in 2021. โข As per application, the personal use segment was the highest contributor to the market in 2021. โข Region-wise, North America garnered the largest revenue share in 2021, whereas Asia-Pacific is anticipated to grow at the highest CAGR during the forecast period. ๐๐ซ๐๐๐ฌ๐ญ ๐๐ฎ๐ฆ๐ฉ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐ฌ๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง ๐๐๐ง ๐๐ ๐๐จ๐ง๐ ๐๐๐ฌ๐๐ ๐จ๐ง ๐ฌ๐๐ฏ๐๐ซ๐๐ฅ ๐๐๐๐ญ๐จ๐ซ๐ฌ, ๐ข๐ง๐๐ฅ๐ฎ๐๐ข๐ง๐ : By Product Type โข Closed System Breast Pumps โข Open System Breast Pumps By Technology โข Manual Breast Pumps โข Electric Breast Pumps By Application โข Personal Use Pumps โข Hospital Grade Pumps By region, North America, garnered the major share in 2020, contributing to nearly half of the global breast pumps market and is expected to dominate the market during the forecast period. However, the Asia-Pacific region is expected to witness the fastest CAGR of 8.2%. This is due to the rise in infant population, the surge in awareness regarding the importance of breast milk, and increasing employment among women. ๐๐จ๐ฉ ๐๐ซ๐๐๐ฌ๐ญ ๐๐ฎ๐ฆ๐ฉ ๐๐จ๐ฆ๐ฉ๐๐ง๐ข๐๐ฌ โข Ameda, Inc. โข Medela AG. โข Pigeon Corporation โข Koninklijke Philips N.V. โข Hygeia Healthcare โข Babybelle Asia Ltd. โข Linco Baby Merchandise Works Co. Ltd. โข Ardo Medical AG. โข Albert Manufacturing USA โข Willow Innovations, Inc. ๐๐ฎ๐ซ๐๐ก๐๐ฌ๐ ๐ญ๐ก๐ ๐๐๐ฉ๐จ๐ซ๐ญ: https://www.alliedmarketresearch.com/purchase-enquiry/5057 Our Market Research Solution Provides You Answer to Below Mentioned Question: โข Which are the driving factors responsible for the growth of market? โข Which are the roadblock factors of this market? โข What are the new opportunities, by which market will grow in coming years? โข What are the trends of this market? โข Which are main factors responsible for new product launch? โข How big is the global & regional market in terms of revenue, sales and production? โข How far will the market grow in forecast period in terms of revenue, sales and production? โข Which region is dominating the global market and what are the market shares of each region in the overall market in 2022? โข How will each segment grow over the forecast period and how much revenue will these segments account for in 2030? โข Which region has more opportunities? By Region Outlook โข North America (U.S., Canada, Mexico) โข Europe (Germany, France, UK, Italy, Spain, Rest of Europe) โข Asia-Pacific (Japan, China, India, Rest of Asia-Pacific) โข LAMEA (Brazil, Saudi Arabia, South Africa, Rest of LAMEA) Contact Details: David Correa USA/Canada (Toll-Free): +1-800-792-5285, +1-503-894-6022 [email protected] About Us Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of โMarket Research Reportsโ and โBusiness Intelligence Solutions.โ AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domains. submitted by KNikhil7 to u/KNikhil7 [link] [comments] |
2023.03.22 07:59 Specialist_Dot3066 AC Repairing Services in Al Majaz
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Specialist_Dot3066 to u/Specialist_Dot3066 [link] [comments] |
2023.03.22 07:41 Dobo5505 [XB1] H: List of trades(long, my bad) W: uny/ap/cav armor pieces or set
Fallout Trade List
WEAPONS
AA/LMB DMG/15C CHAINSAW
AA/50C/50 DRWA FIXER
AA/E/25 LMG
AA/E/FMSWA MINI GUN
AA/E/+1 AGI HANDMADE
AA/FF250 DMG RADIUM RIFLE
AA/SS/90 SHOVEL
AA/E/250 DMG 10MM PISTOL
AA/E WESTERN REVOLVER
ARI/FF25 AUTO GRENADE LAUNCHER
AS/E/15FR 50 CAL
BES/SS/15 LESS BLOCK MEST HOOK
BES/E/15FR LEVER GUN
B/E 50 CAL
B/SS/15 LESS BLOCK BASEBALL BAT
B/SS CULTIST DAGGER
B/50VHC/25 RADIUM RIFLE
B/E/+1 AGI RADIUM RIFLE
B/E/25 LMG
B/SS/90 MEAT HOOK
B/FFR PLASMA RIFLE
B/50VHC/15C RAILWAY RIFLE
B/E/25 HUNTING RIFLE
B/E/50 DRWA DOUBLE BARREL
B/E/15FR PUMP SHOTGUN
B/FFR ULT LAZER PISTOL
B/40PA/+1 STR SLEDGE HAMMER
B/E .45 SMG
B/FF+1 PER HANDMADE
B/SS/+1 STR WALKING CANE
EXE/E/+1 PER COMBAT SHOTGUN
EXE/E/+1 AGI PIPE REVOLVER
EXE/50VHC/15C HANDMADE
EXE/FF90 .45 SMG
EXE/SS/+1 STR WALKING CANE
EXE/E/FMSWA FIXER
F/E 50 CAL
F/E COMBAT SHOTGUN
F/SS/+1 STR FIRE AXE
F/50 BASH/15FR MINI GUN
F/E/15FR COMBAT SHOTGUN
F/50 BASH/FMSWA MINI GUN
F/FF15FR HANDMADE
F/50C/50 BREAK LESS RAILWAY RIFLE
F/FF25 TESLA
F/E/250 DMG FIXER
F/50VHC/25 FIXER
GHOUL/E/15FR PUMP SHOTGUN
GOUE/15C 10MM PISTOL
GOUE/+1 PER FIXER
IN/E PIPE REVOLVER
IN/E/50 DRWA ASSAULT RIFLE
IN/50C/25 FIXER
JUGG/SS/25 CHAINSAW
JUNK/40PA/90 BOWIE KNIFE
JUNK/SS/90 MEAT HOOK
JUNK/E/15C 10MM PISTOL
JUNK/25 SENT/+1 STR FIRE AXE
JUNK/FF15C PEPPER SHAKER
JUNK/E/+1 AGI PIPE REVOLVER
JUNK/50VHC/25 LEVER GUN
JUNK/SS/+1 STR SHOVEL
JUNK/SS/15 LESS BLOCK SLEDGE HAMMER
JUNK/E/250 DMG .44 REVOLVER
JUNK/FFR TESLA
MED/FF250 DMG MINI GUN
MED/50VHC/25 HANDMADE
MED/E/50 BREAKS LESS FIXER
MUT/SS/+1 STR CULTIST DAGGER
MUT/E GATLING GUN
MUT/FF25 LEVER GUN
MUT/E FIXER
Q/E/90 PIPE RIFLE
Q/E/50 DRWA HUNTING RIFLE
Q/ GATLING GUN
Q/50C/FMSWA LEVER GUN
Q/E/15C PUMP SHOTGUN
Q/50VHC/25 HANDMADE
Q/FF15C PIPE RIFLE
Q/ TESLA
TS/E 10MM PISTOL
TS/E/FMSWA RADIUM RIFLE
VAMP/E/50 DRWA FIXER
VAMP/E/15FR PIPE RIFLE 2X
VAMP/50C/25 PIPE PISTOL
VAMP/E/15C .45 SMG
VAMP/FF15C .45 SMG
Z/FF25 GAT PLASMA
ARMOR
ARI/+1PESENT EXCAV RL
ARI/AP COMBAT LL
ARI/AP/FDC MARINE RA
ARI/AP RAIDER PA LA
ARI/AP/WWR T-45 CH
ARI/+1STSENT TRAPPER CH
AUTO/RAD RES/CAV ROBOT CH
AUTO/+1STCAV T-45 RL
AUTO/+1CHSENT USA LL
BOL/+1STAWR EXCAV RL
BOL/AP EXCAV RL
BOL/+1STSENT RL
BOL/FIRE RES/JWR RAIDER PA LA
BOL/CRYO RES/FDC RAIDER PA LA
BOL/+1INT/AWR RAIDER PA RL
BOL/+1LUCK/SENT RAIDER PA CH
BOL/+1END/CAV ULT RL
BOL/ENV RES/SENT USA CH
BOL/+1CHHTD USA LA
BOL/+1LUCK/HTD USA LL
BOL/+1INT/HTD USA RA
BOL/+1STSENT WOOD RA
LIFE SAVE/AP/HTD USA LA
LIFE SAVE/+1STSENT USA LL
LIFE SAVE/AP/SENT USA RL
MUT/+1END/SENT EXC LA
MUT/+1LUCK/SENT ROBOT LL
MUT/FIRE RES/FDC T-45 RL
MUT/CRYO RES/WWR T-51B RA
MUT/+1STHTD WOOD LA
NOC/+1LUCK/SENT RAIDER RL
OVE/ENV RES/CAV FSA LA
OVE/HT 10%/SENT ROBOT RL
OVE/RAD RES/JWR ULT LA
OVE/+1STSENT WOOD CH
UNY/CRYO RES/JWR COMBAT CH
UNY/FIRE RES/SENT FSA LA
UNY/FIRE RES/CAV ROBOT RL
UNY+1STR LEATHER LL
UNY/+1AGI/SENT LEATHER LL
UNY/+1CHCAV ROBOT RA
UNY/AP ROBOT CH
UNY/HT 10%/HTD TRAPPER RA
UNY/AP/15 LIMB WOOD CH
VANG/+1STSENT COMBAT CH
VANG/+1STR COMBAT LL
VANG/+1STR COMBAT CH
VANG/+1STR COMBAT RA
VANG/+1STR COMBAT RL
VANG/ +1INT/SENT MARINE CH
