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2008.01.25 04:52 Ask Reddit...
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2009.12.14 21:57 drdoooom Demon's Souls
A community dedicated to Demon's Souls, game released for PlayStation 3 and 5 (Remake).
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2023.03.22 07:55 Porygon-Bot Scarlet and Violet Daily Casual Trade Thread for 22 March 2023
Welcome to the /pokemontrades Scarlet and Violet Daily Casual Trade Thread!
This thread is for competitive/casual trades, and tradebacks, in
Scarlet and Violet.
Do not trade, or tradeback, shiny or
event Pokémon or event serial codes in this thread.
- - -
No trading of hacked, cloned, illegal, or otherwise illegitimate Pokémon will be tolerated under any circumstances. Definitions of these terms are available in the
Legitimacy Policy.
Please keep in mind:
- - -
- To chat or ask questions, please visit out Daily Discussion & Questions Thread, here.
- To visit the Weekly Trading Thread for Generation 8 games; Sword/Shield, Pokemon Legends: Arceus, Brilliant Diamond/Shining Pearl, HOME, Let's Go, Generation 7 games; Sun/Moon, Ultra Sun/Ultra Moon and Generation 6 games; X/Y, ORAS click here.
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Stay alert, and happy trading!
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2023.03.22 07:53 Disastrous-Library-9 Sonar Jammer Bug (Cayo Perico Heist)
I’m dealing with a wonderful bug that disappears your Kosatka blimp and makes it impossible for you to return the Sonar Jammer during the Getaway Kosatka prep mission. Every time I collect the Jammer the blimp disappears. I get to the exact location of my Kosatka, it’s there but I can’t enter it with the jammer. I can literally get in without the Jammer. I’ve tried to kill myself and recollect the jammer, same thing, no blimp. Tried switching outfits, nada. Tried everything. The mission finally timed out and ended my suffering. I’m 0-2 right now. I may jump out of my irl window over this. Hate this game sometimes.
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2023.03.22 07:51 mkelsey4610 Blitz
I may be in the minority here but I absolutely love the blitz missions and I'm pretty bummed that Season Charlie doesn't have that as an option anymore. Not only are they great for players who want to play a bit more without running an entire expedition, but it's also great for those who don't have a lot of time and still want to play a game they love.
I am really hoping sometime in Charlie we will see a return of the Blitz, and I hope some new runs are added in the near future.
That is all. Thoughts?
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2023.03.22 07:49 thespuzz ‘Valuations of Indian stock market are not expensive from a long-term perspective’
Doshi: It’s very interesting that whatever is happening globally is just reinforcing our thought process and our belief that India is on the right track. We could never have expected such sort of accidents in our system. While we always think that we have regulatory challenges in India, today, I think it is a very big blessing.
I think whatever is happening globally, is just start of a cycle where you will see the pain going on for many years. These are all warning signals for us. But India stands out very well.
Jain: The way monetary policy and banking regulation in India has worked over the last few years has been a typical first world style of functioning, which unfortunately did not happen in the first world. It’s quite an irony.
About a decade ago, perhaps post GFC, in India, we saw fairly volatile times, with weak balance sheets at an aggregate level with huge NPAs building up and current account crisis as well. Post that we’ve seen – both at the government and at corporate level – steps taken to strengthen the structural fabric of India. I think we are just seeing the benefits of that come through. It’s a good thing that we did not let the crisis go waste.
I believe that the next decade is ours for the taking.
Mukherjea: I think every 10 years, America blows up. I don’t think that’s the story of the moment.
You will remember 2023-24 as the year in which the world went to war without weapons. What’s happening between America and China is very serious. And it has huge implications for us as a country. Let’s take two developments.
ASML, a company headquartered in the Netherlands, is the only company to produce ‘extreme ultraviolet lithography’ technology to produce integrated circuits, which play a key role in the global chip supply chain.
The Dutch government, basis the pressure from US, stated a few months ago that there will be no exports of ASML machines to China. The western world, in a way, is saying we will send China back to the stone age as quickly as possible by making sure this semiconductor manufacturing comes to a halt.
The other dimension is in the Pharma industry. When we speak to the western pharma major companies, in which we invested in, all of them say there are clear orders from the powers that be in America to buy less API from China and buy more API from India. Fly to Baroda, Surat or Vapi in India, you will see a whole new industry coming up, which is ramping up API production.
Even if China’s 10% of API production moves to India, our API industry will be doubled.
Also Read : What are the rules that qualify any property as ancestral? Indian stock market valuations Doshi: It’s not that our premium has gone up. But it’s just that the valuations of the other countries have gone down. So, our valuations look a bit expensive. But India is charting a growth path of its own.
Could you have imagined that the inflation rate in India would be lower than many parts of the West. I couldn’t have dreamt of it 10 years ago. Further, in the last five years, we are enjoying a corporate tax rate of 25.17%, absolutely undisturbed. Now, isn’t that a very strong promise from our government, to provide consistency and stability?
Shah: Indian stock market valuations are undoubtedly not cheap on a one-year basis. But take a five-year view, and suddenly we are the cheapest among the emerging markets.
Today Maharashtra’s GDP is equal to what whole of India’s GDP was in 2005. The combined GDP of Uttar Pradesh and Uttarakhand is what India’s GDP was in 2001. And three states—Tamil Nadu, Gujarat and Karnataka—combined GDP is where India was in 2000. Can we assume that over the next 15-25 years, these states will produce what India is producing today, if all of us continue to work as hard? I think it is eminently achievable. Now, in which part of the world would you see states becoming as big as the country, with reasonable amount of assurance. People who buy into that story will not find India’s valuation expensive.
Jain: In the calendar year 2022, Nifty 50 gave about a 4%-5% return, which sounds unexciting, of course.
But you should analyse the performance of that 50-stock basket by removing the outliers. And you will find that the difference in returns between the best performing and the worst performing stock is 90%. The best performing stock gave you 50%, the worst performing stock was down 37%.
I think it’s important to be able to identify those companies and take advantage of stock selection in order to create alpha and not overly obsess about aggregate valuations, aggregate growth, etc.
Mukherjea: Do a simple analysis. You look at companies that have a double-digit revenue growth and double-digit ROCE (return on capital employed) in the last 10 years. India has 140 such companies and China has 130. Remember, China’s economy is 4-5 times larger than us and still has fewer companies with the growth I mentioned. And there is no other emerging market in that picture.
The Indian companies filtered would have compounded wealth at 24% over the last 20 years, while the Chinese companies would have compounded at 12%. This is the best that China has to offer .
The decade of manufacturing Shah: The train which we missed in the 80s, where China became a manufacturer to the world and we became back office to the world, is likely to get reversed, in my opinion. It’s not a 1-3 year journey, it’s probably 10-30 year journey. For China, the manufacturing is about 40% of the GDP. India’s manufacturing should grow from below 25% of the GDP towards first 30%, then 35% and hopefully someday to 40%. That’s the story of manufacturing in India.
Be watchful of: Mukherjea: We need to push up the ante on corporate governance. We have improved vastly from the days of Satyam and the DHFL debacle etc. But I think given the rate at which our country is going, also the rate at which domestic money is coming into big mutual fund houses, we owe it to the investor community both in India and abroad. To push up the ante on accounting, quality and corporate governance is imperative.
Shah: From the economic point of view, we can’t afford to make a self-goal. In 1947, we were at par with Japan in terms of per capita GDP. In the1960s, we were at par with South Korea. In the 80s, we were at par with China. Today, all these countries are way ahead of us. And that’s because they have done many good things. But we have scored self-goals. The best example of Indian self-goal is when Singur, a state in West Bengal, opposed Tata group’s automobile plant in an essentially backward area. They tried for five years, couldn’t do it and finally moved out. They went to Sanand in Gujarat, which is now growing at a healthy rate. If all of India is going to follow a Singur model, it is time to short India. If all of India is going to follow Sanand model, it’s time to go double long India.
