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2023.04.01 11:32 COCO_NIT my game crashes and it says "java.lang.ArrayIndexOutOfBoundsException: 256", how can i fix this?
at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.updateBiomesFolder([BiomesManager.java:154](https://BiomesManager.java:154)) at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.postinit([BiomesManager.java:52](https://BiomesManager.java:52)) at code.elix\_x.coremods.antiidconflict.AntiIdConflictBase.postinit([AntiIdConflictBase.java:52](https://AntiIdConflictBase.java:52)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:532](https://FMLModContainer.java:532)) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:212](https://LoadController.java:212)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:190](https://LoadController.java:190)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:119](https://LoadController.java:119)) at cpw.mods.fml.common.Loader.initializeMods([Loader.java:742](https://Loader.java:742)) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading([FMLClientHandler.java:311](https://FMLClientHandler.java:311)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:552](https://Minecraft.java:552)) at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:878](https://Minecraft.java:878)) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:135](https://Launch.java:135)) at net.minecraft.launchwrapper.Launch.main([Launch.java:28](https://Launch.java:28))
at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.updateBiomesFolder([BiomesManager.java:154](https://BiomesManager.java:154)) at code.elix\_x.coremods.antiidconflict.managers.BiomesManager.postinit([BiomesManager.java:52](https://BiomesManager.java:52)) at code.elix\_x.coremods.antiidconflict.AntiIdConflictBase.postinit([AntiIdConflictBase.java:52](https://AntiIdConflictBase.java:52)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:532](https://FMLModContainer.java:532)) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:212](https://LoadController.java:212)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:190](https://LoadController.java:190)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventSubscriber.handleEvent([EventSubscriber.java:74](https://EventSubscriber.java:74)) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent([SynchronizedEventSubscriber.java:47](https://SynchronizedEventSubscriber.java:47)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:322](https://EventBus.java:322)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:304](https://EventBus.java:304)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:275](https://EventBus.java:275)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:119](https://LoadController.java:119)) at cpw.mods.fml.common.Loader.initializeMods([Loader.java:742](https://Loader.java:742)) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading([FMLClientHandler.java:311](https://FMLClientHandler.java:311)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:552](https://Minecraft.java:552))
at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:878](https://Minecraft.java:878)) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:135](https://Launch.java:135)) at net.minecraft.launchwrapper.Launch.main([Launch.java:28](https://Launch.java:28))
Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2805272816 bytes (2675 MB) / 3394240512 bytes (3237 MB) up to 7575961600 bytes (7225 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx8128m -Xms256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 108 mods loaded, 108 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJ mcp{9.05} \[Minecraft Coder Pack\] (minecraft.jar) UCHIJ FML{[7.10.99.99](https://7.10.99.99)} \[Forge Mod Loader\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJ Forge{10.13.4.1614} \[Minecraft Forge\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJ AppleMilkCore{1.1.0} \[AppleMilkCore\] (minecraft.jar) UCHIJ CodeChickenCore{[1.0.7.48](https://1.0.7.48)} \[CodeChicken Core\] (minecraft.jar) UCHIJ ivtoolkit{1.2.1} \[IvToolkit\] (minecraft.jar) UCHIJ NotEnoughItems{[1.0.5.120](https://1.0.5.120)} \[Not Enough Items\] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar) UCHIJ PotionExtensionCore{1.7.10-1.1.0} \[PotionExtensionCore\] (minecraft.jar) UCHIJ xaerominimap\_core{1.7.10-1.0} \[XaeroMinimapCore\] (minecraft.jar) UCHIJ xaeroworldmap\_core{1.7.10-1.0} \[XaeroWorldMapCore\] (minecraft.jar) UCHIJ OpenModsCore{0.10.1} \[OpenModsCore\] (minecraft.jar) UCHIJ FoamFixCore{1.0.3} \[FoamFixCore\] (minecraft.jar) UCHIJ mod\_ThreadedLighting{1.7.10-1.0} \[Threaded Lighting\] (minecraft.jar) UCHIJ gilded-games-util{1.7.10-1.2} \[Gilded Games Utility\] (gilded-games-util-1.7.10-1.9.jar) UCHIE abyssalcraft{[1.9.1.3](https://1.9.1.3)} \[AbyssalCraft\] (AbyssalCraft-1.7.10-1.9.1.3-FINAL.jar) UCHIJ adventurebackpack{1.7.10-0.8b} \[Adventure Backpack\] (adventurebackpack-1.7.10-0.8c.jar) UCHIE antiidconflict{1.3.5} \[Anti Id Conflict\] (AntiIdConflict-1.3.5-1.7.10.jar) UCHIJ AppleCore{3.1.1} \[AppleCore\] (AppleCore-mc1.7.10-3.1.1.jar) UCHIJ DCsAppleMilk{1.7.10\_2.9n} \[Apple&Milk&Tea!\] (AppleMilkTea2-1.7.10\_2.9n.jar) UCHIJ DCsNEIPluginAMT{1.7.10\_1.0a} \[NEIPluginForAMT\] (AppleMilkTea2-1.7.10\_2.9n.jar) UCHIJ betterbreeds{0.2b} \[Better Breeds\] (Better-Breeds-Mod-1.7.10.jar) UCHIJ betterbuilderswands{0.8.1} \[Better Builder's Wands\] (BetterBuildersWands-0.8.1-1.7.10r92+aec06c3.jar) UCHIJ betterquesting{3.0.328} \[Better Questing\] (BetterQuesting-3.0.328.jar) UCHIJ BiblioCraft{1.11.7} \[BiblioCraft\] (BiblioCraft\[v1.11.7\]\[MC1.7.10\].jar) UCHIJ BiblioWoodsBoP{1.9} \[BiblioWoods Biomes O'Plenty Edition\] (BiblioWoods\[BiomesOPlenty\]\[v1.9\].jar) UCHIJ ExtrabiomesXL{3.16.4} \[ExtrabiomesXL\] (extrabiomesxl\_1.7.10-3.16.4.jar) UCHIJ BiblioWoodsEBXL{1.4} \[BiblioWoods ExtraBiomesXL Edition\] (BiblioWoods\[ExtraBiomesXL\]\[v1.4\].jar) UCHIJ Mantle{1.7.10-0.3.2.jenkins191} \[Mantle\] (Mantle-1.7.10-0.3.2b.jar) UCHIJ Natura{2.2.0} \[Natura\] (natura-1.7.10-2.2.0.1.jar) UCHIJ BiblioWoodsNatura{1.5} \[BiblioWoods Natura Edition\] (BiblioWoods\[Natura\]\[v1.5\].jar) UCHIJ biomeidextender{1.0a} \[Biome ID Extender\] (Biome\_ID\_Extender\_1.7.10-1.0a.jar) UCHIJ AWWayofTime{v1.3.3} \[Blood Magic: Alchemical Wizardry\] (BloodMagic-1.7.10-1.3.3-17.jar) UCHIJ TwilightForest{2.3.8dev} \[The Twilight Forest\] (twilightforest-1.7.10-2.3.8.jar) UCHIJ chisel{[2.9.5.11](https://2.9.5.11)} \[Chisel\] (Chisel-2.9.5.11.jar) UCHIJ chococraft{4.1.5} \[Clienthax's ChocoCraft\] (ChocoCraft-4.1.5.jar) UCHIJ chunkpregenerator{2.5.0} \[Chunk Pregenerator\] (Chunk Pregenerator-V1.7.10-2.5.3.jar) UCHIJ colorfulhealthbar{1.0.0} \[Colorful Health Bar\] (colorfulhealthbar-1.7.10-1.0.0.jar) UCHIJ MineTweaker3{3.1.0} \[MineTweaker 3\] (CraftTweaker-1.7.10-3.1.0-legacy.jar) UCHIJ Waila{1.5.10} \[Waila\] (Waila-1.5.10\_1.7.10.jar) UCHIJ fluxedcore{1.0.9} \[Fluxed-Core\] (Fluxed-Core-MC1710-1.0.9.jar) UCHIJ contenttweaker{1.0.5} \[ContentTweaker\] (ContentTweaker-1.0.5.jar) UCHIJ controlling{1.7.10-1.0.0.4} \[Controlling\] (Controlling-1.7.10-1.0.0.4.jar) UCHIJ cosmeticarmorreworked{1.7.10-v7} \[CosmeticArmorReworked\] (CosmeticArmorReworked-1.7.10-v7.jar) UCHIJ creativecore{1.3.14} \[CreativeCore\] (CreativeCore v1.3.24 mc1.7.10.jar) UCHIJ CustomSpawner{3.3.0} \[DrZhark's CustomSpawner\] (CustomMobSpawner [3.3.0.zip](https://3.3.0.zip)) UCHIJ customnpcs{1.7.10d} \[CustomNpcs\] (CustomNPCs\_1.7.10d(29oct17).jar) UCHIJ DisenchanterMod{1.6} \[Disenchanter\] (DisenchanterMod-\[1.7.10\]1.6.jar) UCHIJ dldungeonsjdg{[1.11.0.1](https://1.11.0.1)} \[Doomlike Dungeons\] (DoomlikeDungeons-1.11.0.1-MC1.7.10.jar) UCHIJ MoCreatures{6.3.1} \[DrZhark's Mo'Creatures Mod\] (DrZharks MoCreatures Mod [v6.3.1.zip](https://v6.3.1.zip)) UCHIJ dsurround{[1.0.6.4](https://1.0.6.4)} \[Dynamic Surroundings\] (DynamicSurroundings-1.7.10-1.0.6.4.jar) UCHIJ ElementalCaves{1.7.2-1.0-pre} \[Elemental Caves\] (Elemental-Caves-Mod-1.7.2.jar) UCHIJ mwaw{1.7.10-0.0.7} \[Elemental Witch Mod\] (Elemental-Witch-Mod-1.7.10.jar) UCHIJ eplus{3.0.2-d} \[Enchanting Plus\] (EnchantingPlus-1.7.10-3.0.2-d.jar) UCHIJ EnderStorage{[1.4.7.37](https://1.4.7.37)} \[EnderStorage\] (EnderStorage-1.7.10-1.4.7.37-universal.jar) UCHIJ ESM{10.0.148} \[Epic Siege Mod\] (EpicSiegeMod-10.0.148.jar) UCHIJ excore{1.5.3} \[EXCore\] (Excore-1.5.3-1.7.10.jar) UCHIJ exoticbirds{1.0} \[Exotic Birds\] (Exotic Birds 1.7.10-1.4.6.jar) UCHIJ golems{1.20} \[Extra Golems\] (Extra-Golems\[1.7.10\]-1.20.jar) UCHIJ fastleafdecay{1.4} \[Fast Leaf Decay\] (FastLeafDecay-1.7.10-1.4.jar) UCHIJ foamfix{@[email protected]} \[FoamFix\] (FoamFix-1.7.10-universal-1.0.3.jar) UCHIJ FpsReducer{mc1.7.10-1.10.3} \[FPS Reducer\] (FpsReducer-mc1.7.10-1.10.3.jar) UCHIJ ganysnether{1.8.3} \[Gany's Nether\] (Ganys Nether-1.8.3.jar) UCHIJ GraveStone{2.17.1} \[GraveStone\] (GraveStone-2.17.1.jar) UCHIJ hammertime{Hammer Time-1.7.10-1.3.6} \[Hammer Time!\] (HammerTime-1.3.6.jar) UCHIJ HardcoreEnderExpansion{1.8.6} \[Hardcore Ender Expansion\] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar) UCHIJ Highlands{2.2.3} \[Highlands\] (Highlands-1.7.2-v-2.2.3.jar) UCHIJ hotswappablearmor{1.0} \[Hot-Swappable Armor\] (Hot-Swappable\_Armor\_v1.0\_mc\_v1.7.10.jar) UCHIJ immersivecavegen{1.2g-hotfix4} \[Immersive Cavegen\] (immersivecavegen-1.2g-hotfix4.jar) UCHIJ IC2{2.2.827-experimental} \[IndustrialCraft 2\] (industrialcraft-2-2.2.827-experimental.jar) UCHIJ IronChest{6.0.62.742} \[Iron Chest\] (ironchest-1.7.10-6.0.62.742-universal.jar) UCHIJ malisiscore{1.7.10-0.14.3} \[MalisisCore\] (malisiscore-1.7.10-0.14.3.jar) UCHIJ malisisdoors{1.7.10-1.13.2} \[Malisis' Doors\] (malisisdoors-1.7.10-1.13.2.jar) UCHIJ RadixCore{2.1.3} \[RadixCore\] (RadixCore-1.7.10-2.1.3-universal.jar) UCHIJ MCA{1.7.10-5.2.2} \[Minecraft Comes Alive\] (MCA-1.7.10-5.2.2-universal.jar) UCHIJ meteors{2.14.3} \[Falling Meteors\] (meteors-1.7.10-2.14.3.jar) UCHIJ MiniBosses{1.2.1} \[Mini-Bosses\] (MiniBosses\_v1\_2\_1.jar) UCHIJ cfm{3.4.7} \[§9MrCrayfish's Furniture Mod\] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) UCHIJ naturescompass{1.3.1} \[Nature's Compass\] (NaturesCompass-1.7.10-1.3.1.jar) UCHIJ Neat{GRADLE:VERSION-GRADLE:BUILD} \[Neat\] (Neat 1.0-1.jar) UCHIJ necromancy{1.7.2} \[Necromancy\] (Necromancy-1.7.10.jar) UCHIJ NEIAddons{[1.12.14.40](https://1.12.14.40)} \[NEI Addons\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsDeveloper{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Developer Tools\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsAppEng{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Applied Energistics 2\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsBotany{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Botany\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsForestry{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Forestry\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsCraftingTables{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Crafting Tables\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ NEIAddonsExNihilo{[1.12.14.40](https://1.12.14.40)} \[NEI Addons: Ex Nihilo\] (neiaddons-1.12.14.40-mc1.7.10.jar) UCHIJ netherportalfix{1.0} \[Nether Portal Fix\] (netherportalfix-mc1.7.10-1.1.0.jar) UCHIJ notenoughIDs{[1.4.3.4](https://1.4.3.4)} \[NotEnoughIDs\] (NotEnoughIDs-1.4.3.4.jar) UCHIJ opframe{0.1} \[OnlinePictureFrame\] (OnlinePicFrame v1.0 mc1.7.10.jar) UCHIJ OpenMods{0.10.1} \[OpenMods\] (OpenModsLib-1.7.10-0.10.1.jar) UCHIJ OpenBlocks{1.6} \[OpenBlocks\] (OpenBlocks-1.7.10-1.6.jar) UCHIJ overloadedarmorbar{1.0.0} \[Overloaded Armor Bar\] (overloadedarmorbar-1.7.10-1.0.0.jar) UCHIJ desertcraft{1.7.2b} \[Pam's DesertCraft\] (Pam's DesertCraft [1.7.10a.zip](https://1.7.10a.zip)) UCHIJ primitivemobs{1.0} \[Primitive Mobs\] (primitivemobs-1.0c-1.7.10.jar) UCHIJ Realistic Deaths{1.1.0} \[Realistic Deaths\] (Realistic-Deaths-Mod-1.7.10.jar) UCHIJ reccomplex{0.9.7.1.1} \[Recurrent Complex\] (RecurrentComplex-0.9.7.1.1.jar) UCHIJ shouldersurfing{2.3.0} \[Shoulder Surfing\] (ShoulderSurfing-1.7.10-2.3.0.jar) UCHIJ sit{v1.1} \[Sit\] (sit-1.7.10-v1.1.jar) UCHIJ spark{1.10.35} \[spark\] (spark-1.10.19-forge1710.jar) UCHIJ SpecialMobs{3.2.2} \[Special Mobs\] (SpecialMobs-1.7.10-3.2.2.jar) UCHIJ RioV{v2.5.2} \[The Mists of RioV\] (The Mists of RioV-v2.5.2.jar) UCHIJ TragicMC{2.46.2878} \[TragicMC 2\] (TragicMC2-1.7.10-2.46.2878.jar) UCHIJ WailaHarvestability{1.1.6} \[Waila Harvestability\] (WailaHarvestability-mc1.7.10-1.1.6.jar) UCHIJ warpbook{2.0.null} \[Warp Book\] (warpbook-1.7.10\_2.0.37.jar) UCHIJ thejungle{1.0.9} \[Welcome to the Jungle\] (WelcomeToTheJungle-1.0.9-1.7.10.jar) UCHIJ XaeroMinimap{21.10.31} \[Xaero's Minimap\] (Xaeros\_Minimap\_21.10.31\_Forge\_1.7.10.jar) UCHIJ XaeroWorldMap{[1.14.1.22](https://1.14.1.22)} \[Xaero's World Map\] (XaerosWorldMap\_1.14.1.22\_Forge\_1.7.10.jar) GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 30.0.100.9955' Renderer: 'Intel(R) Iris(R) Xe Graphics' OpenModsLib class transformers: \[stencil\_patches:FINISHED\],\[movement\_callback:FINISHED\],\[player\_damage\_hook:FINISHED\],\[map\_gen\_fix:FINISHED\],\[gl\_capabilities\_hook:FINISHED\],\[player\_render\_hook:FINISHED\] Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer([email protected]) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer([email protected]) returned non-null result: 0 Mantle Environment: Environment healthy. Chisel: Errors like "\[FML\]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. Stencil buffer state: Function set: GL30, pool: internal, bits: 8 Launched Version: forge-10.13.4.1614 LWJGL: 2.9.1 OpenGL: Intel(R) Iris(R) Xe Graphics GL version 4.6.0 - Build 30.0.100.9955, Intel GL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map\_client.txt) Resource Packs: \[\] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
2023.04.01 11:12 Dryadversity Thoughts on the ecosystem of Caelid (and Mohgwyn), and the significance of Radahn "howling at the sky"
![]() | Blood and flame submitted by Dryadversity to EldenRingLoreTalk [link] [comments] The first thing I'd like to discuss is the relationship between Caelid and Mohgwyn, which is beneath its eastern side. The theorist Quelaag posited that the blood in Mohgwyn might be the result of the blood from the conflicts and wars fought in Caelid seeping into the soil and into the underworld. My first thought was that the red in Caelid in scarlet rot, not blood; but I still think she could be right. This gave me some ideas on what the burning stone structures found in Caelid are, and what their purpose is. Throughout the region is something called the "Smoldering Wall", which just looks like burning rocks—kind of like charcoal. There's also the Smoldering Church found at the border of Caelid and Limgrave, which has the same fiery and stony constitution. the Smoldering Wall The theory I had went like this: Scarlet rot drives people to madness (e.g. Radahn), provoking them to shed blood and slaughter each other. In alignment with Quelaag's theory, this blood seeps into the soil and drips into the underground, filling Mohgwyn with blood. This blood is then