VANG/+1CHSENT MARINE RA
VANG/+1CHWWR RAIDER PA RA
VANG/AP RAIDER RL
VANG/+1AGI/SENT T-51B LL
VANG/+1STR COMBAT LL
VANG/ENV RES/HTD USA LL
W/AP/AMR TRAPPER LA
APPAREL
ASYLUM WORKER GREEN
ASYLUM WORKER YELLOW
NUCLEAR WINTER BEANIE
DEATHCLAW MASK
CONSUMABLES
67 NUKA-COLA QUANTUM
63 NUKA-COLA
299 PURIFIED WATER
16 VINTAGE NUKASHINE
50 WHISKEY
40 ADDICTOL
63 BLOOD PACKS
40 DISEASE CURE
2 GROUNDED SERIUM
1 HERBIVORE SERIUM
1 HERD SERIUM
2 MARSUPIAL SERIUM
1 TWISTED MUSCLE SERIUM
77 PSYCHO BUFF
4 RAD SHIELD
383 STIMPACKS
98 SUPER STIMPACKS
MISC
60 NUKE KEYCARDS
ASSORTED PLANS [ASK TO SEE]
AMMO
33 FUSION CORES
submitted by
Dobo5505 to
Market76 [link] [comments]
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the playersโ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the playerโs perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the deviceโs orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective deviceโs memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponentโs side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, itโs a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns โ Omega Wars. Itโs dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns โ Omega Wars because itโs going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponokโs claw, Starscreamโs Seeker armada, or Soundwaveโs minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the playersโ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since itโs something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royaleโs Knightโs sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I canโt really experiment with making new Squads since Iโm trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldnโt it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
Itโs nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but itโs pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede โs videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially โplantedโ it. This can be both harmful, if you donโt plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of playersโ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave wonโt fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he wonโt fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatronโs Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I donโt know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I donโt consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus donโt think Transformers: Tactical Arena needs one. However, itโs up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by
PeppyMoss to
TransformerTactics [link] [comments]
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the playersโ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the playerโs perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the deviceโs orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective deviceโs memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponentโs side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, itโs a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns โ Omega Wars. Itโs dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns โ Omega Wars because itโs going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponokโs claw, Starscreamโs Seeker armada, or Soundwaveโs minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the playersโ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since itโs something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royaleโs Knightโs sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I canโt really experiment with making new Squads since Iโm trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldnโt it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
Itโs nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but itโs pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede โs videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially โplantedโ it. This can be both harmful, if you donโt plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of playersโ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave wonโt fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he wonโt fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatronโs Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I donโt know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I donโt consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus donโt think Transformers: Tactical Arena needs one. However, itโs up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by
PeppyMoss to
TransformersTactical [link] [comments]
2023.03.22 07:28 Askingforanend Fan issues
Iโve got a mag b650 tomahawk and a Corsair 7000d with a fan hub. The case fans run full tilt regardless of what I do in the bios or software, even when the pc shows the fans slowing it sounds like a aircraft taking off.
Iโve tried plugging the pwm cable from the hub into the pump fan(which the manual says is pwm) and the sys fan(which the manual says is dc), have messed with the hardware control in the bios and watched about an hour worth of useless YouTube videos on the subject.
Anyone know how I can get the fans to quiet down? Ideally adjust themselves based on temps?
In the case are the three stock Corsair 140mm fans and a single noctua nf-a14.
Any help would be greatly appreciated!
submitted by
Askingforanend to
PcBuild [link] [comments]
2023.03.22 07:25 TinyTimmyTokyo Balaji Srinivasan's $1M bet is really a pump and dump attempt
Molly White
writes:
Earlier this week, investor and โanti-wokeโ torchbearer Balaji Srinivasan made a bet that the US will enter hyperinflation within ninety days, which he also believes means that Bitcoin will hit a price of $1 million (questionable, but weโll go with it for the sake of brevity). He offered to make two bets in which the other side would receive $1 million if that did not come to pass, and in which he would receive one Bitcoin if it did.
Now, itโs possible that Balaji has simply lost his mind. Various people attempting to apply normal investment logic have pointed out the obvious, which is that if one truly believes that Bitcoin will reach $1 million in the near future, the smart thing to do would be to put the money into Bitcoin now at the lower price.
