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Pittsburg State University

2011.11.04 23:48 Pittsburg State University

A place for members of the Pittsburg, KS community.

2008.05.10 09:18 bikeit!

Discussion of everything bicycle related. bikeit! bike bikes bicycle bicycles bicycling cycling

2023.06.01 20:29 Plastic_System9618 Transportation Associate question for TOM team folks

Hi TOM team peeps. I’m currently in trucking school via Career choice. I want to apply for Transpo Associate, should I wait until I have my CDL (currently have my learners permit)?
Also was checking open positions on the internal network - would it be ok if I emailed the hiring manger and/or recruiter after I applied for the position…just to introduce myself?
submitted by Plastic_System9618 to AmazonFC [link] [comments]

2023.06.01 20:28 HV_Medic My experience with the CatGenie A.I.

I wanted so badly to love the CatGenie A.I.!
I have two cats, one was a fastidious litter box user (note “was”), the other is extremely picky about his litter box. I work a job that requires me to occasionally be away for extended periods, if my roommates don’t scoop every day when I’m away, the picky cat will poop outside of the box. So, having a box that will be automatically immaculately clean all the time sounded like a godsend. I narrowed it down to two self-cleaning litter boxes that I had to choose from, one was the Litter Robot and the other was the CatGenie A.I.
After reading up on both machines, I finally settled on the CatGenie A.I. I bought it, and at $539, this is hands down the most money I’ve ever spent on a pet outside of veterinary care (or initial adoption fees).
The shipping was reasonably quick and when I got the machine, I was pretty happy. I was impressed by the general build quality of the machine. It certainly did not look like the manufacturer cheaped out on any part of the machine. All the plastic seemed high quality and part fitment was impressive.
In general, I found the machine pretty easy to set up, Based on the requirements of water, drainage, and electricity, there was really only one place in my house that I could set it up.
I was quite happy and excited to put the machine into use. Unfortunately, after 5 months of usage, this was the first and last time that I was genuinely happy with the CatGenie.
I very diligently followed the instructions on how to acclimate a cat to the device. The cat that was the diligent cat box user took to the CatGenie right away, He used it several times a day from the get go.
My other cat wanted nothing to do with the CatGenie. As instructed, I stopped cleaning the old box to make the CatGenie more appealing. As soon as the old box got too dirty, the picky cat pooped outside of the box. As the CatGenie instructions indicate, I put the stray poop into the CatGenie, this did not change anything.
I tried using cat activation mode, I tried manually starting the box, and I tried time activation. No change occurred.
One night, my roommate got a little drunk and thought it would be a good idea to sprinkle a little regular litter in the CatGenie and see what would happen (I did warn her not to do this, but I’m guessing she forgot about this while drunk). At this point, we were about 3 weeks into our CatGenie ownership and I was already very seriously considering sending the unit back for a refund.
Two things happened in the aftermath, one, the cats started using the box, and, two, the warranty was voided, so since I was now without a doubt out the $539, I was determined to make this machine work for my pets.
I put the machine back into manual cleaning mode because I did not want to risk cleaning it with the clumping litter in it. Once it finally got too gross, I vacuumed the litter out and tried a cleaning, at this point, it was too late, the clumping litter had gotten into the machine’s internals, and I had no choice but to completely take the machine apart and clean everything manually. It was disgusting, but I got the machine to work smoothly again.
Since, the cats were willing to use the box with just the aroma of a traditional litter box, I thought that maybe the issue was that they didn’t like the smell of the cleaning solution, so I changed to the unscented stuff. The cats were even less interested in the machine than they were with the scented solution.
I also thought that maybe the problem was that the lid was too confining so I tried it with and without the lid, again, no difference.
I decided to put a webcam near the box. What I discovered was that they were jumping in, maybe peeing, maybe not, then jumping out and pooping elsewhere (usually on the bathroom sink). If they did poop in the CatGenie, they never buried it.
Out of desperation, I asked my friends online if any of them had successfully used the CatGenie, one friend said that she transitioned them by lining the CatGenie in plastic, filling it with scoopable litter, then as she scooped the litter out, she slowly replaced it with CatGenie pellets. So, I gave this a try, I did actually get them both to start using the CatGenie with only one accident.
So, I thought this was a decent enough track record. I finally decided to pull up the plastic, put down all CatGenie pellets, go through the usage logs and find a time that they never use the box and set that as the cleaning cycle time, and see what would happen. For four days, it was great, they were both using it, and we were “accident” free. Then for seemingly no reason, they stopped being good, and I started finding poop on floor or on the sink again.
I felt like I was so close to having them use the CatGenie, I would not give up. I bought some cat attractant and mixed it into the CatGenie pellets and replaced it every day, I also bought repellent, I would thoroughly clean every place they would void outside of the CatGenie, spray it with repellent, and cover it in aluminum foil. So as to make all the places they wanted to poop/pee on as undesirable as possible and make the CatGenie as attractive as possible. So, here is how they responded to that: they would perch on the ledge of the bowl of the CatGenie and go on that, sometimes it would roll into the CatGenie, but most times, it rolled onto the floor.
It really felt like a war of wills, they were fighting me tooth and nail to not use the CatGenie and I was fighting with everything I could think of to get them to use it.
It was around this time that my apartment started smelling of cat urine. I think towards the very end, they were refusing to use the box at all. They would jump in, decide “no”, and go elsewhere. After coming home from a long weekend, I was nearly bowled over by the smell of urine and feces, I decided that the cats won, the CatGenie had to go.
I disconnected the CatGenie, put it in the basement, set up a new box with their old clumping litter, and then set to the process of locating everywhere they went outside of the box and thoroughly cleaning those areas. I had to replace several rugs, it took days for me to find everywhere they had gone and were hiding it from me.
As if the huge expenditure on the system that I won’t be able to get my money back on was not enough, the cat that was always good about the box started peeing and pooping in the same areas that the bad cat was using. So, by increasing the amount of times the bad cat went outside of the box, it made my good cat much less fastidious about box usage.
So, considering, the effect this device had on my cat family, I have to conclude that the CatGenie A.I. is actually worse than worthless. It made my situation worse.
At the end of the day, I still think the CatGenie is a phenomenal concept, it just needs some tweaking. Petnovations needs to find a way to prevent the device from flinging litter out of the box, I was astonished that the box does this even if the lid is in place. They need to find a way to completely get the poop out of the box because the smell the machine makes if it doesn’t get all of the poop out is absolutely unbearable. Those little chunks just wreak havoc!
I think the reason my cats would not take to the CatGenie was due to failures on two key points, smell and feel. These two elements are critical for cats. I think to the cats, the cat genie simply does not smell right to them, if they could find a sanitizing solution that smells like fresh cat litter, cats might be more willing to use the CatGenie. But the feel of the pellets is probably the CatGenie’s biggest failure, the pellets just do not feel like litter to a cat, the pellets are very large and they are made of plastic, this in no way emulates the type of substrate that a cat likes to void on. The fact that I saw my cats jump in and then jump out hundreds of times over the past 5 months reinforces that the pellets are just wrong. I think they need to be much smaller in size and made out of something else entirely. I think something like very small Hydroton that is coated with a sealant (to prevent urine from soaking in) would probably have more success with cats, Hydroton would feel more like litter because it is a form of clay.
The only way that I would give this device another try in its current form is if I had a young kitten that would be easier to train, taking two grown cats who are picky that have been using a traditional litter box for a decade are not going to easily change.
So, to summarize, I think the CatGenie A.I. deserves 5/5 stars as a concept device, the build quality is 5/5 stars, 2/5 stars for cost (this is such an expensive device), and negative stars for usefulness.
If my cats would have used it, I would have seen this device as a godsend, but instead it wound up being an expensive nightmare that worsened my cats’ behaviors.
submitted by HV_Medic to CatGenie [link] [comments]

2023.06.01 20:27 Walk_Aggressive Eversource Lineworker Certificate Program

Eversource Lineworker Certificate Program
Hey there,
I was wondering if anyone else had gone through this program successfully through Manchester community college? I was just accepted into the school for next fall. If so, were you given an opportunity for an apprenticeship through eversource afterwards? What did you think about the program and was it worth it?
I’ve been waiting on NEAT now for over a year, already have my CDL, and have been working as a groundman for about 3 months but I’m currently laid off. I’m pretty eager to start an apprenticeship ASAP and it sounded like this would be a good opportunity to get in with a high paying utility
Thanks for your time!
submitted by Walk_Aggressive to Lineman [link] [comments]

2023.06.01 20:26 TMT_Sky Managment/Supervisor Interview

I have an interview coming up for a facilities maintenance supervisor. I do hit all the required skills and expierence but barely. I've been in the industrial maintenance field for 3 years today actually, haha. I'm 25, and spent my first year soaking up as much knowledge as I could along with I had an electrical background so that was a good start. The past 2 years I've received promotions each year and have been a lead tech in my building along with traveling to other buildings to train techs on new equipment and making new tech troubleshooting guides for the whole company. I'm ready to lead and train a maintenance team now and have a few interviews coming up all within the managment/supervisor scope, any tips or what to expect for the interview would be greatly appreciated!!
I love this type of work and while I don't want to turn wrenches forever, I do want to stay within the field.
submitted by TMT_Sky to IndustrialMaintenance [link] [comments]

2023.06.01 20:26 GryphonKingBros Alternative Concept for Season 4: "Bilious Cataclysm"