Doshi: India runs one big risk of continuity of reforms. We have had extraordinary leadership at the country level, which need to carry on for another one or two terms, I believe. There are a lot of unfinished reforms in many fields such as agriculture, defence, divestment of PSUs. etc. These are some of these big-ticket items that will actually take India to the next level.
Jain: I like to think that we don’t have control over what is going to be the political climate in India over the medium term and also on how regulations will be shaped. But what we can control is identifying companies that will be able to traverse these differing political scenarios, macro-economic situations, and so on and emerge stronger. So, I would as an investor and as a fund manager, only urge that we need to put effort into identifying companies and winners that can go through variables that we can’t control or which we can’t predict.
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2023.03.22 07:47 PracticalEffective38 How Watch "Scream VI" (2023) Online For Free Reddit
Horror Movies! Here are options for downloading or watching Scream 6 streaming the full movie online for free on 123movies & Reddit, including where to watch the Paramount Pictures horror movies at home. Is Scream VI 2023 available to stream? Is watching Scream 6 on Disney Plus, HBO Max, Netflix or Amazon Prime? Yes, we have found an authentic streaming option/service.
The Scream franchise continues to deliver some of the best horror movies in the business. Thanks to great character development, amazing set pieces, and an engaging story, our Scream 6 review gave the film a rare 9 out of 10. If you're a fan of any of the Scream movies, this one is a must-watch.
Ghostface is back! There was an 11-year gap between the fourth and fifth installments of the Scream films — and it looks like the ultra-long waits for new chapters of the hit slasher movies have come to an end as Scream VI is set to hit theaters this week.
Starring Jenna Ortega and Melissa Barrera, Scream VI picks up where its predecessor left off — with Tara and Samantha moving from Woodsboro, Calif., and starting over in New York City. However, they soon become the target of a new Ghostface killer.
So where can you watch Scream VI? Is it on Netflix? What about HBO Max? Here's your guide to everything you need to know about how to watch slasher franchise Scream 6 where to watch it.
When Is Scream 6 Release Date?
If you're wondering when the next Scream movies is coming out, it's in theaters tonight. The wider release date is set for March 10, 2023. The film will supposedly feature the "most agressive and violent Ghostface we've ever seen".
It will not be available on any streaming platform, nor will it be available to rent or buy via any digital or VOD service such as Amazon Prime.
Where To Watch Scream 6:
As of now, the only way to watch Scream 6 is to head out to a movie theater when it releases on Friday, March 10. You can find a local showing on Fandango.
Otherwise, you’ll just have to wait for it to become available to rent or purchase on digital platforms like Amazon, Vudu, YouTube and Apple, or become available to stream on Paramount+.
When Will Scream 6 Be Available to Stream Online?
We don't yet know when Scream 6 will be available to stream at home. We do know, however, that it will most likely be coming to Paramount+ rather than Netflix or HBO Max. If Scream 5 is any indication of what we can expect for the latest film, we could possibly see it getting a digital release just 45 days after it hits theaters. That would put the date sometime around late April potentially.
Will Scream 6 Be On Netflix?
No, Scream 6 will not be on Netflix — at least not anytime soon, since it will go to Paramount+ after its theatrical run.
Scream 6 will likely not release on Netflix, as it should be exclusive to Paramount Plus when it releases on streaming. Paramount Pictures and Spyglass Media Group are the companies behind the horror flick, so it would be a very strange move for them to allow the movie to stream elsewhere.
Will Scream 6 Be On HBO Max?
No, Scream 6 is not on HBO Max since it’s not a Warner Bros. movie. Last year, the company released its films in theaters and on the streamer on the same day. However, they now allow a 45-day window between the theatrical release and the streaming release.
Will Scream 6 Be On Paramount?
While a Paramount+ release date for Scream VI has not yet been announced, we can make an estimate based on a previous Paramount Pictures movie. Babylon, which was released in theaters on Dec. 23, 2022, came to the streaming platform on Feb. 21, 2023 — about two months after its debut. If Scream VI follows the same trajectory, we could be watching it from the comfort of our homes by mid-May 2023.
Is Scream 6 Available On Hulu?
Viewers are saying that they want to view the new horror movie Scream 6 on Hulu. Unfortunately, this is not possible since Hulu currently does not offer any of the free episodes of this series streaming at this time. It will be exclusive to the MTV channel, which you get by subscribing to cable or satellite TV services. You will not be able to watch it on Hulu or any other free streaming service.
How to Watch Scream Online:
The Scream franchise debuted in 1996, with a screenplay by Kevin Williamson (then best-known for creating Dawson’s Creek) and director Wes Craven, a lifelong horror fan who created the A Nightmare on Elm Street franchise. The film was a huge commercial and critical success, bringing in almost $200 million at the box office worldwide, while helping to revive the “slasher film” genre (just see all the other horror films that were made after the success of Scream). The opening scene with Drew Barrymore remains one of the most memorable — and most-spoofed — scenes today.
If you want to watch the original Scream online, you can find it on Paramount+. A Paramount+ subscription starts at just $4.99 a month and will let you watch the 1996 Scream online on your laptop, TV, tablet or phone. You can stream Scream as many times as you want with your Paramount+ login.
How to Watch Scream VI Online For Free?
Most Viewed, Most Favorite, Top Rating, Top IMDb movies online. Here we can download and watch 123movies movies offline. 123Movies website is the best alternative to Scream VI (2023) free online. We will recommend 123Movies is the best Solarmovie alternatives.
There are a few ways to watch Scream 6 online in the U.S. You can use a streaming service such as Netflix, Hulu, or Amazon Prime Video. You can also rent or buy the movie on iTunes or Google Play. You can also watch it on-demand or on a streaming app available on your TV or streaming device if you have cable.
Scream 6 Cast and Characters
Scream 6 was written by James Vanderbil, Guy Busick, and Kevin Williamson. It was directed by Matt Bettinelli-Olpin and Tyler Gillett and stars the following actors:
Following the latest Ghostface killings, the four survivors leave Woodsboro behind and start a fresh chapter. In Scream VI, Melissa Barrera (“Sam Carpenter”), Jasmin Savoy Brown (“Mindy Meeks-Martin”), Mason Gooding (“Chad Meeks-Martin”), Jenna Ortega (“Tara Carpenter”), Hayden Panettiere (“Kirby Reed”) and Courteney Cox (“Gale Weathers”) return to their roles in the franchise alongside Jack Champion, Henry Czerny, Liana Liberato, Dermot Mulroney, Devyn Nekoda, Tony Revolori, Josh Segarra, and Samara Weaving.(-Mashallah-)
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2023.03.22 07:46 AISecurius Hook technology for offensive and defensive confrontation
| The principle of sameness and struggle of contradiction applies to almost all offensive and defensive confrontations. In the last issue, we published How to ensure the uniqueness of device fingerprints when hardware attributes are no longer used as the identifier of device fingerprints". In the article, we introduced the evolution of hardware ID as the basic attribute of device fingerprint - that is, when hardware attribute is no longer used as the unique attribute of device fingerprint, in order to ensure the uniqueness of device fingerprint needs to add more identification criteria and dynamic variable algorithm based on hardware ID, in fact, this is a typical example of attack and defense confrontation . Let's take another example. For example, in the offensive and defensive confrontation of device fingerprinting, the black and gray industry must "disguise" itself in order to bypass the device fingerprint to carry out attacks. At this point, there are two main ideas for bypassing the black and gray industry. - How to turn a device into multiple devices.
For example, in a swipe scenario, making the app repeatedly think it is a new phone and thus repeatedly receiving the newcomer bonus. - How to turn a device into another device.