lit aflame with the power of the Formless Mother—which can be seen in Mohgwyn, as the same fire architecture is present here. The fire burns and rises back toward the surface, inciting more conflict and inspiring more bloodshed, thus creating a blood-cycle analogous to the water cycle. In this framework, liquid water is gas, and gaseous water is both a) boiling blood and b) fire. My take is that the boiling blood is just blood just hasn't been heated enough to become bloodflame. You might notice that the Sanguine nobles' blood emits steam; since they are lesser officials in the dynasty's hierarchy, it would make sense that their blood would not be as powerful, or hot enough to ignite. Picture by LittleChurchLore; you can see the heated, steaming blood of the Sanguine Noble. The Formless Mother and god of rot I think this blood cycle could be more evidence for the view that the Formless Mother and god of rot are the same entity, or closely related. In a recent post, I talked about how the purple and green amorphous patterns visible in the Lake of Rot's map depiction support the theory that the Lake of Blood is analogous to cursed or rotted blood, and is being stabbed with the Ainsel River like the unalloyed gold needle. This is because the same purple and green coloring is found on Morgott's cursed sword, which we know contains the cursed blood of the Omen. So rot is compared to cursed blood, which I think can be brought back to the idea of rotted blood. In the comments of that post, user ElA1to suggested this design on the Lake of Rot could also be representing the blood of the Formless Mother. I wasn't immediately convinced, because I didn't recall any mention of the Formless Mother's blood being cursed; plus, if the Formless Mother seeks out cursed blood as the game says, this might suggest her own blood doesn't have this quality. Why would she seek it if she already has it? Does she just want more? However, ElA1to's comment gave me the idea that the blood of the Formless Mother might be equivalent to the blood of the Omen, as a result of their symbiotic relationship. I think the Omens' and Formless Mother's blood might go through a blood cycle of its own: one in which the Omen sacrifice blood to her by wounding themselves, and in exchange, receive some of it back as powerups by wounding her in battle; the blood of the Formless Mother is actually their own blood returned to them. So, there is quite a bit of information linking the Formless Mother to the rot god. As ElA1to mentioned, the Lake of Rot might be the blood of the Formless Mother, or analogous to it. Both rotted blood and cursed blood are something that is often suppressed by the afflicted, i.e. in the second phases of Malenia's and Morgott's fights. Fire architecture, which I think is interspersed with bloodflame, is found in both Mohgwyn (Formless Mother) and Caelid (rot). There are red geysers in both Mohgwyn, and in the Swamp of Aeonia. As Gideon the Half-Knowing noticed, there are only two "exultation" talismans in the game: the Kindred of Rot's exultation, and Lord of Blood's exultation. And finally, as I just realized, the Mohgwyn swamp even contains scarlet rot. I haven't been able to find scarlet rot anywhere else in Mohgwyn; it might just be this one spot. All that being said, there's good reason to object to this theory of the two gods being the same. I'm sure there are multiple valid counterarguments, but the one I'd like to bring to attention is the antagonistic relationship between fire and rot. The description for Radahn's great rune reads: "The Great Rune burns, to resist the encroachment of the scarlet rot." Some have claimed we can see Radahn using this rune in the trailer (since he's on fire), and I think this is probably correct. Nonetheless, Elden Ring is a game with a lot to say about combining things that contradict each other. Even if the Formless Mother and god of rot are not the same, it does seem they share a particularly close relationship. Maybe, if bloodflame burns rot, this is another example of a war between gods, and parallels the conflict between Melina/The Greater Will and the Frenzied Flame? More on the smoldering architecture, and its significance Another idea I had on the fire architecture is that it represents ambition. As mentioned, the wall and church are both described with the word 'smoldering'. Morgott tells us: "I see thee, little Tarnished. Smoldering with that wretched flame of ambition." So the flame of ambition smolders. This actually appears to relate to the cut content of the Smoldering Church, in which Bernahl's maiden could be found. In the restored content, she is seen covered in bandages, likely because she burned herself at the forge, or because she was preparing for it with lesser burns. Since becoming Elden Lord requires burning the Erdtree at the forge, there is a clear relation between the ambition of ascending to the Elden Throne, and fire. That appears to be the idea this church once, or still represents. picture by Laurelinarean There is a second hint in this line of Morgott's: the word 'wretched'. This word is used to describe the swamp in Mohgwyn. The last part of the description for Mohg's great rune reads: "Mohg and Morgott are twin brothers, and their Great Runes are naturally similar. But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth." I believe that when Morgott calls the flame "wretched", he is referring to the bloodflame rising from Mohgwyn. I also believe he is expressing his loathsome feelings for his brother, as well as himself, since like Mohg, he also possesses the flammable blood of the Omen. Still, I do think the wretched flame Morgott speaks of could also be the giant's flame, and the fire of the Crucible. I don't think there is necessarily a contradiction between these interpretations; Morgott seems to view all fire as bad. The latter two interpretations, i.e. of the giant's flame and Crucible, actually have some evidence of their own, in the fire architecture I've been describing. I forget who it was (I'd cite them if I did), but someone noticed that the Mohgwyn mausoleum actually appears to be sitting atop, and embedded in, a petrified tree. from the website Attack of the Fanboy I'm not sure if they mentioned this part, but you can only see the fire on this petrified texture; the regular rock walls do not contain flames. If the theory is true, which I believe it is, then it's the third example so far of a region in the game being placed on or identical to a petrified tree. The other two are the Mountaintops of the Giants (credit to Eredin) and Mt. Gelmir. It's not hard to apply this new information on burning, petrified trees to Caelid. The smoldering wall and smoldering church might not be stone at all. Instead, I think it's more likely they are burning, petrified wood—once again, relating to Morgott's fear that the Tarnished will burn the Erdtree. This in turn could imply that all of common churches in the Lands Between are made of petrified wood. Giants, scavenging, and dragonrot It's been observed that the giant dogs in Caelid have some similarities with the crows. They kind of walk like birds, and have been compared to T-Rexes, which were likely ancestors to birds. And so, I find it interesting that Gurranq, who is found in the region of Caelid called Dragonbarrow, is sort of like a combination of a dog and crow. Gurranq is a wolf, but the armor he wears, particularly his headpiece, resembles the body of a crow. Furthermore, Gurranq is a giant wolf, and giants are also found in Caelid. So I think you could argue that