Season Briefing "Alright Miners, listen up. The Rockpox situation just escalated. The lithophage comet has been caught in Hoxxes' orbit and is now circling the planet rather than passing by as R&D suggested. Considering the fragments of this vile rock are already doing enough damage, the consequences of allowing the comet to land on Hoxxes IV could be catastrophic. The comet's collision course with the planet is inevitable, so Management has approved the destruction of the comet in order to disperse the severity of the comet's impact. There are several mining rigs chipping away at the comet, though the task is proving difficult to say the least.
The fight against Rockpox has merely begun and we've got a lot of work to keep our planet clean. With the increased amounts of Lithophage meteorites impacting the planet, very few regions are safe from the outbreak. Most missions you embark on will have Lithophage running rampant, so stay on your toes. Additionally Rockpox has upped the ante with reports of several new lithophage-infested bugs. Expect some common threats to become a bit tougher to fight. News doesn't get much better from there as there are also reports of pure lithophage abominations. Be on the lookout for much larger parasitic baddies when cleansing the caves.
It's not all bad news however. R&D has been cooking up some new toys to help you combat the ongoing threat of Rockpox. With that said, these new toys are primarily designed to combat a particularly nasty parasite, but that's on a need-to-know basis and you don't need to know just yet. Nor will you want to know, because frankly it's some nasty stuff...
Last but not least, it is imperative that we keep the lithophage off the Space Rigs. Samples have been moved after a few outbreak reports, but the lost samples are still loose in the Rig. If you manage to find chunks of Lithophage, take them to the contaminant disposal receptacle near the drop pod and you'll be rewarded some performance points off the clock!
As always, Management sends their regards."
Synopsis Season 3 has been a blast, but it felt incomplete to some extent. Don't get me wrong, GSG did a wonderful job as always and it's very polished. It's just... Two zombies and an angry noodle? You'd think this space plague would put up more of a fight. I say it should. As much as I'd prefer a new theme, another two-parter is very welcome. The Rivals didn't need a part 2 and was likely either GSG unloading a few unfinished concepts that weren't ready in time and/or just trying to kill time while they got Season 3 ready. Season 3 on the other hand greatly benefits from a part 2.
I wrote up this literal document of ideas deadass months before the season teasers and announcement. GSG already has everything finalized, but regardless I wanted to share my ideas. Partially because I didn't want my ideas to go to waste, but mostly because I had a much darker and more grotesque vision of Rockpox with horrific mutations that leave the hosts in agony which I think are moderately better than what we got.
Hoxxes IV's condition The basic premise is that the lithophage situation has escalated and the comet is on a collision course with the planet, meaning the lithophage outbreak is spreading rapidly. In an effort to stop the outbreak once and for all, DRG has sent out mining rigs to chip away at the comet and destroy it piece by piece. As the season name implies however, the comet has been "vomiting" meteors more frequently as a result and some nastier parasites along with it, presenting cataclysmic results. In other words, DRG's efforts are resulting in a Bilious Cataclysm. While DRG attempts to destroy the comet, operatives on the planet must keep the infection at bay. That means more lithophage outbreaks and more lithophage enemies.
The main meat of the Season would be a significantly expanded roster of infected enemies and even some unique rockpox abominations made of lithophage parasites. In order to find said beasties, the Lithophage Outbreak warning is available in any biome. Obviously it'd be annoying to deal with Lithophage enemies everywhere you go, so there is still a small area on the map that has more outbreaks than others. All regions are capable of having a Lithophage Outbreak mutation but they are limited to one warning maximum. Meanwhile, epidemic zones will have two minimum and can have up to four maximum. You can encounter a very small handful of rockpox enemies on any mission (the game will decide which enemies are available in the spawn pool in the same manner as the appearance of excessive amounts of special enemies such as Exploders, Swarmers, Mactera, and Wardens) while the whole roster is limited to just epidemic zones. However, there is one exception:
The infection spreads With the outbreak worsening, Rockpox has been spreading rapidly. Not only that, but Rockpox Larvae have gone from spreading pathogens to Glyphid Grunts and Praetorians slowly through their environments to taking a figurative jump in evolution and a literal jump onto enemies. They will now actively target and infect (compatible) enemies like they do against the dwarfs. Any creature it infects will have their attributes enhanced, including both their strengths and their weaknesses. If you're unlucky enough to have a larvae find a tough host, it will turn into a Rockpox variant regardless of the spawn pool.
The Lithophage parasites have become more accustomed to Hoxxes IV's vast ecosystem and have begun burrowing into a variety of different hosts such as Glyphid Guards, Slashers, Acidspitters, and Swarmers, Mactera Spawn and Trijaws, Q'ronar Shellbacks, and even poor innocent Loot Bugs! Truly no creature is safe from this plague.
Also quick disclaimer: Use the Rockpox Grunt and Praetorian as a template for all of these enemies. All of the enemies will still have the glowing yellow cysts (weakpoints) that do critical damage when broken unless specified in the description of the enemy. Along those same lines, unless specified, all of these enemies have their normal abilities with the added Lithophage enemy stats. I say this because I'm afraid people are gonna think l'm not taking into account the fact that Rockpox-infected enemies tank 90% of all damage if you aren't aiming for the weakpoints. None of these enemies wil have only the one weakness mentioned. That's just a weakpoint special to the corresponding enemy *(e.g the Rockpox Guard has a weakpoint on the face but also has 3-4 cysts all over its body like Rockpox Grunts). There's a reason people didn't like Elites after all.
Rockpox Guard The infected Glyphid Guard has its front armor enhanced with it's face completely eviscerated with Rockpox in order to support its front armor. The front armor is impervious to damage, but is actively attached to it's face which is it's weakpoint. When it attacks, it will briefly latch onto its target and entangle them in Lithophage, rapidly infecting the target with Lithophage (increases lithophage status by 50%) before tossing them back. During this attack you can quickly kill the Guard by attacking the tendrils on its face.
Rockpox Slasher The infected Glyphid Slasher has it's sharp front legs enhanced with Rockpox. It will rapidly sprint around the room to dodge fire, before darting towards a target, quickly slashing them with it's bladed tendril arms, and then going back to dodging fire. Instead of stunning the target in place directly however, the Slasher will rapidly infect the target (increases lithophage status by 80%) which in turn can lead to indirectly stunning the target. The legs are a major weakpoint, but it's rapid movement makes it hard to hit. Whoever is targeted by the Slasher has the best opportunity to kill it due to its legs facing the target.
Rockpox Acidspitter The infected Glyphid Acidspitter has it's acidic saliva enhanced to fire three contagious Rockpox projectiles. A direct hit will immediately encase the target in Rockpox while hitting terrain will create a cloud of Rockpox to slowly infect nearby dwarfs (increases lithophage status by 15% per second, takes less than 7 seconds to ensnare them). The Acidspitter has more health than usual and behaves similarly to a Menace; it fires off a few shots before quickly repositioning with a much faster movement speed than its uninfected counterpart, though it obviously cannot burrow (comparable to how the Glyphid Spreader behaves, but more evasive).
Rockpox Swarmer Infected Glyphid Swarmers behave similarly to Rockpox Larvae. They spread infection through their attacks (increases lithophage status by 5% per hit), but do not burrow into your beard. Instead they will continuously nibble at your feet until you're helplessly ensnared in Rockpox and at their mercy. Killing Swarmers up close will result in being contaminated by the small amounts of pathogen they release (increases lithophage status by 10%, and only when killed in close proximity, the rockpox aoe does not linger).
Rockpox Exploder The infected Glyphid Exploder has enhanced their explosive tendencies to spread the infection. Instead of rapidly self-destructing, they have volatile cysts that slowly and methodically seep Lithophage pathogens by draining their blood until they die. They will remain in a stasis state until disturbed or burrow out of the ground nearby ready to strike, constantly releasing pathogens. Exploders move significantly faster than normal and will persistently breathe in your face and infect you with Rockpox once they get close enough (increases lithophage status by 20% per second when within normal detonation range) while still constantly following you.
Like normal Exploders, they are easily dispatched with just a few shots. However, like other Lithophage-infected enemies, their bodies are very strong and the cysts must be popped instead to deal significant damage. When killed, they will combust into a cloud of pathogens. As mentioned previously, the Rockpox infection will constantly drain the Exploder's health over time until they collapse. If they die of their own doing, they won't leave behind any pathogens. Once their health is depleted, they will have nothing left in their body to release.
Rockpox Oppressor The infected Oppressor has impervious armor like it's uninfected counterpart. Unlike its uninfected counterpart, their weakpoint isn't in the rear (though they are more susceptible to damage from the back) but rather in the front. Some areas of it's front armor are bloated by tumorous growths of Rockpox. These areas are weak (strength of Grunt armor) and can be broken away to reveal weakpoints. Breaking all the weakpoints shatters the front armor and reveals a grotesque wall of Rockpox. This will trigger the Oppressor to move significantly faster and attack much more quickly while seeping pathogens from it's mouth (melee attacks do not increase lithophage, but being within 3m of its mouth increases lithophage by 25% per second). Fortunately, it now has no impervious armor and cannot perform Sonic Stomp or Rage Quake.