More likely, in my opinion, is that Balaji does not actually believe that the US is about to enter some completely irrational and ahistorical hyperinflation scenario, but simply has a ton of money in Bitcoin,2 and is desperate for the price to go up. His bet is more easily explained as a publicity stunt intended to manipulate the market, as are his many doomsday predictions about dollar devaluation and the imminent collapse of the US banking system, all of which end with him encouraging his more than 850,000 followers to buy Bitcoin. The bet is perhaps slightly more veiled pumping than his March 16 promise to pay people $1,000 apiece if they shilled Bitcoin, but not much. If he owns a lot of Bitcoin already, or has OTM long positions, $3 million (counting the two bets plus the $1 million in tweet payments) would be a small price to pay if he can get BTC to tick up a few percentage points.
submitted by
TinyTimmyTokyo to
Buttcoin [link] [comments]
2023.03.22 07:24 iTisnado29 [US-CA] [H] MHA, Demon Slayer, DBZ, Sailor Moon, AOT, Star Wars, Destiny, Marvel, Disney [W] Paypal, Law chase, Shanks chase, Offers, Trades, Wishlist
submitted by
iTisnado29 to
funkoswap [link] [comments]
2023.03.22 07:15 Here-to-kill-time Mini 3.6kg Haul! (Jordan 1 85 Black/white, Jordan 1 High Black Toe) 10 days with GD-EMS / Pandabuy
2023.03.22 07:14 Here-to-kill-time Mini 3.6kg Haul! (Jordan 1 85 Black/white, Jordan 1 High Black Toe) 10 days with GD-EMS / Pandabuy
2023.03.22 07:03 xMrPink85 [USA-CA] [H] Playstation/XBox/Nintendo Consoles/Games/Manuals/Pokemon [W] Sega Games/Playstation Games/Nintendo Games/Lists/Offers
Happy to provide pics of anything you might be interested in.. Most of this stuff I would like to move ASAP. If you would like to buy see my
GameSale post!
If you are local to the Sacramento area I might be willing to do a local meetup. Cash/Paypal also acceptable on either side to help even out a trade.
Thanks for looking! Happy trading!
[HAVE]
**PLAYSTATION**
PS1 Games:
- Legacy of Kain Collectors Edition Triple Pack **SEALED** Hard to value.. I don't see this very often at all.. There is one other one on eBay right now for $369 in similar condition.. This one does have some minor wear to the corners/seal as seen in the pics.. I would really like a big item from my list for this..
- DarkStalkers 3 - CIB Minor staining
- GranStream Saga - CIB
**PLAYSTATION 2**
Strategy Guides:
- Final Fantasy X and X2 Brady Games Strategy Guides
PS2 Hardware:
- Black, Silver and Translucent Blue Dual Shock 2 controllers
- OEM A/V cable set
PS2 Games: All CIB
- Guitar Hero II
- Guitar Hero Guitar Hero Encore Rocks the 80's
- Myst III Exile
- 24 The Game
- Wheel of Fortune
**PLAYSTATION 3**
PS3 Hardware:
PS3 Games: All CIB/Boxed.
- Ace Combat Assault Horizon
- BlazBlue Continuum Shift Extend Limited Edition Big Box - CIB - Includes Soundtrack, Art Book, and Calendar. Box has heavy wear. Everything else is pretty minty. Game case has some minor shelf wear.
- Dark Souls II
- Diablo III
- Yakuza Dead Souls - *HARD TRADE*
**PLAYSTATION 4**
PS4 Hardware:
PS4 Games: (CIB/Boxed)
- 7 Days to Die
- Call Of Duty Infinite Warfare
- Dead Cells [Action Game of the Year] Edition
- Dragon Quest XI: Echoes of an Elusive Age
- Evolve
- Final Fantasy XV Deluxe Steelbook Edition book with Slipcover
- Kingdom Hearts HD 2.8 case/art has tear in spine
- Middle Earth Shadow of War
- Nascar Heat 3
- Overwatch Origins
- Persona 5
- Resident Evil Village Deluxe Edition
**PLAYSTATION 5**
PS5 Games:
- Babylon's Fall - Sealed
- Death Stranding - Sealed
**PSPortables**
PSP Hardware:
- PSP 1000 console - Body and screen are pretty scratched up, includes a rubber cover and I can include a white replacement shell... Charge port can be touchy sometimes so it also includes a replacement port. No charger though.. (Aftermarket ones have gotten pretty cheap) - Pending
- PSP 3000 Box and tray only. Box has moderate to heavy wear with some creasing.
PSP Games
Vita games:
- Ninja Gaiden Sigma 2 plus - Loose
- Wipeout 2048 - Loose
**Xbox**
OG XBox Games: (CIB unless noted)
- Blowout
- Harry Potter and the Prisoner of Azkaban
- Indiana Jones and The Emperors Tomb
- Pac Man World 2 - PH
- Return To Castle Wolfenstein Tides of War - PH
**XBOX 360**
360 Consoles:
- 4GB and 250GB Consoles available. Both include OEM power brick and one OEM controller. One Kinect available.
360 Games: (CIB unless noted)
- Dead to Rights Retribution
- Dead Space 3
- Dragonball Z Ultimate Tenkaichi
- Halo 3 Limited Edition Steel book w/sleeve (minor damage) Includes manual, but no book..
- Hitman HD Trilogy Premium Edition
- Mortal Kombat - No Manual
- The Orange Box
- Portal 2
- Test Drive Unlimited
- Wet
- NBA 2K18
- NBA Live 10
**XBOX ONE**
XB1 Games: (CIB/Boxed unless noted)
- Ark
- Battlefield 4 Steelbook Edition
- Dark Souls 3
- Dishonored Definitive Edition
- Madden 22
- Prototype BioHazard Bundle
- Rare Replay
- Skylanders Trap Team
- Titanfall
- UFC 3
- Watch Dogs 2
- Wolfenstein The New Order
**NINTENDO**
- Vintage Nintendo of America Letter with Official Nintendo Envelope, Cover Letter, Nintendo Power order form, service center list, Game Pak Directory, Replacement parts list, Nintendo history. Great little piece. Definitely shows some wear and a few markings but the order forms are blank. Not sure how to value this.
**NES**
NES Carts: (loose)
- Castlevania II Simons Quest
- Kung Fu
- Ninja Gaiden II - some marker and sticker residue.
- Skate or Die - Label has snag on top
- Wizards and Warriors III - Label worn on top
- Game Genie - Have not tested yet..
- Blank/non "Nintendo" Cartridge sleeves. I have about 15-20 of these. Most in good shape. A few have some creases/denting.
NES manuals - Bart vs The Space Mutants (The Simpsons)
- Gradius
- Mega Man 1 (Not pictured)
- Mission Impossible
- NES Advantage controller manual
- Zodas Revenge
**SUPER NINTENDO**
Super Nintendo Games:
- DOOM - CIB**
- Rockos Modern Life - CIB - Box is worn, includes insert, manual and warning slip.. both have some wear, Cart is in great shape! Willing to trade box/contents separately as I don't have another copy.
- Yoshi's Safari - CIB**
SNES Carts:
- Super Scope 6
- Game Genie - Have not tested yet.
SNES Manuals:
- Buster Busts Loose
- Hey Punk! Are You Tuff E Nuff?
- The Lawnmower Man
- Super Nintendo Console Consumer information booklet
- World Heroes
Nintendo 64**
N64 Hardware:
- N64 Console with OEM Expansion Pak. No Cords or controllers. Tested and Works!