he's like a synthesis of various creatures found in this region. Something interesting about the larger animals in Caelid is that they are known for being scavengers. Crows are scavengers, as are some dogs. The theme of scavenging ties into Caelid because the whole area is rotted; and rot arises from corpses, which actually makes Caelid something like the ideal habitat for these creatures. Radahn is also depicted as a scavenger, since he is explicitly said by Jerren to gorge on corpses. A similar argument could be made for Gurranq. This is because Destined Death, which Melina calls "death indiscriminate" is able to consume (because it's fire) soulless bodies and spirits alike. (This is based on the idea that Destined Death can kill both body and soul, and is in this sense indiscriminate). To destroy whatever is left of the self (body or soul) is arguably similar to scavenging, since scavenging involves taking what's left of an organism, the body, and consuming/destroying it. So Gurranq, as well, is a kind of scavenger. Even more evidence for this is his appetite for Deathroot; if you eat something that is dead, that makes you a scavenger. Gurranq: a combination of giant dogs (scavengers) and giant ravens (scavengers), who has the power to dispose of the remains of living (or half-living) things, and eats death As the last part of this section, I wanted to share a thought I had on the dragons, and why Caelid (more specifically Dragonbarrow) contains so many of them. I believe it has to do with the poison-resistant attributes of great dragonflies, and that the regular dragons actually have some poison-resistant qualities as well. The great dragonfly head item description reads: "Head of a large dragonfly. Material used for crafting items. Long believed to have the ability to neutralize poisons." This neutralizing power is proven through the neutralizing boluses and immunizing cured meat, both of which require great dragonfly heads as ingredients. Howling at the sky Radahn imitates Godfrey, who is associated with lions. Radahn even identifies as Godfrey's lion, which might be an expression of admiration, or a more specific reference to Serosh. Yet, lions do not howl; they roar. What animal does howl? A wolf. This is likely why Jerren, earlier in the cutscene, likens Radahn to a dog: "Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog." https://preview.redd.it/b2yqc26qi8ra1.jpg?width=2560&format=pjpg&auto=webp&s=77b179a4c955f47212103ad0805672523ee53e9d More evidence that that links Radahn's howling to wolves includes similar behavior from Gurranq and Blaidd. Depending on the conditions, Gurranq can be found outside the Bestial Sanctum, howling at the sky. It may not be a coincidence that this location is right next to the Wailing Dunes. Blaidd also howls at the night sky, on top of Mistwood ruins. So "howling at the sky" is a pattern that establishes Radahn as a character with lupine qualities. Why is this important? Recall this text from Radahn's armor, which is unique to his helm: "Helm of the golden lion, with flowing red hair. Worn by General Radahn. Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications.'I was born a champion's cub. Now I am the Lord of the Battlefield's lion.'" Radahn used to be Radagon's "cub", since a) he is his child, and b) Radagon is associated with wolves, e.g. in Marika's description of him as a "leal hound", and in Radagon's red wolves. So Radahn used to be Radagon's cub, and in adulthood, he imitated the Elden Lord he admired most: Godfrey. However, "now", after losing his mind to Malenia's scarlet rot, he is left wandering, scavenging, and howling like the dogs in Caelid. He's been reduced to a contradiction; someone who still wears armor emblazoned with lions, but who no longer has the strength to properly identify with one. To put it one way, he has regressed. Fire is arguably Radahn's primary visual motif. As the aforementioned description states, Radahn inherited Radagon's "flaming" red hair. You may recall that fire is depicted as a regressive force, e.g. through the Frenzied Flame, and in Radagon himself, who tried to undo the shattering of the Elden Ring through smithing—another process that involves fire. In line with this idea of regression, I believe Radahn not only regressed from lion to wolf, he also regressed to a wolf cub; a child. https://preview.redd.it/5wht43bzi8ra1.jpg?width=2560&format=pjpg&auto=webp&s=fa75747560f19148ffb092ef2fddd9b3c2d2c907 Radahn howls at the sky because he has regressed to a childlike state. I don't think this is meant to represent immaturity, exactly, just the often-pitiable emotional states children experience, and their dependence on adults; I also think it's meant to reference the tendency for infants to cry. I believe Radahn is crying out in pain, for someone to kill him, and for his father, Radagon. I think he's expressing these cries through howls—as this is the language that another wolf would surely understand. Finally, I'd like to mention a parallel that the conflict between Radahn and Malenia, and the former's regression to a cub, has with Sekiro. In Sekiro, when you die to Lady Butterfly, she says: "You were still just a puppy." Of course, Lady Butterfly is similar to Malenia, because Malenia is also a butterfly, and is associated with them. So in both games, you have butterfly women attacking characters associated with wolves, and reducing them to cubs. Also, the fight takes place in a burning room with flaming columns, which kind of resemble the fire architecture seen in Caelid. The Red Lion From what I've found, in alchemy, the red lion represents the maturing of the green lion after it's swallowed the sun, and corresponds with the tempering of primal instincts. This didn't sound like it matched Radahn at first... but the part about the red lion being "matured" does remind me of the wolf-to-lion evolution described earlier. Another factor is that if Radahn is taking after Godfrey, he might have admired his restraint just as much as his strength. Again, he seems to have compared himself to Serosh, who inhibits Godfrey's bloodlust. It's worth noting that the green lion symbol in alchemy is sometimes depicted as having seven red stars along its side, which may connect to Radahn's role as the starscourge. Furthermore, the green lion is depicted eating the sun, which is a star. If the green lion eats stars, could the other stars along its body represent other stars that it's consumed? Maybe this is in fact what turned the green lion red—the consumption of red stars. (Or maybe this was just the interpretation FromSoft went with.) It could also tie into Rykard's goal of devouring the gods, since he is Rykard's brother, and the sun and stars were frequently identified as deities in ancient times. the Green Lion with red stars, devouring the sun It might be important that the final color of the lion, if the alchemical process continues successfully, is gold. Godfrey has a stronger association with the color gold than red, and Radahn may have been trying to reach this final state of development, only to regress back to a red wolf cub. Alternatively, it's possible the red lion imagery was intentional, and that Radahn was trying to fuse Godfrey's iconography with that of his own lineage and father. A final note on Radahn and regression Bosses in FromSoft's games have a tendency to unleash whatever powers they were previously suppressing, as part of their second phase. I believe this became a trend after Bloodborne's The Old Hunters DLC, which features Lady Maria as one of its bosses. The fight