Rockpox Spawn The infected Mactera Spawn has its abdomen enhanced with Rockpox to fire Rockpox Larvae, instantly ensnaring the target in Rockpox if it's a direct hit or alternatively releasing a Larvae onto the field if it hits terrain. Like the Rockpox Praetorian (correct me if I'm wrong but I'm pretty sure I observed this new behavior on the experimental build), it can launch larvae in conjunction with its normal projectile attacks at random intervals rather than this being a separate attack. It's abdomen is initially not a critical weakpoint, but it will unfurl it's abdomen into an appendage to launch Larvae. The appendage can be destroyed to disable it from launching Larvae and deal critical damage to the Spawn, similarly to a Goobomber.
If the Spawn dies with the appendage still intact, it may perform one final gruesome attack by extending it's abdomen appendage up to it's mouth, horrifically reaching down it's throat, ripping out a bundle of spines, and tossing them vaguely in the direction of dwarves at a rapid speed as the poor Spawn helplessly flails through the sky and crashes to the ground like a Goobomber.
Rockpox Trijaw The infected Mactera Trijaw has it's abdomen enhanced like the infected Spawn, as well as it's projectiles. The Trijaw's projectiles will release pathogens on impact (increases lithophage status by 10% per second) and inject large amounts of Rockpox into targets if they hit directly (increases lithophage status by 70%). Like the Spawn, it will unfurl its abdomen to launch Larvae, however it will launch 2-3 at a time in quick succession. The appendage again can be destroyed to disable its Larvae throw attack and deal critical damage.
And once again, if the Trijaw dies with the appendage still intact, it may perform a final gruesome attack by extending it's appendage outwards, straightening it into a sharp spear, piercing the Trijaw's throat, causing the Trijaw to wail in horror and spew a barrage of projectiles out of it's mouth as the poor Trijaw flails through the sky before crashing to the ground.
Rockpox Shellback The infected Q'ronar Shellback has it's body enhanced head-to-toe in Rockpox, nullifying it's typical form of attack of rolling around a room attempting to ram it's prey. The Shellback's primary form of attack is instead it's Acid Spit attack which it will use to fire acidic bile that lingers on the ground. This bile will both slowly infect organisms (increases lithophage status by 5% per second) and dissolve their flesh. Alternatively instead of firing acidic pools of bile, the Shellback can let out a horrific gargling screech as it regurgitates dozens of Larvae out of it's mouth for several seconds. Unlike most infected organisms, there are no cysts on the outside of the body. Instead, a mass of Lithophage has grown out of the Shellback's mouth, meaning you have to attack while it attacks. On death, the Shellback will drool a pool of acidic bile.
Furthermore, the Lithophage pathogens have become more viral and deadly to the more common Grunts and Praetorians. Reports have miraculously identified grotesque proxies of the Lithophage infection; helplessly transformed after prolonged exposure to the parasites into cyst-coated rockpox delivery boys designed only to spread the virus. Stay on your toes and keep a puke bucket at the ready...
New anti-Lithophage equipment The situation may seem grim, but fortunately R&D has been cooking up some goodies to make exterminating the Rockpox Plague easier: the LithoGauge and the RAIL Cannon (Rebuke Artillery Ionizing Lithophage Cannon). The LithoGauge is a modification to the Laser Pointer that identifies what kind of Lithophage threat you're dealing with. Aiming at Rockpox will show a gauge underneath the targeted surface and slowly fill the gauge as it gathers information. The LithoGauge will only gather 33-50% of the outbreak data per infected area, meaning you'll have to scan all of them (if there's only one, it'll automatically be filled).
Once the gauge is filled, the Lithophage meteorites will be visible on the map and active cysts growing on Lithophage terrain will be visible to more easily locate and remove rockpox from the environment. Similarly, you can also scan a lithophage meteorite fragment to locate all other fragments in the area. Additionally, the LithoGauge can identify anomalies in Lithophage meteorite crash zones which is important for identifying a particularly nasty parasitic biomass that has been showing up recently. It's also what the railgun is for, but we'll get into that in a bit...
An evolving menace As mentioned, the Lithophage parasites are rapidly evolving and adapting to their new home. Parasites are growing larger and more deadly. Like their predecessors, they all are devoted to spreading the plague and stopping us from exterminating it. And in order for them to evolve into abominable monstrosities they must use a host organism as a cocoon. As mentioned previously, the short-ranged airborne Lithophage pathogen has been evolving to more strongly affect hosts. Those hosts are what evolve into larger parasites should they remain undisturbed.
Rockpox Grunt Envoy A grotesquely mutated Glyphid Grunt covered in a mass of cysts and tendrils. After prolonged exposure to lithophage parasites, these infected grunts have grown large masses of rockpox across their entire bodies and have no purpose other than to spread the infection as well as fertilize proxy host organisms. While idle, they will occasionally vomit up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If another envoy is nearby, it will approach and share pheromones and pathogens, fertilizing the organism. Since its covered head to toe in cysts, it's rather easy to dispatch. However, if it manages to get within 5m of a dwarf, it will immediately project a mass of tendrils at the target, wrap itself around them, and instantly down them before combusting, leaving a dangerous mist on the player.
Attempting to revive the dwarf will result in the rescuer being rapidly infected with lithophage (increases lithophage status by 40% per second) with an on-screen notification warning the rescuer to "Cure your teammate or wait out the infection." Meanwhile, the downed player has a timer visible on screen and over their player icon on the hud showing how long they have to wait for the infection to pass. To revive the player, you must either cure them via the LithoFoamer and LithoVac, wait out the mist for the infection to pass, or bypass the rapid infection via the Field Medic perk or a full team reviving the player simultaneously (for solo games, Bosco will ignore the timer).
Rockpox Praetorian Envoy A grotesquely mutated Glyphid Praetorian covered in a mass of cysts and tendrils. These praetorians serve as mobile cocoons for larvae to use to evolve into larger threats. While idle, they will wander around vomiting up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If it notices a dwarf, it will either quickly flee and burrow once out of sight to protect it's larvae or try to attack.
If it targets a player, it will beeline for them, starting at default movement speed but exponentially speeding up to as fast as Trawler. Similarly to the Grunt Envoy, it's much weaker than its uninfected counterpart, with as much health as a Glyphid Guard. If it manages to approach a dwarf, it will vomit a mass of tendrils to briefly strangle the target before downing them instantly and leaving behind a mist over the player. Like the Grunt Envoy, this makes the downed player a trap to others if they try to revive them before the infection is cleared. Unlike the Grunt Envoy, the Praetorian has a larger purpose to the parasites so it will either continue fighting or burrow away. If it spawns with a group of enemies, it will never burrow away. On death, it will either leave behind a swarm of parasites in addition to a contagious cloud of Lithophage or transform into a Lithophage Bellower (more on that further down).
Rockpox Loot Bug Envoy Though most creatures targeted by the Lithophage parasites are naturally hostile and aggressive making them perfect hosts to spread the plague, they've been infecting the helpless unsuspecting Loot Bug of all things. Infected Loot Bugs will behave normally with the only giveaway sign that they are infected being their desaturated skin tone and glowing cysts... as well as occasionally pausing to adorably sneeze like a sick kitten.
Unlike the other two Envoys, Loot Bug Envoys can serve both as carriers of the disease as well as cocoons for parasites to metamorphose within. So depending on their state of infection, they will do one of two things when attacked. If the infection is still early, the Loot Bug will simply drop gold and nitra, 1-2 parasites, and occasionally a plagueheart. If the infection is farther along (which is a very rare occurrence), the Loot Bug will immediately react to the damage by horrifically transforming into a Lithophage Bellower (more on that below).
If the parasites are able to complete their metamorphosis within the host, they will transform into one of five monstrosities:
Rockpox Grouser An impenetrable vine-like parasite that stretches down from the ceiling, announcing its approach with a loud creaking noise and distorted cackling. It will stare at its target for a few seconds before exhaling lithophage fumes onto the dwarf for 5 seconds. While it's mouth is open, you can do critical damage to it. Alternatively, you can also power attack it to cause it to cough and reveal its mouth earlier, but it will softly thrash its head back and forth making it more difficult to hit. Once its head is destroyed, the vine portion of the parasite will whip around wildly spewing blood-like fluid before rapidly retracting back into the ceiling and bursting once retracted.
Rockpox Quicksand A collective body of parasites that hides in rockpox terrain. It's invulnerable and nearly undetectable, with it's only telltale sign being it shifting briefly and releasing spores, until approached. When activated, it will writhe wildly, begin to glow, and reach tendrils towards dwarfs that are within 10m. Once targeted, it will follow the target for up to 30m.
Quicksand will either quickly whip a tendril at a target, knocking the target back as well as stunning it when it touches the ground, or latch onto and quickly drag them back to the Quicksand to be consumed. When grabbed, all equipment is disabled except for your pickaxe in which three hits or a power attack will free you and stun the tendril temporarily. If the tendril drags you all the way back to the Quicksand, you cannot escape and need to be rescued by another teammate. If no target is within 10m, it will simply writhe until a new target approaches. The tendrils have their own individual health and can be killed. The quicksand itself must be damaged in order to kill it. Once killed, it will liquify, bubble briefly, then dissipate into a cloud of toxic fumes.