For example, in an authentication scenario, the attacker's phone is spoofed to the victim's phone, allowing the app to log into the victim's account and steal funds, user information, etc. But there is a spear, there is a shield, black and gray industry bypass ideas naturally can not escape the "eyes" of security researchers. Today, we will talk about the idea of offensive and defensive confrontation with the theme of Hook. A first look at Hook technology First, a brief introduction to Hook technology. Hook technology is a technology widely used in computer offensive and defensive confrontation. It can monitor various event messages in the system or process and intercept messages sent to the target window for processing. We can simply compare the person using Hook technology to an angler, and Hook technology is like his fishing gear, the events constantly passed in the system is like a swimming fish, the angler through Hook technology will catch the target events he wants (Hook technology is generally directional), then you can modify the events, and then let it run normally, to achieve the purpose of the technical staff. technology is often used in hotfixes online, API hijacking, software cracking and other technical operations. For example, we commonly use mouse and keyboard, if your computer is Hooked, then it also means that any operation you do is in the hands of the other party. Hook technology is not only applicable to x86 systems, but also to mobile platform systems based on simple instruction sets, such as cell phones and other devices. Among them, Hook technology for mobile devices mainly focuses on cell phones. For Android Hook framework, there are three main categories, one is for Native layer, i.e. system layer Hook framework, using PLT/GOT Hook or inline-Hook framework, such as bhook, xhook, yahfa, etc., one is for Java layer Hook framework, such as Xposed, and one is more special Hook framework - Frida, which is designed for the full platform Hook framework for x86 \ x86_64 \ arm \ arm64 architecture of the system, Hook on the iOS side of the main technical implementation through the Frida framework, and Frida in Hook technology implementation on Android also has a lot of audience, but mainly still Xposed class framework, the main reason is that Xposed on Andorid stability is better, and features are easier to hide. https://preview.redd.it/3lfvltaij8pa1.png?width=706&format=png&auto=webp&s=238fcb90d86f9dc75fbf68e196a892a65268cc22 Next, we'll talk about how to use Hook for offensive and defensive confrontation with Xposed and two other Hook frameworks (Edxposed and Lsposed) that iterate on Xposed as the core. https://preview.redd.it/sfwi643nj8pa1.png?width=463&format=png&auto=webp&s=82c9de51b0c034e77aac994b2f483751ca2ff0b4 How to do an attack without knowing its attack - how to do an attack with Hook technology? With the iterative update of Android version, Xposed framework also iterated with the new Hook framework. https://preview.redd.it/5ogd4j3qj8pa1.png?width=681&format=png&auto=webp&s=ae612af312bada9f29011718aec2f354a9a72b96 At present, the main Hook framework for the Android platform is based on Lsposed, we will use Lsposed to Hook Android applications to see how to use Hook to attack. First, the normal use of Lsposed requires several pre-requisites. - A phone capable of unlocking BootLoaderLock.
- Prepare the boot.img of your own phone system.
- Preparing the Lsposed module installation package with the Magisk installation package.
- A computer with ADB tools installed.
https://preview.redd.it/94jchrzvj8pa1.png?width=385&format=png&auto=webp&s=4e2bcb1549d361df079a4af24008716abd689f9f After the above conditions are prepared, you are ready to install and use Lsposed. Once the installation is complete, we can use Hook to carry out the attack. The specific process is as follows. 1. Decompile and analyze the target app. To get the fish on the hook you have to know the properties of the fish. So the first step to successfully install Hook is to decompile and analyze the target app. Here we use jadx-gui to decompile and analyze the app. actf decompile Using jadx-gui we can see the decompiled source code. As shown in the figure below, by decompiling the app we arrive at the action it wants to pass the Flag, but note that this information is an uncertain value and we need to verify it further. actf run results As you can see from the verification, no matter how many times you click the button, it will only show "Do you really believe in flags when you click?". This message. So, the next step is to take control of our own "catching" process. 2、Write code plug-ins to attack the "weakness" of the target app At this point, we need to write a Hook plugin, modify some of its parameters, and then you can directly obtain its already calculated MD5 value (MD5 is an encryption algorithm. Also known as: irreversible encryption algorithm. The MD5 value is the password of any file after encryption of the plaintext password, also known as "digital fingerprint", anyone who has made any changes to the file, its MD5 value is the corresponding "digital fingerprint" will change. (Any changes made to the file will result in a change in the MD5 value, the corresponding "digital fingerprint".) What is it. First we can use Android Studio or Idea with the Android plugin already installed, open a new project and select a project without an interface:. New hook project Note that when writing Xposed Hook modules, in order to be recognized by the Xposed framework, you need to create a file called xposed_init in your project's assets directory (if you don't have one, you can just create a new assets directory) and with the following contents for your package name + your main class name. Package name and main class name xposed_init configuration Next, open the AndroidManifest.XML file and fill it with the following content. AndroidManifest.xml project location AndroidManifest.xml configuration After configuring AndroidManifest.xml, we can start writing Xposed Hook module. The details are as shown in the figure. The location of build.gradle in the project build.gradle configuration In Xposed, there are two methods of Hook, one is before and the other is after, and the principle of its implementation is realized by the slot of art, which can add two slots before and after the originally called method, and then go to execute our hook, which can be understood figuratively as the following figure. Changes in method calls before and after Hook As we can see from the figure, the target App is mainly composed of two parts, the first is the MainActivity main class, and there are two methods in the class, one is the onCreate method, which is a method of MainActivity initialization, and the second is the getFlag method, this method is also our target, by Hooking this method, we can Through this method, we can know what the MD5 value representing the flag is. Our idea is to Hook the getFlag method first. Assuming we Hook the getFlag method, we are naturally most concerned about the incoming string value, and the specific Xposed module code is as follows. Hook module code In this way we can get the MD5 value we want, and then modify the parameters to achieve control of the app. https://preview.redd.it/zy8t1jmal8pa1.png?width=463&format=png&auto=webp&s=acb1378e25b8287c5a334a5a45bcf4dc1f8f4ef5 How to fight Hook attacks? As the saying goes, if there is a spear, there is a shield. In response to Hook's attack, a defense has also been derived. Since Xposed will call a specific ClassLoader when Hooking, then it is possible to detect the Xposed framework by loading the ClassLoader again, for example as follows. Find ClassLoader 1、Use the system API getInstancesOfClassesMethod to get the ClassLoader, through this way can only get once CL, we can traverse the Classloader used within the App. - After traversing all CLs, we can detect its Hook by its member cache (target Hook method cache).
Get the members of the Hook Hook members This detection method relies on the VMDebug.getInstancesOfClassesMethod() function provided by Android system, which only exists on Android 9-11, limiting the application of the solution. Moreover, as a counter-detection method, this key function can also be hooked by Xposed, and you only need to control the return of this function to complete the counter-detection. In addition to the ClassLoader way to fight against Xposed Hook, there are other kinds of more traditional countermeasures, but they all have corresponding countermeasures, and the top image product has a unique countermeasure, and additional anti-detection and countermeasure technology, which can more accurately identify Hook risks. Of course, at a deeper level, we can also use Hook technology to bring traditional Web attack techniques to the mobile side, and conduct offensive and defensive exercises in the mobile side to complement the skill tree as a red team, as well as against Hook technology and attackers to safeguard their own App security. Overall, the offensive and defensive confrontation is a protracted war, requiring the continued efforts of security vendors. In terms of offensive and defensive confrontation, based on years of technical accumulation, Top Elephant has achieved comprehensive security protection for Android, iOS, H5 and applets, effectively defending against debugging, injection, multiple opening, memory Dump, emulator, secondary packaging and log leakage and other attack threats. The unique "honeypot" function protects 16 kinds of data and files of Android, provides 7 kinds of encryption forms, and takes the lead in supporting source code free reinforcement for iOS. submitted by AISecurius to u/AISecurius [link] [comments] |
2023.03.22 07:46 xd3v1lry Giving Away Free Duelist Cup Wins
| I'm currently rank 14, there's only four days left of DC, and I don't care to go beyond rank 15 unless I'm exceptionally lucky. Still, I wanna get at least another 20 duels in to cap out my mission rewards, but no freakin' way I'm dueling 20 times. Inspired by a reddit post I saw a few days ago, I decided to change my name to "freewin4u" and give out free wins lol. I'm typing out this reddit post and doing some work as I speak, while playing out the duels on a second screen. I just pass when it's my turn and switch my card activations off until the game is over. It's still annoying that people are taking forever to build their combos, but at least I'm more amused than anything when I look back at my duel screen a couple of minutes later and they still haven't entered their battle phase. ...Is what I was planning to do for at least 6 or 7 games, but on my 4th game, a dark magician player couldn't OTK me on turn 3 (even though I passed my turn 2 without doing anything), I passed my turn 4 without doing anything, went to the washroom and came back only to see that the player surrendered on turn 5 :((( (But not before going for game with their 0 atk magician's soul, which I discovered upon watching the replay to figure out what on earth had happened) Now that I'm one win away from advancing to rank 15, I have no choice but to stop giving away free wins :( Who is lowtierdonnn and why did you ruin my plans!?? Freewin4u Whyyyyyy did you surrender :( Magicians' Souls' valiant last stand submitted by xd3v1lry to masterduel [link] [comments] |
2023.03.22 07:45 Windsorhelmets Why is Windsor the top helmet brand in India?