is well regarded for integrating the story of Maria's self-loathing as a Vileblood, and her eventual decision to abandon her dignity by using her cursed blood against the hunter in her second phase. This exact narrative can be seen in Morgott's and Malenia's fights. In Radahn's case, what he is "holding back" are the stars. Thus, it is entirely fitting that he introduces his second phase by becoming the thing he fought: a falling star. by Yzzlthtz In this case, since the stars are something that are external to Radahn rather than something he was withholding as a part of himself (unless my star-eater theory is true), the transformation could be compared to Nietzsche's famous line on becoming what you fight: "He who fights too long against dragons becomes a dragon himself; and if you gaze too long into the abyss, the abyss will gaze into you." This is highly applicable to Radahn's narrative, for multiple reasons. First, as mentioned, Radahn becomes the thing he fought. Second, Caelid is where most of the dragons live; the Wailing Dunes are technically located in Dragonbarrow. And third, Radahn literally did stare into the abyss, since holding back the stars would surely involve looking into space, which is often described as an abyss. Plus, Radahn is a Carian, so staring into the abyss is something he was likely doing from a very young age. Links: link for the thumbnail: https://imgur.com/a/Szj1x9j Gurranq howling: https://www.youtube.com/watch?v=umGVg_A0epM |
2023.04.01 10:54 xintxenture Question - need help on how to repair finish
![]() | Got an antique chair and would like to fix these patches of odd discoloured wood. submitted by xintxenture to woodworking [link] [comments] I imagine i need a type of wood stain, varnish or wax but unsure the best method as im a newbie. Tips appreciated :) |
2023.04.01 10:44 Eastern_Ask7231 My misophonia keeps ruining family dinners for me
2023.04.01 10:26 alexsinha What Are The Best Packages For Paragliding Vagamon?
![]() | “Some Tips for Taking Stunning Photos While Paragliding Vagamon”?Paragliding Vagamon What are the top-rated paragliding spots in Vagamon?Adventurers are traveling to Vagamon, a peaceful hill resort in Kerala, India, to soar high and discover breathtaking scenery. Vagamon provides some of the greatest paragliding experiences in the nation with its rolling hills, rich green fields, deep woods, and mysterious valleys. The greatest paragliding locations in Vagamon are listed here, whether you’re interested in trying this exhilarating activity or are an experienced flyer searching for fresh challenges.Kurisumala Hill is among the most popular locations in fly Vagamon paragliding. It is perfect for both solo and tandem flights since it has great thermals and winds. From above, the environment is simply breathtaking, with the lush vegetation spreading out from under you like a blanket. Thangal Para is another location that thrill-seekers frequently visit. It gives several options for safe takeoffs and landings and is about 5 kilometers from the town. You may take in the bird’s-eye view of pine woods, tea gardens, and tumbling waterfalls as you soar into the skies. These top-rated paragliding locations in Vagamon provide an amazing experience that will leave you wanting more, whether you’re a novice or an experienced one. Paragliding is the ideal activity for you to join in Vagamon if you’re searching for an exciting adventure. But, it’s important to recognize that flying can be influenced by the weather and the direction of the wind, so be sure to work with a qualified instructor or guide who will assure your safety. Also, they will show you how to utilize the glider and harness safely. To guarantee a safe launch, pilots must carefully evaluate the wind direction and speed before taking off. Although it can require a little additional caution, the experience of flying through the air is really inspiring. You will be surrounded by a beautiful landscape that is worth taking in and enjoying with other travelers. How much does paragliding cost in Vagamon?Tours for paragliding are reasonably priced and provide you with the chance to see new, beautiful places. Joining a trip led by qualified experts might result in thrilling new adventures for individuals with more advanced paragliding abilities. Why limit yourself to one ride? It’s absolutely worthwhile to experience paragliding in Vagamon, so take the leap! What locations in Vagamon are the best for paragliding?In Vagamon, paragliding is a thrilling activity that lets you soar through the air like a bird while you take in the very beautiful scenery below. The price of paragliding in Vagamon price may differ based on some variables, including the length of the flight, the equipment used, the safety precautions are taken, the experience of the pilot or instructor hired, and the direction of the wind during take-off and landing. Hiring a qualified guide or professional teacher is essential since paragliding requires sufficient training and certification to ensure safety. Affordable packages with extra activities and no-cost photos or films of your flight are available at several paragliding facilities. Nonetheless, it’s always wise to pause and double-check before selecting any significant deals because security should never be compromised. What is the minimum age requirement for paragliding in Vagamon?Anyone should take the adventure of paragliding in Vagamon at least once in their lifetime. What age must a person be to paraglide in Vagamon, though?The response is based on some vagamon paragliding spot variables. First and foremost, consideration must be given to the activity’s safety. A skilled pilot, appropriate gear, and secure wind conditions are necessary for paragliding. The minimum age to fly a paraglider in Vagamon would thus depend on the level of flying skill needed for the flight. The minimum age requirement may be greater than if it were a beginner’s flight if the flight calls for more advanced flying abilities. Second, the location of the launch and landing zones must be considered. Due to the geography or topography, certain places may have more stringent restrictions. Before providing any trips, it is crucial to choose a reliable paragliding facility in Vagamon that places a high priority on safety precautions. Last but not least, parents need to think about how their kid feels about paragliding. Some kids could feel at ease embarking on this gorgeous adventure, while others might find it too scary or challenging. Parents should make decisions based on their knowledge of their children, which is superior to anyone else’s. What equipment is provided for paragliding in Vagamon?There is certain equipment given to participants in this thrilling sport, ensuring their safety and ensuring they have the finest flight experience possible. Experienced pilots who know where to find safe wind conditions for taking off and landing are needed for paragliding at Vagamon. They also provide paragliders, gliders, and harnesses that let users safely soar through the air. These gadgets are made to maintain stability during flight while allowing users to freely take in the breathtaking natural surroundings.Expert guides conduct participants through a brief training session prior to departure and supply all essential flying gear. Because safety is so important, these workshops are exclusively led by highly qualified personnel. Participants may relax knowing that they are in capable hands. The number of people choosing a paragliding Vagamon destination has greatly increased in recent years. Due to the increased demand, more locations now provide paragliding experiences at reasonable rates without sacrificing quality or safety. Anybody who wishes to fly high like a bird might consider visiting one of the sites that offer additional minutes in the air for no additional cost. In conclusion, paragliding in Vagamon is a sport worth trying out if you’re seeking a little-known pastime that offers beautiful vistas and gives you a feeling of flight. In conclusionWhile there isn’t a set minimum age for paragliding Vagamon, it’s important to consider the variables that influence each trip. When choosing such a thrilling adventure, safety should always come first, followed by personal taste and ability level. Families may participate in this well-liked activity while keeping safe and having fun together with proper study and planning. |