Rockpox Deacon A large mass of parasites that has a chance to spawn from a larvae pod in place of a normal parasite. It will release a shockwave of lithophage that heavily increases lithophage status upon spawning. The Deacon will idly wander around at first. Once encountering a dwarf or being attacked, it will unhinge a large pair of jaws from the top of it's body, roaring wickedly to summon a small swarm of lithophage-infected enemies and briefly unveiling a writhing mass of glowing tendrils. Similarly to the Warden, you can kill the Deacon early on while it's still on it's own and weak, with the glowing tendrils being it's only weakspot that takes critical damage. Once it stops roaring, it will hide it's weakpoint, becoming heavily resistant to damage with it's outer armor shell, and approach the nearest dwarf. The only way to damage the Deacon after the war cry is by chipping away it's shell like any other armor plating on an enemy.
If it reaches a dwarf, it will latch onto them and take over all movement leaving the player helpless unless they have Heightened Senses. The player can resist the Deacon's influence by spamming A and D which will not only slow the Deacon down and throw off their aim but will break some of the Deacon's armor. The Deacon will ride the dwarf around firing their primary or secondary weapons for up to a minute until the host runs out of ammo or dies before seeking a new host. This of course means teammates will be forced to risk shooting their captured teammate both to save the teammate and eliminate the immediate threat. Deacons will not spawn in solo or in empty lobbies.
Rockpox Bellower An immature parasite interrupted during it's metamorphosis, it's body consists of an indistinguishable writhing mass of tendrils. It will rarely spawn in place of a Praetorian or Loot Bug Envoy's death. The Bellower will release an endless stream of parasites, draining it's health as body mass is lost. Once it's health gets low enough, either from spawning parasites or taking damage from the player, it will sprout long appendages and begin fleeing while bellowing loudly, summoning infected enemies to aid it. If it manages to get far enough away, it will burrow away. If you kill it before then however, it will trip and land on it's head kicking it's legs wildly, before finally combusting violently; shooting it's long limbs across the cave, dropping 3-5 plaguehearts, and converting terrain in a 5m radius around it into inert rockpox.
Rockpox Stalwart A stone biomass held together by lithophage that guards infected areas and serves as an alternative to the typical cleaning mechanics of infected areas. Unlike it's lesser kin, the Stalwart is incredibly powerful on it's own. While every other contagion spike is protected by an army, the Stalwart IS the army and then some. Unlike normal contagion spikes, the Stalwart is directly linked to the upkeep of the contagion zone and must be defeated in order to decontaminate the area. No amount of soap and water is going to clean up this mess.
Similarly to a Dreadnought, it has two large health bars, a shell and a core, that must both be depleted one at a time to defeat it. The Stalwart's shell is highly resistant to all damage except for Explosive, Armor Breaking, and Temperature Shock, and is weak to Rockpox Repellent Energy (more on that below) and Melee damage. Once it's shell is destroyed, it will reveal it's lithophage innards holding it together that can be damaged by any damage type. The general jist of things is that this enemy is incredibly powerful and difficult to defeat. It doesn't play nice by any means and that's the point. You MUST be prepared.
In order to combat this insane menace that'd bring a Glyphid Menace to tears, R&D has cooked up a powerful antibiotic formula that has a very destructive effect on Rockpox. Dubbed "Rockpox Repellant Energy," or R2 for short, this concoction has a similar effect to radiation, separating cells on the atomic level and dissolving most organic matter, Rockpox in particular, on the spot. It's so powerful that most Rockpox organisms can't survive even the smallest dosage (one shots EVERYTHING with Rockpox in their name). Of course there's one exception: the organism that's taken it's name literally and has its organic mass covered in stalwart stone (hence the name Stalwart).
Instead of calling a cleansing pod, you will call a RAIL Cannon Armory pod with special railgun weapons loaded with R2 energy used to fight the Stalwart. Be warned: these monsters aren't impenetrable and can be taken down by conventional means just as well as they can with R2 energy. These railguns are a privilege not a requirement, and frankly this stuff ain't cheap, so you only get one RAIL Armoury pod, two railguns, and two refills. The railguns have a limited ammo capacity and can only be refilled as long as spare energy is available in the pod. Make it count!
The Stalwart will emit gargling moans that echo throughout the cave like BET-C's distress beacon to announce it's presence. When approached or damaged, it will awaken unfurling into a gorilla-like posture before slamming the ground angrily and beginning its attack.
It has three phases: Incursive, Offensive, and Vulnerable. It will initiate its attack with either Incursive or Offensive.
During Incursive, it will gallop towards targets, or slowly crawl if climbing a vertical or ceiling surface. Once it reaches it's target, it will raise it's arms for 2 seconds before quickly slamming it's full dead weight onto the dwarf, dealing an incredibly dangerous blow to the target if it lands directly and heavy damage and knockback to anything else nearby. It will not shift targets and will continuously pursuing it's target for up to 30 seconds. Once it either reaches its target or gives up pursuit, it will switch to Offensive.
During Offensive, it will perform one of three abilities before returning to the Incursive phase: Guard, Rupture, or Scream.
When Guarding, it will raise it's fists in front of it, becoming 50% resistant to attacks from the front and regenerating up to 50% of it's shell health, and face the nearest player. While it becomes resistant in the front, it will become 50% vulnerable to all damage and 20% more vulnerable to it's weaknesses, both from behind, for the duration of the Guard ability.
When Rupturing, it will briefly plant itself into the ground and consecutively release 15 shockwaves of lithophage in different directions. The lithophage shockwaves will knockback dwarfs and heavily increase lithophage status. When it launches the shockwaves, it will become 80% vulnerable to all damage and 50% more vulnerable to it's weaknesses for the duration of the Rupture attack. Additionally, firing an aoe blast at it with the railgun will stun it and interrupt the attack, destroying the shockwaves in their tracks. The attack lasts only a few seconds, so there is a very short window to attack it.
When Screaming, it will roar at players for several seconds, releasing 7-12 parasites from it's mouth. Similarly to the Grouser, you can shoot it in the mouth to deal critical damage, damaging both the shell and the core. One impact blast from the railgun to the mouth will drop 2/3 of it's shell health and 1/10 of it's core health.
Once you destroy the shell, it will enter it's Vulnerable phase. The Stalwart will collapse for several seconds, falling off walls and ceilings if it enters the phase from that position, and reveal lithophage innards between it's shoulders, neck, and belly that can be damaged to deplete it's core health. It will then release lithophage fumes from all four weakpoints that heal small amounts of its core health. Damaging a weakpoint will disable the healing ability for a few seconds, meaning attacking each weakpoint equally will stop the Stalwart from healing outright for the duration of the Vulnerable phase.
Additionally, if you used a railgun at any point before the Vulnerable phase, the Stalwart will synthesize the energy into a resistance and create a protective field around it's weakpoints. If you fire a railgun at any of the weakpoints, it will reflect the blast, drain the railgun of it's ammo, and deal significant electric damage. You will have to decide if spending the railgun is worth it before the Vulnerable phase as you won't be able to use it during the Vulnerable phase until the next attacking phase if used prematurely; a simple but precarious dynamic to keep in mind. If the Stalwart isn't defeated during the Vulnerable phase, it will regain it's shell health and return to one of the two other phases.
Once defeated it will writhe wildly for several seconds, launching lithophage projectiles in a radius around it and emiting lithophage fumes in a large radius around it, before finally blasting apart and releasing a shockwave that cleanses the surrounding area and kills all lithophage in the area. If you are covered in lithophage during the shockwave, you will be instantly downed. You will be rewarded with 3-5 plaguehearts and multiple chunks of gold and nitra when it is destroyed.
Keeping the Space Rig Clean Last but certainly not least, after all the hell and destruction unfolding on the planet, you still aren't safe on the Space Rig. If you recall, R&D was housing several samples of Lithophage on the Space Rig. Likewise, I imagine you remember tapping on the tanks like children at an aquarium? Well turns out that it wasn't such a good idea because several samples were reportedly missing, meaning we have some stowaways on board. It was already hard enough to keep track of the samples that got out on their own accord, so keeping track of ones that escaped because "you hairy moronic midgets couldn't stop mucking with the damn biotanks," Management's words not mine, is gonna be even harder.
With that said, R&D has developed a simple contaminant disposal receptacle to toss any Lithophage gunk you find on the ship. Lithophage will randomly spawn in different nooks and crannies all over the Space Rig, hell the main area will look like the aftermath of a college party with how much junk lines the floor. And because you likely need some actual incentive, for every few chunks of Lithophage you throw away you'll get a reward ranging from credits to phasyonite to even overclocks and cosmetics.
Conclusion With all that said, it's clear that it'll take a village to keep our planet clean. So pull up your sleeves, slap on some gloves, pick your cleaning utensil of choice (guns included), and let's get to work, Miners!
submitted by GryphonKingBros to DeepRockGalactic [link] [comments]