| https://preview.redd.it/fhcgeo6rl8pa1.jpg?width=612&format=pjpg&auto=webp&s=382e5455cf2a106c0b2b7ff89a36ff546af162a1 Windsor, the top helmets brand in India, has left behind all competitive forces in terms of quality products offered and the level of customer retention and loyalty obtained significantly by simply offering our safety products on online portals. Buying helmets online in India may not be preferred by some as they would be entangled within their thoughts concerning the quality of material offered within the best price range without any fraudulent practices involved. But our platform has cleared all people’s misconceptions about offering the same quality products as mentioned on the site with the safest payment transaction mode. Does this helmet’s inner padding are removable and washable? Yes, the helmets offered by us have smooth and removable padding, which can be washed when the need arises. Once removed and washed, Padding can be placed back into the helmet with accuracy. The motorcycle helmets give a cushion to the head, which would prevent the face and upper region from preventing severe accidents with the least injury. Inner linings are removable to be washed. Serving as a top helmets brand in India is not easy enough. It faces competition in the industry and is under constant pressure to bring innovations within its products in the emerging dynamic world, accept customers’ feedback with much confidence and positivity, and bring improvements accordingly. In this helmet, do we have a protective shield? The helmets offered by us, be it full-faced or half-faced all these helmets are inculcated and built with the material that fights against ultraviolet rays, which could probably cause much damage to the exposed skin, that’s why helmet not only acts as a shield against injuries but also against the ultraviolet rays. Excess to ultraviolet rays is quite harmful and risky, so people strive for those products that remain uv free with almost zero harmful effects and considerations. Can the helmets be returned and replaced? Yes, the helmet is replaceable if it gets distorted in the way of delivery from our side and even comes with a flexible option to return the same and get their money back if they don’t wish to buy any other safety product in replace of it. Does it fit in Activa 3G storage? The helmets manufactured and supplied by us are made in different sizes and shapes, fulfilling the varying preferences of the audience concerned. And even the helmets manufactured by us aren’t of such huge sizes that it becomes difficult to carry and store. Due to perfect size and shape, these helmets can easily fit in any space, covering less coverage region. Moreover, suppose the customer wishes to get a larger size in terms of helmets. In that case, they can contact us or leave a message with a special order to manufacture such a product that would be considered as early as possible. All the requirements would be fulfilled within less time and maximum effort and accuracy. Do our helmets have an ISI mark? All the safety products produced and delivered by us are certified and safe to use. The safety standards so laid down by the standard authority, ISI(Indian Standard Institution), which is established to bring orderly growth within an industry and maintain the consistency in terms of efficiency offered through products, are all followed at the time of manufacturing and thus are marked safe by the supreme authority in terms of protection, efficiency, resistibility and sustenance. Do these helmets fit women? The motorcycle helmets offered on our online platform cater to the needs of men only and women as well. As the economy grows, women are gaining much more prominence as they have excelled in every field, so women are not left behind in different sizes. Shape helmets are made available with a good and soft cushion that ultimately acts as their safety guard in case of accidents if any. As the top helmet brand in India, we leave no consumer segment untouched, as we aim at providing safety products to save millions of valuable lives. Wrapping up- As the top helmet brand in India, we regale every customer’s needs and requirements and develop perfectly furnished protective guards. submitted by Windsorhelmets to u/Windsorhelmets [link] [comments] |
2023.03.22 07:45 titleproblems The Mandalorian - S03E04 - Chapter 20 - Discussion Thread!
2023.03.22 07:45 titleproblems The Bad Batch (Season 2) - Episode 14 - Discussion Thread!
SPOILER POLICY All season 2 spoilers must be tagged until 14 days after the season finale. Keep discussions contained to the stickied discussion threads. Any comments and images outside of them must be spoiler flaired or use the spoiler tag. SUBREDDIT Be sure to check out the 'Star Wars: The Bad Batch' subreddit -
TheBadBatch PLACES TO CHECK OUT Official StarWars Discord server -
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2023.03.22 07:44 ClearCounter Malazan Book of The Fallen Analysis and Reactions - House of Chains - Chapters 5-11
Preface
Welcome or welcome back! I have decided to tackle the Malazan Book of The Fallen series. Because I think veteran readers will enjoy it, I will write down my reactions and speculations as I move along.
NOTE If I pose questions, I am just sharing the questions I'm thinking in real time at X scene or book.
I don't actually wish for commenters to answer them for me unless it is an extreme circumstances (Mixing up characters, misremembering events in previous scenes.)
Gardens of the Moon Deadhouse Gates Memories of Ice House of Chains Prologue - Chapter 4 Wowee, to make up for basically only being with Karsa in the first section, we jump around A LOT in the second one.
If I forget to hit a character or event or skip it, remember to please nudge me in the comments so we can talk about it! Tavore Paran
There isn't much to talk about here because we don't get a lot of reactions out of her, even when Ganoes was revealed to be not a traitor, but also dead, making some of Tavore's questionable actions ultimately unnecessary. I like the way she handled her Fist's at her briefing, giving her orders then dismissing them when they might seek to undermine her, but it also worries me because Fiddler criticized his company commander for refusing to hear his sergeants' thoughts. There seemed to be a bit of a mirroring between the Lieutenant and the Adjunct, both nobleborn untested commanders dismissing their veteran subordinates contributions.
We do see that she is worried about Felisin, so I'm giving her a tentative pass on the whole execute your mother and send your sister to a prison-camp thing.
The Fists
Gamet seems to be suffering from an inferiority complex and/or is being ill used by Tavore, being treated like a household guard captain still, despite being named a Fist. He has a bit of a good moment when he accuses Blistig of orchestrating the omen, then backtracks when he hears Blistig's response.
Blistig is broken from witnessing the end of the Chain of Dogs and his faith in his superiors is probably cracked. He might be a problem.
Tene Baralta - the Red Blades commander, now Fist, seems to be basically the only grounded Fist here, he just wants to get out there and prosecute the war, though in the previous books, Red Blades were acting like raging psychopaths, so he might be a problem too.
FiddleStrings
Fiddler is back and he is coming off better than I remember him being in
Deadhouse. He is now basically the Whiskeyjack for a whole new squad of Malazans and he is working hard behind the scenes to make sure the Adjunct Tavore is successful. He has decent moments with everyone, gelling well with all the soldiers.