2023.04.01 10:02 Magical-Girly2897 UN-obsessed Person Shotguns Themself Into Stanford, Brown PLME, Columbia, $1.5 Million in Scholarships, and Multiple Likelies
Pre-frosh | Freshman | Sophomore | Junior | Senior |
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Honors IPC (counted as regular in GPA tho) | Pre-AP Eng 1 | Pre-AP Eng 2 | AP Eng Lang | AP Eng Lit |
Honors Geometry | Pre-AP Alg 2 | Pre-AP Pre-Cal | Communications (req class) | Multi Calc |
Honors Algebra 1 | Pre-AP Bio | AP CSA: Language | AP Calc BC | AP Chem |
Honors Spanish 1 (counted as regular in GPA tho) | Regular World Geo | AP CSA: Math | AP Bio | AP Chem Lab |
Summer Health | Pre-AP Chem | AP Bio Lab | Theatre 1 (required) | |
Summer PE | Pre-AP Spanish 3 | AP Env Sci | AP Research | |
Regular Spanish 2 (pre-ap not available) | AP CSP | AP Physics 1 | ||
Pre-AP Comp Sci | AP Seminar | AP US History | ||
Regular Business Elective | Summer Dual Credit Econ | |||
Summer Dual Credit Gov | ||||
Summer Dual Credit Sociology | ||||
Summer Dual Credit Psych | ||||
PE |
2023.04.01 09:27 Niraamaya_Wellness Locally Sourced, Freshly Prepared: Exploring Zero-Mile Cuisine at Niraamaya
![]() | Zero-mile cuisine is a culinary concept that emphasizes using locally sourced, fresh ingredients in food preparation. It's a concept that aligns perfectly with the ethos of Niraamaya Wellness Retreats, where guests are encouraged to reconnect with nature and indulge in holistic wellness practices. In this blog, we'll explore the concept of zero-mile cuisine and how it's incorporated into the dining experience at Niraamaya Wellness Retreats. submitted by Niraamaya_Wellness to u/Niraamaya_Wellness [link] [comments] https://preview.redd.it/pz5w3kp968ra1.png?width=940&format=png&auto=webp&s=fdfc8531367efe57cd6552164449b3ecc9ee06da What is zero-mile cuisine? Zero-mile cuisine is a philosophy that emphasizes using ingredients that are sourced as close to the point of consumption as possible. The idea is to reduce the carbon footprint associated with food transportation and promote the use of local, seasonal produce. This not only benefits the environment but also supports local farmers and promotes sustainable agricultural practices. Zero-mile cuisine can also be referred to as "locally sourced" or "farm-to-table" cuisine. It's a growing trend in the culinary world, with many chefs and restaurants embracing the philosophy and incorporating it into their menus. How is zero-mile cuisine incorporated into the dining experience at Niraamaya Wellness Retreats? At Niraamaya Wellness Retreats, zero-mile cuisine is a central part of the dining experience. Our retreats are located in some of the most beautiful and bountiful regions of India and abroad, and the chefs take advantage of the abundance of fresh, local produce available. Our chefs work closely with local farmers and suppliers to source the highest-quality ingredients for their dishes. They use traditional cooking techniques and incorporate local spices and herbs to create flavorful, nutritious meals that showcase the best of regional cuisine. Guests can expect to enjoy a wide range of dishes that are made using locally sourced, fresh ingredients. From farm-fresh salads to hearty soups and stews, the menus at Niraamaya are designed to nourish the body and soul. In addition to using locally sourced ingredients, the chefs here also incorporate sustainable practices into their cooking. They use organic produce whenever possible and avoid using single-use plastic in their kitchens. The result is a dining experience that is both delicious and environmentally responsible. Why is zero-mile cuisine important for wellness? Zero-mile cuisine is an important aspect of wellness because it promotes healthy eating habits and supports sustainable agriculture. By using locally sourced ingredients, our guests can enjoy food that is fresh, nutritious, and free from harmful chemicals and preservatives. In addition, zero-mile cuisine promotes a deeper connection to nature and the environment. By learning about the origins of their food and the people who produce it, guests can develop a greater appreciation for the natural world and the role that sustainable agriculture plays in preserving it. By embracing zero-mile cuisine, guests can enjoy food that is not only delicious but also promotes wellness and supports sustainable agriculture. It's a win-win for everyone involved and a philosophy that is sure to continue to grow in popularity in the years to come. |
2023.04.01 09:22 valeriantincture My cat won't let me sleep and I feel like I've tried almost everything? Seeking advice
2023.04.01 09:19 Diyinteriorplanning 10 Simple Small Living Room Ideas for Minimalist Style
![]() | submitted by Diyinteriorplanning to u/Diyinteriorplanning [link] [comments] https://preview.redd.it/51dieuip48ra1.jpg?width=940&format=pjpg&auto=webp&s=41c0aa19ff6ac88ae657903cf85f008a28f5e225 A living room is often a home hub and is personable to you and your needs. It needs to be uber-stylish, functional and comfortable. Also known as Baithak kaksh or Divanakhana, the living area is a place where we all congregate, laugh, and play. The minimalist style is a design trend that has been gaining popularity in recent years. This style is characterized by its simplicity, functionality, and minimal use of decor. When it comes to small living rooms, minimalist style is a great way to make the most out of the space you have. In this article, we will discuss 10 simple small living room ideas for minimalist styleDeclutterThe first step in achieving a minimalist living room is to declutter. Remove any unnecessary items such as knick-knacks, magazines, or other clutter that may be taking up space. This will create a clean and open space that is essential for minimalist design.Select a neutral color paletteWhen selecting a color palette for your living room, choose neutral colors such as white, beige, or gray. These colors are perfect for minimalist design as they create a calm and peaceful environment. You can also add in pops of color with accessories or artwork.Incorporate natural materialsNatural materials such as wood or stone can add warmth and texture to a minimalist living room. You can incorporate these materials through furniture or decor such as a wooden coffee table or stone vase.Invest in multifunctional furnitureIn a small living room, it is important to make the most out of the space you have. Investing in multifunctional furniture such as a sofa bed or storage ottoman can help you maximize your space.Use simple window treatmentsWhen it comes to window treatments, keep it simple with plain curtains or blinds. Avoid heavy drapes or complicated patterns, as they can be distracting in a minimalist