**WII**
Wii Games:
- Mario Party 8 - No manual
- Metroid Other M - SEALED
- Red Steel - No Manual
- Trauma Center Second Opinion - CIB
**WII U**
Wii U Hardware:
- The Legend of Zelda Windwaker HD Edition Wii U - Complete in box** - Super Hard trade - Probably the item I'm least likely to trade right now.
Wii U Games:
- The Legend of Zelda Twilight Princess HD - SEALED - I am considering having this one graded.
- Super Mario 3D World (NS) - CIB
**SWITCH**
Switch Hardware:
- Pokemon Scarlet and Violet Edition OLED Switch - NIB
- Red and Blue V2 Switch - Includes Tablet, Dock, OEM charger, and either the original red and blue or I can swap for gray joy cons. Neither set have drift.. No box. But I have the manual - also includes 2x 3rd party Joy con Controller grip
Switch Games (CIB/Boxed):
- BloodRayne Fresh Bites w Card. - Sealed
- Fire Emblem Three Houses
- Great Ace Attorney Chronicles
**GAMEBOY**
GB Manuals:
**NINTENDO DS**
Nintendo DS Hardware:
Red Super Mario Bros 25th Anniversary Edition DSi XL - Has some scuffs/scrapes on the corners Pending
Nintendo DS Games:
- Mario Party DS - Sealed - (Has some knicks/tear in seal.)
- Pokรฉmon Heartgold - CIB - NFR case, no big box or Pokewalker**
- Spiderman Shattered Dimensions - Loose
- Spyro The Eternal Night - Loose
**NINTENDO 3DS**
Nintendo 3DS Games:
- Animal Crossing New Leaf - CIB
- Bravely Second End Layer - CIB - Minor damage to case/art
- Legend of Legacy - Sealed
- Super Smash Bros. 3DS - Loose
**SEGA**
**Saturn**
Saturn Hardware:
- Saturn Console - Comes with oem controller
Sega Saturn Games:
- Street Fighter Alpha 2 - CIB*
**Dreamcast**
Dreamcast Games:
**MISCELLANEOUS**
- Lots of Magic the Gathering, Pokรฉmon and Yu-Gi-Oh cards, DBZ cards/ Funko Pops, Bakugan. Pics of Pokรฉmon cards can be seen here and here. MTG here and here.
- DragonBall Z Funko Pops including Golden Frieza
- X-Men Cartoon Maker - PC - CIB - Very good condition
- Naruto Best Hit Collection CD w/Slipcover.
[WANT]
SOME specific items I'm after:
- Attack On Titan 2 or Final Battle PS4
- Baten Kaitos
- Castlevania Curse of Darkness - PS2
- Castlevania Lament of Innocence - PS2
- Castlevania Dracula X
- Conkers Bad Fur Day
- Chocobos Dungeon
- Clock Tower (any)
- Drakengard 2
- Earthbound
- Evil Dead Games (PS1-PS2)
- Geist - Gamecube
- Grandia Xtreme
- The Legend of Zelda Four Swords - Gamecube
- Majoras Mask N64
- Mario Party 6 - Complete only
- Mario Party 7 - Manual only
- Marvel vs Capcom 1 and 2 PS1/PS2 or Dreamcast
- Misadventures of Tron Bonne
- Mega Man 64 - Cart or CIB
- Paper Mario TTYD - Gamecube
- Parasite Eve II - Manual only
- Pokemon Crystal, Emerald, Ruby, and Silver
- Resident Evil - Saturn
- Resident Evil - PS1 Long Box
- Resident Evil Code Veronica - Gamecube
- Resident Evil Dead Aim (Also looking for other light Gun games like Point Blank, Time Crisis, House of the Dead..)
- Resident Evil Survivor
- Resident Evil Darkside Chronicles - Highly Prefer the Gun Bundle Version.
- Saga Frontier 2 PS1, Unlimited Saga PS2
- Shadow Hearts - PS2
- Shadow Hearts From the New World - Disc only
- Silent Hill Origins and Shattered Memories - PS2
- Suikoden, Suikoden II and Suikoden Tactics
- Tekken Long Box
- Twisted Metal Long Box
- Valkyrie Profile PS1
- Wario Ware/World - Gamecube
- Xenosaga Episode III - PS2 - Complete only. Lenticular preferred.
[General Wants]
- I'd like to bulk up my Gamecube and Sega collections. Dreamcast, Saturn and Genesis mainly. I don't really need any hardware at the moment. But a CDX or Nomad would be cool though!
- PlayStation 5 games. Official Sony dual controller charger - CIB or New
- PS1 - PS4 Heavies
- PS Vita Games and maybe certain Vitas.
- PSP Games
- PSVR Games
- PS1 Long Box games
- PSX Console
- Special Edition Sony/PlayStation stuff.
- Switch games, SE Pro controllers
- Gameboys
- DS/3DS games
** Your lists/offers. I am not interested in loose discs or any sort of Greatest Hits, Platinum Hits, Players Choice, etc. Black Label/first print only. Most Carts are ok loose with the exception of games that came in plastic cases such as DS/Vita. If it had a cardboard box I can do without.
submitted by
xMrPink85 to
gameswap [link] [comments]
2023.03.22 05:31 crispychondrocyte Cervicogenic Headache Cause?
Info: 21M, 5'7, 160 pounds, white, cervicogenic headache for 7 months as well as likely hypermobility type EDS, prescriptions are adderall IR 10mg 2x daily, no drinking or smoking.
Hey y'all, Ive been experiencing what have been diagnosed as cervicogenic headaches for a little over half a year now. They started after I tried going on a run and went a little to intense, I suspect I somehow strained a neck muscle resulting in referred pain from my cervical region to my head. The pain is side locked and only occurs on the top right side of my head. I additionally experience a sensation of tightness on the front right side of my throat. I had a cranial MRI which showed nothing out of the ordinary in the brain or the cranio-cervical junction, however my neurologist deemed a neck MRI to be unnecessary. Initially the headaches were a constant pain on that side of my head, however with some physical therapy exercises they've gradually evolved to an intermittent but still daily piercing pain that comes and goes in waves, almost like a muscle spasming repeatedly and then calming down. Other than the throat tightness, I feel no pain in my actual neck, and I do not present with any limited ROM, however my hypermobility likely complicates this (I am not formally diagnosed with hypermobility type EDS as rheumatology has been difficult to get an appointment with, however an orthopedic examination determined I am hypermobile, combined with a long history of injuries and fun joint related party tricks and hyper elastic skin provides supporting evidence that I have it or hypermobility).
Until about 9 weeks ago, I hadn't received any treatment for the headaches other than 10mg nortriptyline for a few weeks, which didn't seem to do much. I then started PT 9 weeks ago. I was able to go to PT 3x a week for 3 weeks, was given manual therapy on my neck, and was given isometric exercises to strengthen my deep cervical muscles plus a set of stretches that I've done everyday for the past 9 weeks day and night. I had to go back to school 3 weeks in and could no longer attend PT, but I've continued the exercises. The exercises are 3 sets each, held initially for 5 seconds (now 10), with 5 second breaks in between. The first exercise is applied pressure to the back of the head with both hands, and resisting this pressure by pressing my head back against it. The second exercise is the same concept but instead pressure applied from the front of my head. I then do an exercise where I press against either side of my head (3 sets each side), and resist using my neck muscles. The stretch is pulling my head down towards my armpit and holding for around 30 seconds, being careful not to apply too much pressure and or cause pain. I don't experience pain or discomfort from the exercises, and they've been manageable.