The best moment was probably when he and Cuttle (an old sapper friend) "drew a line in the sand" and got the recruit-army in formation by blowing up munitions in their faces. Paraphrased from Cuttle "WE ARE GOING TO DO THIS RIGHT OR PEOPLE ARE GOING TO DIE". Lol
OH and its hinted that if Fidder (or any Bridgeburner) makes it back to Raraku, the dead Bridgeburners will play a role in whatever Ganoes Paran is doing now.
The Quest Storylines
This is basically what I'm calling many of the plot elements introduced in this section. They are
Lostara Yil + Pearl : Quest to find Felisin. Pearl gets credit for digging up the Talon, Lostara is being dragged along for the ride.
Kalam Mekhar : Quest to kill Korbolo Dom and (Reloe)? Cotillion has him do it and he accepts because his wife is mad at him. (He meets the Malazans that escorted Karsa most of the way to Otataral Island, and in the time honored tradition of Malazans, they murdered their officers.)
Apsalar + Crokus/Cutter : Quest to (secure?) the Throne of Shadow, located on a moving island located in the mortal realm. Shadowthrone apparently does not sit it, so it is a fragment that might not be in his possession. I almost thought that ApsalaCrokus was going to fade out of the story, given a happy ending / normal life, but looks like we have more to go. I like the divorce from Crokus to Cutter, in order to protect himself Crokus has crafted a new him to lay all his sins on. All is not well in loveland.
Onrack + Trull : Quest to get the fuck out of this warren (This is the 3rd or 4th time we've had to watch characters try to escape from this shit warren.) Onrack introduces the concept that statues/icons can be inhabited by the powers they represent, then later releases two Hounds of Darkness, who might be the two Paran sent into the Warren of Dark in
Gardens. Oh and we finally meet some Tiste Liosan (Light) and they are certain High Elf archetypes (aka dicks).
Karsa Orlong : Quest to do something for the Seven, but really he is probably just looking for a horse and its conveniently in the same direction. Ostensibly Sha'ik's only trustworthy bodyguard, he is leaving her to a pit of snakes. Also we discover that he isn't a Whirlwind follower like he seemed to be in
Deadhouse, and he is also getting pretty done with the Seven, if he finds out they are Imass, it might be the last straw.
Book of the Fallen and Death
So I've basically decided at this point that anyone who has died is not
really dead until I forget they exist. A LOT of characters have come back from the dead, in full, in spirit, or partially. If a god still wants to use you, you don't die, sometimes you get to become a god, or magic saves you.
List of people who died but are not dead off the top of my head - Tattersail, Bellurdan, Nightchill - Duiker - Ganoes Paran - Toc the Younger - Baudin (If he is the Knight of Death, im 99% sure) probably more but its very late for me, and I'm sleepy
The Whirlwind Rebellion
Things are looking very very very very very bad for this rebellion tbh. Every "officer" except MAYBE L'oric is conspiring to kill each other and/or Sha'ik. Bidithal isn't worth an ounce of slimy scum. Felisin Elder doesn't seem to be commanding well. And its home to the weirdest most complicated conspiracy I think I've seen in a book.
Korbolo Dom's plan A. Betray Malazan forces in Seven Cities, slay half your legion, assist in the uprising B. Allow High Mage Febryl to assassinate Sha'ik C. Allow Tavore Paran to defeat and kill High Mage Febryl and all Whirlwind forces not loyal to Korbolo D. Kill Tavore Paran and her army E. Destroy the rebellion and everyone who resists and return Seven Cities to the Empire F. Return to the Malazan capital, assassinate the Empress, be Emperor.
wow...just wow. I mean, good for you shooting for the stars but....what?????
Speaking of slime, even Felisin Elder couldn't stand Mallick Rell, the Jhistal Priest of Mael, so he has been sent packing. He'll pop up elsewhere, he has to get his just desserts.
The storyline going on between the two sisters opposing each other is cool and I'm down for it. I wonder what Tavore is going to do when she figures out her opponent is Felisin Elder.
Korbolo Dom does have an idea that starts off as good and then tapers off into bad. He wishes the world would be free of gods and magic so that the common man can take control of his own destiny, but then goes on to fantasize about exterminating all the other races and making his way to live the only way to live.
Shadowthrone + Cotillion
I noticed a recognizable lack of Shadow in
Memories of Ice but they are back and sticking their fingers in everything again. Cotillion is straight up asking people to go on quests for him, Lostara Yil, Cutter, Kalam, so he is invested in the outcomes of their storylines. He also implies that Shadowthrone is not the master in the relationship and that they are not as unified as previously perceived in the books. There are also implications that their claim on the Shadow Warren is being contested by someone, though Anomander Rake has proprietary claim on the Throne of Shadow, he is protecting it for some reason.
I'm really lost on what their objectives are now, none of these questlines seem to be able to hurt Empress Laseen. Has the Crippled God's recent moves changed their objectives?
Conclusion
Ahhhh favorite parts are probably the tangled and sordid conspiracies happening in the Whirlwind. We had A LOT of characters this section, and there is a bit of a pattern with the books being mostly a slow burn that ramps up to several major conflicts where all the characters kind of eventually mash together, so this one is sure to be a mess for all involved. In
Deadhouse we got character pairings in, in this one we get individual quests and two mega collections of characters heading towards a fight.
TBH though, this was kind of a weaker section compared to all the other ones, a few of the POV characters from previous books don't seem to have any motivation other than "Cotillion asked me to do him a favor and despite no one liking him or Shadowthrone, we said yes." Maybe I'm just cranky.
Favorite character THIS BOOK so far : I don't know, uh, Cuttle, Karsa Orlong, The sergeant that broke a shovel on Karsa's head, Shard or Cord.
Until next time!
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2023.03.22 07:43 goop_lizard Amara's Law [2]
EQUINOX-2 SCIENCE-ORDER JOINT POST-INCIDENT REPORT
Subject: The Aftermath of the Events Surrounding Settlement ZA-1 (Orthar)
Clearance Level: Juniper
Approx. Timeline Of Events:
T-2 hours: Expedition to Orthar dispatched
T-38 minutes: Contact with expedition vehicle (a modified WRTHG-002 transport) is lost. Satellite imagery is currently unable to resolve detailed images of the site but simultaneous flashes of light, heat, ionizing radiation, and broad-spectrum RF noise are detected. The Planetfall mainframe fails to notify any citizens of this event.
T-6 minutes: A distress call is transmitted from the vehicle's emergency beacon. The citizen making the call, Leo Huang, makes several anomalous responses which seem unrelated to the messages the mainframe reported transmitting.
T=0: The Planetfall mainframe undergoes an unexpected reboot lasting approximately 30 seconds. Equinox-1 reported a simultaneous power fluctuation in Dominion-level secondary computational array, however after analysis of the logs this is most likely a consequence of the array suddenly taking over calculations which had been outsourced to the planetside mainframe.
T+2 minutes: The Planetfall mainframe sends out an alert that the expedition has been unresponsive for 2 minutes and pings all expedition member nanovirion installations through the emergency beacon. Seeing no response, it notified expedition leaders and a medivac team was dispatched.
CleanupReport:
All personnel involved in the expedition, along with all persons inside the town at the time, are believed to be deceased.
Despite concerns over an initial radiation spike, the expedition vehicle's microfusion core remained intact and was safely recovered.
Despite the destruction of the vehicle superstructure and the throwing of heavy equipment and personnel over 30ft, no overpressure damage is present on the intact bodies or the vehicle. Further study into how the observed damage could have been caused without an explosion is required.
All recovered bodies show the same cause of death, the mechanical destruction of the hindbrain, but with a wide range of other injuries which have yet to be adequately explained, including but not limited to:
- Regions of tissue contorted in ways incongruous with the elastic limits and tearing strengths of the tissues involved.
- Rows of deep gouges closely matching the outline of an intact human hand.
- Localized thermal burns featuring an extremely sharp transition between affected and unaffected tissue.