2023.06.01 20:24 kubix666666 my buff ideas for some plants in PVZ 2:

( note: every plant that needs to be paid for real money now is gemiums, but i know they will never make them gemium sadly, but we can dream.
Also some of buffs are based of this "15 worst plants in pvz2" list, and i dont agree with them all, but with some i do well here is the link to that: )

electric blueberry: from 45 sec to 35 sec recharge, and a new mechanic to counter the stronger zombies first, like dartichoke does.
( an buff idea bc of the post... but also i do think it really needs a buff )
bonk choy: reduced sun cost from 150 to 125.
( an buff idea bc of the post )
chomper: reduced sun cost from 150 to 125.
( this might be a little too much, but remember toadstool would also be gemium soo... )
sweet potato: reduced sun cost from 125 to 100.
( an buff idea bc of the post )
bowling bulb: reduced sun cost from 200 to 150.
( i think the cost is too much but it is a good plant i guess )
pea pod: reduced sun cost from 125 to 100.
( its still gonna be total of 500 sun max you know )
guacodile: buffed damage from 20 to 30 per hit.
( an buff idea bc of the post )
pepper-pult: reduced recharge time from 20 to 10.
( naaah not worth bringing him in frostbite caves when you have snap dragon )
gold leaf and thyme warp: there now free to use in all worlds.
( idk how that would turn out but lets give it a try )
garlic: reduced sun cost from 20 to 10 sec, and also increase in health from 600 to 900 HP.
( i think garlic needs some love too )
intensive carrot: reduced recharge time from 20 to 15 sec, and reduced sun cost from 100 to 75.
( i think we can all agree on that one )
perfume-shroom: reduced recharge time from 30 to 25 sec.
( ... i just dont like the recharge thats all- )
tangle help: reduced recharge time from 20 to 15 or 10 sec.
( i think the recharge might be a little to rough dont ya think ? )

well thats it, hope yall like them and bye i guess.
submitted by kubix666666 to PlantsVSZombies [link] [comments]

2023.06.01 20:23 stana32 Servicing 2005 VW Beetle AC

Is it possible to access and replace the AC clutch on a 2005 Beetle? This is the gas model, I believe the 2.0L engine. I recently replaced the clutch on my car which was pretty simple, but now my fiance has no AC... looking at this beetle the compressor is above the power steering pump, and there doesn't seem to be much room around the clutch without taking a whole lot of stuff apart. I've been looking around online but haven't found much useful info. I'm not 100% certain it's the clutch yet as I've not tested most of the electrical, but it would be good to know beforehand if I can even get in there without taking the entire thing out
submitted by stana32 to MechanicAdvice [link] [comments]

2023.06.01 20:23 Present-Statement-78 Sharp electric shock like pain

Hi there. I had my root canal work done 4 days ago. Pain was gone after 2 days and all was good. Today I had a chewing gum and when I chewed, suddenly I heard like a crack, but not like a tooth crack, but like I chewed on a nerve. The pain was like a electric shock to my jaw. Than it did not hurt for like a 2 hours, but since than (it's 5 hour later) I feel, that my tooth is sensitive to bite and I have little pain in my jaw. Did this happen to some of you guys too?
submitted by Present-Statement-78 to rootcanal [link] [comments]

2023.06.01 20:22 Educational-Gene-126 My setup for playing :33

I play with earbuds bc my sounds broken om my headset and its bluetooth so about a .5 second sound delay. My oculus is pratically dying so alot of lag. I listen to bubble pop electric on full volume to make myself practically deaf in-game. I just got my first mission on castle, if this post gets enough attention i will finish the game with volume down so i can experience deafness before my mothers genes impact my hearing x33
submitted by Educational-Gene-126 to intotheradius [link] [comments]

2023.06.01 20:22 Taylor52594 Weekday Premier Access / Lines for Beauty and Beast Visiting 8/29 and 8/30

We are doing a full day at Tokyo DisneySea on a Wednesday where we are really not worried about getting everything we want done (single rider lines and premier access will be available to us).
For Disneyland, we are only going to have about 6 hours afforded to us (like 3:00-9:00 PM) on Tuesday! I'm wondering if anybody can confirm that Premier Access will definitely be sold out for Beauty and the Beast by that point / when is the earliest they'd close the line... like we were thinking maybe we could bee line over there at tail end of Electrical Parade (and be hanging out near there) and maybe get in line before they close it off (9:00 PM close).
We know we won't be able to hit everything at the park in a half day. Plan is to prioritize a handful of rides:
-Pooh, Beauty and the Beast, Haunted Mansion, Pirates, Splash Mountain would be the must rides. Nice to ride would Small World, Space Mountain, Monsters Inc.
submitted by Taylor52594 to TokyoDisneySea [link] [comments]

2023.06.01 20:21 imrankhan09670 The Importance of Emergency Plumbing Services in Dubai - 2023

The Importance of Emergency Plumbing Services in Dubai - 2023
Plumbing problems can appear out of the blue and at the most inconvenient times. A broken pipe or a backed-up drain can seriously harm your house and interfere with your regular activities. Please call me at 045864033 if you have a plumbing emergency close to where I am.
This is where emergency plumbing services may help, as they provide a prompt and dependable fix for unforeseen plumbing issues. We'll talk about the value of emergency plumbing services in Dubai and how they may help homes in this post.

Emergency Plumbing Services in Dubai

Instantaneous Reaction

The prompt arrival of emergency plumber Dubai is one of their most important advantages. Time is critical when you have a plumbing problem. Professional plumbers can react to your call and offer timely assistance around-the-clock.

Prevent Additional Damage

If plumbing crises are not attended to right away, your property could sustain considerable damage. Mold development, structural harm, and even electrical risks are all consequences of water damage. Emergency plumbing services in UAE can stop more harm by taking care of the problem right away.


Some plumbing situations, like a gas leak or sewage backup, might be dangerous. Professional plumbers are equipped with the knowledge and tools required to manage these circumstances in a secure and efficient manner.


Access to skilled and knowledgeable personnel with the expertise and abilities to manage a variety of plumbing issues is made possible by emergency plumbing services. They are able to identify the issue immediately and offer a workable solution.


Even while emergency plumbing services may first seem expensive, they often end up being more economical in the long term. Plumbing problems can be avoided from becoming more serious and expensive by promptly fixing them.

peace of mind

Particularly if you have older plumbing or reside in a region where plumbing problems are common, having piece of mind that emergency plumbing services are available can be helpful. Knowing that you have a dependable remedy for unforeseen issues is comforting.