I've also been keeping track of my pain for the past 6 weeks via a pain journal/excel sheet, where I document my pain level on a scale of 1-10, percent of day I was affected by the pain, and percent of day I felt tightness in my neck. I also document medication use, hours of sleep in the previous night, caffeine use, running/exercises, and if I did a heat treatment. I've also recently made a tracker that enables me to log when I get pain and how bad they are, although I've had difficulty adhering to this and have only had it for a couple weeks. I've seen a slight downwards trend in my pain, however its difficult to tell if this is real improvement or just me getting more used to functioning with the pain, as well as just the nature of pain to fluctuate (aggregating the data in an attempt to mitigate the impact of fluctuation shows a more positive trend, but still hard to tell as I've had bad weeks where the pain increases). I will hopefully be soon starting PT again specialized in cervicogenic headache treatment, as they haven't completely remitted after 9 weeks of exercise. I'm also trying to sleep in better positions, and was instructed to sleep with a neck brace, although this hasn't seemed to do much.
I've found that running and caffeine seem to cause my pain to remit for up to 10 hours at a time, as well as my adderall to some extent. I'm aware that all of these have some shared and some different potential mechanisms of action for reducing pain, from vasoconstriction, to modulating neurotransmitter activity, to endorphin release, to anti inflammatory activity, etc. Sometimes they seem less effective but usually I get some respite. Bad sleep also makes my headaches more frequent and worse, as does prolonged poor posture such as holding my head forward or my head down. Stretching seems ineffective for me, as does massage. The PT I saw said that he could feel some spasticity in my muscles, and that even over 3 weeks it improved, but I don't have any insights past that. I've read that physical therapy as an intervention for cervicogenic headache can take up to 16 weeks to see significant improvement, but on average takes 8 weeks. I'm will be asking the PT I see some questions about what my expectations should be and if complete remission is probable, but I also thought I might as well ask here.
I'm mostly curious about:
โขDo I show any signs of possibly achieving complete remission
โขIs there anything I should also ask the PT I will be seeing soon
โขDoes the intermittent spasms/pain suggest the issue could be more complex than just muscular, and how might this affect my recovery (neurology exam was online and didn't really involve any testing, they mostly just came to the conclusion it was cervicogenic based on the info I gave and the clear head MRI)
Sorry for the long post and lack sorta general questions, just been feeling sort of hopeless with how difficult it is to identify improvement and how slow things are, if anyone has any other questions/information to give I'd love to hear it! Thank you!
submitted by
crispychondrocyte to
AskDocs [link] [comments]
2023.03.22 05:29 brandonblack Pool Pump Timer. iPhone 13 Mini
2023.03.22 05:12 thetorontobot Toronto Daily - Mar 22nd 2023
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submitted by
thetorontobot to
toronto [link] [comments]
2023.03.22 04:54 Popular-Highlight-16 this is confusing. the black and gray is delayed but it says ready to ship
2023.03.22 04:37 LoneRealist Fallout 4 Vortex mods help
Let me preface this by saying I am very new to modding, as well as PC gaming in general. I also know next to nothing about computers, so if I use technical jargon wrong or sound like I don't know what I'm talking about, it's because I don't.
I have been using in-game mods, and I've got just about everything I want, except for a UI and sorting mod. At one point I did have def_ui mods and VIS from Bethesda.net working, but I read that def_ui wasn't compatible with Nuka World and didn't want to take any chances (I think the ihud compatibility patch resolved that, but not entirely sure). That's when I installed Vortex and tried going that route.
I was able to set up Vortex on my Deck via SteamTinkerLaunch thanks to a guide, I manually added f4se, and also added a .ini file with proper parameters that I copy and pasted. I renamed the f4se.exe launcher to fallout4launcher.exe, and changed the original to a new name so that the f4se launcher is used in Steam. I THINK I did all those steps correctly.
However, I am unable to get any UI/sorter mods to work properly (and I've tried numerous), and also can't get MCM to show up at all. The UI/sorting mods show up in game in the mods menu, but never fully work properly. I usually see glimpses that it is TRYING to work, like for Simplified Sorting I once saw a menu with white font, but only for that one random menu (I think it was the fast travel confirmation selection). My inventory has had things like "[food]" tags in front of items, as well as random characters in brackets instead of the icons. I only got the intended icons to show up once using VIS and def_ui mods from Bethesda.net before I installed Vortex, and have not been able to repeat it since, even without using Vortex.
I've tried dropping everything in my inventory and adding it to the workshop, properly purged and deployed mods when using Vortex, made sure to enable them in game, changed load order around, started a new save file, etc. I've tried everything I can think of, and nothing has worked.
Sorry for making this so long, I just wanted to give a comprehensive explanation of everything I've tried. I would really like to figure this out, so if anyone has ANY ideas for how to troubleshoot this, please help! Ideally, I would really like to get Simplified Sorting working, although any decent sorting mod would be nice at this point.
**The only Vortex mods I've tried were the UI/sorting mods. I will try adding something super basic (like a weapon) through Vortex and see if at least that works. At least then I'd know Vortex is definitely set up right.
submitted by
LoneRealist to
SteamDeck [link] [comments]
2023.03.22 04:24 zeegz Bought a CPO 2021 GTI S over leasing an Integra 6spd. Thoughts?
Due to some strange circumstances, I recently had to buy a new car in within a week. Ended up going for a used 2021 GTI S with 20k~ miles, with warranty until 2027 (CPO + last owner bought extended). For reference, I came from a B7 A4 (FWD) with a Stage 1 tune + sway bars that I drove since new. (The Audi multitronic CVT is actually one of the best CVTs Iโve driven and has never given me an issue!)
I originally went into the Acura dealer, and by luck, they had a fully loaded A-Spec, 6 spd manual, Integra. The gizmos were very nice especially coming from a 17yo base Audi. I think the out-the-door price was 45k, or 36 month lease at $600 with $2000 down. The dealer was nice enough to let me test drive the car and run errands with it for a couple hours.
Things I liked about the Integra: - 6 spd (obvs)
- Lane assist/self driving gizmos
- Sound system is VERY nice
- Shifter feels great (snic snic)
- Clutch is very easy to modulate
- Very insulated on the highway
- Wireless carplay/wireless charging pad
Things I did not like about the Integra - The color - apex blue pearl - I might have bought it if it was white with a red interior.
- Blacked-out wheels
- Dealer installed stick-on carbon sideskirts and spoiler (10k option! wtf!)
- Wheel offset look weird
- Seats felt hard and had numb butt after just 30min of driving
- My head hits the ceiling in the back seat (5'10)
- Rear hatch rake makes it hard to see out the back
- No analog handbrake
- No rear vents
- Panels were squeaky and plasticky - it still felt like a civic.