Further study into what weapons, devices, or other mechanisms caused this damage is required.
Attempts to survey the town for precise record-keeping using laser rangefinders returned consistent errors on the order of up to 2 inches per mile in terms of the distances through affected regions not found adjacent to said regions. Further study into the cause of these measurement anomalies, and why they appear to occur only in one direction (contraction of affected regions), is required.
Recommendations:
All aforementioned anomalies and any technologies or discoveries resulting from them are to be restricted to clearence level Juniper until a theory underlying their causes and effects can be proven and described as domestically discovered.
The incident is to be officially described as an attack by raiders for which the away team was unprepared. Further expeditions are to include both human guards and automated defense systems equipped with anti-organic, anti-technological, and anti-structure countermeasures.
All information on the culture and economy of the settlement is to be declassified following vetting and redaction by at least two personnel familiar with this report.
To further the understanding of any unconventional physics involved in the incident, as well as possible countermeasures against them, the Office of Geometric Research is to be created in structure ZA0-327. No physical computation devices of complexity 3 or higher not physically implanted in OGR employees are to be forbidden from entry into the main structure, and further site security protocols are to be developed in accordance with the sensitivity of the information being studied.
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2023.03.22 07:43 Acceptable-Stock-513 Dinos After Dark
Are you tired of official's lack of rules? Are you looking to start up with a great, supportive community of players? Do you enjoy semi-realism? Then look no further, Dinos After Dark has what you are looking for!
Welcome to Dinos after Dark.
How to find the server: Go to Community Server in the Launch menu Type in “Dinos After Dark” Press “Connect/ Confirm”
Discord is encouraged to help foster community growth, but not 100% required.
Discord Link:
https://discord.gg/xgfhZMYf ‐-------------------------------------------------------------------------
Server Stats: - Quest Multipliers - 3.5x - Waystone cooldown - -0.1 - Quest Growth - 1.5x - Server Logout time - 30s - Hatchling Cave - None - Passive Growth Detection - 0.006
Mods: - Simple Skins - Isle of Asylum Skins - Parasaurolophus - Therizinosaurus - Carnotaurus - Dilophosaurus - Deinosuchus - Utah Raptors (including Feathered) - Argeninosaurus (Titan Boss only) - Giganotosaurus - Sachicasaurus (Mosa) - Ampelosaurus (Herbie) - Compy - Z rex - Yangchuanosaurus (just added) - More to come! ‐---------------------------------------------------------------------------------
We have easy to remember rules, so you can spend your time playing and less time worrying! Server Rules:
- Mix packing: Herbivores and carnivores can not protect each other, team up to fight together or travel/quest together.
- KOS: Do not kill for fun or for sport, hunting for food is allowed once your hunger bar reaches around the top of the stomach icon, you must eat until you are completely full before leaving the body. EXCEPT IN THE PVP AREAS.
- Herbivore aggression: Herbivores are peaceful but cautious creatures, if they feel threatened, they will act accordingly. If a herbivore is actively being hunted or stalked, they are permitted to make the first strike, the carnivore does not have to have attacked first. We ask that you act sensibly with this, please do not abuse or we may have to take a more strict approach.
- In game behaviour: Please be respectful to other players, they might not have the same opinions as you, but please keep in game communication respectful and polite.
- PVP ZONES: The savanna grasslands caves and the whistling columns pools are PVP areas, all rules are off the table, herbs can attack herbs, carnivores can attack without being hungry. Enter at your own risk.
6: Territories: These are areas that packs or herds have claimed as a 'safe place' they are controlled by the pack/herd alpha and each territory will have its own rules that may be different from the rest of the map, please check the Territory Guidelines in the 'Territory' section in discord for more information.
- Reporting: Please try to include a clip, a picture or as detailed as description as possible of what happened, an in game report is also very helpful to help us to help you.
- Revenge Killing: When fighting outside of territory and PvP zones and you die in a fight, do not go back to the same POI and re-enter the fight if it is still going. Do not go back with the intent to kill the same person. If you're fighting with a group, you can return to the POI and regroup. However, if the fight you died in is still ongoing, the returning player must wait until that fight ends before they can join in the fighting again.
Additional Info:
- Our terroritories are entirely optional to join and function much like guilds in other MMOs. The alphas tend to have strong bonds with their pack and terroritorial disputes can/will happen. Each terroritory can have slight variances in rules while inside of them. Furthermore, terroritories do not take up the whole map (vasts parts of Gondwa remain open) and can change over time.
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2023.03.22 07:42 Johnthehunter_ Knull didn’t need an adjustment
As of the new patch Knull will no longer gain power unless he’s in hand or on the board. Although this would be consistent with other ‘ongoing’ tagged abilities it’s unnecessary. His ability is to retain all the power from destroying cards through the whole game so he immediately becomes clunkier to use without sufficient card draw. So now to make him work better you need, destroy,card draw, and often a way to bring him out sooner. This ultimately serves as a nerf to a card that really wasn’t a big problem as the big combos that could be done with him either took a long time and commitment and could be easily countered. What are everyone else’s thoughts on this change?
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2023.03.22 07:41 jhnbsomerscz4gm KUHL Discount Code Reddit
Here is the
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So don't wait any longer! Visit the website today and start saving money with KUHL discount codes. You won't regret it!
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2023.03.22 07:38 disappointed_shrew_ Customer has the pettiest request I've ever encountered.
A patron of my store had an item he purchased online arrive with cosmetic damage.
Completely understandable that he'd be annoyed, so I apologised, offered him a free replacement, and a return label so he could ship it back without cost to himself.
After he shipped it, he asks to be reimbursed for the shipping cost. I told him I gave him a return label so I'm not sure what costs he would have incurred.
He said he didn't want to ship it back in the package we sent it to him in, so he decided to purchase a different package. He demanded the cost be refunded back to his card.
I'm a little bit annoyed, I never asked him to re-package it, and I shouldn't have to pay for his decision. To keep the peace though, I decided to just to do it, it wasn't worth it.
I asked him how much it was, and he said $1.79
Sure bud, you can have your loose change back.
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2023.03.22 07:35 No_Chocolate_6455 [M4F] The Knight and The Assassin [Medieval-Fantasy]
Despite the early afternoon hours, the jovial Iron Tankard tavern was packed full with noisy patrons. Mostly regulars, craftsmen, artificers, merchants, off-duty guards, though an occasional mercenary misfit could also be spotted, scurrying around the bounty board or chatting down the innkeeper for job suggestions. The walled town of Ashenfort was relatively small, it being a passing, yet reputable, trade-post along the main road that connected the capital city and the coast-line settlements. Travelers came and went by the hour, never staying for long, turning over goods and coin, but also services. If one was in search for an uncanny set of hands to help along a most arduous task, then this was certainly the place to look.
The joyous, drunken and merry chattering continued through the crowded chamber, with the tavern workers doing their utmost to squeeze past the countless customers and bring the desired orders to their tables. Everyone seemed so keenly busy, to the point nobody noticed the unseemly figure push their way through the front door.