In summary

For homeowners, emergency plumbing services are a vital resource. They offer a quick response, stop additional harm, guarantee safety, offer expertise, are affordable, and give peace of mind. To limit damage and assure an immediate and efficient fix for unforeseen plumbing issues, it's essential to have a reliable plumbing expert on call 045864033.
submitted by imrankhan09670 to u/imrankhan09670 [link] [comments]

2023.06.01 20:20 WestWoodworks DeWalt Themed Tool Trailer Build

I made this subreddit months ago, then got super busy, and my trailer build out got put to the back burner…
Now, I’m back at it, and I’m actually glad the project got delayed, as the recent release of new tools and equipment from DeWalt would have forced me to redo a bunch of things.
It should already be obvious, by the prior two paragraphs… but in case you’re slow to grab on, I’m a DeWalt guy. Not your typical “I have 8-10 DeWalt tools, what a hog!” sort of lad… it’s worse. Much much worse. If DeWalt makes it, has made it, or is gonna make it… I have it or want it. I scour the web for rare and obscure DeWalt things for fun. It’s a sickness.
Long story still long… I’m going to be making a build series, covering the various aspects of the build out, from insulating the trailer, to the electrical, to the compressed air system, HVAC, and of course, tool storage.
I’m planning a mix of photo and video documentation, and a bunch of yammering on about it.
Stay tuned!
submitted by WestWoodworks to tooltrailer [link] [comments]

2023.06.01 20:19 brown_dog_anonymous Simpson 3200psi pressure washer vibration under load.

Simpson 3200psi pressure washer vibration under load.
My neighbor gave me his old Simpson 3200psi pressure washer with a Honda GC190 motor in it. He said he broke it and bought an electric one.
Took it apart and discovered the plastic gear on the crank had spun and was causing the motor to be out time so it was impossible to pull let alone start.
Just replaced the crank gear, timing belt, thrust washer, and a few o-rings. I timed the motor as per the Honda GC190 service manual, key slot on the shaft facing directly up (in line with a casting on the cylinder sleeve) and the cam gear markings flat with the block.
Motor starts and runs fine with fresh oil, clean air filter, cleaned spark plug. I put the pump on it to test it out and we have pressure. But if the washer is sitting on pavement it starts slowly "walking" away (second to last video), which I assume is normal. But if you pull the trigger on the gun the motor vibrates pretty excessively (see the last video).
I've not owned gas pressure washer before so as far as I know this may be normal. I checked my hose end pressure at this spigot and I'm seeing 42-45psi.
submitted by brown_dog_anonymous to pressurewashing [link] [comments]

2023.06.01 20:15 sjeqi Power conditioner

In the stereo world power conditioners are a big deal. They clean up the power coming from the wall and remove electrical noise. Is there any reason to use one of these with my Tesla’s mobile charger?
I only use the mobile charger at my apartment because I presently cannot install a wall connector, and I have an extra power conditioner from my home stereo. It’s a Panamax.
submitted by sjeqi to TeslaModelY [link] [comments]

2023.06.01 20:14 popoooow [REQUEST] [IOS] Minecraft pocket edition (Apple USA) (7$) (3rd attempt)

Hello everyone, I am u/popoooow and I am requesting Minecraft pocket edition on ios.
What is minecraft pocket edition?
I know most of you know what minecraft is but I am going to do a brief description about it. Minecraft Pocket Edition, also known as Minecraft PE is a mobile version of the popular sandbox video game Minecraft, allowing players to enjoy the Minecraft experience on the go.
In Minecraft Pocket Edition, players can explore a virtual world made up of blocks, which can be mined, crafted, and used to build structures. The game offers various gameplay modes, including Survival mode, where players must gather resources, build shelter, and survive against monsters. Creative mode, where players have unlimited resources and can focus on building and creating without any threats.
Minecraft Pocket Edition supports both single-player and multiplayer modes, allowing players to connect with friends and other players online. It also offers regular updates and additions, introducing new features, blocks, and gameplay mechanics to enhance the overall experience.
Why do I want Minecraft PE?
Minecraft Pocket Edition allows players to enjoy the Minecraft experience on their mobile devices, which provides the flexibility to play the game anytime and anywhere, it offers a vast and open world where players have the freedom to build and create whatever they imagine using different types of blocks and materials.
This creative aspect appeals to players who enjoy expressing their imagination and constructing unique structures.
Minecraft Pocket Edition supports multiplayer mode, enabling players to connect and play with friends or other players online. This social aspect enhances the gameplay experience, allowing for collaborative building projects, mini-games, and exploration together.
Minecraft Pocket Edition offers different gameplay modes, such as Survival mode, Creative mode, and Adventure mode. This variety caters to different playstyles and preferences, allowing players to choose their preferred way to enjoy the game.
Why I can’t buy it:
My country is in an economic collapse, we can’t buy anything online due to the credit cards being locked from the banks. We can barely pay our electricity bills, water, etc.. Getting this game would really help me cope with these hard times.
thank you for reading my request.
My app store is USA, so I need a USA iTunes gift card.
You can buy the gift cards online from 3rd party websites like g2a
submitted by popoooow to GiftofGames [link] [comments]

2023.06.01 20:13 mobilityshop_ Electric Wheelchairs or Powerchairs at unbeatable prices!

Government and NHS statics show that 1 in 3 people over the age of 65 will have at least one fall each year which is increased at the age of 80 to 1 in 2 people. Falling is a cause of distress, pain, injury, loss of confidence, and loss of independence and morality. Mobility aids aren’t just for the elderly. Younger individuals who have experienced falls got into an accident, or are disabled might require temporary or permanent mobility aid. So If you are facing the same problem it's the right time to choose suitable mobility aids. We have an extensive range of wheelchairs and mobility aids. You can visit our online store at #themobilityshop #themobilityshopforall #themobilityshop4all #mobilityshop #mobilityshopforall #mobilityshop4all #mobilityaids #mobilityaidsforall #mobilityaids4all #livingaids #bedroomaids #bathroomaids #kitchenaids #wheelchairs #transitwheelchair #selfpropelledwheelchair #bariatricwheelchair #childrenswheelchair #transportwheelchair #recliningwheelchair #electricwheelchair #powerchair #wheelchairaccessories #powerpack #incontinence
submitted by mobilityshop_ to u/mobilityshop_ [link] [comments]

2023.06.01 20:13 gamer033 Ashok Gehlot announces free electricity up to 100 units in poll-bound Rajasthan

Ashok Gehlot announces free electricity up to 100 units in poll-bound Rajasthan submitted by gamer033 to IndianModerate [link] [comments]

2023.06.01 20:13 kumar3421 What type of wires/connectors do I need for my receiver to speaker connection?

Hello, as shown in the picture, I have a Sherwood Model S-7100 Receiver. My input will be a turn table that will go into the "Phono" slots. Under the "Speakers" label, the terminals are screws. I wanted to know what kind of wires and/or connectors do I need for the receiver to speaker output connection? I haven't bought the speakers yet. Thanks for all the help.
submitted by kumar3421 to audio [link] [comments]

2023.06.01 20:07 AlbinoGoldenTeacher Estimates for replacing wire?