I went over to my VW dealership that had a manual Mk8 GTI in stock. Without driving, I immediately hated the plastic bezels and lack of buttons. The shifter felt cheap (I know this is replaceable but still) and the orange peel effect on the bezels were awful. I thought I was going walk out but they had a DSG Mk7.5 on the lot (which I obviously ended up buying)
Things I liked about the GTI (/compared to the teggy) - Build quality difference was immediately noticeable. Interior just felt model tight and solid
- The seats! Bolsters were way better and not hard on the butt. Also Plaid
- I can sit in the back without killing my neck
- Rear vents
- Steering is way more predictable (Better than a A35 AMG I drove recently)
- 2021 Mk7.5 coming standard with VAQ and bigger brakes was a big plus. Brake modulation felt way better than the integra
- Way easier to throw around than the integra, felt on-par with the A35 without bone shattering suspension
- B U T T O N S
Things I don't like about the GTI (more like nitpicks) - Lack of automatic climate control (base model) I miss the illusion of 0.5 degree precision of my A4
- Does not have MIB3, but wired carplay is fine, at least my phone is always charged. I actually prefer the matte screen.
- Half powered seats is strange, but I guess lighter weight!
- There is some play in the climate control dials and are not as tight/clicky as the A4 interior
- Not as big of a trunk as the A4
- Halogen lights
- Not manual (actually more like 60/40 on this)
I paid 30k all in for the GTI. Obviously it's basically paying for brand new GTI which might throw some people off, but the Mk7 interior and looks are superior to the Mk8 in my book. The car is also mint and still had the new car smell. The warranty till 2027 was a big factor as well. As a bonus, I got all new tires (stock Pirelli P7 AS), the all season rubber mats (I was gonna buy them anyways) the boot tray cover, and those weird velcro blocks.
Obviously, I made my choice and I'm pretty sure I chose the better car. Iโm just curious what others think.
Also if anyone knows how to permanently delete the unknown primary user pop-up that would be great lol
submitted by
zeegz to
GolfGTI [link] [comments]
2023.03.22 04:21 TheScaleTipper [VA/DC/MD-22153] [H] Eleven: The Football Manager Board Game (Deluxe Edition) [W] $80 OBO
The game is in like new condition. This is the deluxe edition with crowdfunding exclusives, including upgrades like grassy player boards, wooden jersey pieces, a mini trophy cup, wooden first player whistle, an advanced rules manual, extra cards, and a couple other things.
I live in Springfield/Burke and can meet in the area. Also open to trades for
games I am interested in. Happy to discuss further through PM.
submitted by
TheScaleTipper to
BoardGameExchange [link] [comments]
2023.03.22 04:18 Sarpsborgarn New mining server-case (Need help/advice/tips)
| So I purchased this small server case that can host 5-6 gpus (For now I will only use my two 3080s in it), it's used and for how long I don't know. I thought it was kind of a cop for 50$ as the components itself is probably worth more than that, got one of these chinese 2000w PSUs that I will swap for my 850w corsair PSU (can prob sell it). Apparently he purchased it on coinminingcentral. Since the system itself wont take much power at all, I assume that 850 might suffice 2 x 3080. Otherwise I have a 750w corsair that I can dual connect to get 1600w, but space inside of the server case is limited. Here's pictures of it: https://imgur.com/a/yy9JFfx Here's some of the system specs I know of: - Intel Celeron 847 @ 1.10GHz - Corsair RM850 (The 2000w chinese PSU I got came with 2x noctua fans, might try to mount them off) - 3x fractal design 1400rpm in the case - 1x mini-noctua on the cpu That's pretty much all I know. My first question is, does this sound like a decent system to run my mining rig on, should I swap something/tweak something? My second more critical question is, I'm not quite sure how to boot this up, I got no user manual for the motherboard, cant even see what motherboard it is and connection of the I/O pins is a puzzle out of this world without this info. Any clue what motherboard it is and what I could do regarding I/O pins etc? My initial thought was to try to get it to boot up without the graphics cards first to test it, the issue is that the motherboard only has a VGA connector for picture. Could I get around this by using a VGA to hdmi adapter and connect it to my main monitor? Considering the motherboard/cpu is very old, or do I have to use an old screen with a VGA in? Any other tips or advice is greatly appreciated too. https://preview.redd.it/4esvm1qql7pa1.jpg?width=1536&format=pjpg&auto=webp&s=aec317a11d8066af342f7a1d03d892e0ba7df5ee submitted by Sarpsborgarn to gpumining [link] [comments] |
2023.03.22 04:11 User_3971 PSE/RCA/CCA/MHA: Skip the line! Career jobs posted within. 3-21 rollup.
CAREER EMPLOYEES! Tired of seeing all these jobs go to the street? Your chance to join the gravy train ranks is here! Apply yourself, you can
do it! MSS Coordinator varies by District. Find an APWU steward and ask for more information if the Exam Open Season blurb is not posted at your facility.
Good afternoon. Brief listing of CAREER JOBS pulled from
usps.com/careers/ for your convenience.
Some jobs may be part-time regular however
all listed jobs should qualify for federal benefits from day one. To save text I have only listed the location and date of posting for each. Use the posting number for your search term. LC and MM are entry-level Maintenance.
Here is a testimonial from a recent convert,
prima1981.
NOTE: USPS NEVER charges a fee for entrance exams. If payment is requested during the application process, walk the fuck away, go to usps.com/careers/ and APPLY THERE. We even has a video walkthrough prepared.