Taking but a single step further, Sir Andrew of the noble house Medellin, had to visually keep himself from recoiling. Unused to the tavern stench, the fickle smell of alcohol, combined with sweat, grease and perhaps even vomit, assaulted his noble nostrils and almost triggered a gag reflex "By the king.." He grumbled under his breath, fixing that ragged traveling-cloak that flapped over his chest and hiding the armored plate underneath. His deep-sea eyes peered across the board, eyeing for someone it seemed, before his gloved hand rose to his lips, covering them as he adamantly cleared his throat. Ignored. Taking a deep breath, the knight stepped forward, brushing his wave-like, sand-blonde hair behind his ear before trying again "Excuse me, gentlemen-"
Dismissed, again, with only a few pitiful glances being thrown his way, more out of irritation for being too close to the table than anything else. The young knight huffed in annoyance, briefly closing his eyes, before opening them as his stern, dramatic voice cried out
"Hear me, men and women of Valeron! I am Sir Andrew Medellin, sword-paladin to the arch-duke of the western-fold, banner-man to his holy grace- Augustus Percivalus Drakefort the third. I was quested by our noble king with slaying the terrible dragon that's been ravaging our western borders, laying waste to our precious serfdom and leaving nothing but scorched earth behind. Though I accepted the task honorably and in good faith, my sword yearning to pierce the foul dragon's wicked heart, I will admit that I find myself outmatched. The dragon's vision is far and great, its breath a flaming sundering.. I have no hope of meeting it face to face in the open. For this, I require to enter the lair of the beast and catch it off-guard.. I require assistance, from one of you, noble characters, someone versed in the art of.. Stealth and deceit, whom could perhaps assist in shrouding my noble approach into the jaws of evil?"
Silence, attention, all eyes on him. The tavern had its breath taken away by the man's speech, but just as a smile of triumph crept onto his tender lips, Andrew was bombarded by a chortling choir of laughter. Amused, some within the crowd nearly choked on their drinks, while Andrew's grumbling expression faded in excitement. After another moment of silence on his side, he added, though with far less enthusiasm in his sighing voice, enough only for a select few to hear- Or rather, anyone that paid attention still.
"I am also willing to compensate you for your troubles.. 2000 coins up front, plus another 8000 when the quest is done. Additionally, the king has given me leave me with issuing amnesty to any.. Unsavory characters that had a run in with our law in the past, pardoning all of their heinous crimes in return for assisting me."
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Simple and, relatively short, premise to a medieval-fantasy prompt that revolves around a pair of unlikely allies teaming up to stop a much bigger, looming threat! If you have any ideas/suggestions or thoughts of your own that you'd like us cleared in advance, feel free to let me know. World-wise this is more or less a blank slate, so in regards to races, magic, politics, geography etc. we'll be able to include a variety.
For this story I'd really like to explore the relationship between a noble, religiously truthful, honorably overzealous, naive knight and a deceitful, witty and playful sort of rogue-like character contrast. My own pitch idea would be an assassin character, perhaps someone who already had a close-encounter with the lord of Medellin in the past, a fact that will be brought up and/or revealed at a crucial moment to intensify their situation or perhaps even strengthen their bond? I have a soft-spot for enemies-turned-friends-turned-lovers sort of dynamics, so this is what I was trying to go for with- Judge me all you want~
I'd preferably not know much about your character in advance, wanting to explore their pasts and stories through the RP, but if you feel it crucial and/or want to take your character in a completely different direction- Do let me know.
I normally write 2-3 paragraphs of detail, with the range mostly varying from how fast the scene is progressing. I prefer quality over quantity and will never nag you if you require more time to reply. I will, however, be nit-picky if you respond to a full-fledged, action-packed, word-exploding essay with a meager 3 line reply -.-
I mostly prefer writing on Discord and Reddit PM's (easiest for me to manage and read), and use chat only to make contact so we can exchange ID's
I am alright with including NSFW themes in regards to story progression and character development, but they are *completely* optional and in no way necessary. Feel free to let me know in advance, otherwise I will assume they are to be omitted.
Hope to hear from you wonderful writers soon!~
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:32 Agitated-Risk-8455 Feel like I'm loosing it
I don't know what I'm really looking for, maybe advice, opinions or I'm just venting. Either way taking the time to read this is enough and I appreciate it.
I'm 27F my ex 27F
So I have reddit and have had reddit for a long time. My ex as of yesterday saw I had reddit about a month ago, made an account and was watching me on there. We had a falling out, I don't have many people I can openly talk to so I asked reddit for advice about the relationship. At this point I didn't know my ex was on reddit until she started screenshotting things and sending them to me and her friends. I felt embarrassed and like my place to go had been somewhat taken away. I deleted reddit to make life easier for her as she was worried. I downloaded it again 2 days later without her knowing. She found it again yesterday, searched through my profile, sent screen shots to me and her friends again. She asked if it was me and I flat out lied. I shouldn't have and I hate that I did. I was so angry, I just wanted a place to vent and ask for advice without all my stuff being shared. I told her the truth, it's my reddit account. I feel like a piece of sht for lying and I understand her anger and disappointment towards me. I'm a fuking idiot!
We were together for 4 months. This is a bit about our relationship. Just a snippit as I can't fit everything in.
Whenever we had a disagreement or an argument she would message her group chat and usually before I'm even aware there is a problem, she's already discussed it with her friends. It's not like 1 or 2 friends, from what I'm aware of its atleast 7. This makes me uncomfortable because it was our relationship and I feel she should discuss those things with me. I have no problem with her talking to a friend as I'm aware it's good to talk about things, but I don't have the same back from her. She shares everything with everyone, people she's not even close to and I struggle to understand or relate to this.
She has people on her social media's that want to "get lucky" with her, but refuses to remove them even tho they actively message her. I know if that were me it wouldn't go down well and tbh I wouldn't want to keep people on my socials that were messaging me like that, knowing I was in a relationship.
She wants me to talk about my friends because it's weird that I don't. We're the type of friends that check in every 6 months or so and pick up where we left off. I just don't feel like I need or particularly want to talk about my friends, and I'm sure it's the same for them, we also live hours apart. The 1 time I did go out with a friend she wanted thier first and last name so she could look them up on Facebook. She asked how long I had known this friend have I ever fancied her or done anything along those lines. She talks to alot of people and that might seem like an exaggeration, but it is constant. At one point she told me she always has to have someone else incase we break up. When we first started dating she was seeing someone else incase we didn't work out. These are things that she has told me. At one point she told me no one will ever love or care about me as much as she does. I don't know if it's normal, but I didn't take that very well it kind of upset me.
She's now joined the groups I am in on reddit and has started posting in them, so once again I've lost something that I enjoy and I find helps me. I will have to remove my account, I have blocked her so I can't see her stuff and she can't see mine, but in all honesty I don't trust her to just make another to find me. She didn't want to share her reddit username with me, I only know what it is because she has posted. She hates reddit doesn't understand it, her words, but now she's using it. I guess I just don't understand.
I have let things slide, and stuck by her. I've always chosen her and done what she's asked of me, even things I don't necessarily agree with.
Before this relationship I was with someone who was abusive, so much so I attempted suicide and have had years of therapy for. I was open with my now ex about this and I thought she was understanding, however the last thing she said to me was my previous relationship was my fault. I feel like she's attacking things that are personal to me. I feel like she has dismissed the things I went through in order to hurt me. I let it get to me I went numb and I self harmed and I'm full of regret and guilt.
I'm by no means perfect, and I make mistakes.
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2023.03.22 07:30 TheSajuukKhar Ten Forward Weekly 3/21/2023
- Next event, after Voth event ends, is First Contact Day
- Ship from SNW soon(tm), though probably not one we were expecting
- Zen store ships coming up. Kael believes one of the Zen store ships is technically a Lower Decks ship
- Kael hasn't heard anything regarding a bundle for DSC ending
- Unlikely Cryptic will make new starting experiences
- Kael believes theres some new item set coming soon
- When STO was launched on consoles there were 15 countries that it didn't get launched on the Playstation store for, for w/e reason, and Cryptic is working on getting that fixed
- "End of game" for STO isn't happening any time soon
- The tech is there to make costume items for vanity pets, Kael isn't sure it will happen any time soon
- Kael will pass on beards for Romulans
- When asked about making older, non full spec, Zen store/lockbox ships upgraded to full spec to make them more relevant/on par with current ships Kael said that the T6x upgrades were made to help with that, and that theres more stuff coming in that area
- To get the Voth battlezone to work with the event Jesse had to do some "under the hood" magic because the game editor couldn't do it directly. The data was able to be handled by the engine, just not in a way that was directly available to them. Had to get a new icon made for the battlezone from the UI artist Joe. "Most difficult" part was opening up the battlezone and editing all the events to capture areas to give credit for completion of the event which involved.... one whole line of data!