living room.Maximize lightingLighting is crucial in a minimalist living room as it can help create the illusion of a larger space. Maximize lighting by using natural light, adding mirrors to reflect light, and incorporating task lighting such as a floor lamp or pendant light.Keep accessories to a minimumIn minimalist design, less is more. Keep accessories to a minimum and choose ones that are functional and add to the overall design of the room. For example, a statement plant or a simple vase can add a touch of elegance to a minimalist living room.Create a focal pointA focal point can help anchor a minimalist living room and give it a sense of purpose. Create a focal point by adding a statement piece of furniture, a piece of artwork, or a unique light fixture.Incorporate geometric shapesGeometric shapes such as circles, squares, and triangles can add interest and depth to a minimalist living room. You can incorporate these shapes through furniture, decor, or artwork.Keep it balancedBalance is key in minimalist design. Keep the furniture and decor in your living room balanced by placing them in a symmetrical arrangement. This will create a sense of harmony and order in the room.In conclusion, a minimalist living room design can be achieved with a few simple design principles. Decluttering, selecting a neutral color palette, incorporating natural materials, investing in multifunctional furniture, using simple window treatments, maximizing lighting, keeping accessories to a minimum, creating a focal point, incorporating geometric shapes, and keeping it balanced are all important aspects of minimalist design. By following these simple tips, you can create a living room that is both functional and stylish, even in a small space. Also Read: What is the best way to interior design a bedroom? Thanks For Reading! |
2023.04.01 09:18 Square-773 Tanya song & Marie big boobs natural in the Woods
![]() | submitted by Square-773 to Hjgd345 [link] [comments] |
2023.04.01 09:04 Ok_Snap_98 What are some popular F&B interior designer styles?
2023.04.01 09:03 Optimal_Sail_300 What does 'creative' mean for an interior designer?
2023.04.01 09:03 meletoys wooden block
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2023.04.01 08:10 Cookiebomb Pitching an idea for a return to new capenna
![]() | So like, mom has kind of burned me out on the main multiversal magic storyline, so i'm retreating back into funky little gimmick worlds and thinking about what you can do with them. namely: new capenna. submitted by Cookiebomb to mtgvorthos [link] [comments] so here's the idea, a two set block, first set entitled "New Capenna Blues" and a follow up set i haven't named yet. StoryThe block takes place some years after the events of mom with the city being rebuilt and overseen by an angelic government. The Families are still present but with the double whammy of the angels returning and the phyrexian invasion, they've mostly gone into hiding until today.Progress on reconstruction has been going smoothly so far, but the inciting incident of the Brokers' prophecy of the halo supply running thin is coming to pass soon resulting in the city feeling some serious economic whiplash as the city's poison is starting to run thin. The angels meanwhile are unable to attend to that because of some "returned threat" that demands their full attention, leaving the citizens malcontent and starving. Despite their immense casualties, Falco Spara calls a meeting between what remains of the families and they decide that it's now or never: they're going to usurp the angels, use magic to turn them back into statues and reclaim their dominion over the city. As a result the first set is a spectacle of the Families being brutal and ruthless as they fight to survive in a city that has long since outlived the need for them. The riveteers leverage the desperate working class to make an army of brutes with nothing left to lose. The cabaretti use the last of their resources to create the illusion of wealth and opulence and draw people in with blindingly bright displays of luxury. The brokers finally invoke their hundreds of contracts to create an army of mind controlled debt slaves. The obscura go from mere information brokers and petty crooks to proactively infiltrating and sabotaging the angel's power structures. and The maestros unearth weapons from Capenna's ancient past that were used to stab the angels in the back during their heyday. That's the A-Side plot that makes the first set. The B-side is me wanting to heavily emulate the huge paradigm shifts that ruled two-set-block stories from Oath of The Gatewatch to Hour of Devastation by maybe making a slight retcon of the events of mom. I want to make it so that Atraxa survived having a building dropped on her but went dormant when New Phyrexia phased out, leaving her to chill at the bottom of the city until a certain someone arrived: Archangel Elspeth. Elspeth was originally only there to check on how her home plane was holding up but her presence on the plane somehow reawakened Atraxa who in turn sent out a homing beacon to all the dormant phyrexians on the plane. With no way to get back to Elesh Norn and trapped in a city full of the beauty and divinity that she so hates, she starts compleating people in secret and trying to spread norn's old gospel but is unsuccessful due to most of the population being halo addicts. Being the resident expert on kicking phyrexian ass elspeth volunteers to be the one to vanquish her thinking she was alone only for her to swarmed by phyrexians while atraxa interrogates her about what happened to norn and the nature of beauty and the existential atraxa moments we were denied in story. Eventually as the families' reach the height of their power and the angels forces are running thin between fighting the phyrexians and the skyrocketing crime rate, their numbers become so sparse that hardly anyone can afford any halo anymore despite the maestros' zealous hunting and petrification of them. As a result of this Atraxa is finally able to compleat people again and spread the holy gospel of oil and show everyone that beauty is heresy and the only glory to be found is in phyrexia. The families realize how much they fucked up, come crawling back to the angels, and start liquidating assets to overcome the phyrexian threat...if capenna has a god they are wondering how this is the third fucking time this has happened. Story ends with atraxa having her well deserved break down over everything norn represented and that moment of vulnerability allowing elspeth who somehow escaped the captivity she somehow got into to begin with to strike her down but also take pity on her, so rather than kill her atraxa gets her wings cut off and is exiled beyond the walls of the city where she makes friends with the slumbering Old Phyrexians. Happily ever after yeah? Well, not really, as the conflict finally destroyed New Capenna's economy, dissolved the five families, obliterated most of the angel population, and not to mention reset all the progress they made during the reconstruction. As a result of this, much of the remaining population is forced to leave the walls of the city and start anew in the desolate remains of Old Capenna. MechanicsIn my opinion, all magic stories can be as mid as they want so long as the stories told on the cardboard are fun. In order to do that I've come up with new mechanics for each of the families for the first set and unaligned mechanics for the second set along with flavor justifications for each of them.Set 1 Mechanics Maestros - Legacy Old