Laborer Custodial:
MELVILLE NY NC11291730 03/20/2023
CLAREMORE OK NC11291776 03/17/2023
SAN FRANCISCO CA NC11272282 03/16/2023
REDMOND WA NC11290022 03/15/2023
SAN JOSE CA NC11277594 03/13/2023
SAN RAFAEL CA NC11285765 03/13/2023
FAIRFIELD IA NC11296093 03/20/2023
SAN FRANCISCO CA NC11285816 03/20/2023
BROOKLYN NY NC11292944 03/20/2023
LEESBURG VA NC11294817 03/19/2023
TRAVERSE CITY MI NC11293101 03/18/2023
MAMMOTH LAKES CA NC11290446 03/18/2023
MONROE TOWNSHIP NJ NC11293078 03/17/2023
MUSCATINE IA NC11292212 03/17/2023
MOUNT VERNON NY NC11291637 03/17/2023
NEWTON CENTER MA NC11291721 03/17/2023
SANDSTON VA NC11291556 03/16/2023
ROANOKE VA NC11290490 03/16/2023
ARLINGTON VA NC11290479 03/16/2023
MC LEAN VA NC11290442 03/16/2023
HARRISBURG NC NC11290191 03/16/2023
MENLO PARK CA NC11271997 03/13/2023
PETALUMA CA NC11271924 03/11/2023
PALATINE IL NC11280862 03/08/2023
Maintenance Mechanic:
SEATTLE WA NC11286273 03/11/2023
SAN JOSE CA NC11289187 03/21/2023
RALEIGH NC NC11293249 03/18/2023
PHOENIX AZ NC11294808 03/20/2023
MERRIFIELD VA NC11294815 03/19/2023
LOUISVILLE KY NC11288732 03/20/2023
GREENSBORO NC NC11293304 03/18/2023
GARDEN CITY NY NC11293312 03/18/2023
CAPITOL HEIGHTS MD NC11284476 03/11/2023
BROCKTON MA NC11288736 03/15/2023
BOSTON MA NC11291646 03/17/2023
ALBUQUERQUE NM NC11291724 03/17/2023
MILAN IL NC11282668 03/09/2023
MEMPHIS TN NC11293083 03/18/2023
LOUISVILLE KY NC11288711 03/20/2023
CHICAGO IL NC11292143 03/17/2023
AUGUSTA GA NC11292936 03/17/2023
ATLANTA GA NC11281021 03/08/2023
ATLANTA GA NC11281019 03/08/2023
PETALUMA CA NC11289177 03/21/2023
LOUISVILLE KY NC11288728 03/20/2023
GREENSBORO NC NC11294638 03/19/2023
GREEN BAY WI NC11293192 03/18/2023
DULUTH GA NC11281020 03/08/2023
CAROL STREAM IL NC11292109 03/17/2023
CAPITOL HEIGHTS MD NC11287388 03/12/2023
SANDSTON VA NC11290579 03/16/2023
PETALUMA CA NC11271987 03/11/2023
OMAHA NE NC11293020 03/18/2023
MELVILLE NY NC11288811 03/20/2023
MACON GA NC11292871 03/17/2023
KEARNY NJ NC11288707 03/17/2023
JERSEY CITY NJ NC11288716 03/18/2023
JAMAICA NY NC11288928 03/20/2023
GREENSBORO NC NC11289212 03/15/2023
BELL GARDENS CA NC11287325 03/21/2023
FARMINGTON NM NC11294794 03/20/2023
Special! Interesting
Maintenance Jobs: (
may be skills required)
Maintenance Mechanic MPE:
MELVILLE NY NC11288836 03/20/2023
DULLES VA NC11294816 03/19/2023
REDMOND WA NC11288605 03/12/2023
PETALUMA CA NC11288705 03/13/2023
INDIANAPOLIS IN NC11284259 03/09/2023
INDIANAPOLIS IN NC11284258 03/09/2023
GRAND RAPIDS MI NC11290165 03/16/2023
PETALUMA CA NC11289175 03/21/2023
WASHINGTON DC NC11285943 03/11/2023
MEMPHIS TN NC11293003 03/18/2023
LOUISVILLE KY NC11288712 03/20/2023
INDIANAPOLIS IN NC11284231 03/09/2023
INDIANAPOLIS IN NC11284228 03/09/2023
HARRISBURG PA NC11288609 03/13/2023
WHITE RIVER JUNCTION VT NC11291734 03/17/2023
Building Equipment Mechanic:
HEIGHTS MD NC11290064 03/16/2023
PROVIDENCE RI NC11285939 03/11/2023
SPRINGFIELD MA NC11287631 03/12/2023
SEATTLE WA NC11294603 03/18/2023
Garage Assistant:
MCALLEN TX NC11291630 03/16/2023
Electronic Technician:
CHICAGO IL NC11292188 03/17/2023
MEMPHIS TN NC11293110 03/18/2023
MILAN IL NC11282633 03/09/2023
CAPITOL HEIGHTS MD NC11294867 03/19/2023
MANKATO MN NC11288581 03/13/2023
MANKATO MN NC11288608 03/13/2023
RALEIGH NC NC11293202 03/18/2023
RAPID CITY SD NC11293181 03/18/2023
ROCKY MOUNT NC NC11294669 03/19/2023
BROCKTON MA NC11288735 03/15/2023
LUBBOCK TX NC11294802 03/19/2023
NON-Maintenance jerbs:
SALES,SVCS/DISTRIBUTION ASSOC:
IDAHO SPRINGS CO NC11290443 03/16/2023
MOSS LANDING CA NC11289973 03/15/2023
GLASGOW MT NC11296091 03/21/2023
MACCLENNY FL NC11293116 03/18/2023
TIMBER LAKE SD NC11292942 03/17/2023
MOSS BEACH CA NC11295113 03/19/2023
MAPLE FALLS WA NC11296082 03/19/2023
LAKE CITY CO NC11290061 03/15/2023
EASTSOUND WA NC11295971 03/20/2023
CULLEOKA TN NC11294523 03/18/2023
WORDEN IL NC11292989 03/17/2023
PIEDMONT SD NC11287291 03/11/2023
GYPSUM CO NC11290318 03/16/2023
BASSETT NE NC11294668 03/18/2023
SPRINGDALE WA NC11296087 03/20/2023
SURING WI NC11280556 03/06/2023
CEDAR MI NC11284195 03/09/2023
BIG SUR CA NC11296150 03/21/2023
ASPEN CO NC11290054 03/15/2023
ANZA CA NC11291564 03/16/2023
VAN HORN TX NC11284178 03/09/2023
OAK GROVE MO NC11292947 03/17/2023
SLOUGHHOUSE CA NC11296098 03/20/2023
KINGS BEACH CA NC11296096 03/20/2023
EL GRANADA CA NC11295117 03/19/2023
SEAFORD VA NC11288801 03/15/2023
ROY WA NC11296081 03/20/2023
QUILCENE WA NC11296078 03/20/2023
OLIVET MI NC11291746 03/17/2023
DEXTER OR NC11296094 03/21/2023
CLARKSTON WA NC11295974 03/20/2023
CLANTON AL NC11294399 03/18/2023
BREMEN OH NC11293002 03/18/2023
BETHPAGE TN NC11294606 03/18/2023
CRESTED BUTTE CO NC11288703 03/13/2023
CAVE JUNCTION OR NC11296085 03/21/2023
JACKSON WY NC11285851 03/17/2023
BELTON SC NC11291709 03/17/2023
HICO TX NC11293402 03/18/2023
WAIMANALO HI NC11294630 03/18/2023
STURTEVANT WI NC11291641 03/17/2023
SOMERVILLE AL NC11294490 03/18/2023
ROSS CA NC11295061 03/19/2023
NORTH LIBERTY IN NC11294813 03/19/2023
MONTROSE CA NC11294635 03/18/2023
FELTON CA NC11289302 03/15/2023
CENTURY FL NC11294548 03/21/2023
GORDON NE NC11294636 03/18/2023
MAMMOTH LAKES CA NC11294924 03/21/2023
BIG BEAR CITY CA NC11291563 03/16/2023
BLOOMING PRAIRIE MN NC11296095 03/20/2023
City Carrier:
SAN MATEO CA NC11290796 03/16/2023
MOUNTAIN VIEW CA NC11291999 03/17/2023
MOORHEAD MN NC11292895 03/17/2023
BUFFALO GROVE IL NC11294447 03/20/2023
BAINBRIDGE ISLAND WA NC11290758 03/19/2023
ARLINGTON HEIGHTS IL NC11294487 03/18/2023
NORTH SHORE - BOSTON MA NC11290276 03/19/2023
VILLA PARK IL NC11291816 03/20/2023
SANTA CLARA CA NC11290773 03/17/2023