Estimates for replacing wire?
So this electrical box was shot up (long story).. what kind of estimates should I expect for repair in rural MO? I think the bullets only hit wire, none of the actual circuit breakers seem affected. Just trying to avoid getting taking advantage of before we get local estimates. Thanks !
submitted by AlbinoGoldenTeacher to electricians [link] [comments]

2023.06.01 20:06 Leia1979 Wondering if solar + battery is still worthwhile with NEM3 and possible income-based rates (NorCal PG&E)

Even though I know I'm too late for NEM 2, I recently got quotes for solar for a 4.8kW system and 10kW battery. The cost after the federal rebates will be about $22k (including a sub-panel upgrade).
My current usage ranges from 320kWh to 530kWh throughout the year (overall average about 400kWh/mo), as I try to be fairly conservative. I am considering an EV in the future. Last month's electric bill was $122 at 375kWh of usage.
I somehow missed all the furor in April over the proposed income based rates. I'd be in the highest tier, having to pay PG&E $92 a month to exist. This is now making me question if solar would be worthwhile.
At current rates and usage, I was looking at about 13 years to break even. I figure with rates only going up, that would be more like 10 years. If this income-based proposal goes through, the break even is more like 20-21 years, which might come down to say 17 years with increases.
I was going to replace my roof to get solar, too. Without solar, it would probably go 3-5 more years before needing replacement.

Does it still seem worthwhile to get solar? The battery backup does sound nice as my neighborhood has outages a few times a year.
submitted by Leia1979 to solar [link] [comments]

2023.06.01 20:05 sheskrafti Eating healthy at a remote cabin

I'm going to be an artist-in-residence at a national park (yay!) and stay in a remote cabin for a few weeks. I would really appreciate your ideas for eating healthy out there.
The cabin has a stove but no electricity. There is a cooler at the cabin and a store a few miles away where I think I can buy ice and a few things like eggs, but with the transit situation I won't be able to bring in things that require refrigeration along the way (i.e., can't freeze meals and pack in).
Weight is not an issue (well, not like a backpacking situation) so canned goods are on the table.
I'm especially looking for ideas to get plenty of fiber and veggies while out there. At home I do a lot of fresh vegetables and veg/fruit smoothies.
I'm ovo-lacto vegetarian; i don't eat meat or fish.
I'm especially grateful for your specific recipes!
submitted by sheskrafti to EatCheapAndHealthy [link] [comments]

2023.06.01 20:05 bro-code-11 Dumbing down of India

Dumbing down of India
NCERT has " rationalised " huge syllabus from class 6th to class 12th. They have dropped some of the most important chapters and topics which are needed to shape your logical thinking and problem solving skills irrespective of what stream you choose. Please look at the syllabus removed from Maths and Science. This is extremely dangerous.
Class 10
Class 9

Topics removed In text form
Class X
Chapter 1: Real Number 2–7 15–18 1.2 Euclid’s division lemma 1.5 Revisiting rational numbers and their decimal expansions
Chapter 2: Polynomials 33–37 2.4 Division algorithm for polynomials
Chapter 3: Pair of Linear Equations in Two Variables 39–46 57–69 3.2 Pair of linear equations in two variables 3.3 Graphical method of solution of a pair of linear equations 3.4.3 Cross-multiplication method 3.5 equation reducible to a pair of linear equations in two variables
Chapter 4: Quadratic Equations 76–88 91–92 4.4 Solution of a quadratic equation by completing the squares
Chapter 6: Triangles 141–144 144–154 6.5 Areas of similar triangles 6.6 Pythagoras theorem
Chapter 7: Coordinate Geometry 168–172 7.4 Area of a triangle
Chapter 8: Introduction to Trigonometry 187–190 193–194 8.4 Trigonometric ratios of complementary angles
Chapter 9: Some Applications of Trigonometry 195–196 205 9.1 Introduction
Chapter 11: Construction 216–222 11.1Introduction 11.2 Division of a line segment 11.3 Construction of tangents to a circle 11.4 Summary
Chapter 12: Areas Related to Circles 223 224–226 231–238 12.1 Introduction 12.2 Perimeter and area of a circle — A review 12.4 Areas of combinations of plane figures
Chapter 13: Surface Areas and Volumes 248–252 252–259 13.4 Conversion of solid from one shape to another 13.5 Frustum of a cone
Chapter 14: Statistics 289–294 14.5 Graphical representation of cumulative frequency distribution
Chapter 15: Probability 295–296 311–312 15.1 Introduction Exercise 15.2 (Optional)
1064 – Science
Chapter 5: Periodic Classification of Elements 79–92 Full chapter
Chapter: 9 Heredity and Evolution (Chapter name replaced with: Heredity) 147–158 Box item: Charles Robert Darwin Box item: Origin of life on earth Box item: How do fossils form layer by layer Box item: Molecular phylogeny 9.3 Evolution 9.3.1 An Illustration 9.3.2 Acquired and Inherited Traits 9.4 Speciation 9.5 Evolution and Classification 9.5.1 Tracing Evolutionary Relationships 9.5.2 Fossils 9.5.3 Evolution by Stages 9.6 Evolution Should Not Be Equated With ‘Progress’ 9.6.1 Human Evolution
Chapter: 11 The Human Eye and the Colourful World 188, 189, 196 and 197 Two box items: • Damage to or malfunction of any part of the visual system... • Why do we have two eyes for vision and not just one? 11.6.3 Colour of the Sun at Sunrise and Sunset
Chapter: 12 Electricity 201 Box item: ‘Flow’ of charges inside a wire
Chapter: 13 Magnetic Effects of Electric Current 232–237 Box item: Michael Faraday 3.4 Electric Motor 3.5 Electromagnetic Induction 3.6 Electric Generator
Chapter: 14 Sources of Energy 242–255 Full chapter
Chapter: 16 Sustainable Management of Natural Resources 266–280 Full chapter
1068 — Contemporary India-II
Chapter 1: Resources and Development 2–3 11–12 Types of Resources, Box information
Chapter 2: Forest and Wildlife Resources 14–18 From second paragraph of ‘Flora and Fauna in India’ to ‘The Himalayan Yew in Trouble’, box information, Figs 2.1 and 2.2
Chapter 4: Agriculture 43–46 Contribution of agriculture to the national economy, employment and output, Impact of globalisation on agriculture
Chapter 6: Manufacturing Industries 64–66 68–69 71–73 Contribution of industry to national economy, paragraphs from cotton textiles (India exports... fibre industry), Jute textiles (Challenges... products), Sugar industry (Major... baggase), Iron Steel industry (In 2019... consumer of steel; Though... and discuss), Cement industry (Improvement... industry) and Activity (pg. 72), Table 6.1, Figs 6.1, 6.2 and 6.5
1072 – Democratic Politics-II
Chapter 3: Democracy and Diversity 29–38 Full chapter
Chapter 4: Gender, Religion and Caste 46–48 49 Images on page 46, 48 and 49
Chapter 5: Popular Struggles and Movements 57–70 Full chapter
Chapter 6: Political Parties 76 Full page
Chapter 8: Challenges to Democracy 101–112 Full chapter
submitted by bro-code-11 to india [link] [comments]