- Jesse says it was about time they added the Battlezones to events. STO has been running events using TFOs/mini-games like Omega molecules for awhile now, why not integrate the battlezones? They have obvious break points in capturing sections that can be used for event credit. This new option seems to resonate with players, so they might do it again.
- When asked about small craft content Kael/Jesse talk about the "Mario Kart" gameplay they tested for small craft in the past. They spent weeks and weeks making it, and even got to actual testing of it, but found that the amount of work needed to make it feel good in the game was more than the payoff they would get out of it(there was a semi-long conversation about camera, movement, weight of objects, etc, between games that makes each game work/feel as it needs to be, and how STO's ship system just wasn't built for cart racing so it doesn't feel good)
- Issue with bringing the DPS test map on Tribble over to live involves both fixing rewards, and that it was made by a developer who no longer works for Cryptic so someone like Jesse would have to find the map in the code, see it how works, bring it over to live, find ways to it could be exploited and fix them, etc.(Cryptic has also previously mentioned the map isn't very optimized and bringing it over to live server would lag the game)
- Issue with the old Maco/Omega/Honor Guard unlocks is that they were awarded in ways that they don't structure the data anymore. So a designer like Jesse has to go find where in the data did they award this thing. Then it has to be passed to a programmer who has to figure out how this is actually unlocking the costume. Then it has to be sent to a costume artist who has to decide if this is something they want to give out, or does it need to be fixed up for clipping/species lists. Its not as easy as just "flip switch costume unlocked". Kael says he will ask Jarod about see if it can be added as rewards for like a Borg event or something
- Spock's volcano suit was brought up as a possible reward for this years First contact Day, but a more fun reward was thought up/decided instead. Cryptic is still aware people want it, but right now its just a costume with no stats and someone in systems would have to build the actual EV suit
- Ground vehicles, like the Argo, would require a larger overhaul to get working. The Voth mech suit works because its basically just "big group person". While Champions has vehicles theres some hard limits on what they can do. Compares it to the shuttle issues. What does it feel like to drive a car in STO? What maps can you use it on? Is it actually going to fit in all the places we want it to on a map? What happens when you crash? When you run into another car? When you drive over a critter? How is throttle handled? Do you have to shift gears? Is it automatic? Can other people ride in the car and/or possibly shoot a gun while in the car?
- Kael will ask Jarod about making older party poppers available
- Turning hoverboards on in maps like New Romulus is possible, but would require some fiddling since hoverboards work by defining a "volume" on the map where hoverboards are allowed. You have to be careful about things like ground clearance. If you notice you can just too high and accidentally have the hoverboard power turn off because the volume for allowing hoverboards only really covers the area directly above the water
- Cryptic is having ongoing discussions about how to make the V-Rex less campable
- V-Rex not counting for daily event progress it intended because of the camping issue
- Porting things between STO/Champions/Neverwitner is really difficult. Champion is locked to its own code branch meaning its more stable, but doesn't have many of the features STO/Neverwinter do. STO and Neverwinter are easier to port between because they're developed in tandem, but differences in how the game's play mean you can just port enemies between games without having to do things like rebuilding the animation rig.
- Champions isn't on console because it just didn't work out that way. It was originally going to be on Xbox 360, but that didn't work out for w/e reason.
- Reason why special BOFFs, like those based on actors, aren't editable is due to costume clipping/performance reasons. Some costume pieces don't look good on X species, other don't match well with other costume part, some things like capes/loose cloth is very performance heavy, etc. Geordi and EMH BOFFs were editable because of being very generic human shape without too many issues.
- The reason why Defense of Starbase One was bottable was because it was originally designed to require you to clean up each wave of Klingons before it would move onto the next wave. However, around the time they made it, there was a big engine bug where all instances of that "clean up the remaining enemy" would never complete. This was due to a fake entity being on the map/being used for code purposes that the game would count as an enemy even though it wasn't. In order to get around the bug the TFO was changed to just have automatic wave progression, which made it AFKable. That issue was solved, so they changed it back/adjusted what the game looks for in regards to people AFKing to make it not AFKable.
- Oddest bug Christian ever worked on was a bug that caused two people PVPing to revert to level 0 after the PVP match was over
- John said he would think about changing the Terran Valkyrie pets to use agony phasers, and that it was an interesting idea, but no confirmation of if/when it will happen.
- Updating the old uniforms is unlikely since the character artists are working on new things hinted at the end of recent missions(likely talking about the Borg arc tease)
- To revamp something like DSEs would require
- The environment team looking at the map and deciding if it looks good enough, or if its janky/needs some fixes. Spend several weeks doing that.
- Content would have to track down all associated bugs like critters warping in, fading out, then warping back in again. That's a big question mark since Cryptic doesn't know what causes it, and thus, how long it will take to fix.
- In regards to refreshing the content itself would require things like. Bringing in a voiced characteactor to be a liaison for the DSEs. Have the writer write up different text for each type of DSE. Couple days for writing, a couple days for recording, a couple days for the audio team to set audio levels and hook it all up. Character reaction has to sculpt their likeness, even if its a mini contact box and not a full dialogue screen. That's weeks of work. If its an STO original character thats still days of work. Content would then have to do things like make higher level DSEs. This would involve copying the DSEs and changing the encounter levels on them, set it all up, and make a new version of the map for all of this stuff. That's a couple days of work due to the number of DSEs. Adding new gameplay features like closing portals, rescuing ships etc, would take a few days to a week. Then it needs to be copied to all the other DSEs and edited for each kind of enemy to make sure it works. Then it goes to QA who has to test all of them, all variations, how it works with teams of people, if things like fighting one type of enemy breaks the new gameplay feature. This is a few weeks for QA to go through everything/send back to programmers to fix issues. Would also include adding DSEs to quadrants without them, critter groups not currently covered by DSEs, new accolades, trying them into the endeavor system, etc. Jesse says he would schedule around 1.5-2 months worth of time to bring DSEs up to 2023 levels of gameplay.
- Don't assume devs know about a bug just because its old, and if you've posted about it on the forums before, but it hasn't been fixed, don't be afraid to bump the thread up to get more visibility on it.
- fleet logo being available on ships/not is up to Thomas wanting it to be there or not
- Christian is always scanning the forums/Reddit for new bugs. But do include details/steps for recreating said bug. Just saying "x is broken" isn't helpful for the devs.
- Jesse would like to redo Khitomer in Stasis but it would require a lot of work.
Bug reports/resolutions
- Texas class not having the NA registry is a bug and is getting fixed either this week, or soon
- Bug regarding ISA right transformer not spawning with a shield has been reproduced by QA, and put on content, so it should be fixed soon
- Bug about Texas class console/experimental weapon misfiring was noted
- Female french twist hairstyle making your character invisible was reported, confirmed by QA, and has been sent to the team to fix
- Kael asked Christian to note the Beverly hair not being available for females
- Cryptic is looking into the block? on PS4
- Christian fixed the bug on the Valkyrie hanger pet visuals, and the Jem'Hadar Zen store ships having wrong descriptions.
- The teams disbanding at the end of a TFO bug is a bug that Cryptic has dealt with for years, and it keeps coming back every time they think they've squashed it.
- Jesse fixed the bug in "Stranded in Space" regarding the science career optional
- Screen flicker in Khitomer in Stasis TFO, and other older maps, was reported
- Starfleet 32C non admiral pants clipping through the jacket also noted
- Trauma response being buggy is a known issue
- Christian wrote down feedback about the synth ship getting a skin without the Federation logo on it.
- Lobi outfits not being able to be worn by BOFFs on at least the Xbox version was noted
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2023.03.22 07:29 Svennihilator11 Death, The Reborn