Blood Elite 2BUsing a frame that's similar or the same as the adventure cards from eldraine, a legacy gives a creature a second life as an instant or sorcery but only from the graveyard. This is to show two aspects of the maestros, first their classic mafioso vibe with respect for their forebears who made the organization what it is today and their secondary role as museum curators that collect stuff from different parts of Capennas history, say, digging up dead things? Eh? The put on the bottom of your library portion i want to highlight because aside from distinguishing it from similar effects which put it into exile, it also communicates the idea that because of the creature's legacy, rather than being forgotten it will always remain at the back of your mind. Obscura - Smuggling Scouring Glass 1UThe change of Obscura's M.O. from passive resource hoarding to proactive shenanigan-causing is strong on this sort of strange combination of cipher and morph. Combat damage has long been associated with assassins and saboteurs and i've been mulling over for the longest time a way to do face down equipments and I think i've hit a homerun here. Brokers - Conscript Protector of The Indentured 2WTurning a creature with its own identity into a faceless stat stick is a highly versatile metaphor for the brutality of war, but in our case it shows the brokers finally wanting their end of the deal on their mind control contracts. The only potential issue I see with this mechanic is memory issues but I think that can be solved easily with a cutout similar to what they did with prototype in Brother's War pre-release. I am now envisioning a questing beast with its rules text completely covered up by a strip of paper embellished in a similar way to police tape with the text "Property of The Brokers" Cabaretti - Prosperity Adored Performer 1GI will admit this is more like a RW mechanic than a RGW one but the flavor win was too hard for me not to go for. The Cabaretti are more powerful when you are (or at least appear to be) absurdly rich in comparison to everyone else and creatures are more eager to come to your aid. Riveteers - ...Blitz? Now, I could make a new Riveteers mechanic, but honestly I think Blitz is still perfect for the Riveteers. They're all about throwing a bunch of live fast die young expendables at your problems which works very well in a situation where many are desperate and mad about their situations. Also the fact of the Riveteers not having changed much since there last appearance indicates how they're kind of a constant in this city no matter what happens. "We are this city, down to its bones" after all. Set 2 Mechanics Ascend/The City's Blessing Now, New Capenna is a setting that's focused on a single city and it has angels that you could say bless the people. For me, City's Blessing was a flavor homerun before New Capenna even saw print. I'd go so far as to say that when we get New Capenna's official return to the limelight, it's gonna be there. Plus, between citizens and treasures the set was already prepared for it. https://preview.redd.it/iw7g8nbgu7ra1.png?width=1500&format=png&auto=webp&s=5b78f6425ffe8925c34d547260e354b39a072cc4 Halo Tokens Artifact - Clue Treasure FoodOne of the biggest wastes of potential in the original New Capenna set in my opinion (which is saying alot) is not emphasizing enough how valuable Halo is to these people. The original set tried to have them lumped in with treasure tokens, but I think this is more accurate to how I think they are presented in the story being equal parts a status symbol, an addictive substance, and a magical healing balm. Therefore I made them I highly desirable and flexible kind of token to add to our growing list. CharactersShorter section than the others but I still want to give my wish list for how characters' roles may change during the story.Ob Nixilis I don't know about you, but I think mob boss Ob Nixilis ended way too soon, and besides it seems that this is the only thing the bastard man has going for him right now. Luckily there's a dangerous power vacuum that needs to be filled. With both Xander AND Anhelo dead, the Maestros are without a leader. Despite the fact Ob was responsible for the former of these deaths I could definitely see him pulling political strings to convince the patriarchs of the Maestros he's at least a necessary evil. Jetmir Even though he was only injured the last we saw him, we got a whole thing from this guy about how he's getting old and New Capenna is rapidly changing around him. I think it's fitting for Jetmir to die or at least retire as head of the Cabaretti. Jinnie Fay No sensible mob boss adopts a daughter off the street. They might take in proteges but they don't do daughters, that's how you "go soft" as they say. For Jetmir? The writing is on the wall: He's training an heir to his empire and from what we've seen of Jinnie so far she's a perfect fit. All I can say now is that she'd look so fly with demon horns. Ziatora Give her more than three spoken lines god dammit. Let her monologue about her darwinist philosophy or cackle as she watches her subjects beat the shit out of each other for scraps. Give us something dammit! Atraxa If Ziatora didn't exist I'd say she's the biggest waste of potential on this list. You mean to tell me you gave her a mental breakdown decapitating angel statues, going ballistic over concepts of human beauty, wanting to impress her mommy with glorious creation, and you gave her an off screen death? Well, obviously since we never saw a body that means she's alive. In which case a phyrexian angel is the perfect antagonist for Capenna. One grappling with the loss of the mother of machines, only awakened because of say powerful angelic prescence on the plane? Elspeth To be honest giving her superpowers kind of makes it a little hard to write about her as anything other than a macguffin though given that Atraxas was supposed to be like the head honcho of the phyrexian army and elspeth was getting at the very least slowed down with enough phyrexians swarming her I could see them getting locked in stalemate while Atraxa tries to work out there issues. Kaito Shizuki Idk why but I just like the idea of Kaito in suspenders. A New Capenna Native Walker Title. Elspeth doesn't count because she's basically from everywhere and nowhere. I want a planeswalker with a funky forgeddaboutit accent and I'm still confused why they had to put Vivien in the SNC story when that would have been infinitely funnier. Random Card IdeasAs this wishlist post comes to an end, one last thing that's been living rent free in my head is the idea of The Families' End cycle. An antithesis to Ascendancies, they depict the crime families at their lowest of lows, possible on the brink of collapse. I don't have ideas for mechanics, just art.Riveteers' End A factory going up in flames in the background as workers with soot covered faces walk away carrying their tools. Cabaretti's End An empty bar, with all the chairs upside down on the tables and a figure at the door in a travelling cloak, closing the door behind them. Brokers' End Detectives in a dusty office, emptying filing cabinets and putting contracts through the paper shredder. Obscura's End A cracked crystal ball, reflected in it are scenes of obscura agents being arrested en masse. Maestros' End A painting of Xander--among other valuable art pieces--gathering dust and cobwebs in a closet with only a single strip of dim light to illuminate it. |
2023.04.01 07:58 psdesigner-98 What are some common office design mistakes that should be avoided?