SAN MATEO CA NC11290763 03/16/2023
NORTHBROOK IL NC11293598 03/19/2023
MOUNT PROSPECT IL NC11293606 03/19/2023
MICHIGAN CITY IN NC11282385 03/11/2023
MANCHESTER NH NC11294861 03/19/2023
LOS ALTOS CA NC11291568 03/17/2023
LEWISTON ME NC11294546 03/18/2023
KANSAS CITY MO NC11290351 03/19/2023
HANOVER PARK IL NC11291648 03/20/2023
GRAND FORKS ND NC11292104 03/17/2023
FRANKLIN PARK IL NC11291801 03/20/2023
EAST PALO ALTO CA NC11291995 03/17/2023
DES MOINES WA NC11290715 03/19/2023
CORALVILLE IA NC11291547 03/18/2023
CONCORD MA NC11295012 03/20/2023
CAPITOLA CA NC11291518 03/17/2023
BARRINGTON IL NC11294394 03/18/2023
WHEELING IL NC11293699 03/20/2023
WAYNESBORO VA NC11291790 03/17/2023
WATSONVILLE CA NC11291560 03/17/2023
SANTA CRUZ CA NC11291516 03/17/2023
SANTA BARBARA CA NC11291570 03/18/2023
OAK PARK IL NC11291778 03/20/2023
NASHUA NH NC11294872 03/19/2023
MOUNTLAKE TERRACE WA NC11290708 03/19/2023
MORGAN HILL CA NC11292039 03/17/2023
MINOT ND NC11292939 03/17/2023
MILPITAS CA NC11291559 03/16/2023
MENLO PARK CA NC11290721 03/16/2023
MADAWASKA ME NC11294513 03/18/2023
GRAND ISLAND NE NC11294510 03/20/2023
ENGLEWOOD CO NC11292941 03/17/2023
DES PLAINES IL NC11294525 03/18/2023
CAMPBELL CA NC11290779 03/17/2023
BURLINGTON VT NC11294626 03/18/2023
BOZEMAN MT NC11291789 03/17/2023
GREATER BOSTON - BOSTON MA NC11290459 03/19/2023
SOUTH SAINT PAUL MN NC11292899 03/17/2023
GLENVIEW IL NC11294530 03/19/2023
WILMETTE IL NC11294374 03/19/2023
WAUKEGAN IL NC11293516 03/20/2023
SUNNYVALE CA NC11291849 03/17/2023
SEATTLE WA NC11290724 03/19/2023
SAN CARLOS CA NC11290716 03/16/2023
SACO ME NC11294503 03/18/2023
REDWOOD CITY CA NC11290799 03/16/2023
NORTHGLENN CO NC11290711 03/19/2023
NORTHBOROUGH MA NC11294971 03/20/2023
MUNDELEIN IL NC11293524 03/20/2023
MENLO PARK CA NC11290788 03/16/2023
MEDINA OH NC11291825 03/17/2023
LOS GATOS CA NC11290806 03/17/2023
LAKE FOREST IL NC11294393 03/18/2023
IOWA CITY IA NC11291510 03/18/2023
HOPKINS MN NC11292070 03/17/2023
GREAT FALLS MT NC11291827 03/17/2023
GRAFTON ND NC11292874 03/17/2023
FARGO ND NC11292873 03/17/2023
ELGIN IL NC11291739 03/20/2023
DULUTH MN NC11292872 03/17/2023
CUPERTINO CA NC11291517 03/17/2023
APTOS CA NC11291604 03/17/2023
Rural Carrier:
PARK RIVER ND NC11290591 03/16/2023
MIDDLETON WI NC11294805 03/19/2023
MENOMONIE WI NC11294698 03/19/2023
MANITOWOC WI NC11294770 03/19/2023
MADISON WI NC11294682 03/19/2023
MADISON WI NC11294641 03/19/2023
FORKS WA NC11284401 03/15/2023
EAU CLAIRE WI NC11294679 03/19/2023
EAU CLAIRE WI NC11294677 03/19/2023
AMERY WI NC11294788 03/19/2023
MENOMONIE WI NC11294782 03/19/2023
MADISON WI NC11294795 03/19/2023
MADISON WI NC11294647 03/19/2023
LEBANON NH NC11290073 03/16/2023
EAST DUBUQUE IL NC11294850 03/19/2023
CLINTONVILLE WI NC11294692 03/19/2023
BASALT CO NC11288701 03/13/2023
SALIDA CO NC11296151 03/20/2023
GLENWOOD SPRINGS CO NC11289738 03/15/2023
ENFIELD NH NC11289739 03/16/2023
CARBONDALE CO NC11289737 03/15/2023
MADISON WI NC11294777 03/19/2023
Motor Vehicle Operator:
PORTLAND OR NC11294928 03/18/2023
KCMO MO P&DC NC11294600 03/18/2023
MIAMI FL P&DC NC11294605 03/18/2023
NASHVILLE TN P&DC NC11296342 03/20/2023
BOSTON MA P&DC NC11294706 03/18/2023
MORGAN NY P&DC NC11294711 03/18/2023
ROCHESTER NY P&DC NC11294707 03/18/2023
SAN JOSE CA P&DC NC11294941 03/18/2023
SEATTLE WA P&DC NC11294945 03/18/2023
SOUTHERN ME P&DC NC11294709 03/18/2023
SAN FRANCISCO CA P&DC NC11294933 03/18/2023
Tractor Trailer Operator:
ALBANY NY P&DC NC11294618 03/18/2023
DULLES VA P&DC NC11296403 03/20/2023
MILWAUKEE WI P&DC NC11296348 03/20/2023
MIDDLESEX-ESSEX MA P&DC NC11294700 03/18/2023
SAN FRANCISCO CA P&DC NC11294723 03/18/2023
BALTIMORE MD P&DC NC11294712 03/18/2023
DVD BLDG NJ P&DC NC11294703 03/18/2023
NEW JERSEY NDC NC11294704 03/18/2023
OAKLAND CA P&DC NC11294713 03/18/2023
PORTLAND OR P&DC NC11294716 03/18/2023
ROCHESTER NY P&DC NC11294702 03/18/2023
SEATTLE NDC NC11294876 03/18/2023
SEATTLE WA P&DC NC11294879 03/18/2023
TACOMA WA NC11294898 03/18/2023
SACRAMENTO CA P&DC NC11294719 03/18/2023
ATLANTA GA P&DC NC11294705 03/18/2023
GRAND RAPIDS P&DF NC11294708 03/18/2023
MIAMI FL P&DC NC11294619 03/18/2023
ROYAL PALM FL P&DC NC11294623 03/18/2023
ST LOUIS MO P&DC NC11294710 03/18/2023
No experience necessary for the laborer custodial or maintenance mechanic positions. It helps on the interview but you can surely think of maintenance related experience to relay for an interview. Based on fixing things around your house, the car etc.
Always mention working safely.
Pro tip: You can apply for any job that has an exam opening and the test is administered local to yourself. Make sure you're serious and score decently; you can turn down the job offer. Keep a physical copy of your exam score, I believe they are good for two years.
The reason is: These job postings can be posted externally at capacity for testing, meaning they will not allow you to take the exam if they have enough qualified applicants. However, if you have a test score on the books,
you are a qualified applicant.
Explanation of MVO/TTO to save time:
MVO= CDL B Can only drive box trucks on public roads, can drive anything for moves on postal property.
TTO= CDL A Can drive anything.
USPS provides the training. (Maintenance jobs at least. TTO and management...GOOD LUCK)
You don't have to be crazy to work here. We'll train you. Everything but proper email usage. submitted by
User_3971 to
USPS [link] [comments]
2023.03.22 04:00 htx_BigG Working on my setup! Does anyone have suggestions on a keycap set that would complement my setup well? Building a keyboard and want it to fit in well.